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World of WarcraftMage10.0.5Caster
Capless117

TEST1
Test 123 Frost Line Frost Line
World of Warcraft 1111111111111111111111111 Rend 2222222222222222222 22222222222222 Toys WoW2 Aura Toys Testing



Icebound Fortitudeactive · rank 0/1Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
Death Strikeactive · rank 0/1Blood, Unholy Focuses dark power into a strike that deals (153.12% of Attack Power) Physical damage and heals you for (20 / Voracious : 21 / Improved Death Strike : 32 )% of all damage taken in the last 5 sec, minimum 7.0% of maximum health. Frost Focuses dark power into a strike with both weapons, that deals a total of [(153.12% of Attack Power) + (29.835% of Attack Power)] Physical damage and heals you for (20 / Voracious : 21 / Improved Death Strike : 32 )% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Raise Deadactive · rank 0/1Raises a [ Glyph of the Geist : geist / ghoul] to fight by your side.  You can have a maximum of one [ Glyph of the Geist : geist / ghoul] at a time. Lasts 1 min.
Runic Attenuationpassive · rank 0/1Auto attacks have a chance to generate 3 Runic Power.
Improved Death Strikepassive · rank 0/1Frost, Unholy Death Strike's cost is reduced by 10, and its healing is increased by 60%. Blood Death Strike's cost is reduced by 5, and its healing is increased by 15%.
Cleaving Strikespassive · rank 0/1Frost Frostscythe deals 20% increased damage during Remorseless Winter. Blood Heart Strike hits up to 3 additional enemies while you remain in Death and Decay. When leaving your Death and Decay you retain its bonus effects for 4 sec. Unholy Scourge Strike and Festering Strike deal 10% increased damage.
Mind Freezeactive · rank 0/1Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
Blinding Sleetactive · rank 0/1Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
Gloom Wardpassive · rank 0/2Absorbs are 15% more effective on you.
Option AMarch of DarknessDeath's Advance grants an additional 25% movement speed over the first 3 sec. [ Price of Progress : Movement speed while using Price of Progress is increased by 5% ]Option BWraith WalkEmbrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.
Unholy Momentumpassive · rank 0/2Increases Haste by 2%.
Control Undeadactive · rank 0/1Dominates the target undead creature up to level 38, forcing it to do your bidding for 5 min.
Enfeeblepassive · rank 0/1Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
Coldthirstpassive · rank 0/1Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
Proliferating Chillpassive · rank 0/1Chains of Ice affects 1 additional nearby enemy.
Permafrostpassive · rank 0/1Frost, Unholy Your auto attack damage grants you an absorb shield equal to 30% of the damage dealt.
Veteran of the Third Warpassive · rank 0/1Frost, Unholy Stamina increased by 12%. Blood Stamina increased by 20%.
Death Pactactive · rank 0/1Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Brittlepassive · rank 0/1Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
Blood Bondpassive · rank 0/1While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
Icy Talonspassive · rank 0/1Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
Death Notespassive · rank 0/1Raise Ally costs 30 less Runic Power.
Anti-Magic Zoneactive · rank 0/1Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
Death Defiancepassive · rank 0/1The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
Unholy Bondpassive · rank 0/1Increases the effectiveness of your Runeforge effects by 20%.
Ice Prisonpassive · rank 0/1Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
Option AAsphyxiateLifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.Option BDeath's ReachIncreases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
Assimilationpassive · rank 0/1The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
Anti-Magic Barrierpassive · rank 0/1Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Grip of the Deadpassive · rank 0/1[ Defile / Death and Decay] reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Suppressionpassive · rank 0/1Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
Blood Scentpassive · rank 0/1Increases Leech by 3%.
Unholy Endurancepassive · rank 0/1Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
Osmosispassive · rank 0/1Anti-Magic Shell increases healing received by 15%.
Insidious Chillpassive · rank 0/1Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
Runic Protectionpassive · rank 0/1Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
Blood Drawpassive · rank 0/1When you fall below 30% health you drain (120% of Attack Power) health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 2 min.
Rune Masterypassive · rank 0/2Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
Subduing Grasppassive · rank 0/1When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
Will of the Necropolispassive · rank 0/2Damage taken below 30% Health is reduced by 20%.
Null Magicpassive · rank 0/1Frost, Unholy Magic damage taken is reduced by 5% and the duration of harmful Magic effects against you are reduced by 35%. Blood Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
Unyielding Willpassive · rank 0/1Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
Death's Echopassive · rank 0/1Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Vestigial Shellpassive · rank 0/1Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 0 magic damage and reduces the duration of harmful Magic effects against them by 50%.
San'layn
Vampiric Strikepassive · rank 0/1Blood Your Death Coil and Death Strike have a 35% chance to make your next Heart Strike become Vampiric Strike. Vampiric Strike heals you for 1% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 2.0%, up to 10.0% for 20 sec. Unholy Your Death Coil, Epidemic and Death Strike have a 25% chance to make your next become Vampiric Strike. Vampiric Strike heals you for 2% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec.
Option ANewly TurnedRaise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health.Option BVampiric SpeedDeath's Advance and Wraith Walk movement speed bonuses are increased by 10%. Activating Death's Advance or Wraith Walk increases 4 nearby allies movement speed by 20% for 5 sec.
Option ABlood-Soaked GroundWhile you are within your Death and Decay, your physical damage taken is reduced by 5% and your chance to gain Vampiric Strike is increased by 5%.Option BDesecrateDeath and Decay deals its damage 100% faster.
Option AVampiric AuraYour Leech is increased by 2%. While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 allies within 12 yds.Option BBloody FortitudeIcebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health. Killing an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by 3 sec.
Thrill of Bloodpassive · rank 0/1Unholy Essence of the Blood Queen additionally increases your Mastery by 0.2% per stack. Dread Plague deals 10% and Virulent Plague deals 10% increased damage. Blood Essence of the Blood Queen additionally increases your Mastery by 1.0% per stack. Blood Plague deals 5% increased damage.
Infliction of Sorrowpassive · rank 0/1Blood When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 3.0 sec, and deals 20% of the remaining damage to the enemy. Unholy When Vampiric Strike damages an enemy affected by your plagues, it extends the duration of the plagues by 3.0 sec, and erupts them with 30% increased effectiveness.
Frenzied Bloodthirstpassive · rank 0/1Unholy Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 3%, and Epidemic by 5% per stack. Blood Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 6% per stack.
The Blood is Lifepassive · rank 0/1Unholy summons a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 15% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets. Blood Dancing Rune Weapon summons a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 25% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.
Visceral Strengthpassive · rank 0/1Blood When Crimson Scourge is consumed, you gain 12% Strength for 12 sec. Unholy When Sudden Doom is consumed, you gain 4% Strength for 5 sec.
Inevitablepassive · rank 0/1Blood Blood Plague deals up to 30% increased damage based on the target's missing health. Unholy Your plagues deal up to 30% increased damage based on the target's missing health. Vampiric Strike grants maximum stacks of Clawing Shadows.
Incite Terrorpassive · rank 0/1Unholy Vampiric Strike and cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec. Vampiric Strike benefits from Incite Terror at 400% effectiveness. Blood Vampiric Strike and Heart Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec. Vampiric Strike benefits from Incite Terror at 400% effectiveness.
Option APact of the San'laynYou store 10% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.Option BSanguine ScentBlood Your Death Coil and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health. Unholy Your Death Coil, Epidemic and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health.
Transfusionpassive · rank 0/1Unholy Vampiric Strike increases the damage of the Lesser Ghoul it summons by 10%. Blood Vampiric Strike increases the damage of your Dancing Rune Weapons by 20% for 8 sec. Multiple applications may overlap.
Gift of the San'laynpassive · rank 0/1Blood While Dancing Rune Weapon is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 200%, and Vampiric Strike replaces your Heart Strike for the duration. Unholy While Dark Transformation is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 80%, and Vampiric Strike replaces your for the duration.
Heart Strikeactive · rank 0/1Instantly strike the target and 1 other nearby enemy, causing (157.334% of Attack Power) Physical damage, and reducing enemies' movement speed by 20% for 8 sec [ Heart Strike : Generates 5 bonus Runic Power ] [ Heartbreaker : plus 2 Runic Power per additional enemy struck ].
Marrowrendactive · rank 0/1Smash the target, dealing (147.1% of Attack Power) Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by (180 * Strength / 100) [ Marrowrend : and your Haste by 0% ]. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Blood Boilactive · rank 0/1Deals (164% of Attack Power) Shadow damage and infects all enemies within 10 yds with Blood Plague. Blood Plague A shadowy disease that drains 64 health from the target over 24 sec.
Vampiric Bloodactive · rank 0/1Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.
Bone Collectorpassive · rank 0/1When you would pull an enemy generate 1 charge of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by (180 * Strength / 100) [ Marrowrend : and your Haste by 0% ]. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Ossuarypassive · rank 0/1While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.
Improved Vampiric Bloodpassive · rank 0/2Vampiric Blood's healing and absorb amount is increased by 5% and duration by 2 sec.
Improved Heart Strikepassive · rank 0/2Heart Strike damage increased by 15%.
Relish in Bloodpassive · rank 0/1While Crimson Scourge is active, your next Death and Decay heals you for (30% of Attack Power) health per Bone Shield charge and you immediately gain 10 Runic Power.
Leeching Strikepassive · rank 0/1Heart Strike heals you for 0.25% health for each enemy hit while affected by Blood Plague.
Heartbreakerpassive · rank 0/1Your Heart Strike generates 2 additional Runic Power per target hit.
Foul Bulwarkpassive · rank 0/1Each charge of Bone Shield increases your maximum health by 1%.
Dancing Rune Weaponactive · rank 0/1Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 25% parry chance.
Hemostasispassive · rank 0/1Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.
Perseverance of the Ebon Bladepassive · rank 0/1When Crimson Scourge is consumed, you gain 6% Versatility for 6 sec.
Bloodwormspassive · rank 0/1Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.
Option AGorefiend's GraspShadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target's location and Silencing them for 3 sec.Option BAbomination LimbSprout an additional limb, pulling enemies further than 8 yds from you every 1 sec.   The same enemy can only be pulled once every 4 sec.
Improved Bone Shieldpassive · rank 0/1Bone Shield increases your Haste by 10% and it can stack 2 additional times.
Insatiable Bladepassive · rank 0/1Dancing Rune Weapon's cooldown is reduced by 30 sec and now generates 5 Bone Shield charges.
Deadly Reachpassive · rank 0/1Death Strike hits an additional 2 enemies at 75% effectiveness.
Rapid Decompositionpassive · rank 0/1Your Blood Plague and Death and Decay deal damage 15% more often. Additionally, your Blood Plague leeches 50% more Health.
Boiling Pointpassive · rank 0/1Heart Strike has a chance to make your next Blood Boil empowered, dealing 50% increased damage and echoing after 3 sec.
Lifebloodpassive · rank 0/1Death Strike heals for an additional 20% of its healing over 5 sec.
Everlasting Bondpassive · rank 0/1Summons 1 additional copy of Dancing Rune Weapon and increases its duration by 4 sec.
Voraciouspassive · rank 0/1Death Strike's healing is increased by 5% and grants you 12% Leech for 8 sec.
Blood Feastpassive · rank 0/1Anti-Magic Shell heals you for 100% of the damage it absorbs.
Plague Infusionpassive · rank 0/1Your Blood Plague critical hits have a chance to reduce the cooldown of your Blood Boil by 0.25 sec.
Bloody Reflectionpassive · rank 0/1While Blood Shield is active, taking direct damage reflects (110% of Attack Power) Shadow damage back to the attacker. Blood Shield can now absorb up to 65% of your maximum health.
Iron Heartpassive · rank 0/1Blood Shield's duration is increased by 2 sec and it absorbs 20% more damage.
Bloodied Bladepassive · rank 0/1Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4.0% for 15 sec. At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 300% effectiveness, and increases your Strength by 10% for 6 sec.
Coagulopathypassive · rank 0/1Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 10% for 15 sec, stacking up to 4 times.
Blood Mistpassive · rank 0/1When you cast Dancing Rune Weapon, you become enveloped in a blood mist that surrounds you for 8 sec, increasing your Parry by 5%. Deals (64% of Attack Power) Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 2 Runic Power, up to a maximum of 10 Runic Power. Deals reduced damage beyond 8 targets.
Sanguine Groundpassive · rank 0/1You deal 6% more damage and receive 5% more healing while standing in your Death and Decay.
Bloodshotpassive · rank 0/1While Blood Shield is active, you deal 8% increased damage.
Consumptionactive · rank 0/1Empower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals (625.1% of Attack Power) Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you. I: Consumes up to 25% of your Blood Plague. While empowering, your damage taken is reduced by 5% and an additional 8 sec after empowering. II: Consumes up to 50% of your Blood Plague. While empowering, your damage taken is reduced by 10% and an additional 4 sec after empowering. III: Consumes up to 75% of your Blood Plague. While empowering, your damage taken is reduced by 15% and an additional 2 sec after empowering.
Red Thirstpassive · rank 0/1Reduces the cooldown on Vampiric Blood by 2.0 sec per 10 Runic Power spent.
Sanguinary Burstpassive · rank 0/1When Blood Mist ends it deals (276% of Attack Power) Shadow damage to 8 nearby enemies, healing you for 15% of the damage dealt. The damage is increased by 2% for every 1 Runic Power spent while Blood Mist was active.
Purgatorypassive · rank 0/1An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
Carnagepassive · rank 0/1Consumption now contributes to your Mastery: Blood Shield. Each time an enemy strikes your Blood Shield, the cooldown of Consumption has chance to be reset.
Umbilicus Eternuspassive · rank 0/1After Vampiric Blood expires, you absorb damage equal to 5 times the damage your Blood Plague dealt during Vampiric Blood.
4/4Dance of Midnightpassive · rank 4/4While Dancing Rune Weapon is active, Parrying an attack has a chance to make your next Heart Strike cost no Runes and deal 150% increased damage.

Icebound Fortitudeactive · rank 0/1Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
Death Strikeactive · rank 0/1Blood, Unholy Focuses dark power into a strike that deals (153.12% of Attack Power) Physical damage and heals you for (20 / Voracious : 21 / Improved Death Strike : 32 )% of all damage taken in the last 5 sec, minimum 7.0% of maximum health. Frost Focuses dark power into a strike with both weapons, that deals a total of [(153.12% of Attack Power) + (29.835% of Attack Power)] Physical damage and heals you for (20 / Voracious : 21 / Improved Death Strike : 32 )% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Raise Deadactive · rank 0/1Raises a [ Glyph of the Geist : geist / ghoul] to fight by your side.  You can have a maximum of one [ Glyph of the Geist : geist / ghoul] at a time. Lasts 1 min.
Runic Attenuationpassive · rank 0/1Auto attacks have a chance to generate 3 Runic Power.
Improved Death Strikepassive · rank 0/1Frost, Unholy Death Strike's cost is reduced by 10, and its healing is increased by 60%. Blood Death Strike's cost is reduced by 5, and its healing is increased by 15%.
Cleaving Strikespassive · rank 0/1Frost Frostscythe deals 20% increased damage during Remorseless Winter. Blood Heart Strike hits up to 3 additional enemies while you remain in Death and Decay. When leaving your Death and Decay you retain its bonus effects for 4 sec. Unholy Scourge Strike and Festering Strike deal 10% increased damage.
Mind Freezeactive · rank 0/1Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
Blinding Sleetactive · rank 0/1Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
Gloom Wardpassive · rank 0/2Absorbs are 15% more effective on you.
Option AMarch of DarknessDeath's Advance grants an additional 25% movement speed over the first 3 sec. [ Price of Progress : Movement speed while using Price of Progress is increased by 5% ]Option BWraith WalkEmbrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.
Unholy Momentumpassive · rank 0/2Increases Haste by 2%.
Control Undeadactive · rank 0/1Dominates the target undead creature up to level 38, forcing it to do your bidding for 5 min.
Enfeeblepassive · rank 0/1Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
Coldthirstpassive · rank 0/1Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
Proliferating Chillpassive · rank 0/1Chains of Ice affects 1 additional nearby enemy.
Permafrostpassive · rank 0/1Frost, Unholy Your auto attack damage grants you an absorb shield equal to 30% of the damage dealt.
Veteran of the Third Warpassive · rank 0/1Frost, Unholy Stamina increased by 12%. Blood Stamina increased by 20%.
Death Pactactive · rank 0/1Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Brittlepassive · rank 0/1Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
Blood Bondpassive · rank 0/1While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
Icy Talonspassive · rank 0/1Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
Death Notespassive · rank 0/1Raise Ally costs 30 less Runic Power.
Anti-Magic Zoneactive · rank 0/1Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
Death Defiancepassive · rank 0/1The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
Unholy Bondpassive · rank 0/1Increases the effectiveness of your Runeforge effects by 20%.
Ice Prisonpassive · rank 0/1Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
Option AAsphyxiateLifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.Option BDeath's ReachIncreases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
Assimilationpassive · rank 0/1The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
Anti-Magic Barrierpassive · rank 0/1Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Grip of the Deadpassive · rank 0/1[ Defile / Death and Decay] reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Suppressionpassive · rank 0/1Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
Blood Scentpassive · rank 0/1Increases Leech by 3%.
Unholy Endurancepassive · rank 0/1Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
Osmosispassive · rank 0/1Anti-Magic Shell increases healing received by 15%.
Insidious Chillpassive · rank 0/1Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
Runic Protectionpassive · rank 0/1Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
Blood Drawpassive · rank 0/1When you fall below 30% health you drain (120% of Attack Power) health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 2 min.
Rune Masterypassive · rank 0/2Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
Subduing Grasppassive · rank 0/1When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
Will of the Necropolispassive · rank 0/2Damage taken below 30% Health is reduced by 20%.
Null Magicpassive · rank 0/1Frost, Unholy Magic damage taken is reduced by 5% and the duration of harmful Magic effects against you are reduced by 35%. Blood Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
Unyielding Willpassive · rank 0/1Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
Death's Echopassive · rank 0/1Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Vestigial Shellpassive · rank 0/1Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 0 magic damage and reduces the duration of harmful Magic effects against them by 50%.
Rider of the Apocalypse
Rider's Championpassive · rank 0/1Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position and extends the duration of your diseases by 1.0 sec whenever it deals damage. Whitemane Casts Undeath on your target dealing (6.86532% of Attack Power) Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be refreshed. Trollbane Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.
Option AOn a Paler HorseWhile outdoors you are able to mount your Acherus Deathcharger in combat.Option BDeath ChargeCall upon your Death Charger to break free of movement impairment effects. For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
Mograine's Mightpassive · rank 0/1Frost Your damage is increased by 5% and you gain 5% critical strike chance while inside Mograine's Death and Decay. Unholy Your damage is increased by 5% and you gain the benefits of your Death and Decay while inside Mograine's Death and Decay.
Option AHorsemen's AidWhile at your aid, the Horsemen will occasionally cast Anti-Magic Shell on you and themselves at 80% effectiveness. You may only benefit from this effect every 45 sec.Option BPact of the ApocalypseWhen you take damage, 5% of the damage is redirected to each active horsemen.
Ride or Die!passive · rank 0/1Unholy Dark Transformation summons forth Whitemane for 6 sec. Frost Pillar of Frost summons forth Trollbane for 6 sec.
Whitemane's Faminepassive · rank 0/1Unholy When damages an enemy affected by Undeath it gains 1 stack and infects another nearby enemy. Frost When Obliterate or Frostscythe damages an enemy affected by Undeath it gains 1 stack and infects another nearby enemy.
Nazgrim's Conquestpassive · rank 0/1If an enemy dies while Nazgrim is active, the strength of Apocalyptic Conquest is increased by 3%. Additionally, each Rune you spend increase its value by 1%.
Trollbane's Icy Furypassive · rank 0/1Unholy shatters Trollbane's Chains of Ice when hit, dealing (105.3% of Attack Power) Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets. Frost Obliterate and Frostscythe shatter Trollbane's Chains of Ice when hit, dealing (105.3% of Attack Power) Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets.
Let Terror Reignpassive · rank 0/1Unholy Casting Death Coil or Epidemic orders Whitemane to cast her Death Coil or Epidemic alongside you at 125% effectiveness. Frost Casting Obliterate or Frostscythe orders Trollbane to cast his Obliterate or Frostscythe alongside you at 100% effectiveness.
Hungering Thirstpassive · rank 0/1Unholy The damage of your diseases and Death Coil are increased by 5%. Frost The damage of your diseases and Frost Strike are increased by 5%.
Option AFury of the HorsemenEvery 50 Runic Power you spend extends the duration of the Horsemen's aid in combat by 1 sec, up to 5 sec.Option BA Feast of SoulsUnholy While you have 2 or more Horsemen aiding you, your Death Coil deals 20% and Epidemic deals 20% increased damage. Frost While you have 8 or more Horsemen aiding you, your Runic Power spending abilities deal increased damage.
Mawsworn Menacepassive · rank 0/1Unholy % increased damage and the cooldown of your Death and Decay is reduced by 5 sec. Frost Obliterate deals 5% increased damage and your Remorseless Winter lasts 2 sec longer.
Unholy Armamentspassive · rank 0/1Frost The abilities that Horsemen cast deal 5% increased damage.. Unholy The abilities that Horsemen cast deal 5% increased damage. Your Ghoul and skeletal archer deals 10% and Lesser Ghouls deal 20% increased damage.
Apocalypse Nowpassive · rank 0/1Army of the Dead and Frostwyrm's Fury call upon all 4 Horsemen to aid you for 20 sec.
Frost Strikeactive · rank 0/1Chill your [weapon with icy power and quickly strike the enemy, dealing [(132.059% of Attack Power)] Frost damage.][weapons with icy power and quickly strike the enemy with both, dealing a total of [(92.8719% of Attack Power) + (92.8719% of Attack Power)] Frost damage.]
Obliterateactive · rank 0/1A brutal attack [that deals [(118.441% of Attack Power)] Physical and [(118.441% of Attack Power)] Frost damage.][with both weapons that deals a total of [((80.008% of Attack Power) + (80.008% of Attack Power))] Physical and [((80.008% of Attack Power) + (80.008% of Attack Power))] Frost damage.]
Howling Blastactive · rank 0/1Blast the target with a frigid wind, dealing [(22.0356% of Attack Power) * [(Attack Power * 0.98)][((Attack Power + Offhand Attack Power) * 2 / 3)] -- 2H, DW / Attack Power] [ Northrend Winds : Frost damage and applying Frost Fever to the target / Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever.] Frost Fever A disease that deals [(171.2% of Attack Power) * [(Attack Power * 0.98)][((Attack Power + Offhand Attack Power) * 2 / 3)] -- 2H, DW / Attack Power] Frost damage over 24 sec and has a chance to grant the Death Knight 4 Runic Power each time it deals damage.
Killing Machinepassive · rank 0/1Your auto attack critical strikes have a chance to make your next Obliterate deal Frost damage and critically strike, or make your next Frostscythe critically strike for 4 times the normal damage.
Empower Rune Weaponactive · rank 0/1Drain the will of your enemy to empower your rune weapon, dealing (200% of Attack Power) Shadowfrost damage and reduced damage to enemies nearby, gaining 40 Runic Power, and grants you Killing Machine.
Frostscytheactive · rank 0/1A sweeping attack that strikes all enemies in front of you for (40% of Attack Power) Frost damage. Deals reduced damage beyond 5 targets. Consumes Killing Machine to have its critical strikes deal 4 times the normal damage.
Arctic Assaultpassive · rank 0/1Consuming Killing Machine fires a Glacial Advance through your target at 60% effectiveness.
Runic Overflowpassive · rank 0/2Increases Frost Strike and Glacial Advance damage by 10%.
Frostbound Willpassive · rank 0/1Consuming Rime reduces the cooldown of Empower Rune Weapon by 6 sec.
Runic Commandpassive · rank 0/2Increases your maximum Runic Power by 5. Increases Rune regeneration rate by 10%.
Biting Coldpassive · rank 0/1Remorseless Winter damage is increased by 35%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
Inexorable Assaultpassive · rank 0/1Gain Inexorable Assault every 4 sec, stacking up to 5 times. [ Frostscythe : Obliterate and Frostscythe consume / Obliterate consumes] up to 3 stacks, dealing an additional (26.322% of Attack Power) Frost damage for each stack consumed.
Frostreaperpassive · rank 0/1Obliterate deals 10% increased damage and has a chance to tether the souls of its target and a nearby enemy to yours. Frost Strike severs the tethers, dealing (205.92% of Attack Power) Shadowfrost damage to both foes.
Pillar of Frostactive · rank 0/1The power of frost increases your Strength by 30% for 12 sec.
Icy Onslaughtpassive · rank 0/1Frost Strike and Glacial Advance now cause your next Frost Strike and Glacial Advance to deal 15% increased damage and cost 5 more Runic Power. This effect stacks until the next Runic Empowerment.
Gathering Stormpassive · rank 0/1Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 sec.
Murderous Efficiencypassive · rank 0/1Consuming the Killing Machine effect has a 20% chance to grant you 1 Rune.
Rage of the Frozen Championpassive · rank 0/1Frost Strike and Glacial Advance have a 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active.
Enduring Strengthpassive · rank 0/1When Pillar of Frost expires, your Strength is increased by 8% for 6 sec. This effect lasts 2 sec longer, up to 20 sec, for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Frozen Dominionpassive · rank 0/1Pillar of Frost now summons a Remorseless Winter that lasts 4 sec longer. Each enemy Remorseless Winter damages grants you (4 * $mastery)% Mastery, up to (4 * $mastery * 5)% for 15 sec.
Frigid Executionerpassive · rank 0/1Runic Empowerment has a 25% chance to refund 1 additional Rune.
Howling Bladespassive · rank 0/1Rime empowered Howling Blast unleashes 2 icy blades at its target that deal (25.2% of Attack Power) Frost damage and have 15% chance to grant Killing Machine.
Cryogenic Chamberpassive · rank 0/1When Howling Blast consumes Rime, 15% of the damage it deals is gathered into the next cast of Remorseless Winter, up to 20 times.
Frostwyrm's Furyactive · rank 0/1Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing (370.75% of Attack Power) Frost damage, stunning enemies for 3 sec, and slowing movement speed by 50% for 10 sec.
Everfrostpassive · rank 0/1Rime empowered Howling Blast deals 50% increased damage to secondary targets. Remorseless Winter deals 6% increased damage to enemies it hits, stacking up to 10 times.
Northwindspassive · rank 0/1Howling Blast now hits an additional target with maximum effectiveness. Rime increases Howling Blast damage done by an additional 75%.
Bonegrinderpassive · rank 0/2Consuming Killing Machine grants 1% critical strike chance for 10 sec, stacking up to 5 times. At 5 stacks your next Killing Machine consumes the stacks and grants you 10% increased Frost damage for 10 sec.
Smothering Offensepassive · rank 0/1Your auto attack damage is increased by 10%. This amount is increased for each stack of Icy Talons you have and it can stack up to 2 additional times.
Avalanchepassive · rank 0/1Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, applying Razorice and dealing (22.47% of Attack Power) Frost damage.
Icebreakerpassive · rank 0/2When empowered by Rime, Howling Blast deals 30% increased damage to your primary target.
Obliterationpassive · rank 0/1During Pillar of Frost, Frost Strike [ Glacial Advance : Glacial Advance ] and Howling Blast always grant Killing Machine and have a 20% chance to generate a Rune. Additionally during Pillar of Frost, Empower Rune Weapon causes your next Obliterate or Frostscythe to cost no Runes.
Icy Death Torrentpassive · rank 0/1Your auto attack critical strikes have a chance to send out a torrent of ice dealing (107.712% of Attack Power) Frost damage to enemies in front of you.
Shattering Bladepassive · rank 0/1When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 115% damage. Frostbane consumes the Razorice on your main target to deal an additional 300% damage.
Hyperpyrexiapassive · rank 0/1Your Runic Power spending abilities have a chance to additionally deal 30% of the damage dealt over 4 sec.
Killing Streakpassive · rank 0/1Obliterate and Frostscythe consume all Killing Machines to deal 25% increased critical strike damage and grant 1.5% Haste for 8 sec for each stack consumed. Multiple applications may overlap.
The Long Winterpassive · rank 0/1While Pillar of Frost is active your auto-attack critical strikes increase its duration by 1 sec, up to a maximum of 4 sec.
Frostbanepassive · rank 0/1Each foe struck with Glacial Advance has a chance to transform your next Frost Strike into Frostbane. The chance increases with the number of Razorice stacks on the target. Frostbane Start a frozen onslaught that strikes twice, unleashing the chilling essence of winter, dealing (85.698% of Attack Power) Frost damage to all enemies caught in its wake with each strike. Each enemy struck reduces the damage dealt to the next foe by 5%, down to 40%.
Breath of Sindragosaactive · rank 0/1Call upon Sindragosa's aid in battle for 8 sec, continuously dealing [(139.788% of Attack Power) * [(Attack Power * 0.98)][((Attack Power + Offhand Attack Power) * 2 / 3)] -- 2H, DW / Attack Power] Frost damage every 1 sec to enemies in a cone in front of you. Consuming Killing Machine or Rime increases the duration by 0.8 sec. Deals reduced damage to secondary targets. Grants a charge of Empower Rune Weapon at the start and 2 Runes at the end.
Chosen of Frostbroodpassive · rank 0/4Frostwyrm's Fury deals 100% increased damage to the first enemy it hits and grants you 15% Haste for 12 sec.

Icebound Fortitudeactive · rank 0/1Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
Death Strikeactive · rank 0/1Blood, Unholy Focuses dark power into a strike that deals (153.12% of Attack Power) Physical damage and heals you for (20 / Voracious : 21 / Improved Death Strike : 32 )% of all damage taken in the last 5 sec, minimum 7.0% of maximum health. Frost Focuses dark power into a strike with both weapons, that deals a total of [(153.12% of Attack Power) + (29.835% of Attack Power)] Physical damage and heals you for (20 / Voracious : 21 / Improved Death Strike : 32 )% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Raise Deadactive · rank 0/1Raises a [ Glyph of the Geist : geist / ghoul] to fight by your side.  You can have a maximum of one [ Glyph of the Geist : geist / ghoul] at a time. Lasts 1 min.
Runic Attenuationpassive · rank 0/1Auto attacks have a chance to generate 3 Runic Power.
Improved Death Strikepassive · rank 0/1Frost, Unholy Death Strike's cost is reduced by 10, and its healing is increased by 60%. Blood Death Strike's cost is reduced by 5, and its healing is increased by 15%.
Cleaving Strikespassive · rank 0/1Frost Frostscythe deals 20% increased damage during Remorseless Winter. Blood Heart Strike hits up to 3 additional enemies while you remain in Death and Decay. When leaving your Death and Decay you retain its bonus effects for 4 sec. Unholy Scourge Strike and Festering Strike deal 10% increased damage.
Mind Freezeactive · rank 0/1Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
Blinding Sleetactive · rank 0/1Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
Gloom Wardpassive · rank 0/2Absorbs are 15% more effective on you.
Option AMarch of DarknessDeath's Advance grants an additional 25% movement speed over the first 3 sec. [ Price of Progress : Movement speed while using Price of Progress is increased by 5% ]Option BWraith WalkEmbrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.
Unholy Momentumpassive · rank 0/2Increases Haste by 2%.
Control Undeadactive · rank 0/1Dominates the target undead creature up to level 38, forcing it to do your bidding for 5 min.
Enfeeblepassive · rank 0/1Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
Coldthirstpassive · rank 0/1Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
Proliferating Chillpassive · rank 0/1Chains of Ice affects 1 additional nearby enemy.
Permafrostpassive · rank 0/1Frost, Unholy Your auto attack damage grants you an absorb shield equal to 30% of the damage dealt.
Veteran of the Third Warpassive · rank 0/1Frost, Unholy Stamina increased by 12%. Blood Stamina increased by 20%.
Death Pactactive · rank 0/1Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Brittlepassive · rank 0/1Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
Blood Bondpassive · rank 0/1While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
Icy Talonspassive · rank 0/1Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
Death Notespassive · rank 0/1Raise Ally costs 30 less Runic Power.
Anti-Magic Zoneactive · rank 0/1Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
Death Defiancepassive · rank 0/1The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
Unholy Bondpassive · rank 0/1Increases the effectiveness of your Runeforge effects by 20%.
Ice Prisonpassive · rank 0/1Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
Option AAsphyxiateLifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.Option BDeath's ReachIncreases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
Assimilationpassive · rank 0/1The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
Anti-Magic Barrierpassive · rank 0/1Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Grip of the Deadpassive · rank 0/1[ Defile / Death and Decay] reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Suppressionpassive · rank 0/1Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
Blood Scentpassive · rank 0/1Increases Leech by 3%.
Unholy Endurancepassive · rank 0/1Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
Osmosispassive · rank 0/1Anti-Magic Shell increases healing received by 15%.
Insidious Chillpassive · rank 0/1Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
Runic Protectionpassive · rank 0/1Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
Blood Drawpassive · rank 0/1When you fall below 30% health you drain (120% of Attack Power) health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 2 min.
Rune Masterypassive · rank 0/2Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
Subduing Grasppassive · rank 0/1When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
Will of the Necropolispassive · rank 0/2Damage taken below 30% Health is reduced by 20%.
Null Magicpassive · rank 0/1Frost, Unholy Magic damage taken is reduced by 5% and the duration of harmful Magic effects against you are reduced by 35%. Blood Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
Unyielding Willpassive · rank 0/1Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
Death's Echopassive · rank 0/1Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Vestigial Shellpassive · rank 0/1Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 0 magic damage and reduces the duration of harmful Magic effects against them by 50%.
San'layn
Vampiric Strikepassive · rank 0/1Blood Your Death Coil and Death Strike have a 35% chance to make your next Heart Strike become Vampiric Strike. Vampiric Strike heals you for 1% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 2.0%, up to 10.0% for 20 sec. Unholy Your Death Coil, Epidemic and Death Strike have a 25% chance to make your next become Vampiric Strike. Vampiric Strike heals you for 2% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec.
Option ANewly TurnedRaise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health.Option BVampiric SpeedDeath's Advance and Wraith Walk movement speed bonuses are increased by 10%. Activating Death's Advance or Wraith Walk increases 4 nearby allies movement speed by 20% for 5 sec.
Option ABlood-Soaked GroundWhile you are within your Death and Decay, your physical damage taken is reduced by 5% and your chance to gain Vampiric Strike is increased by 5%.Option BDesecrateDeath and Decay deals its damage 100% faster.
Option AVampiric AuraYour Leech is increased by 2%. While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 allies within 12 yds.Option BBloody FortitudeIcebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health. Killing an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by 3 sec.
Thrill of Bloodpassive · rank 0/1Unholy Essence of the Blood Queen additionally increases your Mastery by 0.2% per stack. Dread Plague deals 10% and Virulent Plague deals 10% increased damage. Blood Essence of the Blood Queen additionally increases your Mastery by 1.0% per stack. Blood Plague deals 5% increased damage.
Infliction of Sorrowpassive · rank 0/1Blood When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 3.0 sec, and deals 20% of the remaining damage to the enemy. Unholy When Vampiric Strike damages an enemy affected by your plagues, it extends the duration of the plagues by 3.0 sec, and erupts them with 30% increased effectiveness.
Frenzied Bloodthirstpassive · rank 0/1Unholy Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 3%, and Epidemic by 5% per stack. Blood Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 6% per stack.
The Blood is Lifepassive · rank 0/1Unholy summons a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 15% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets. Blood Dancing Rune Weapon summons a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 25% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.
Visceral Strengthpassive · rank 0/1Blood When Crimson Scourge is consumed, you gain 12% Strength for 12 sec. Unholy When Sudden Doom is consumed, you gain 4% Strength for 5 sec.
Inevitablepassive · rank 0/1Blood Blood Plague deals up to 30% increased damage based on the target's missing health. Unholy Your plagues deal up to 30% increased damage based on the target's missing health. Vampiric Strike grants maximum stacks of Clawing Shadows.
Incite Terrorpassive · rank 0/1Unholy Vampiric Strike and cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec. Vampiric Strike benefits from Incite Terror at 400% effectiveness. Blood Vampiric Strike and Heart Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec. Vampiric Strike benefits from Incite Terror at 400% effectiveness.
Option APact of the San'laynYou store 10% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.Option BSanguine ScentBlood Your Death Coil and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health. Unholy Your Death Coil, Epidemic and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health.
Transfusionpassive · rank 0/1Unholy Vampiric Strike increases the damage of the Lesser Ghoul it summons by 10%. Blood Vampiric Strike increases the damage of your Dancing Rune Weapons by 20% for 8 sec. Multiple applications may overlap.
Gift of the San'laynpassive · rank 0/1Blood While Dancing Rune Weapon is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 200%, and Vampiric Strike replaces your Heart Strike for the duration. Unholy While Dark Transformation is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 80%, and Vampiric Strike replaces your for the duration.
Outbreakactive · rank 0/1Inflicts the target with Dread Plague and Virulent Plague. Dread Plague A malicious plague that deals (439.11% of Attack Power) Shadow damage over 24 sec. Explodes for (184.5% of Attack Power) Shadow damage to nearby enemies and infects one when the host dies. Can only be applied to 1 host at a time. Virulent Plague An infectious plague that spreads to all nearby enemies, dealing (200.35% of Attack Power) Shadow damage over 24 sec.
Scourge Strikeactive · rank 0/1An unholy strike that deals (135% of Attack Power) Shadow damage and causing your plagues on the target to erupt, dealing their damage an additional time at 35% effectiveness. Applies Virulent Plague or spreads it to a nearby enemy.
Sudden Doompassive · rank 0/1Dread Plague has a 35% chance to exhilarate you, making your next Death Coil or Epidemic cost 15 less Runic Power and deal 35% increased damage.
Clawing Shadowspassive · rank 0/1Shadows guide your strikes, increasing the damage of your Scourge Strike by 25%, and causing it to grant you Clawing Shadows up to 4 times. For each stack of Clawing Shadows, your Scourge Strike chains to an additional enemy. Each subsequent chain deals 20% reduced damage.
Putrefyactive · rank 0/1Summon a Lesser Ghoul to strike the enemy for (234.9% of Attack Power) Shadow damage and have them explode for (121.5% of Attack Power) Shadow damage to nearby enemies.
Dark Transformationactive · rank 0/1Corrupt and evolve your Ghoul into a Monstrosity, greatly empowering its abilities for 15 sec. Death Coil and Epidemic extends the duration of this effect by 1.0 sec.
Foul Infectionspassive · rank 0/1Your diseases deal 10% more damage and have a 5% increased chance to critically strike.
Option APlague MasteryCritical strike damage of your diseases is increased by 25%Option BGrave MasteryCritical strike damage of your minions is increased by 15%
Necromancer's Cunningpassive · rank 0/1When your Lesser Ghouls expire, they explode in viscera, dealing [0.21 * ((200% of Attack Power)) * (1 + Versatility) * 1] Shadow damage to enemies nearby.
Ebon Feverpassive · rank 0/1Plagues deal 15% more damage over time in 75% of their duration.
Festering Scythepassive · rank 0/1Festering Strike now follows up with a Festering Scythe that costs no Runes. Festering Scythe Slashes through all enemies within 14 yds in front of you, dealing (101.25% of Attack Power) Shadow damage and hastening all of your plagues on targets hit to deal damage 35% faster for 25 sec.
Superstrainpassive · rank 0/1Dread Plague deals damage to an additional nearby enemy at 75% effectiveness and has a chance to grant you 4 Runic Power.
Soul Reaperactive · rank 0/1Rupture the soul of your enemy, dealing (450% of Attack Power) Shadowfrost damage and causing the foe to take 20% increased damage from your diseases and minions for 8 sec. Only usable on enemies below 35% maximum health. Consumes up to 2 available charges to cast Putrefy.
Magus of the Deadpassive · rank 0/1Dark Transformation and Army of the Dead summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec.
Infected Clawspassive · rank 0/1The infected claws of your ghouls have a chance to sicken the foe, dealing (20.79% of Attack Power) Shadow damage over 12 sec. When reapplied, any remaining damage is added to the new effect.
Cycle of Deathpassive · rank 0/1Putrefy reduces the cooldown of Death and Decay by 1.0 sec. Death and Decay reduces the cooldown of Putrefy by 0.3 sec for each enemy it damages, up to 3.0 sec.
Coil of Devastationpassive · rank 0/1Death Coil deals 10% increased damage and causes the target to take an additional 30% of the direct damage dealt over 4 sec.
Army of the Deadactive · rank 0/1Summons a legion of 8 empowered Lesser Ghouls that last for 15 sec [ Raise Abomination : and an Abomination ] [ Summon Gargoyle : and a Gargoyle ] to swarm your enemies. Generates 40 Runic Power.
Reapingpassive · rank 0/1Scourge Strike, Festering Strike, and Death Coil deal 30% additional damage to enemies below 35% health. Dark Transformation resets Soul Reaper's cooldown and allows it to be used on any target.
Menacing Maguspassive · rank 0/1Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 8 nearby enemies.
Ghoulish Frenzypassive · rank 0/1Dark Transformation increases the attack speed and damage of you and your Monstrosity by 5% for 15 sec.
Morbiditypassive · rank 0/1Diseased enemies take 1% increased damage from you per disease they are affected by.
Harbinger of Doompassive · rank 0/1Sudden Doom triggers 30% more often and can accumulate up to 2 charges. Summoning a Lesser Ghoul with Scourge Strike reduces the cooldown of Putrefy by 2.5 sec.
Option ARaise AbominationArmy of the Dead now raises an Abomination for 30 sec to attack enemies while emitting a disease cloud, dealing (35% of Attack Power) Plague damage to nearby enemies every 2 sec.Option BSummon GargoyleArmy of the Dead now summons a Gargoyle into the battlefield to bombard your enemies for 25 sec. The Gargoyle gains 1% increased damage for every 1 Runic Power you spend and always critically strikes.
Unholy Devotionpassive · rank 0/1Putrefy causes your permanent Ghoul to go on an unholy frenzy, increasing its attack speed and energy regeneration by 25% for 12 sec. Multiple applications may overlap.
All Will Servepassive · rank 0/1Raise Dead summons an additional skeletal archer at your command that shoots Blighted Arrows. Blighted Arrow An unholy arrow that deals (34% of Attack Power) Shadow damage. When consuming Sudden Doom, your Death Coil commands your archer to fire an additional Blighted Arrow at 80% effectiveness. Epidemic will instead cause Blighted Arrow to ricochet and hit up to 5 additional targets.
Blightburstpassive · rank 0/1The explosion effect of Putrefy extends the duration of your plagues by 4.5 sec and deals 35% of the damage they would deal over that time instantly. Putrefy now applies your plagues to unaffected targets.
Putrid Echoespassive · rank 0/1Putrefy deals 20% increased damage, has 2 additional charges and consumes up to 2 available charges.
Doomed Biddingpassive · rank 0/1Consuming Sudden Doom summons forth a Lesser Ghoul to assist you for 6 sec.
Scourgingpassive · rank 0/2Scourge Strike now causes your Plagues to erupt at 50% effectiveness. Clawing Shadows can now stack 1 additional times.
Ancient Powerpassive · rank 0/2Spending Runic Power increases your Strength by 0.50% for 20 sec. Multiple applications may overlap.
Unholy Aurapassive · rank 0/2Each Magus of the Dead under your command grants you 1.0% Haste.
Commander of the Deadpassive · rank 0/2Dark Transformation empowers your [ Dark Arbiter / Gargoyle], Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 25%. The duration of Lesser Ghouls are increased by 0% of your Mastery.
Blightfallpassive · rank 0/1Dark Transformation grants access to Blightfall. Blightfall Consume 100% of your plagues around you and deal 100% of their remaining damage instantly. Grants 1 charge of Putrefy.
Lord of the Deadpassive · rank 0/1When you Putrefy a Lesser Ghoul, it has a 100% chance to reanimate as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec. Magus of the Dead Frostbolts and Shadow Bolts deal 25% increased damage.
Outnumberpassive · rank 0/1Each Lesser Ghoul increases the damage of your permanent Ghoul by 10%, and Dark Transformation additionally empowers the Claw attacks of your Lesser Ghouls to Sweeping Claws. Sweeping Claws Rakes an enemy with deformed claws, dealing  [(Attack Power * 0.2484) * (1 + Versatility) * 2 * 1.144] Shadow damage to the target and  [(Attack Power * 0.17155125) * (1 + Versatility) * 2 * 1.144] Shadow damage to nearby enemies.
Forbidden Knowledgepassive · rank 0/4Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 30 sec. Necrotic Coil Unleash a vortex of necrotic energy and bone, dealing (219.375% of Attack Power) Shadowstrike damage up to 3 foes and (69% of Attack Power) Shadow damage to all pierced enemies. Graveyard The dead erupt beneath all foes with Virulent Plague, dealing (95.4678% of Attack Power) Shadow damage and (38.1876% of Attack Power) Shadow damage to enemies nearby.

Vengeful Retreatactive · rank 0/1Remove all snares and vault away. Nearby enemies take (16% of Attack Power) Physical damage [ Vengeful Bonds : and have their movement speed reduced by 70% for 3 sec ].
Felbladeactive · rank 0/1Charge to your target and deal (122.94% of Attack Power)% Fire damage. [ Fracture : Generates 15 Fury. ] [ Demonic Wards : Generates 15 Fury. ] Generates 15 Fury.
Sigil of Miseryactive · rank 0/1Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear, disorienting them for 15 sec.
Vengeful Bondspassive · rank 0/1Vengeful Retreat reduces the movement speed of all nearby enemies by 70% for 3 sec.
Unrestrained Furypassive · rank 0/1Increases maximum Fury by 20.
Shattered Restorationpassive · rank 0/1The healing of Shattered Souls is increased by 10%.
Improved Sigil of Miserypassive · rank 0/1Reduces the cooldown of Sigil of [ Sigil of Chains : Chains / Misery] by [ Sigil of Chains : 30 / 30] sec.
Bouncing Glaivespassive · rank 0/1Throw Glaive ricochets to 1 additional target.
Imprisonactive · rank 0/1Imprisons a demon, beast, or humanoid, incapacitating them for 1 min. Damage may cancel the effect. Limit 1.
Charred Warbladespassive · rank 0/1Vengeance ( Vengeance Demon Hunter ) You heal for 4% of all Fire damage you deal. You heal for 3% of all Fire damage you deal.
Chaos Novaactive · rank 0/1Unleash an eruption of fel energy, dealing (27.4816% of Attack Power) Chaos damage and stunning all nearby enemies for 3 sec. [ Chaos Fragments : Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment ]
Improved Disruptpassive · rank 0/1Increases the range of Disrupt to 10 yds.
Consume Magicactive · rank 0/1Consume 1 beneficial Magic effect removing it from the target [ Swallowed Anger : and granting you 20 Fury ].
Aldrachi Designpassive · rank 0/1Increases your chance to parry by 3%.
Focused Irepassive · rank 0/1Havoc, Vengeance The primary target of Chaos Nova is stunned for an additional 2 sec. Devourer The primary target of Void Nova is stunned for an additional 2 sec.
Option AMaster of the GlaiveThrow Glaive has 2 charges and snares all enemies hit by 50% for 6 sec.Option BChampion of the GlaiveThrow Glaive has 2 charges and 10 yard increased range.
Disrupting Furypassive · rank 0/1Disrupt generates 30 Fury on a successful interrupt.
Blazing Pathpassive · rank 0/1Devourer Shift gains an additional charge. Havoc gains an additional charge. Vengeance Infernal Strike gains an additional charge.
Swallowed Angerpassive · rank 0/1Consume Magic generates 20 Fury when a beneficial Magic effect is successfully removed from the target.
Aura of Painpassive · rank 0/1Increases the critical strike chance of Immolation Aura by 6%.
Live by the Glaivepassive · rank 0/1When you parry an attack or have one of your attacks parried, restore 2% of max health and 10 Fury. This effect may only occur once every 5 sec.
Pursuitpassive · rank 0/1Mastery increases your movement speed.
Soul Rendingpassive · rank 0/2Leech increased by 6%. Gain an additional 6% leech while Metamorphosis is active.
Felfire Hastepassive · rank 0/1Havoc Fel Rush increases your movement speed by 10% for 8 sec. Vengeance Infernal Strike increases your movement speed by 10% for 8 sec. Devourer Shift increases your movement speed by 10% for 8 sec.
Infernal Armorpassive · rank 0/2Immolation Aura increases your armor by 20% and causes melee attackers to suffer [(12% of Attack Power)] Fire damage.
Option ABurn It OutHavoc, Vengeance Immolation Aura removes 1 Disease effect. Devourer Soul Immolation removes 1 Disease effect.Option BSoul CleanseHavoc, Vengeance Immolation Aura removes 1 Curse effect. Devourer Soul Immolation removes 1 Curse effect.
Lost in Darknesspassive · rank 0/1Spectral Sight has 5 sec reduced cooldown and no longer reduces movement speed.
Illidari Knowledgepassive · rank 0/2Reduces magic damage taken by 3%.
Felboundpassive · rank 0/1Your movement speed is increased by 3%.
Will of the Illidaripassive · rank 0/2Increases maximum health by 3%.
Internal Strugglepassive · rank 0/1Increases your mastery by (2 * $mas)%.
Furiouspassive · rank 0/1Attacks and abilities that generate Fury deal 3% increased damage.
Remorselesspassive · rank 0/1Attacks and abilities that spend Fury deal 3% increased damage.
First In, Last Outpassive · rank 0/1Havoc Fel Rush grants you a rapidly decaying shield equal to 6% of your maximum health. Vengeance Infernal Strike grants you a rapidly decaying shield equal to 6% of your maximum health. Devourer Shift grants you a rapidly decaying shield equal to 6% of your maximum health.
Erratic Felheartpassive · rank 0/2Havoc The cooldown of Fel Rush is reduced by 1.0 sec. Vengeance The cooldown of Infernal Strike is reduced by 1.0 sec. Devourer The cooldown of Shift is reduced by 1.0 sec.
Final Breathpassive · rank 0/1Havoc Fully channeling Eye Beam increases the damage of its final tick by 300%. Vengeance Fully channeling Fel Devastation increases the damage of its final tick by 300%. Devourer Fully channeling Void Ray increases the damage of its final tick by 300%.
Darknessactive · rank 0/1Summons darkness around you in an 8 yd radius, granting friendly targets a 15% chance to avoid all damage from an attack. Lasts 8 sec. Chance to avoid damage increased by 100% when not in a raid.
Demon Muzzlepassive · rank 0/1Interrupting a spell with Disrupt decreases your magic damage taken by 15% for 12 sec.
Soul Splitterpassive · rank 0/2Any time you would generate one or more Soul Fragments, you have a 2% chance to generate an additional Soul Fragment.
Wings of Wrathpassive · rank 0/1Glide speed increased by 10%.
Option ALong NightIncreases the duration of Darkness by 3 sec.Option BPitch BlackReduces the cooldown of Darkness by 120 sec.
Demonic Resiliencepassive · rank 0/1Havoc, Devourer Blur gains 1 additional charge. Vengeance Demon Spikes gains 1 additional charge.
Fel-Scarred
Demonsurgepassive · rank 0/1Havoc Metamorphosis now also causes Demon Blades to generate 3 additional Fury. While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing (280% of Attack Power) Chaos damage to nearby enemies. Deals reduced damage beyond 8 targets. Devourer Void Metamorphosis now also greatly empowers Voidblade and Hungering Slash. While demon form is active, the first cast of each empowered ability induces a Voidsurge, causing you to explode with Void energy, dealing (625% of Spell Power) Cosmic damage to nearby enemies. Deals reduced damage beyond 8 targets.
Option AWave of DebilitationHavoc Chaos Nova slows enemies by 60% and reduces attack and cast speed by 15% for 5 sec after its stun fades. Devourer Void Nova slows enemies by 60% and reduces attack and cast speed by 15% for 5 sec after its stun fades.Option BPursuit of AngrinessMovement speed increased by 1% per 10 Fury.
Focused Hatredpassive · rank 0/1Havoc Demonsurge deals 50% increased damage when it strikes a single target. Each additional target reduces this bonus by 10%. Devourer Voidsurge deals 50% increased damage when it strikes a single target. Each additional target reduces this bonus by 10%.
Option ASet Fire to the Pain5% of all non-Fire damage taken is instead taken as Fire damage over 6 sec. Fire damage taken reduced by 10%.Option BImproved Soul RendingHavoc Leech granted by Soul Rending increased by 2% and an additional 2% while Metamorphosis is active. Devourer Leech granted by Soul Rending increased by 2% and an additional 2% while Void Metamorphosis is active.
Blind Focuspassive · rank 0/1Devourer Cosmic damage increased by 2%. Effect is doubled while in demon form. Havoc Fire damage increased by 5%. Effect is doubled while in demon form.
Burning Bladespassive · rank 0/1Devourer Your blades burn with Cosmic energy, causing your Voidblade, Hungering Slash, and Throw Glaive to deal an additional 35% damage as Cosmic damage. Reap damage increased by 20%. Havoc Your blades burn with Fel energy, causing the damage from Chaos Strike, Throw Glaive, Blade Dance's First Blood, and auto-attacks to burn for an additional 35% damage as Fire over 6 sec.
Violent Transformationpassive · rank 0/1Devourer Entering Void Metamorphosis resets the cooldown of Voidblade and The Hunt. The Hunt deals 25% increased damage and resets the cooldown of Soul Immolation. Havoc When you activate Metamorphosis, reset the cooldown of Immolation Aura.
Enduring Tormentpassive · rank 0/1Havoc The effects of your demon form persist outside of it in a weakened state, increasing Chaos Strike and Blade Dance damage by 15%, and Haste by 5%. Devourer The effects of your demon form persist outside of it in a weakened state, increasing Mastery: Monster Within's effectiveness by 20%.
Undying Emberspassive · rank 0/1Havoc Immolation Aura has a 25% chance to reignite after it expires, reapplying its effect. Devourer Soul Immolation has a 25% chance to reignite after it expires, reapplying its effect.
Untethered Furypassive · rank 0/1Devourer Maximum Fury increased by 20. Void Ray damage increased by 15%. Havoc Maximum Fury increased by 50.
Option AStudent of SufferingHavoc Eye Beam applies Student of Suffering to you, increasing Mastery by (8 * $mas)% and granting 5 Fury every 2 sec, for 6 sec. Devourer Void Ray applies Student of Suffering to you, increasing Mastery by (4 * $mas)% and granting 1 Fury every 2 sec, for 6 sec.Option BFlameboundDevourer Hungering Slash has 2 yd increased radius and 125% increased critical strike damage bonus. Havoc Immolation Aura has 2 yd increased radius and 50% increased critical strike damage bonus.
Monster Risingpassive · rank 0/1Havoc Agility increased by 8% while not in demon form. Devourer Intellect increased by 15% while not in demon form. Collapsing Star damage increased by 15%.
Volatile Instinctpassive · rank 0/1Devourer Entering demon form causes your next Voidsurge to repeat after a short delay. Havoc Entering demon form immediately induces a Demonsurge.
Demonic Intensitypassive · rank 0/1Havoc Activating Metamorphosis greatly empowers Eye Beam, Immolation Aura. Demonsurge damage is increased by 5% for each time it previously triggered while your demon form is active. Devourer Activating Void Metamorphosis greatly empowers The Hunt. Voidsurge damage is increased by 10% for each time it previously triggered while your demon form is active.
Eye Beamactive · rank 0/1Blasts all enemies in front of you, [ Looks Can Kill : dealing guaranteed critical strikes ] for up to {?a320415[{[(40.26% of Attack Power) * 10 * 2]][{[(40.26% of Attack Power) * 10]] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets. [ Furious Gaze : When Eye Beam finishes fully channeling, your Haste is increased by an additional 8% for 8 sec ]
Critical Chaospassive · rank 0/1The chance that Chaos Strike will refund 20 Fury is increased by 30% of your critical strike chance.
Burning Hatredpassive · rank 0/1Immolation Aura generates an additional 24 Fury over 6 sec.
Never Say Diepassive · rank 0/1For 2 sec after using Fel Rush, activating it again will dash back towards your initial location.
Improved Chaos Strikepassive · rank 0/1Chaos Strike damage increased by 10%.
First Bloodpassive · rank 0/1Blade Dance deals [(3 * (23.35% of Attack Power)% + (70% of Attack Power)%) * 195 / 100 * 1] Chaos damage to the first target struck.
Accelerated Bladepassive · rank 0/1Throw Glaive deals 60% increased damage, reduced by 30% for each previous enemy hit.
Demon Hidepassive · rank 0/1Magical damage increased by 3%, and Physical damage taken reduced by 5%.
Desperate Instinctspassive · rank 0/1Blur now reduces damage taken by an additional 10%. Additionally, damage taken below 35% Health is reduced by 10%.
Option ADeflecting DanceYou deflect incoming attacks while Blade Dancing, absorbing damage up to 15% of your maximum health.Option BMortal DanceBlade Dance now reduces targets' healing received by 50% for 6 sec.
Initiativepassive · rank 0/1Damaging an enemy before they damage you increases your critical strike chance by 10% for 5 sec. Vengeful Retreat refreshes your potential to trigger this effect on any enemies you are in combat with.
Scars of Sufferingpassive · rank 0/1Increases Versatility by 4% and reduces threat generated by 8%.
Demonicpassive · rank 0/1Eye Beam causes you to enter demon form for 5 sec after it finishes dealing damage.
Furious Throwspassive · rank 0/1Throw Glaive now costs 25 Fury and throws a second glaive at the target.
Trail of Ruinpassive · rank 0/1The final slash of Blade Dance inflicts an additional (72% of Attack Power) Chaos damage over 4 sec.
Tactical Retreatpassive · rank 0/1Vengeful Retreat has a 5 sec reduced cooldown and generates 80 Fury over 10 sec.
Blind Furypassive · rank 0/2Eye Beam generates 30 Fury every second, has 10% increased duration, and deals 10% increased damage.
Furious Gazepassive · rank 0/1When Eye Beam finishes fully channeling, your Haste is increased by an additional 8% for 8 sec.
Dancing with Fatepassive · rank 0/2The final slash of Blade Dance deals an additional 25% damage.
Growing Infernopassive · rank 0/1Immolation Aura's damage increases by 10% each time it deals damage.
Option AExergyThe Hunt and Vengeful Retreat increase your damage by 5% for 20 sec.Option BInertiaThe Hunt and Vengeful Retreat cause your next Fel Rush or Felblade to empower you, increasing damage by 18% for 5 sec.
Isolated Preypassive · rank 0/1Chaos Nova, Eye Beam, and Immolation Aura gain bonuses when striking 1 target. Chaos Nova : Stun duration increased by 2 sec. Eye Beam : Deals 30% increased damage. Immolation Aura : Always critically strikes.
The Huntactive · rank 0/1Charge to your target, striking them for (664.5% of Attack Power) Chaos damage, rooting them in place for 1.5 sec and inflicting (429% of Attack Power) Chaos damage over 6 sec to up to 5 enemies in your path.
Serrated Glaivepassive · rank 0/1Enemies hit by Chaos Strike or Throw Glaive take 15% increased damage from Chaos Strike and Throw Glaive for 15 sec.
Burning Woundpassive · rank 0/1[ Demon Blades / Demon's Bite] and Throw Glaive leave open wounds on your enemies, dealing (73.45% of Attack Power) Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 35%. May be applied to up to 3 targets.
Unbound Chaospassive · rank 0/1The Hunt and Vengeful Retreat increase the damage of your next Fel Rush or Felblade by 300%. Lasts 12 sec.
Option AChaos TheoryBlade Dance causes your next Chaos Strike within 8 sec to have a 14-30% increased critical strike chance and will always refund Fury.Option BInner DemonEntering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal (213% of Attack Power) Chaos damage to all nearby enemies. Deals reduced damage beyond 5 targets.
Chaotic Transformationpassive · rank 0/1When you activate Metamorphosis, the cooldowns of Blade Dance and Eye Beam are immediately reset.
Option ARelentless OnslaughtChaos Strike has a 10% chance to trigger a second Chaos Strike.Option BSoulscarThrow Glaive causes targets to take an additional 80% of damage dealt as Chaos over 6 sec.
Ragefirepassive · rank 0/1Each time Immolation Aura deals damage, 35% of the damage dealt by up to 3 critical strikes is gathered as Ragefire. When Immolation Aura expires you explode, dealing all stored Ragefire damage to nearby enemies.
Know Your Enemypassive · rank 0/2Gain critical strike damage equal to 40% of your critical strike chance.
Cycle of Hatredpassive · rank 0/1Activating Eye Beam reduces the cooldown of your next Eye Beam by 2.5 sec, stacking up to 10 sec.
Chaotic Dispositionpassive · rank 0/2Your Chaos damage has a 7.77% chance to be increased by 17%, occurring up to 3 total times.
Essence Breakactive · rank 0/1Slash all enemies in front of you for (311% of Attack Power) Chaos damage, causing Chaos Strike and Blade Dance to deal (198% of Attack Power) Chaos damage to them for 4 sec. Deals reduced damage beyond 8 targets.
Glaive Tempestpassive · rank 0/1The final slash of Blade Dance consumes 25 Fury when it strikes 3 or more enemies, launching two demonic glaives in a whirlwind of energy, causing [14 * (13.2% of Attack Power)] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 8 targets.
Option AShattered DestinyThe duration of your active demon form is extended by 0.1 sec per 12 Fury spent.Option BCollective AnguishEye Beam summons an allied Vengeance Demon Hunter who casts Fel Devastation, dealing [(26.2% of Attack Power) * 10] Fire damage over 2 sec. Dealing damage heals you for up to [(360% of Attack Power) * 0.384615] health.
Screaming Brutalitypassive · rank 0/1Blade Dance automatically triggers Throw Glaive on your primary target for 100% damage and each slash has a 50% chance to Throw Glaive an enemy for 35% damage.
A Fire Insidepassive · rank 0/1Immolation Aura has 1 additional charge, has 6 sec reduced cooldown, and deals Chaos damage instead of Fire. You can have multiple Immolation Auras active at a time.
Eternal Huntpassive · rank 0/4The Hunt empowers your next Eye Beam, increasing damage by 100% and affecting enemies in a wider area.

Vengeful Retreatactive · rank 0/1Remove all snares and vault away. Nearby enemies take (16% of Attack Power) Physical damage [ Vengeful Bonds : and have their movement speed reduced by 70% for 3 sec ].
Felbladeactive · rank 0/1Charge to your target and deal (122.94% of Attack Power)% Fire damage. [ Fracture : Generates 15 Fury. ] [ Demonic Wards : Generates 15 Fury. ] Generates 15 Fury.
Sigil of Miseryactive · rank 0/1Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear, disorienting them for 15 sec.
Vengeful Bondspassive · rank 0/1Vengeful Retreat reduces the movement speed of all nearby enemies by 70% for 3 sec.
Unrestrained Furypassive · rank 0/1Increases maximum Fury by 20.
Shattered Restorationpassive · rank 0/1The healing of Shattered Souls is increased by 10%.
Improved Sigil of Miserypassive · rank 0/1Reduces the cooldown of Sigil of [ Sigil of Chains : Chains / Misery] by [ Sigil of Chains : 30 / 30] sec.
Bouncing Glaivespassive · rank 0/1Throw Glaive ricochets to 1 additional target.
Imprisonactive · rank 0/1Imprisons a demon, beast, or humanoid, incapacitating them for 1 min. Damage may cancel the effect. Limit 1.
Charred Warbladespassive · rank 0/1Vengeance ( Vengeance Demon Hunter ) You heal for 4% of all Fire damage you deal. You heal for 3% of all Fire damage you deal.
Chaos Novaactive · rank 0/1Unleash an eruption of fel energy, dealing (27.4816% of Attack Power) Chaos damage and stunning all nearby enemies for 3 sec. [ Chaos Fragments : Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment ]
Improved Disruptpassive · rank 0/1Increases the range of Disrupt to 10 yds.
Consume Magicactive · rank 0/1Consume 1 beneficial Magic effect removing it from the target [ Swallowed Anger : and granting you 20 Fury ].
Aldrachi Designpassive · rank 0/1Increases your chance to parry by 3%.
Focused Irepassive · rank 0/1Havoc, Vengeance The primary target of Chaos Nova is stunned for an additional 2 sec. Devourer The primary target of Void Nova is stunned for an additional 2 sec.
Option AMaster of the GlaiveThrow Glaive has 2 charges and snares all enemies hit by 50% for 6 sec.Option BChampion of the GlaiveThrow Glaive has 2 charges and 10 yard increased range.
Disrupting Furypassive · rank 0/1Disrupt generates 30 Fury on a successful interrupt.
Blazing Pathpassive · rank 0/1Devourer Shift gains an additional charge. Havoc gains an additional charge. Vengeance Infernal Strike gains an additional charge.
Swallowed Angerpassive · rank 0/1Consume Magic generates 20 Fury when a beneficial Magic effect is successfully removed from the target.
Aura of Painpassive · rank 0/1Increases the critical strike chance of Immolation Aura by 6%.
Live by the Glaivepassive · rank 0/1When you parry an attack or have one of your attacks parried, restore 2% of max health and 10 Fury. This effect may only occur once every 5 sec.
Pursuitpassive · rank 0/1Mastery increases your movement speed.
Soul Rendingpassive · rank 0/2Leech increased by 6%. Gain an additional 6% leech while Metamorphosis is active.
Felfire Hastepassive · rank 0/1Havoc Fel Rush increases your movement speed by 10% for 8 sec. Vengeance Infernal Strike increases your movement speed by 10% for 8 sec. Devourer Shift increases your movement speed by 10% for 8 sec.
Infernal Armorpassive · rank 0/2Immolation Aura increases your armor by 20% and causes melee attackers to suffer [(12% of Attack Power)] Fire damage.
Option ABurn It OutHavoc, Vengeance Immolation Aura removes 1 Disease effect. Devourer Soul Immolation removes 1 Disease effect.Option BSoul CleanseHavoc, Vengeance Immolation Aura removes 1 Curse effect. Devourer Soul Immolation removes 1 Curse effect.
Lost in Darknesspassive · rank 0/1Spectral Sight has 5 sec reduced cooldown and no longer reduces movement speed.
Illidari Knowledgepassive · rank 0/2Reduces magic damage taken by 3%.
Felboundpassive · rank 0/1Your movement speed is increased by 3%.
Will of the Illidaripassive · rank 0/2Increases maximum health by 3%.
Internal Strugglepassive · rank 0/1Increases your mastery by (2 * $mas)%.
Furiouspassive · rank 0/1Attacks and abilities that generate Fury deal 3% increased damage.
Remorselesspassive · rank 0/1Attacks and abilities that spend Fury deal 3% increased damage.
First In, Last Outpassive · rank 0/1Havoc Fel Rush grants you a rapidly decaying shield equal to 6% of your maximum health. Vengeance Infernal Strike grants you a rapidly decaying shield equal to 6% of your maximum health. Devourer Shift grants you a rapidly decaying shield equal to 6% of your maximum health.
Erratic Felheartpassive · rank 0/2Havoc The cooldown of Fel Rush is reduced by 1.0 sec. Vengeance The cooldown of Infernal Strike is reduced by 1.0 sec. Devourer The cooldown of Shift is reduced by 1.0 sec.
Final Breathpassive · rank 0/1Havoc Fully channeling Eye Beam increases the damage of its final tick by 300%. Vengeance Fully channeling Fel Devastation increases the damage of its final tick by 300%. Devourer Fully channeling Void Ray increases the damage of its final tick by 300%.
Darknessactive · rank 0/1Summons darkness around you in an 8 yd radius, granting friendly targets a 15% chance to avoid all damage from an attack. Lasts 8 sec. Chance to avoid damage increased by 100% when not in a raid.
Demon Muzzlepassive · rank 0/1Interrupting a spell with Disrupt decreases your magic damage taken by 15% for 12 sec.
Soul Splitterpassive · rank 0/2Any time you would generate one or more Soul Fragments, you have a 2% chance to generate an additional Soul Fragment.
Wings of Wrathpassive · rank 0/1Glide speed increased by 10%.
Option ALong NightIncreases the duration of Darkness by 3 sec.Option BPitch BlackReduces the cooldown of Darkness by 120 sec.
Demonic Resiliencepassive · rank 0/1Havoc, Devourer Blur gains 1 additional charge. Vengeance Demon Spikes gains 1 additional charge.
Aldrachi Reaver
Art of the Glaivepassive · rank 0/1Vengeance Consuming 20 Soul Fragments or casting Sigil of Spite converts your next Throw Glaive into Reaver's Glaive. Reaver's Glaive : Throw a glaive enhanced with the essence of consumed souls at your target, dealing (385% of Attack Power) Physical damage and ricocheting to 2 additional enemies. Begins a well-practiced pattern of glaivework, enhancing your next and Soul Cleave. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage. Havoc Consuming 6 Soul Fragments or casting The Hunt converts your next Throw Glaive into Reaver's Glaive. Reaver's Glaive : Throw a glaive enhanced with the essence of consumed souls at your target, dealing (385% of Attack Power) Physical damage and ricocheting to 2 additional enemies. Begins a well-practiced pattern of glaivework, enhancing your next Chaos Strike and Blade Dance. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
Fury of the Aldrachipassive · rank 0/1Havoc When enhanced by Reaver's Glaive, Blade Dance casts 3 additional glaive slashes to nearby targets. Deals reduced damage beyond 8 targets. If cast after Chaos Strike, cast 6 slashes instead. Vengeance When enhanced by Reaver's Glaive, Soul Cleave casts 3 additional glaive slashes to nearby targets. Deals reduced damage beyond 8 targets. If cast after , cast 6 slashes instead.
Option AEvasive ActionVengeful Retreat can be cast a second time within 3 sec.Option BUnhindered AssaultVengeful Retreat resets the cooldown of Felblade.
Reaver's Markpassive · rank 0/1Vengeance When enhanced by Reaver's Glaive, applies Reaver's Mark, which causes the target to take 7% increased damage for 20 sec. Max 2 stacks. Applies 1 additional stack of Reaver's Mark If cast after Soul Cleave. Havoc When enhanced by Reaver's Glaive, Chaos Strike applies Reaver's Mark, which causes the target to take 7% increased damage for 20 sec. Max 2 stacks. Applies 1 additional stack of Reaver's Mark If cast after Blade Dance.
Broken Spiritpassive · rank 0/1Vengeance Sigil of Spite shatters 1 additional Soul Fragment. Soul Cleave has a 20% chance to shatter a Soul Fragment. Havoc The Hunt shatters 1 Soul Fragment. Blade Dance and Chaos Strike have a 15% chance to shatter a Soul Fragment.
Aldrachi Tacticspassive · rank 0/1The second enhanced ability in a pattern shatters an additional Soul Fragment.
Option AArmy Unto OneselfFelblade surrounds you with a Blade Ward, reducing damage taken by 10% for 5 sec.Option BIncorruptible SpiritVengeance Each Soul Fragment you consume shields you for an additional 10% of the amount healed. Havoc Each Soul Fragment you consume shields you for an additional 15% of the amount healed.
Wounded Quarrypassive · rank 0/1Vengeance Expose weaknesses in the target of your Reaver's Mark , causing your Physical damage to any enemy to also deal 25% of the damage dealt to your marked target as Chaos, and sometimes shatter a Soul Fragment. Havoc Expose weaknesses in the target of your Reaver's Mark , causing your Physical damage to any enemy to also deal 30% of the damage dealt to your marked target as Chaos, and sometimes shatter a Soul Fragment.
Keen Edgepassive · rank 0/1Reaver's Glaive damage is increased by 20% and other Physical-only damage is increased by 10%.
Incisive Bladepassive · rank 0/1Havoc Chaos Strike deals 10% increased damage. Vengeance Soul Cleave deals 10% increased damage.
Option AKeen EngagementReaver's Glaive generates 20 Fury.Option BPreemptive StrikeThrow Glaive deals (20% of Attack Power) Physical damage to enemies near its initial target.
Bladecraftpassive · rank 0/1Havoc Fury of the Aldrachi further empowers Blade Dance when cast after Chaos Strike, increasing slashes to 12. Reaver's Mark now stacks up to 2 times and further empowers Chaos Strike when cast after Blade Dance, applying an additional stack. Vengeance Fury of the Aldrachi further empowers Soul Cleave when cast after Fracture, increasing slashes to 12. Reaver's Mark now stacks up to 2 times and further empowers Fracture when cast after Soul Cleave, applying an additional stack.
Warblade's Hungerpassive · rank 0/1Vengeance Consuming a Soul Fragment causes your next to deal (62% of Attack Power) additional Physical damage. Havoc Consuming a Soul Fragment causes your next Chaos Strike to deal (62% of Attack Power) additional Physical damage. Felblade consumes up to 5 nearby Soul Fragments.
Thrill of the Fightpassive · rank 0/1After consuming both enhancements, gain Thrill of the Fight, increasing the damage of your next Reaver's Glaive by 30% and increasing Haste by 8% for 30 sec.
Fel Devastationactive · rank 0/1Unleash the fel within you, damaging enemies directly in front of you for [(41.1% of Attack Power) * (10)] Fire damage over 2 sec. [ Fel Devastation : Causing damage also heals you for up to [(360% of Attack Power) * 10] health ]
Spirit Bombactive · rank 0/1Consume up to 5 Soul Fragments then explode, dealing (200% of Attack Power) Fire damage to nearby enemies, increased by 20 / Soulcrush : 28 / Untethered Rage : 25 % per fragment consumed. Deals reduced damage beyond 8 targets.
Fiery Brandactive · rank 0/1Brand yourself and an enemy target with demonic symbols, reducing the damage you take by 40% and instantly dealing (416% of Attack Power) Fire damage [ Fiery Brand : and [(32.2% of Attack Power) * 12] Fire damage over 12 sec ] to the enemy.
Perfectly Balanced Glaivepassive · rank 0/1Reduces the cooldown of Fracture by 1 sec and Throw Glaive by 6 sec.
Quickened Sigilspassive · rank 0/1Your Sigils activate 1 second faster.
Ascending Flamepassive · rank 0/1Sigil of Flame damage increased by 50%.
Tempered Steelpassive · rank 0/1Physical damage increased by 12%.
Calcified Spikespassive · rank 0/1Demon Spikes reduces damage taken by 5% while active.
Feed the Demonpassive · rank 0/1Every 20 Fury spent reduces the remaining cooldown of Demon Spikes by 1.00 sec.
Retaliationpassive · rank 0/1While Demon Spikes is active, melee attacks against you cause the attacker to take (31.2% of Attack Power) Physical damage. Generates high threat.
Felfire Fistpassive · rank 0/1Activating Infernal Strike out of combat or within 5 sec of entering combat places a Sigil of Flame at the target location.
Sigil of Spiteactive · rank 0/1Place a demonic sigil at the target location that activates after 2 sec. Detonates to deal (692% of Attack Power) Chaos damage and shatter up to 3 Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Agonizing Flamespassive · rank 0/1Immolation Aura increases your movement speed by 10% and its duration is increased by 50%.
Sigil of Silenceactive · rank 0/1Place a Sigil of Silence at the target location that activates after 2 sec. Silences all enemies affected by the sigil for 2 sec.
Burning Bloodpassive · rank 0/1Fire damage increased by 8%.
Revel in Painpassive · rank 0/15.0% of your Fire damage shields you, up to a maximum of (Total Health * 10 / 100). Shield and maximum values are doubled while Fiery Brand is active.
Frailtypassive · rank 0/1Enemies struck by Sigil of Flame, Soul Cleave, and Spirit Bomb are afflicted with Frailty for 8 sec. You heal for 8% of all damage you deal to targets with Frailty.
Feast of Soulspassive · rank 0/1Soul Cleave heals for an additional (180% of Attack Power).
Falloutpassive · rank 0/1Immolation Aura's initial burst has a chance to shatter Soul Fragments from enemies.
Ruinous Bulwarkpassive · rank 0/1Fel Devastation heals for an additional 10%, and 50% of its healing is converted into an absorb shield for 10 sec.
Volatile Flamebloodpassive · rank 0/1Immolation Aura has 10% increased critical strike chance and generates 1-5 Fury when it deals critical damage. This effect may only occur once per 1 sec.
Option ASoul BarrierSpirit Bomb shields you for 10 sec, absorbing (Total Health * 8 / 100) damage plus (Total Health * 2 / 100) for each Soul Fragment consumed.Option BSoul SigilsAfflicting an enemy with a Sigil generates 1 Soul Fragment.
Fel Flame Fortificationpassive · rank 0/1You take 10% reduced magic damage while Immolation Aura is active.
Void Reaverpassive · rank 0/1Frailty now also reduces all damage you take from afflicted targets by 5%.
Painbringerpassive · rank 0/2Consuming a Soul Fragment reduces all damage you take by 3% for 8 sec.
Roaring Firepassive · rank 0/1Fel Devastation heals you for up to 50% more, based on your missing health.
Fiery Demisepassive · rank 0/2Fiery Brand also increases Fire damage you deal to the target by 15%.
Chains of Angerpassive · rank 0/1Increases the duration of your Sigils by 2 sec and radius by 2 yds.
Focused Cleavepassive · rank 0/1Soul Cleave deals 60% increased damage to your primary target.
Soulmongerpassive · rank 0/1When consuming a Soul Fragment would heal you above full health it shields you instead, up to a maximum of (Total Health * 10 / 100).
Stoke the Flamespassive · rank 0/1Fel Devastation damage increased by 30%.
Burning Alivepassive · rank 0/1Every 1 sec, Fiery Brand spreads to one nearby enemy.
Cycle of Bindingpassive · rank 0/1Your Sigils have 15% reduced cooldowns.
Vulnerabilitypassive · rank 0/2Frailty now also increases all damage you deal to afflicted targets by 3%.
Vengeful Beastpassive · rank 0/1Metamorphosis has 5 sec increased duration and increases the damage of Fracture, Soul Cleave, and Spirit Bomb by 20%.
Charred Fleshpassive · rank 0/2Immolation Aura damage increases the duration of your Fiery Brand and Sigil of Flame by 0.25 sec.
Soulcrushpassive · rank 0/1The effects of Frailty are doubled.
Soul Carveractive · rank 0/1Carve into the soul of your target, dealing [(463.5% of Attack Power) + (463.5% of Attack Power)] Fire damage and an additional (300% of Attack Power) Fire damage over 3 sec.  Immediately shatters 3 Soul Fragments from the target and 1 additional Soul Fragment  every 1 sec.
Last Resortpassive · rank 0/1Sustaining fatal damage instead transforms you to Metamorphosis form. This may occur once every 8 min.
Darkglare Boonpassive · rank 0/1When Fel Devastation finishes fully channeling, it refreshes 15-30% of its cooldown and refunds 15-30 Fury.
Down in Flamespassive · rank 0/1Fiery Brand has 12 sec reduced cooldown and 1 additional charge.
Untethered Ragepassive · rank 0/4Soul Cleave and Spirit Bomb have a chance per soul fragment consumed to grant Untethered Rage, allowing Metamorphosis to be cast without incurring its cooldown and lasting 10 sec.

Rakeactive · rank 0/1Rake the target for (29.1% of Attack Power) Bleed damage and an additional (147% of Attack Power) Bleed damage over 15 sec. [ Infected Wounds : Reduces the target's movement speed by 20% for 12 sec ] Awards 1 combo point.
Frenzied Regenerationactive · rank 0/1Guardian Heals you for 24% health over 3 sec. Balance, Feral, Restoration Heals you for 24% health over 3 sec.
Rejuvenationactive · rank 0/1Heals the target for (321.2% of Spell Power) over 12 sec / Germination : 14 sec / Lingering Healing : 15 sec . [ Germination : You can apply Rejuvenation twice to the same target ] [ Incarnation: Tree of Life : Tree of Life: Healing increased by 40% and Mana cost reduced by 30%. ]
Starfireactive · rank 0/1Call down a burst of energy, causing (101.5% of Spell Power) Arcane damage to the target, and [(101.5% of Spell Power) * 70 / 100] Arcane damage to all other enemies within 10 yards. Deals reduced damage beyond 8 targets. Generates (80 / Warrior of Elune : 104 / Wild Surges : 100 / Moon Guardian : 100 / 10) Astral Power.
Grievous Woundspassive · rank 0/1Rake, Rip, and Thrash damage increased by 10%.
Swipeactive · rank 0/1Balance, Guardian, Restoration Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Feral Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Awards 1 combo point.
Ursoc's Spiritpassive · rank 0/1Stamina increased by 4%. Stamina in Bear Form is increased by an additional 5%.
Wild Growthactive · rank 0/1Heals up to 5 injured allies within 30 yards of the target for (254.87% of Spell Power) over 7 sec. Healing starts high and declines over the duration. [ Incarnation: Tree of Life : Tree of Life: Affects 2 additional targets. ]
Starsurgeactive · rank 0/1Launch a surge of stellar energies at the target, dealing (344.74% of Spell Power) Astral damage.
Ripactive · rank 0/1Finishing move that causes Bleed damage over time. Lasts longer per combo point.   1 point  : [(62.26% of Attack Power) * 2 / 6] over 1 sec   2 points: [(62.26% of Attack Power) * 3 / 6] over 2 sec   3 points: [(62.26% of Attack Power) * 4 / 6] over 3 sec   4 points: [(62.26% of Attack Power) * 5 / 6] over 3 sec   5 points: [(62.26% of Attack Power) * 6 / 6] over 4 sec
Verdant Heartpassive · rank 0/1Frenzied Regeneration and Barkskin increase all healing received by 20%.
Remove Corruptionactive · rank 0/1Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Moonkin Formactive · rank 0/1Shapeshift into [ Glyph of Stars : Astral Form / Moonkin Form], increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.
Maimactive · rank 0/1Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:   1 point  : [(14.4% of Attack Power)] damage, 1 sec   2 points: [(14.4% of Attack Power) * 2] damage, 2 sec   3 points: [(14.4% of Attack Power) * 3] damage, 3 sec   4 points: [(14.4% of Attack Power) * 4] damage, 4 sec   5 points: [(14.4% of Attack Power) * 5] damage, 5 sec
Killer Instinctpassive · rank 0/2Physical damage and Armor increased by 6%.
Ironfuractive · rank 0/1Increases armor by (124 / Master Shapeshifter : 161 / Reinforced Fur : 139 * Agility / 100) for 7 sec.
Improved Barkskinpassive · rank 0/1Barkskin's duration is increased by 4 sec.
Hibernateactive · rank 0/1Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Nurturing Instinctpassive · rank 0/2Magical damage and healing increased by 6%.
Sunfireactive · rank 0/1Feral, Guardian, Restoration A quick beam of solar light burns the enemy for (21.2% of Spell Power) Nature damage and then an additional (165.6% of Spell Power) Nature damage over 18 sec. Balance A quick beam of solar light burns the enemy for (21.2% of Spell Power) Nature damage and then an additional (165.6% of Spell Power) Nature damage over 18 sec. Generates 0 Astral Power.
Primal Furypassive · rank 0/1While in Cat Form, when you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Mangle critical strike damage increased by 20%.
Thick Hidepassive · rank 0/1Reduces all damage taken by 4%.
Light of the Sunpassive · rank 0/1Reduces the remaining cooldown on Solar Beam by 15 sec when it interrupts the primary target.
Natural Recoverypassive · rank 0/1Healing you receive is increased by 4%.
Astral Influencepassive · rank 0/1Increases the range of all of your spells by 5 yards.
Option AWild ChargeFly to a nearby ally's position.Option BTiger DashShift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 sec.
Option ASootheSoothes the target, dispelling all enrage effects.Option BCycloneTosses the enemy target into the air, disorienting them but making them invulnerable for up to 5 sec. Only one target can be affected by your Cyclone at a time.
Aessina's Renewalpassive · rank 0/1When a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.
Starlight Conduitpassive · rank 0/1Balance, Feral, Guardian, Restoration Wrath, Starsurge, and Starfire damage increased by 5%. Starsurge's cooldown is reduced by 4 sec and its mana cost is reduced by 50%.
Feline Swiftnesspassive · rank 0/1Increases your movement speed by 15%.
Well-Honed Instinctspassive · rank 0/1When you fall below 40% health, you cast Frenzied Regeneration, up to once every 120 sec.
Matted Furpassive · rank 0/2When you use Barkskin or Survival Instincts, absorb [1200 / 100 * 1.25 * Attack Power * (1 + Versatility)] damage for 15 sec.
Stampeding Roaractive · rank 0/1Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 sec.
Lingering Healingpassive · rank 0/1Rejuvenation's duration is increased by 3 sec. Regrowth's duration is increased by 3 sec when cast on yourself.
Typhoonactive · rank 0/1Blasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.
Option AMass EntanglementRoots the target and all enemies within 12 yards in place for 10 sec. Damage may interrupt the effect. Usable in all shapeshift forms.Option BUrsol's VortexConjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.
Oakskinpassive · rank 0/1Survival Instincts and Barkskin reduce damage taken by an additional 10%.
Perfectly-Honed Instinctspassive · rank 0/1Well-Honed Instincts can trigger up to once every 90 sec.
Instincts of the Clawpassive · rank 0/1Ferocious Bite and Maul damage increased by 8%.
Lycara's Teachingspassive · rank 0/2You gain 3% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery
Lore of the Grovepassive · rank 0/1Moonfire and Sunfire damage increased by 10%.
Option AGale WindsIncreases Typhoon's radius by 20% and its range by 5 yds.Option BIncessant TempestReduces the cooldown of Typhoon by 5 sec.
Gift of the Wildpassive · rank 0/1Mark of the Wild is 100% more effective on yourself.
Option AIncapacitating RoarShift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 sec. Damage may cancel the effect.Option BMighty BashInvokes the spirit of Ursoc to stun the target for 4 sec. Usable in all shapeshift forms.
Ursine Vigorpassive · rank 0/1For 4 sec after shifting into Bear Form, your health and armor are increased by 15%.
Improved Stampeding Roarpassive · rank 0/1Cooldown reduced by 60 sec.
Option ACircle of the WildRestoration Physical damage dealt by your abilities increased by 25%. Balance, Feral, Guardian Physical damage dealt by your abilities increased by 5%.Option BCircle of the HeavensRestoration Magical damage dealt by your spells increased by 25%. Balance, Feral, Guardian Magical damage dealt by your spells increased by 5%.
Lycara's Inspirationpassive · rank 0/1You gain a bonus while in each form inspired by the breadth of your Druidic knowledge: No Form: 4% Magic Damage Cat Form: 4% Stamina Bear Form: 5% Movement Speed Moonkin Form: 3% Area damage taken reduction
Symbiotic Relationshipactive · rank 0/1Form a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.
Forestwalkpassive · rank 0/2Casting Regrowth increases your movement speed and healing received by 8% for 6 sec.
Fluid Formpassive · rank 0/1Shred, Rake, and Skull Bash can be used in any form and shift you into Cat Form, if necessary. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.
Heart of the Wildactive · rank 0/1Restoration Perform a powerful off-role ability depending on your currently active shapeshift form. Balance, Feral Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for [(254.87% of Spell Power) * 600 / 100] over 7 sec. Guardian Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for [(254.87% of Spell Power) * 600 / 100] over 7 sec. Cat Form: Unleash an empowered Feral Frenzy, clawing your target 5 times for [5 * (16.3% of Attack Power) * 1000 / 100] Physical damage and an additional [5 * 1000 / 100 * (32.67% of Attack Power) * 6 / 2] Bleed damage over 6 sec. Awards 5 combo points. Moonkin Form: Call down waves of empowered falling stars upon enemies within 40 yds, dealing [54 * (25.3% of Spell Power)] Astral damage over 8 sec.
Innervateactive · rank 0/1Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 8 sec. [ Natural Wisdom : If cast on somebody else, you gain the effect at 50% effectiveness ]
Keeper of the Grove
Dream Surgepassive · rank 0/1Balance Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing [(302.1% of Attack Power) * 1.06] Nature damage to nearby enemies. Damage reduced above 5 targets. Restoration When Grove Guardians are summoned, they grow Dream Petals on your target, healing up to 3 nearby allies for (146.4% of Spell Power).
Treants of the Moonpassive · rank 0/1Balance Your Force of Nature treants cast Moonfire on nearby targets about once every 6 sec. Restoration Your Grove Guardians cast Moonfire on nearby targets about once every 6 sec.
Expansivenesspassive · rank 0/1Balance Your maximum mana is increased by 5% and your maximum Astral Power is increased by 20. Restoration Your maximum mana is increased by 5%.
Protective Growthpassive · rank 0/1Your Regrowth protects you, reducing damage you take by 8% while your Regrowth is on you.
Sylvan Beckoningpassive · rank 0/1Balance Entering an Eclipse summons a Dryad to assist you for 8 sec, casting Starsurge dealing (150% of Spell Power) Astral damage and Starfall at 200% effectiveness. Restoration Your periodic heals have a chance to empower your next Swiftmend to summon a Dryad to assist you, casting Tranquility at 10% effectiveness and Regrowth to heal (658.507% of Spell Power) damage onto your lowest health ally.
Option APower of NatureBalance Your Force of Nature treants no longer taunt and deal 200% increased melee damage. Restoration Your Grove Guardians increase the healing of your Rejuvenation, Efflorescence, and Lifebloom by 10% while active.Option BDurability of NatureRestoration Grove Guardians last 20% longer. Balance Your Force of Nature treants have 100% increased health.
Cenarius' Mightpassive · rank 0/1Balance Entering Eclipse increases your haste by 8% for 6 sec. Restoration Swiftmend healing is increased by 20%.
Option AGrove's InspirationBalance Wrath and Starfire damage increased by 10%. Regrowth and Wild Growth healing increased by 9%. Restoration Wrath and Starfire damage increased by 10%. Regrowth, Wild Growth, and Swiftmend healing increased by 9%.Option BPotent EnchantmentsBalance Orbital Strike damage increased by 30%, and damage of Stellar Flares it applies increased by 30%. Whirling Stars increases the haste you gain during Celestial Alignment by an additional 10%. Balance (Incarnation: Chosen of Elune) Orbital Strike damage increased by 30%, and damage of Stellar Flares it applies increased by 30%. Whirling Stars increases the haste you gain during Incarnation: Chosen of Elune Restoration Reforestation grants Tree of Life for 6 additional sec.
Dryad's Dancepassive · rank 0/1Restoration Dryads cause Swiftmend to cool down 25% faster. Balance Dryads cause most of your Astral power generation to be increased by 10%.
Option ABounteous BloomBalance Force of Nature summons 4 Treants. Restoration Your Grove Guardians' healing is increased by 30%.Option BEarly SpringBalance Force of Nature cooldown reduced by 15 sec. Restoration Swiftmend and Wild Growth cooldowns reduced by 1 sec.
Option APower of the DreamRestoration Dream Surge heals 1 additional ally. Balance Force of Nature grants an additional stack of Dream Burst.Option BControl of the DreamBalance Time elapsed while your major abilities are available to be used or at maximum charges is subtracted from that ability's cooldown after the next time you use it, up to 15 seconds. Affects Force of Nature, and Convoke the Spirits. Restoration Time elapsed while your major abilities are available to be used or at maximum charges is subtracted from that ability's cooldown after the next time you use it, up to 15 seconds. Affects Nature's Swiftness, Incarnation: Tree of Life, and Convoke the Spirits.
Blooming Infusionpassive · rank 0/1Balance Every 5 Regrowths you cast makes your next Wrath, Starfire, or Entangling Roots instant and increases damage it deals by 100%. Every 5 Starsurges or Starfalls you cast makes your next Regrowth or Entangling roots instant. Restoration Every 5 Regrowths you cast makes your next Wrath, Starfire, or Entangling Roots instant and increases damage it deals by 100%. Every 5 Starsurges you cast makes your next Regrowth or Entangling roots instant.
Spirit of the Thicketpassive · rank 0/1Restoration Ironbark summons a Dryad to channel a beam of pure nature onto your target, healing them for (4392% of Spell Power) over 6 sec. Balance Your Starfall damage is increased by 12% and your Starsurge damage is increased by 8%.
Harmony of the Grovepassive · rank 0/1Balance Each of your Force of Nature treants increases damage your spells deal by 4% while active. Restoration Each of your Grove Guardians increases your healing done by 5% while active.
Eclipsepassive · rank 0/1You may draw the sun and moon into alignment for 15 sec, empowering either your Nature or Arcane spells. Casting Wrath or Starfire changes what mode of Eclipse will be entered, and the two modes of Eclipse share a button and 32 sec cooldown. Eclipse (Solar) Nature spells deal 15% additional damage and Wrath damage is increased by 40%. Eclipse (Lunar) Arcane spells deal 15% additional damage and Starfire damage is increased by 40%.
Shooting Starspassive · rank 0/1Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (68% of Spell Power) Astral damage and generating 2 Astral Power.
Solar Beamactive · rank 0/1Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts 8 sec.
Solsticepassive · rank 0/1During the first 6 sec of every Eclipse, Shooting Stars fall 200% more often.
Force of Natureactive · rank 0/1Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area. Generates 20 Astral Power.
Twin Moonspassive · rank 0/1Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.
Improved Eclipsepassive · rank 0/1Lunar Eclipse and Solar Eclipse have one additional charge.
Nature's Balancepassive · rank 0/1While in combat you generate 1 Astral Power every 2 sec. While out of combat your Astral Power rebalances to 50 instead of depleting to empty.
Umbral Intensitypassive · rank 0/1Solar Eclipse increases Wrath damage by an additional 10%. Lunar Eclipse increases Starfire damage by an additional 10%.
Option AAetherial KindlingCasting Starfall extends the duration of active Moonfires and Sunfires by 3.0 sec, up to 28 sec.Option BMeteor StormStarfall deals its damage 100% faster.
Wild Surgespassive · rank 0/1Your Wrath and Starfire chance to critically strike is increased by 10% and they generate 2 additional Astral Power.
Celestial Alignmentactive · rank 0/1Celestial bodies align, maintaining both Eclipses and granting 10% haste for 15 sec.
Soul of the Forestpassive · rank 0/1Solar Eclipse increases Wrath's Astral Power generation by 40% and Lunar Eclipse increases Starfire's Astral Power generation by 40%.
Option ASunseeker MushroomSunfire damage has a chance to grow a magical mushroom at a target's location. After 1 sec, the mushroom detonates, dealing (265.85% of Spell Power) Nature damage and then an additional (150% of Spell Power) Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit.Option BWild MushroomGrow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (318.7% of Spell Power) Nature damage and then an additional (180% of Spell Power) Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit.
Option ANature's GraceWhen Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next 2 Starfires or Wraths by 30%.Option BElune's ChallengeWhen you exit Eclipse with less than 40 Astral Power, Wrath and Starfire's cast times are reduced by 20% for 15 sec or until you enter an Eclipse.
Stellar Amplificationpassive · rank 0/1Starsurge increases the damage the target takes from your periodic effects and Shooting Stars by 16% for 5 sec. Reapplying this effect extends its duration, up to 20 sec.
Option AWhirling Stars[ Incarnation: Chosen of Elune / Celestial Alignment]'s cooldown is reduced by 60 seconds and it has two charges.Option BOrbital Strike[ Incarnation: Chosen of Elune / Celestial Alignment] blasts all enemies in a targeted area for [(201.4% of Spell Power) * 1.1236] Astral damage and applies Stellar Flare to them. Reduces the cooldown of [ Incarnation: Chosen of Elune / Celestial Alignment] by 60 sec. Stellar Flare Burns the target for (18% of Spell Power) Astral damage, and then an additional (210% of Spell Power) damage over 24 sec. If dispelled, causes (211.5% of Spell Power) damage to the dispeller and blasts them upwards. Generates 12 Astral Power.
Touch the Cosmospassive · rank 0/1Casting Wrath has a 15% chance to make your next Starsurge or Starfall free. Casting Starfire has a 20% chance to make your next Starsurge or Starfall free.
Meteoritespassive · rank 0/1Every time Starfall drops a wave of stars, a meteorite also falls on up to 2 targets in its range, each dealing (22.45% of Spell Power) Astral damage.
Cosmic Rapiditypassive · rank 0/2Your Moonfire and Sunfire deal damage 20% more frequently, also increasing the rate that Shooting Stars fall.
Celestial Firepassive · rank 0/1Moonfire, Sunfire, and Shooting Stars damage increased by 8%.
Sculpt the Starspassive · rank 0/1The cooldowns of Lunar Eclipse and Solar Eclipse are reduced by 2 sec.
Hail of Starspassive · rank 0/1Casting a free Starsurge or Starfall grants Solstice for 3 sec.
Starlordpassive · rank 0/2Starsurge and Starfall grant you 2% Haste for 20 sec or until you enter a new Eclipse. Stacks up to 3 times. Gaining a stack does not refresh the duration.
Astral Communionpassive · rank 0/1Increases maximum Astral Power by 20. Entering Eclipse reduces the Astral Power cost of your next Starsurge or Starfall by 15.
Balance of All Thingspassive · rank 0/2Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 20%, decreasing by 2% every 1 sec.
Total Eclipsepassive · rank 0/2Entering any Eclipse has a 10% chance to grant the benefits of both Lunar and Solar Eclipse.
Option AStarweaverStarsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.Option BRattle the StarsStarsurge and Starfall deal 8% increased damage and their cost is reduced by 10%.
Power of Goldrinnpassive · rank 0/1Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals [(192.7% of Spell Power) * 1.1236] Astral damage to the target.
Option ASundered FirmamentEvery other Eclipse creates a Fury of Elune at 25% effectiveness that follows your current target for 8 sec.Option BOrbit BreakerEvery 30th Shooting Star calls down a Full Moon at 60% effectiveness upon its target.
Option AIncarnation: Chosen of EluneAn improved Moonkin Form that grants both Eclipses, any learned Celestial Alignment bonuses, and 10% critical strike chance. Lasts 20 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.Option BConvoke the SpiritsCall upon the spirits for an eruption of energy, channeling a rapid flurry of 16 / Ursoc's Guidance : 12 / Elune's Guidance : 12 / Astral Insight : 20 Druid spells and abilities over 4 sec. [ Ashamane's Guidance : Chance to use an exceptional spell or ability is increased ] You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Option AFury of EluneBalance, Guardian Calls down a beam of pure celestial energy that follows the enemy, dealing up to [8 * 2 * (18.34% of Spell Power)] Astral damage over 8 sec within its area. Damage reduced on secondary targets. Generates 40 Astral Power over its duration.Option BNew MoonDeals (258.4% of Spell Power) Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power.
Umbral Embracepassive · rank 0/1Wrath and Starfire have a 20% chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 75% additional damage.
Harmony of the Heavenspassive · rank 0/1Starsurge or Starfall increase your current Eclipse's Arcane or Nature damage bonus by an additional 2%, up to 6%.
Elune's Guidancepassive · rank 0/1Incarnation: Chosen of Elune Reduces the Astral Power cost of Starsurge by 10, and the Astral Power cost of Starfall by 12. Convoke the Spirits Cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Denizen of the Dreampassive · rank 0/1Your Moonfire and Sunfire have a chance to summon a Faerie Dragon to assist you in battle for 30 sec.
Radiant Moonlightpassive · rank 0/1New Moon, Half Moon, and Full Moon deal 25% increased damage. Full Moon becomes Full Moon once more before resetting to New Moon. Fury of Elune deals 50% increased damage and its cooldown is reduced by 15 sec.
Ascendant Eclipsespassive · rank 0/4Activating an Eclipse makes your next Wrath or Starfire instant. The first 3 Starsurges or Starfalls you cast during each Eclipse deal 20% increased damage.

Rakeactive · rank 0/1Rake the target for (29.1% of Attack Power) Bleed damage and an additional (147% of Attack Power) Bleed damage over 15 sec. [ Infected Wounds : Reduces the target's movement speed by 20% for 12 sec ] Awards 1 combo point.
Frenzied Regenerationactive · rank 0/1Guardian Heals you for 24% health over 3 sec. Balance, Feral, Restoration Heals you for 24% health over 3 sec.
Rejuvenationactive · rank 0/1Heals the target for (321.2% of Spell Power) over 12 sec / Germination : 14 sec / Lingering Healing : 15 sec . [ Germination : You can apply Rejuvenation twice to the same target ] [ Incarnation: Tree of Life : Tree of Life: Healing increased by 40% and Mana cost reduced by 30%. ]
Starfireactive · rank 0/1Call down a burst of energy, causing (93% of Spell Power) Arcane damage to the target, and [(93% of Spell Power) * 35 / Warrior of Elune : 45.5 / Wild Surges : 55 / Moon Guardian : 55 / 100] Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
Grievous Woundspassive · rank 0/1Rake, Rip, and Thrash damage increased by 10%.
Swipeactive · rank 0/1Balance, Guardian, Restoration Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Feral Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Awards 1 combo point.
Ursoc's Spiritpassive · rank 0/1Stamina increased by 4%. Stamina in Bear Form is increased by an additional 5%.
Wild Growthactive · rank 0/1Heals up to 5 injured allies within 30 yards of the target for (254.87% of Spell Power) over 7 sec. Healing starts high and declines over the duration. [ Incarnation: Tree of Life : Tree of Life: Affects 2 additional targets. ]
Starsurgeactive · rank 0/1Launch a surge of stellar energies at the target, dealing (210.1% of Spell Power) Astral damage.
Ripactive · rank 0/1Finishing move that causes Bleed damage over time. Lasts longer per combo point.   1 point  : [(62.26% of Attack Power) * 2 / 6] over 1 sec   2 points: [(62.26% of Attack Power) * 3 / 6] over 2 sec   3 points: [(62.26% of Attack Power) * 4 / 6] over 3 sec   4 points: [(62.26% of Attack Power) * 5 / 6] over 3 sec   5 points: [(62.26% of Attack Power) * 6 / 6] over 4 sec
Verdant Heartpassive · rank 0/1Frenzied Regeneration and Barkskin increase all healing received by 20%.
Remove Corruptionactive · rank 0/1Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Moonkin Formactive · rank 0/1Shapeshift into [ Glyph of Stars : Astral Form / Moonkin Form], increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.
Maimactive · rank 0/1Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:   1 point  : [(14.4% of Attack Power)] damage, 1 sec   2 points: [(14.4% of Attack Power) * 2] damage, 2 sec   3 points: [(14.4% of Attack Power) * 3] damage, 3 sec   4 points: [(14.4% of Attack Power) * 4] damage, 4 sec   5 points: [(14.4% of Attack Power) * 5] damage, 5 sec
Killer Instinctpassive · rank 0/2Physical damage and Armor increased by 6%.
Ironfuractive · rank 0/1Increases armor by (124 / Master Shapeshifter : 161 / Reinforced Fur : 139 * Agility / 100) for 7 sec.
Improved Barkskinpassive · rank 0/1Barkskin's duration is increased by 4 sec.
Hibernateactive · rank 0/1Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Nurturing Instinctpassive · rank 0/2Magical damage and healing increased by 6%.
Sunfireactive · rank 0/1Feral, Guardian, Restoration A quick beam of solar light burns the enemy for (21.2% of Spell Power) Nature damage and then an additional (165.6% of Spell Power) Nature damage over 18 sec. Balance A quick beam of solar light burns the enemy for (21.2% of Spell Power) Nature damage and then an additional (165.6% of Spell Power) Nature damage over 18 sec. Generates 0 Astral Power.
Primal Furypassive · rank 0/1While in Cat Form, when you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Mangle critical strike damage increased by 20%.
Thick Hidepassive · rank 0/1Reduces all damage taken by 4%.
Skull Bashactive · rank 0/1You charge and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
Natural Recoverypassive · rank 0/1Healing you receive is increased by 4%.
Astral Influencepassive · rank 0/1Increases the range of all of your spells by 5 yards.
Option AWild ChargeFly to a nearby ally's position.Option BTiger DashShift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 sec.
Option ASootheSoothes the target, dispelling all enrage effects.Option BCycloneTosses the enemy target into the air, disorienting them but making them invulnerable for up to 5 sec. Only one target can be affected by your Cyclone at a time.
Aessina's Renewalpassive · rank 0/1When a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.
Starlight Conduitpassive · rank 0/1Balance, Feral, Guardian, Restoration Wrath, Starsurge, and Starfire damage increased by 5%. Starsurge's cooldown is reduced by 4 sec and its mana cost is reduced by 50%.
Feline Swiftnesspassive · rank 0/1Increases your movement speed by 15%.
Well-Honed Instinctspassive · rank 0/1When you fall below 40% health, you cast Frenzied Regeneration, up to once every 120 sec.
Matted Furpassive · rank 0/2When you use Barkskin or Survival Instincts, absorb [1200 / 100 * 1.25 * Attack Power * (1 + Versatility)] damage for 15 sec.
Stampeding Roaractive · rank 0/1Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 sec.
Lingering Healingpassive · rank 0/1Rejuvenation's duration is increased by 3 sec. Regrowth's duration is increased by 3 sec when cast on yourself.
Typhoonactive · rank 0/1Blasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.
Option AMass EntanglementRoots the target and all enemies within 12 yards in place for 10 sec. Damage may interrupt the effect. Usable in all shapeshift forms.Option BUrsol's VortexConjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.
Oakskinpassive · rank 0/1Survival Instincts and Barkskin reduce damage taken by an additional 10%.
Perfectly-Honed Instinctspassive · rank 0/1Well-Honed Instincts can trigger up to once every 90 sec.
Instincts of the Clawpassive · rank 0/1Ferocious Bite and Maul damage increased by 8%.
Lycara's Teachingspassive · rank 0/2You gain 3% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery
Lore of the Grovepassive · rank 0/1Moonfire and Sunfire damage increased by 10%.
Option AGale WindsIncreases Typhoon's radius by 20% and its range by 5 yds.Option BIncessant TempestReduces the cooldown of Typhoon by 5 sec.
Gift of the Wildpassive · rank 0/1Mark of the Wild is 100% more effective on yourself.
Option AIncapacitating RoarShift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 sec. Damage may cancel the effect.Option BMighty BashInvokes the spirit of Ursoc to stun the target for 4 sec. Usable in all shapeshift forms.
Ursine Vigorpassive · rank 0/1For 4 sec after shifting into Bear Form, your health and armor are increased by 15%.
Improved Stampeding Roarpassive · rank 0/1Cooldown reduced by 60 sec.
Option ACircle of the WildRestoration Physical damage dealt by your abilities increased by 25%. Balance, Feral, Guardian Physical damage dealt by your abilities increased by 5%.Option BCircle of the HeavensRestoration Magical damage dealt by your spells increased by 25%. Balance, Feral, Guardian Magical damage dealt by your spells increased by 5%.
Lycara's Inspirationpassive · rank 0/1You gain a bonus while in each form inspired by the breadth of your Druidic knowledge: No Form: 4% Magic Damage Cat Form: 4% Stamina Bear Form: 5% Movement Speed Moonkin Form: 3% Area damage taken reduction
Symbiotic Relationshipactive · rank 0/1Form a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.
Forestwalkpassive · rank 0/2Casting Regrowth increases your movement speed and healing received by 8% for 6 sec.
Fluid Formpassive · rank 0/1Shred, Rake, and Skull Bash can be used in any form and shift you into Cat Form, if necessary. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.
Heart of the Wildactive · rank 0/1Restoration Perform a powerful off-role ability depending on your currently active shapeshift form. Balance, Feral Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for [(254.87% of Spell Power) * 600 / 100] over 7 sec. Guardian Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for [(254.87% of Spell Power) * 600 / 100] over 7 sec. Cat Form: Unleash an empowered Feral Frenzy, clawing your target 5 times for [5 * (16.3% of Attack Power) * 1000 / 100] Physical damage and an additional [5 * 1000 / 100 * (32.67% of Attack Power) * 6 / 2] Bleed damage over 6 sec. Awards 5 combo points. Moonkin Form: Call down waves of empowered falling stars upon enemies within 40 yds, dealing [54 * (25.3% of Spell Power)] Astral damage over 8 sec.
Innervateactive · rank 0/1Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 8 sec. [ Natural Wisdom : If cast on somebody else, you gain the effect at 50% effectiveness ]
Druid of the Claw
Ravagepassive · rank 0/1Feral Your auto-attacks have a chance to make your next Ferocious Bite become Ravage. Ravage Finishing move that slashes through your target in a wide arc, dealing Physical damage per combo point to your target and consuming up to 25 additional Energy to increase that damage by up to 100%. Hits all other enemies in front of you for reduced damage per combo point spent. 1 point: [(185.6% of Attack Power) / 5] damage, [(84.46% of Attack Power) / 5] in an arc 2 points: [(185.6% of Attack Power) * 2 / 5] damage, [(84.46% of Attack Power) * 2 / 5] in an arc 3 points: [(185.6% of Attack Power) * 3 / 5] damage, [(84.46% of Attack Power) * 3 / 5] in an arc 4 points: [(185.6% of Attack Power) * 4 / 5] damage, [(84.46% of Attack Power) * 4 / 5] in an arc 5 points: [(185.6% of Attack Power) * 5 / 5] damage, [(84.46% of Attack Power) * 5 / 5] in an arc Guardian Your auto-attacks have a chance to make your next Maul become Ravage. Ravage Slash through your target in a wide arc, dealing (272% of Attack Power) Physical damage to your target and (142.8% of Attack Power) to all other enemies in front of you.
Fount of Strengthpassive · rank 0/1Your maximum Energy and Rage are increased by 20. Frenzied Regeneration also increases your maximum health by 10%.
Dreadful Woundpassive · rank 0/1Guardian Ravage also inflicts a Bleed that causes (100% of Attack Power) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 15%. Dreadful Wound is not affected by Circle of Life and Death. Feral Ravage also inflicts a Bleed that causes (50.4% of Attack Power) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%. Dreadful Wound is not affected by Circle of Life and Death. If a Dreadful Wound benefiting from Tiger's Fury is re-applied, the new Dreadful Wound deals damage as if Tiger's Fury was active.
Bestial Strengthpassive · rank 0/1Feral Ferocious Bite and Rampant Ferocity damage increased by 10% and Primal Wrath's direct damage increased by 60%. Guardian Maul and Raze damage increased by 10%.
Limb from Limbpassive · rank 0/1Guardian Your auto-attacks are 30% more likely to make your next become Ravage. Feral Your auto-attacks are 30% more likely to make your next Ferocious Bite become Ravage.
Wildshape Masterypassive · rank 0/1Feral, Guardian Ironfur and Frenzied Regeneration persist in Cat Form. When transforming from Bear to Cat Form, you retain 80% of your Bear Form armor and health for 6 sec. For 6 sec after entering Bear Form, you heal for 10% of damage taken over 8 sec.
Exacerbating Woundspassive · rank 0/1Guardian Your Dreadful Wounds increase the damage afflicted enemies take from your Bleed damage over time effects by 15%. Feral Your Dreadful Wounds increase the damage afflicted enemies take from your Bleed damage over time effects by 8%.
Pack's Endurancepassive · rank 0/1Stampeding Roar's duration is increased by 25%.
Option ARuthless AggressionRavage increases your auto-attack speed by 35% for 6 sec.Option BKilling StrikesGuardian Ravage increases your Agility by 8% and the armor granted by Ironfur by 20% for 8 sec. Your first Mangle after entering combat makes your next Maul become Ravage. Feral Ravage increases your Agility by 8% and the armor granted by Ironfur by 20% for 8 sec. Your first Tiger's Fury after entering combat makes your next Ferocious Bite become Ravage.
Option AEmpowered ShapeshiftingFrenzied Regeneration can be cast in Cat Form for 40 Energy. Bear Form reduces magic damage you take by 6%. Shred and [ Brutal Slash / Swipe] damage increased by 10%. Mangle damage increased by 25%.Option BWildpower SurgeFeral Shred and Swipe grant Ursine Potential. When you have 8 stacks, the next time you transform into Bear Form, your next Mangle deals 50% increased damage or your next Swipe deals 50% increased damage. Either generates 15 extra Rage. Guardian Mangle grants Feline Potential. When you have 6 stacks, the next time you transform into Cat Form, gain 5 combo points and your next Ferocious Bite or Rip deals 50% increased damage for its full duration.
Aggravate Woundspassive · rank 0/1Feral, Guardian Every [Maul, Raze, Mangle,  Thrash, or Swipe / attack with an Energy cost that] you cast extends the duration of your Dreadful Wounds by 0.6 sec, up to 8 additional sec.
Option AStrike for the HeartGuardian Mangle damage increased by 10% and its critical strike chance is increased by 10%. Mangle heals you for 5% of maximum health. Feral Shred, Swipe, and Rake damage increased by 10% and their critical strike chance is increased by 5%.Option BTear Down the MightyFeral (Frantic Frenzy) Damage dealt by Chomp and Feral Frenzy. Feral Damage dealt by Chomp and Frantic Frenzy increased by 25%. Guardian The cooldown of Sundering Roar is reduced by 15 sec.
Twin Clawpassive · rank 0/1Feral You have a 16% chance to follow up any single target melee ability with a Twin Claw, dealing (300% of Attack Power) Physical damage and generating 3 Energy. Guardian You have a 18% chance to follow up any single target melee ability or Raze with a Twin Claw, dealing (340% of Attack Power) Physical damage and generating 5 Rage.
Claw Rampagepassive · rank 0/1Guardian During Berserk, Mangle, Thrash, and Swipe have a 20% chance to make your next Maul become Ravage. Feral During Berserk, Shred, and Swipe have a 20% chance to make your next Ferocious Bite become Ravage.
Tiger's Furyactive · rank 0/1Instantly restores 50 Energy, and increases the damage of all your attacks by 15% for their full duration. Lasts 10 sec / Predator : 15 sec / Raging Fury : 15 sec .
Omen of Claritypassive · rank 0/1Your auto attacks have a [ Moment of Clarity : high ]chance to cause a Clearcasting state, making your next Shred or [ Brutal Slash / Swipe] cost no Energy [ Moment of Clarity : and deal 15% more damage ]. [ Moment of Clarity : Clearcasting can accumulate up to (0u + 1) charges ]
Coiled to Springpassive · rank 0/1If you generate a combo point in excess of what you can store, your next Ferocious Bite or Primal Wrath deals 10% increased direct damage.
Primal Wrathactive · rank 0/1Finishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point.   1 point  : [(15.5% of Attack Power) * 2] plus Rip for (2 * 2) sec   2 points: [(15.5% of Attack Power) * 3] plus Rip for (2 * 3) sec   3 points: [(15.5% of Attack Power) * 4] plus Rip for (2 * 4) sec   4 points: [(15.5% of Attack Power) * 5] plus Rip for (2 * 5) sec   5 points: [(15.5% of Attack Power) * 6] plus Rip for (2 * 6) sec
Rampant Ferocitypassive · rank 0/1Ferocious Bite also deals (30.55% of Attack Power) damage per combo point spent to all nearby enemies. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 targets.
Predatorpassive · rank 0/1Tiger's Fury lasts 5 additional seconds. Your combo point-generating abilities' direct damage is increased by 40% of your Haste.
Double-Clawed Rakepassive · rank 0/1Rake also applies Rake to 1 additional nearby target.
Sabertoothpassive · rank 0/1Ferocious Bite deals 15% increased damage. For each Combo Point spent, Ferocious Bite's primary target takes 6% increased damage from your Cat Form bleed and other periodic abilities for 4 sec.
Tireless Energypassive · rank 0/2Maximum Energy increased by 20 and Energy regeneration increased by 5%.
Pouncing Strikespassive · rank 0/1While stealthed, Rake will also stun the target for 4 sec, and deal 60% increased damage for its full duration. While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point.
Taste for Bloodpassive · rank 0/1Ferocious Bite deals 12% increased damage and an additional 12% during Tiger's Fury.
Survival Instinctsactive · rank 0/1Reduces all damage you take by 50% for 6 sec.
Dreadful Bleedingpassive · rank 0/1Rip damage increased by 20%.
Sudden Ambushpassive · rank 0/1Finishing moves have a 6% chance per combo point spent to increase the direct damage of your next Rake, Shred, or Swipe by 50% and make it critically strike.
Moment of Claritypassive · rank 0/1Omen of Clarity now triggers 30% more often, can accumulate up to (1u + 1) charges, and increases the damage of your next Shred or [ Brutal Slash / Swipe] by 15%.
Savage Furypassive · rank 0/1Tiger's Fury increases your Haste by 10% and Energy recovery rate by 25% for 8 sec.
Berserkactive · rank 0/1Go Berserk for 15 sec. While Berserk: Generate 1 combo point every 1.5 sec. Combo point generating abilities generate 1 additional combo point. Finishing moves restore up to 3 combo points generated over the cap. All attack and ability damage is increased by 15%.
Merciless Clawspassive · rank 0/1Shred deals 20% increased damage and [ Brutal Slash / Swipe] deals 20% increased damage against bleeding targets.
Panther's Guilepassive · rank 0/1When Shred or Moonfire generate combo points, they have a 25% chance to generate full combo points.
Infected Woundspassive · rank 0/1Rake damage increased by 30%, and Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec.
Option ARaging FuryTiger's Fury lasts 5 additional seconds.Option BTiger's TenacityTiger's Fury causes your next 3 finishing moves to restore 1 combo point. Tiger's Fury also increases the periodic damage of your bleeds by an additional 10% for their full duration.
Wild Slashespassive · rank 0/1Swipe damage is increased by 40%.
Berserk: Heart of the Lionpassive · rank 0/1Reduces the cooldown of [ Incarnation: Avatar of Ashamane / Berserk] by 60 sec.
Blood Spatteredpassive · rank 0/1Ferocious Bite's damage to its primary target increased by 2% for each enemy affected by your Rip, up to 10.
Soul of the Forestpassive · rank 0/1Your finishing moves grant 2 Energy per combo point spent and deal 5% increased damage.
Carnivorous Instinctpassive · rank 0/2Tiger's Fury's damage bonus is increased by 6%.
Frantic Momentumpassive · rank 0/2Finishing moves have a 3% chance per combo point spent to grant 10% Haste for 6 sec.
Saber Jawspassive · rank 0/2When you spend extra Energy on Ferocious Bite, the extra damage is increased by 50%.
Apex Predator's Cravingpassive · rank 0/1Rip damage has a 5.0% chance to make your next Ferocious Bite free and deal the maximum damage.
Feral Frenzyactive · rank 0/1Unleash a furious frenzy, clawing your target 5 times for [(16.3% of Attack Power) * 5] Physical damage and an additional [5 * (32.67% of Attack Power) * 6 / 2] Bleed damage over 6 sec. Awards 5 combo points.
Option AIncarnation: Avatar of AshamaneAn improved Cat Form that grants all of your known Berserk effects and lasts 20 sec. You may shapeshift in and out of this improved Cat Form for its duration. During Incarnation: Energy cost of all Cat Form abilities is reduced by 25%, and Prowl can be used once while in combat. [ Berserk : Generate 1 combo point every 1.5 sec. Combo point generating abilities generate 1 additional combo point. Finishing moves restore up to 3 combo points generated over the cap. All attack and ability damage is increased by 15% ]Option BConvoke the SpiritsCall upon the spirits for an eruption of energy, channeling a rapid flurry of 16 / Ursoc's Guidance : 12 / Elune's Guidance : 12 / Astral Insight : 20 Druid spells and abilities over 4 sec. [ Ashamane's Guidance : Chance to use an exceptional spell or ability is increased ] You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Lacerating Clawspassive · rank 0/1Damage of your bleeds increased by 10%.
Option AVeinripperRip and Rake last 25% longer.Option BRip and TearApplying Rip to a target also applies a Tear that deals 15% of the new Rip's damage over 8 sec.
Option ALunar InspirationMoonfire is usable in Cat Form, costs 30 energy, and generates 1 combo point.Option BChompChomp your target, causing (900% of Attack Power) Physical damage. Chomp critical strikes deal 3 times normal damage. Chomp can only be used when you fall below 30% Energy or for 2 seconds afterward.
Option AFocused FrenzyFeral Frenzy's cooldown reduced by 15 sec and its damage is increased by 20%.Option BFrantic FrenzyUnleash a furious frenzy, flickering to nearby targets in front of you 5 times and clawing all enemies around them for (15.5% of Attack Power) Physical damage and an additional [(31.08% of Attack Power) * 6 / 2] Bleed damage over 6 sec. Awards 5 combo points.
Ashamane's Guidancepassive · rank 0/1Incarnation: Avatar of Ashamane Incarnation: Avatar of Ashamane's cooldown is reduced by 30 sec. Convoke the Spirits Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Hunger for Battlepassive · rank 0/1When an enemy afflicted by your Rip dies, gain 10 Energy and your damage dealt is increased by 5% for 8 sec, stacking up to 5 times.
Circle of Life and Deathpassive · rank 0/1Your damage over time effects deal their damage in 20% less time, and your healing over time effects in 15% less time.
Unseen Predatorpassive · rank 0/4When you Ferocious Bite, you have a 15% chance per combo point spent to flicker to an enemy within 30 yds and deliver an Unseen Attack. Unseen Attack damage is reduced if less than 5 combo points and 50 Energy are spent on Ferocious Bite. Unseen Slash Slash the target, dealing (65.7% of Attack Power) Physical damage and an additional [(46% of Attack Power) * 6 / 2] Bleed damage over 6 sec. If this effect is reapplied, any remaining damage is added to the new Bleed. Unseen Swipe Swipe nearby targets, dealing (188.75% of Attack Power) Physical damage. Damage reduced beyond 5 targets.

Rakeactive · rank 0/1Rake the target for (29.1% of Attack Power) Bleed damage and an additional (147% of Attack Power) Bleed damage over 15 sec. [ Infected Wounds : Reduces the target's movement speed by 20% for 12 sec ] Awards 1 combo point.
Frenzied Regenerationactive · rank 0/1Guardian Heals you for 24% health over 3 sec. Balance, Feral, Restoration Heals you for 24% health over 3 sec.
Rejuvenationactive · rank 0/1Heals the target for (321.2% of Spell Power) over 12 sec / Germination : 14 sec / Lingering Healing : 15 sec . [ Germination : You can apply Rejuvenation twice to the same target ] [ Incarnation: Tree of Life : Tree of Life: Healing increased by 40% and Mana cost reduced by 30%. ]
Starfireactive · rank 0/1Call down a burst of energy, causing (93% of Spell Power) Arcane damage to the target, and [(93% of Spell Power) * 35 / Warrior of Elune : 45.5 / Wild Surges : 55 / Moon Guardian : 55 / 100] Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
Grievous Woundspassive · rank 0/1Rake, Rip, and Thrash damage increased by 10%.
Swipeactive · rank 0/1Balance, Guardian, Restoration Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Feral Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Awards 1 combo point.
Ursoc's Spiritpassive · rank 0/1Stamina increased by 4%. Stamina in Bear Form is increased by an additional 5%.
Wild Growthactive · rank 0/1Heals up to 5 injured allies within 30 yards of the target for (254.87% of Spell Power) over 7 sec. Healing starts high and declines over the duration. [ Incarnation: Tree of Life : Tree of Life: Affects 2 additional targets. ]
Starsurgeactive · rank 0/1Launch a surge of stellar energies at the target, dealing (210.1% of Spell Power) Astral damage.
Ripactive · rank 0/1Finishing move that causes Bleed damage over time. Lasts longer per combo point.   1 point  : [(62.26% of Attack Power) * 2 / 6] over 1 sec   2 points: [(62.26% of Attack Power) * 3 / 6] over 2 sec   3 points: [(62.26% of Attack Power) * 4 / 6] over 3 sec   4 points: [(62.26% of Attack Power) * 5 / 6] over 3 sec   5 points: [(62.26% of Attack Power) * 6 / 6] over 4 sec
Verdant Heartpassive · rank 0/1Frenzied Regeneration and Barkskin increase all healing received by 20%.
Remove Corruptionactive · rank 0/1Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Moonkin Formactive · rank 0/1Shapeshift into [ Glyph of Stars : Astral Form / Moonkin Form], increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.
Maimactive · rank 0/1Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:   1 point  : [(14.4% of Attack Power)] damage, 1 sec   2 points: [(14.4% of Attack Power) * 2] damage, 2 sec   3 points: [(14.4% of Attack Power) * 3] damage, 3 sec   4 points: [(14.4% of Attack Power) * 4] damage, 4 sec   5 points: [(14.4% of Attack Power) * 5] damage, 5 sec
Killer Instinctpassive · rank 0/2Physical damage and Armor increased by 6%.
Ironfuractive · rank 0/1Increases armor by (124 / Master Shapeshifter : 161 / Reinforced Fur : 139 * Agility / 100) for 7 sec.
Improved Barkskinpassive · rank 0/1Barkskin's duration is increased by 4 sec.
Hibernateactive · rank 0/1Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Nurturing Instinctpassive · rank 0/2Magical damage and healing increased by 6%.
Sunfireactive · rank 0/1Feral, Guardian, Restoration A quick beam of solar light burns the enemy for (21.2% of Spell Power) Nature damage and then an additional (165.6% of Spell Power) Nature damage over 18 sec. Balance A quick beam of solar light burns the enemy for (21.2% of Spell Power) Nature damage and then an additional (165.6% of Spell Power) Nature damage over 18 sec. Generates 0 Astral Power.
Primal Furypassive · rank 0/1While in Cat Form, when you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Mangle critical strike damage increased by 20%.
Thick Hidepassive · rank 0/1Reduces all damage taken by 4%.
Skull Bashactive · rank 0/1You charge and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
Natural Recoverypassive · rank 0/1Healing you receive is increased by 4%.
Astral Influencepassive · rank 0/1Increases the range of all of your spells by 5 yards.
Option AWild ChargeFly to a nearby ally's position.Option BTiger DashShift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 sec.
Option ASootheSoothes the target, dispelling all enrage effects.Option BCycloneTosses the enemy target into the air, disorienting them but making them invulnerable for up to 5 sec. Only one target can be affected by your Cyclone at a time.
Aessina's Renewalpassive · rank 0/1When a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.
Starlight Conduitpassive · rank 0/1Balance, Feral, Guardian, Restoration Wrath, Starsurge, and Starfire damage increased by 5%. Starsurge's cooldown is reduced by 4 sec and its mana cost is reduced by 50%.
Feline Swiftnesspassive · rank 0/1Increases your movement speed by 15%.
Well-Honed Instinctspassive · rank 0/1When you fall below 40% health, you cast Frenzied Regeneration, up to once every 120 sec.
Matted Furpassive · rank 0/2When you use Barkskin or Survival Instincts, absorb [1200 / 100 * 1.25 * Attack Power * (1 + Versatility)] damage for 15 sec.
Stampeding Roaractive · rank 0/1Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 sec.
Lingering Healingpassive · rank 0/1Rejuvenation's duration is increased by 3 sec. Regrowth's duration is increased by 3 sec when cast on yourself.
Typhoonactive · rank 0/1Blasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.
Option AMass EntanglementRoots the target and all enemies within 12 yards in place for 10 sec. Damage may interrupt the effect. Usable in all shapeshift forms.Option BUrsol's VortexConjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.
Oakskinpassive · rank 0/1Survival Instincts and Barkskin reduce damage taken by an additional 10%.
Perfectly-Honed Instinctspassive · rank 0/1Well-Honed Instincts can trigger up to once every 90 sec.
Instincts of the Clawpassive · rank 0/1Ferocious Bite and Maul damage increased by 8%.
Lycara's Teachingspassive · rank 0/2You gain 3% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery
Lore of the Grovepassive · rank 0/1Moonfire and Sunfire damage increased by 10%.
Option AGale WindsIncreases Typhoon's radius by 20% and its range by 5 yds.Option BIncessant TempestReduces the cooldown of Typhoon by 5 sec.
Gift of the Wildpassive · rank 0/1Mark of the Wild is 100% more effective on yourself.
Option AIncapacitating RoarShift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 sec. Damage may cancel the effect.Option BMighty BashInvokes the spirit of Ursoc to stun the target for 4 sec. Usable in all shapeshift forms.
Ursine Vigorpassive · rank 0/1For 4 sec after shifting into Bear Form, your health and armor are increased by 15%.
Improved Stampeding Roarpassive · rank 0/1Cooldown reduced by 60 sec.
Option ACircle of the WildRestoration Physical damage dealt by your abilities increased by 25%. Balance, Feral, Guardian Physical damage dealt by your abilities increased by 5%.Option BCircle of the HeavensRestoration Magical damage dealt by your spells increased by 25%. Balance, Feral, Guardian Magical damage dealt by your spells increased by 5%.
Lycara's Inspirationpassive · rank 0/1You gain a bonus while in each form inspired by the breadth of your Druidic knowledge: No Form: 4% Magic Damage Cat Form: 4% Stamina Bear Form: 5% Movement Speed Moonkin Form: 3% Area damage taken reduction
Symbiotic Relationshipactive · rank 0/1Form a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.
Forestwalkpassive · rank 0/2Casting Regrowth increases your movement speed and healing received by 8% for 6 sec.
Fluid Formpassive · rank 0/1Shred, Rake, and Skull Bash can be used in any form and shift you into Cat Form, if necessary. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.
Heart of the Wildactive · rank 0/1Restoration Perform a powerful off-role ability depending on your currently active shapeshift form. Balance, Feral Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for [(254.87% of Spell Power) * 600 / 100] over 7 sec. Guardian Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for [(254.87% of Spell Power) * 600 / 100] over 7 sec. Cat Form: Unleash an empowered Feral Frenzy, clawing your target 5 times for [5 * (16.3% of Attack Power) * 1000 / 100] Physical damage and an additional [5 * 1000 / 100 * (32.67% of Attack Power) * 6 / 2] Bleed damage over 6 sec. Awards 5 combo points. Moonkin Form: Call down waves of empowered falling stars upon enemies within 40 yds, dealing [54 * (25.3% of Spell Power)] Astral damage over 8 sec.
Innervateactive · rank 0/1Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 8 sec. [ Natural Wisdom : If cast on somebody else, you gain the effect at 50% effectiveness ]
Druid of the Claw
Ravagepassive · rank 0/1Feral Your auto-attacks have a chance to make your next Ferocious Bite become Ravage. Ravage Finishing move that slashes through your target in a wide arc, dealing Physical damage per combo point to your target and consuming up to 25 additional Energy to increase that damage by up to 100%. Hits all other enemies in front of you for reduced damage per combo point spent. 1 point: [(185.6% of Attack Power) / 5] damage, [(84.46% of Attack Power) / 5] in an arc 2 points: [(185.6% of Attack Power) * 2 / 5] damage, [(84.46% of Attack Power) * 2 / 5] in an arc 3 points: [(185.6% of Attack Power) * 3 / 5] damage, [(84.46% of Attack Power) * 3 / 5] in an arc 4 points: [(185.6% of Attack Power) * 4 / 5] damage, [(84.46% of Attack Power) * 4 / 5] in an arc 5 points: [(185.6% of Attack Power) * 5 / 5] damage, [(84.46% of Attack Power) * 5 / 5] in an arc Guardian Your auto-attacks have a chance to make your next Maul become Ravage. Ravage Slash through your target in a wide arc, dealing (272% of Attack Power) Physical damage to your target and (142.8% of Attack Power) to all other enemies in front of you.
Fount of Strengthpassive · rank 0/1Your maximum Energy and Rage are increased by 20. Frenzied Regeneration also increases your maximum health by 10%.
Dreadful Woundpassive · rank 0/1Guardian Ravage also inflicts a Bleed that causes (100% of Attack Power) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 15%. Dreadful Wound is not affected by Circle of Life and Death. Feral Ravage also inflicts a Bleed that causes (50.4% of Attack Power) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%. Dreadful Wound is not affected by Circle of Life and Death. If a Dreadful Wound benefiting from Tiger's Fury is re-applied, the new Dreadful Wound deals damage as if Tiger's Fury was active.
Bestial Strengthpassive · rank 0/1Feral Ferocious Bite and Rampant Ferocity damage increased by 10% and Primal Wrath's direct damage increased by 60%. Guardian Maul and Raze damage increased by 10%.
Limb from Limbpassive · rank 0/1Guardian Your auto-attacks are 30% more likely to make your next become Ravage. Feral Your auto-attacks are 30% more likely to make your next Ferocious Bite become Ravage.
Wildshape Masterypassive · rank 0/1Feral, Guardian Ironfur and Frenzied Regeneration persist in Cat Form. When transforming from Bear to Cat Form, you retain 80% of your Bear Form armor and health for 6 sec. For 6 sec after entering Bear Form, you heal for 10% of damage taken over 8 sec.
Exacerbating Woundspassive · rank 0/1Guardian Your Dreadful Wounds increase the damage afflicted enemies take from your Bleed damage over time effects by 15%. Feral Your Dreadful Wounds increase the damage afflicted enemies take from your Bleed damage over time effects by 8%.
Pack's Endurancepassive · rank 0/1Stampeding Roar's duration is increased by 25%.
Option ARuthless AggressionRavage increases your auto-attack speed by 35% for 6 sec.Option BKilling StrikesGuardian Ravage increases your Agility by 8% and the armor granted by Ironfur by 20% for 8 sec. Your first Mangle after entering combat makes your next Maul become Ravage. Feral Ravage increases your Agility by 8% and the armor granted by Ironfur by 20% for 8 sec. Your first Tiger's Fury after entering combat makes your next Ferocious Bite become Ravage.
Option AEmpowered ShapeshiftingFrenzied Regeneration can be cast in Cat Form for 40 Energy. Bear Form reduces magic damage you take by 6%. Shred and [ Brutal Slash / Swipe] damage increased by 10%. Mangle damage increased by 25%.Option BWildpower SurgeFeral Shred and Swipe grant Ursine Potential. When you have 8 stacks, the next time you transform into Bear Form, your next Mangle deals 50% increased damage or your next Swipe deals 50% increased damage. Either generates 15 extra Rage. Guardian Mangle grants Feline Potential. When you have 6 stacks, the next time you transform into Cat Form, gain 5 combo points and your next Ferocious Bite or Rip deals 50% increased damage for its full duration.
Aggravate Woundspassive · rank 0/1Feral, Guardian Every [Maul, Raze, Mangle,  Thrash, or Swipe / attack with an Energy cost that] you cast extends the duration of your Dreadful Wounds by 0.6 sec, up to 8 additional sec.
Option AStrike for the HeartGuardian Mangle damage increased by 10% and its critical strike chance is increased by 10%. Mangle heals you for 5% of maximum health. Feral Shred, Swipe, and Rake damage increased by 10% and their critical strike chance is increased by 5%.Option BTear Down the MightyFeral (Frantic Frenzy) Damage dealt by Chomp and Feral Frenzy. Feral Damage dealt by Chomp and Frantic Frenzy increased by 25%. Guardian The cooldown of Sundering Roar is reduced by 15 sec.
Twin Clawpassive · rank 0/1Feral You have a 16% chance to follow up any single target melee ability with a Twin Claw, dealing (300% of Attack Power) Physical damage and generating 3 Energy. Guardian You have a 18% chance to follow up any single target melee ability or Raze with a Twin Claw, dealing (340% of Attack Power) Physical damage and generating 5 Rage.
Claw Rampagepassive · rank 0/1Guardian During Berserk, Mangle, Thrash, and Swipe have a 20% chance to make your next Maul become Ravage. Feral During Berserk, Shred, and Swipe have a 20% chance to make your next Ferocious Bite become Ravage.
Maulactive · rank 0/1Maul the target for (212.5% of Attack Power) Physical damage.
Gorepassive · rank 0/1Thrash, Swipe, Moonfire, and Maul have a 15% chance to reset the cooldown on Mangle, and to cause it to generate an additional 4 Rage.
Survival Instinctsactive · rank 0/1Reduces all damage you take by 50% for 6 sec.
Front of the Packpassive · rank 0/1Stampeding Roar's radius is increased by 30%. Your movement speed is increased by 5%.
Persistencepassive · rank 0/1When you shapeshift out of Bear Form, its benefits to health and armor slowly decay over 8 sec.
Option ADream of CenariusWhen you take non-periodic damage, you have a chance to cause your next Regrowth to heal for an additional 130%, and to be instant, free, and castable in all forms for 30 sec.Option BDream GuideWhen you take non-periodic damage, you have a chance to gain a charge of Dream Guide. When you or a nearby ally drops below 40% health, you consume a charge of Dream Guide to automatically cast Regrowth on them. This Regrowth heals for an additional 100%.
Infected Woundspassive · rank 0/1Mangle and Maul cause an Infected Wound in the target, reducing their movement speed by 50% for 12 sec.
Innate Resolvepassive · rank 0/1Frenzied Regeneration's healing is increased by up to 80% based on your missing health. Frenzied Regeneration has 1 additional charge.
Berserkactive · rank 0/1Go berserk for 15 sec, reducing the cooldowns of Mangle, Thrash, and Growl by 50% and the cooldown of Frenzied Regeneration by 100%.
Vulnerable Fleshpassive · rank 0/1Maul and Raze deal 30% increased damage.
Survival of the Fittestpassive · rank 0/2Reduces the cooldowns of Barkskin and Survival Instincts by 12%.
Reinvigorationpassive · rank 0/2Frenzied Regeneration heals over 1.0 additional sec and casts Rejuvenation and Regrowth on you at 100% effectiveness.
After the Wildfirepassive · rank 0/1Every 300 Rage you spend causes a burst of restorative energy, healing up to 5 allies within 20 yds for (600% of Attack Power).
Memory of Yserapassive · rank 0/2Heal each time you spend Rage, up to 0.8% of your maximum health for 80 Rage spent.
Scintillating Moonlightpassive · rank 0/2Moonfire reduces damage dealt to you by 1%.
Option AWard of the ForestBarkskin increases your maximum health by 20%, but its duration is reduced by 40%.Option BBramblesSharp brambles protect you, absorbing and reflecting up to (Attack Power * 0.2) damage from each attack. While Barkskin is active, the brambles also deal (7.5% of Attack Power) Nature damage to all nearby enemies every 1 sec.
Soul of the Forestpassive · rank 0/1Mangle generates 5 more Rage and deals 25% more damage.
Natural Resiliencepassive · rank 0/1When Frenzied Regeneration would heal you above maximum health, 80% of its excess healing is instead converted to an absorb shield.
Option AReinforced FurIronfur increases armor by an additional 15% and Barkskin reduces damage taken by an additional 10%.Option BBristling FurBristle your fur, causing you to generate Rage based on damage taken for 8 sec.
Option AGift of an Ancient GuardianIronfur increases your Mastery by 5%.Option BGuardian of EluneMangle increases the duration of your next Ironfur by 3 sec, or the healing of your next Frenzied Regeneration by 20%.
Option AUrsoc's EnduranceIncreases the duration of Barkskin and Ironfur by 2.0 sec.Option BGory FurMangle has a 15% chance to reduce the Rage cost of your next Ironfur by 25%.
Ursol's Wardingpassive · rank 0/1Gain magical damage reduction equal to 10% of your damage reduction from armor.
Option ARend and TearEach stack of Thrash reduces the target's damage to you by 3% and increases your damage to them by 2%.Option BUntamed SavageryIncreases the damage and radius of Thrash by 25%.
Razeactive · rank 0/1Strike with the might of Ursoc, dealing (212.5% of Attack Power) Physical damage to your target and (115.6% of Attack Power) to all other enemies in front of you. Damage reduced beyond 5 targets.
Lunar Beamactive · rank 0/1Summons a beam of lunar light at your target's location, dealing (40% of Attack Power) Arcane damage each second to your target and (40% of Attack Power) to up to 5 other enemies within the beam. Lunar Beam also increases your mastery by (14 * $mas)%, and heals you for [(280% of Attack Power) * 8] over 8 sec.
Ursoc's Furypassive · rank 0/1Thrash and Maul grant you an absorb shield for 30% of the damage dealt for 15 sec.
Flashing Clawspassive · rank 0/2Thrash has a 10% chance to trigger an additional Thrash. Thrash stacks 1 additional time.
Blood Frenzypassive · rank 0/1Thrash also generates 3 Rage each time it deals damage, on up to 5 targets.
Moonless Nightpassive · rank 0/1Your direct damage melee abilities against enemies afflicted by Moonfire cause them to burn for an additional 20% Arcane damage.
Fury of Naturepassive · rank 0/2While in Bear Form, you deal 10% increased Arcane damage.
Option ATwin MoonfireMoonfire deals 8% increased damage and also hits another nearby enemy within 15 yds of the target.Option BRed MoonChannel the power of the enraged moon to deal (640% of Spell Power) Arcane damage to your target over 8 sec. Casting Mangle extends its duration by 1.0 sec and generates 8 Rage.
Harnessed Ragepassive · rank 0/1Mangle has 1 additional charge and when Maul is cast at 80 Rage or above its chance to activate Gore is increased by 100%.
Option AIncarnation: Guardian of UrsocAn improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, and increases maximum health by 30%. Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration.Option BConvoke the SpiritsCall upon the spirits for an eruption of energy, channeling a rapid flurry of 16 / Ursoc's Guidance : 12 / Elune's Guidance : 12 / Astral Insight : 20 Druid spells and abilities over 4 sec. [ Ashamane's Guidance : Chance to use an exceptional spell or ability is increased ] You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Elune's Favoredpassive · rank 0/1While in Bear Form, you are healed for 15% of all Arcane damage done.
Killing Blowpassive · rank 0/1Maul and Raze may consume up to 20 more Rage to deal up to 70% additional damage.
Sundering Roaractive · rank 0/1Roar with earthshattering ferocity, dealing (280% of Attack Power) Physical damage, and resetting the cooldown of Thrash and allowing it to stack 5 additional times for 12 sec. When Sundering Roar ends, any excess stacks of Thrash immediately deal their remaining damage.
Ursoc's Guidancepassive · rank 0/1Incarnation: Guardian of Ursoc : Every 25 Rage you spend reduces the cooldown of Incarnation: Guardian of Ursoc by 1 sec. Convoke the Spirits : Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Waking Nightmarepassive · rank 0/1Awaken memories of past conflicts, causing a Dread Shade to take form nearby. While active, shades slowly travel toward your target, dealing (70% of Attack Power) Nature damage to nearby enemies and mirroring your Thrash casts.
Galactic Guardianpassive · rank 0/1Your damage has a 5% chance to trigger a free automatic Moonfire on that target. Moonfire : When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage. Red Moon : When this occurs, you gain 1 charge of Lunar Wrath. Each 20 Rage you spend while Red Moon is active consumes a stack to deal (100% of Spell Power) additional Arcane damage to its target and heal you for (130% of Spell Power).
Wild Guardianpassive · rank 0/4After you cast Berserk or Incarnation: Guardian of Ursoc, you gain access to Wild Guardian: Wild Guardian : Spirits of the wild come to your aid, causing your next 2 casts of Ironfur, Maul, and Frenzied Regeneration to be echoed at 50% effectiveness.

Rakeactive · rank 0/1Rake the target for (29.1% of Attack Power) Bleed damage and an additional (147% of Attack Power) Bleed damage over 15 sec. [ Infected Wounds : Reduces the target's movement speed by 20% for 12 sec ] Awards 1 combo point.
Frenzied Regenerationactive · rank 0/1Guardian Heals you for 24% health over 3 sec. Balance, Feral, Restoration Heals you for 24% health over 3 sec.
Rejuvenationactive · rank 0/1Heals the target for (321.2% of Spell Power) over 12 sec / Germination : 14 sec / Lingering Healing : 15 sec . [ Germination : You can apply Rejuvenation twice to the same target ] [ Incarnation: Tree of Life : Tree of Life: Healing increased by 40% and Mana cost reduced by 30%. ]
Starfireactive · rank 0/1Call down a burst of energy, causing (93% of Spell Power) Arcane damage to the target, and [(93% of Spell Power) * 35 / Warrior of Elune : 45.5 / Wild Surges : 55 / Moon Guardian : 55 / 100] Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
Grievous Woundspassive · rank 0/1Rake, Rip, and Thrash damage increased by 10%.
Swipeactive · rank 0/1Balance, Guardian, Restoration Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Feral Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Awards 1 combo point.
Ursoc's Spiritpassive · rank 0/1Stamina increased by 4%. Stamina in Bear Form is increased by an additional 5%.
Wild Growthactive · rank 0/1Heals up to 5 injured allies within 30 yards of the target for (254.87% of Spell Power) over 7 sec. Healing starts high and declines over the duration. [ Incarnation: Tree of Life : Tree of Life: Affects 2 additional targets. ]
Starsurgeactive · rank 0/1Launch a surge of stellar energies at the target, dealing (210.1% of Spell Power) Astral damage.
Ripactive · rank 0/1Finishing move that causes Bleed damage over time. Lasts longer per combo point.   1 point  : [(62.26% of Attack Power) * 2 / 6] over 1 sec   2 points: [(62.26% of Attack Power) * 3 / 6] over 2 sec   3 points: [(62.26% of Attack Power) * 4 / 6] over 3 sec   4 points: [(62.26% of Attack Power) * 5 / 6] over 3 sec   5 points: [(62.26% of Attack Power) * 6 / 6] over 4 sec
Verdant Heartpassive · rank 0/1Frenzied Regeneration and Barkskin increase all healing received by 20%.
Improved Nature's Curepassive · rank 0/1Nature's Cure additionally removes all Curse and Poison effects.
Moonkin Formactive · rank 0/1Shapeshift into [ Glyph of Stars : Astral Form / Moonkin Form], increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. The act of shapeshifting frees you from movement impairing effects.
Maimactive · rank 0/1Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:   1 point  : [(14.4% of Attack Power)] damage, 1 sec   2 points: [(14.4% of Attack Power) * 2] damage, 2 sec   3 points: [(14.4% of Attack Power) * 3] damage, 3 sec   4 points: [(14.4% of Attack Power) * 4] damage, 4 sec   5 points: [(14.4% of Attack Power) * 5] damage, 5 sec
Killer Instinctpassive · rank 0/2Physical damage and Armor increased by 6%.
Ironfuractive · rank 0/1Increases armor by (124 / Master Shapeshifter : 161 / Reinforced Fur : 139 * Agility / 100) for 7 sec.
Improved Barkskinpassive · rank 0/1Barkskin's duration is increased by 4 sec.
Hibernateactive · rank 0/1Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Nurturing Instinctpassive · rank 0/2Magical damage and healing increased by 6%.
Sunfireactive · rank 0/1Feral, Guardian, Restoration A quick beam of solar light burns the enemy for (21.2% of Spell Power) Nature damage and then an additional (165.6% of Spell Power) Nature damage over 18 sec. Balance A quick beam of solar light burns the enemy for (21.2% of Spell Power) Nature damage and then an additional (165.6% of Spell Power) Nature damage over 18 sec. Generates 0 Astral Power.
Primal Furypassive · rank 0/1While in Cat Form, when you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Mangle critical strike damage increased by 20%.
Thick Hidepassive · rank 0/1Reduces all damage taken by 4%.
Natural Recoverypassive · rank 0/1Healing you receive is increased by 4%.
Astral Influencepassive · rank 0/1Increases the range of all of your spells by 5 yards.
Option AWild ChargeFly to a nearby ally's position.Option BTiger DashShift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 sec.
Option ASootheSoothes the target, dispelling all enrage effects.Option BCycloneTosses the enemy target into the air, disorienting them but making them invulnerable for up to 5 sec. Only one target can be affected by your Cyclone at a time.
Aessina's Renewalpassive · rank 0/1When a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.
Starlight Conduitpassive · rank 0/1Balance, Feral, Guardian, Restoration Wrath, Starsurge, and Starfire damage increased by 5%. Starsurge's cooldown is reduced by 4 sec and its mana cost is reduced by 50%.
Feline Swiftnesspassive · rank 0/1Increases your movement speed by 15%.
Well-Honed Instinctspassive · rank 0/1When you fall below 40% health, you cast Frenzied Regeneration, up to once every 120 sec.
Matted Furpassive · rank 0/2When you use Barkskin or Survival Instincts, absorb [1200 / 100 * 1.25 * Attack Power * (1 + Versatility)] damage for 15 sec.
Stampeding Roaractive · rank 0/1Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 sec.
Lingering Healingpassive · rank 0/1Rejuvenation's duration is increased by 3 sec. Regrowth's duration is increased by 3 sec when cast on yourself.
Typhoonactive · rank 0/1Blasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.
Option AMass EntanglementRoots the target and all enemies within 12 yards in place for 10 sec. Damage may interrupt the effect. Usable in all shapeshift forms.Option BUrsol's VortexConjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.
Oakskinpassive · rank 0/1Survival Instincts and Barkskin reduce damage taken by an additional 10%.
Perfectly-Honed Instinctspassive · rank 0/1Well-Honed Instincts can trigger up to once every 90 sec.
Instincts of the Clawpassive · rank 0/1Ferocious Bite and Maul damage increased by 8%.
Lycara's Teachingspassive · rank 0/2You gain 3% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery
Lore of the Grovepassive · rank 0/1Moonfire and Sunfire damage increased by 10%.
Option AGale WindsIncreases Typhoon's radius by 20% and its range by 5 yds.Option BIncessant TempestReduces the cooldown of Typhoon by 5 sec.
Gift of the Wildpassive · rank 0/1Mark of the Wild is 100% more effective on yourself.
Option AIncapacitating RoarShift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 sec. Damage may cancel the effect.Option BMighty BashInvokes the spirit of Ursoc to stun the target for 4 sec. Usable in all shapeshift forms.
Ursine Vigorpassive · rank 0/1For 4 sec after shifting into Bear Form, your health and armor are increased by 15%.
Improved Stampeding Roarpassive · rank 0/1Cooldown reduced by 60 sec.
Option ACircle of the WildRestoration Physical damage dealt by your abilities increased by 25%. Balance, Feral, Guardian Physical damage dealt by your abilities increased by 5%.Option BCircle of the HeavensRestoration Magical damage dealt by your spells increased by 25%. Balance, Feral, Guardian Magical damage dealt by your spells increased by 5%.
Lycara's Inspirationpassive · rank 0/1You gain a bonus while in each form inspired by the breadth of your Druidic knowledge: No Form: 4% Magic Damage Cat Form: 4% Stamina Bear Form: 5% Movement Speed Moonkin Form: 3% Area damage taken reduction
Symbiotic Relationshipactive · rank 0/1Form a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.
Forestwalkpassive · rank 0/2Casting Regrowth increases your movement speed and healing received by 8% for 6 sec.
Fluid Formpassive · rank 0/1Shred, Rake, and Skull Bash can be used in any form and shift you into Cat Form, if necessary. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.
Heart of the Wildactive · rank 0/1Restoration Perform a powerful off-role ability depending on your currently active shapeshift form. Balance, Feral Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for [(254.87% of Spell Power) * 600 / 100] over 7 sec. Guardian Perform a powerful off-role ability depending on your currently active shapeshift form. Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for [(254.87% of Spell Power) * 600 / 100] over 7 sec. Cat Form: Unleash an empowered Feral Frenzy, clawing your target 5 times for [5 * (16.3% of Attack Power) * 1000 / 100] Physical damage and an additional [5 * 1000 / 100 * (32.67% of Attack Power) * 6 / 2] Bleed damage over 6 sec. Awards 5 combo points. Moonkin Form: Call down waves of empowered falling stars upon enemies within 40 yds, dealing [54 * (25.3% of Spell Power)] Astral damage over 8 sec.
Innervateactive · rank 0/1Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 8 sec. [ Natural Wisdom : If cast on somebody else, you gain the effect at 50% effectiveness ]
Wildstalker
Thriving Growthpassive · rank 0/1Feral Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (97.5% of Attack Power) Bleed damage over 6 sec. Wild Growth and Regrowth healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (219.6% of Spell Power) over 6 sec. Multiple instances of these can overlap. Restoration Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (97.5% of Attack Power) Bleed damage over 6 sec. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (219.6% of Spell Power) over 6 sec. Multiple instances of these can overlap.
Hunt Beneath the Open Skiespassive · rank 0/1Damage and healing while in Cat Form increased by 3%. Moonfire and Sunfire damage increased by 10%.
Strategic Infusionpassive · rank 0/1Restoration Attacking from Prowl increases the chance for Shred, Rake, and Swipe to critically strike by 8% for 6 sec. Your periodic heals have a 4% increased chance to critically heal. Feral Tiger's Fury and attacking from Prowl increase the chance for Shred, Rake, and Swipe to critically strike by 8% for 6 sec. Your periodic heals have a 4% increased chance to critically heal.
Wildstalker's Powerpassive · rank 0/1Feral Rip and Ferocious Bite damage increased by 5%. Rejuvenation healing increased by 10%. Restoration Rip and Ferocious Bite damage increased by 5%. Rejuvenation, Efflorescence, and Lifebloom healing increased by 10%.
Green Thumbpassive · rank 0/1Feral The rate at which Bloodseeker Vines grow is increased by 20%. Restoration The rate at which Symbiotic Blooms grow is increased by 20%.
Lethal Preservationpassive · rank 0/1When you remove an effect with Soothe or [ Nature's Cure / Remove Corruption], gain a combo point and heal for 4% of your maximum health. If you are at full health an injured party or raid member will be healed instead.
Option AEntangling VortexEnemies pulled into Ursol's Vortex are rooted in place for 3 sec. Damage may cancel the effect.Option BFlower WalkDuring Barkskin your movement speed is increased by 10% and every second flowers grow beneath your feet that heal up to 3 nearby injured allies for (20% of Spell Power).
Option ABond with NatureHealing you receive is increased by 4%.Option BHarmonious ConstitutionFeral Your Regrowth's healing to yourself is increased by 25%. Restoration Your Regrowth's healing to yourself is increased by 35%.
Bursting Growthpassive · rank 0/1When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing (86.4% of Attack Power) physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for (42.09% of Spell Power).
Option AResilient FlourishingBloodseeker Vines and Symbiotic Blooms last 2 additional sec. When a target afflicted by Bloodseeker Vines dies, the vines jump to a valid nearby target for their remaining duration.Option BRoot NetworkEach active Bloodseeker Vine increases the damage your abilities deal by 2%. Each active Symbiotic Bloom increases the healing of your spells by 2%.
Patient Custodianpassive · rank 0/1Feral Your Bleeds and other damage over time effects are 8% more effective. Restoration Your heal over time effects are 6% more effective.
Option ATwin SproutsWhen Bloodseeker Vines or Symbiotic Blooms grow, they have a 30% chance to cause another growth of the same type to immediately grow on a valid nearby target.Option BImplantRestoration Casting Swiftmend or Wild Growth causes a Symbiotic Bloom to grow on a target for 6 sec. Feral When you gain or lose Tiger's Fury, your next single-target melee ability causes a Bloodseeker Vine to grow on the target for 4 sec.
Rampancypassive · rank 0/1Feral Bloodseeker Vines have a 30% chance to trigger Bursting Growth every 2 sec at 100% effectiveness. Restoration Symbiotic Blooms have a 20% chance to trigger Bursting Growth every 2 sec at 100% effectiveness.
Vigorous Creeperspassive · rank 0/1Bloodseeker Vines increase the damage your abilities deal to affected enemies by 4%. Symbiotic Blooms increase the healing your spells do to affected targets by 20%.
Lifebloomactive · rank 0/1Heals the target for (402.6% of Spell Power) over 15 sec. When Lifebloom expires, is dispelled, or is refreshed near expiration the target is instantly healed for (218.868% of Spell Power). May be active on one target at a time.
Swiftmendactive · rank 0/1[ Verdant Infusion : Extend the duration of your heal over time effects by 8 sec and / Consume a Regrowth, Wild Growth, or Rejuvenation effect to] instantly heal an ally for (1037% of Spell Power).
Nature's Swiftnessactive · rank 0/1Your next Regrowth, Rebirth, [ Ancient of Lore : Ancient of Lore ]or Entangling Roots is instant, free, castable in all forms, and heals for an additional 60%.
Omen of Claritypassive · rank 0/1Your healing over time from Lifebloom has a 4% chance to cause a Clearcasting state, making your next Regrowth cost no mana.
Option AVerdant InfusionSwiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 8 sec.Option BProsperitySwiftmend now has 2 charges.
Option AOvergrowthNature's Swiftness causes your next Regrowth to apply Lifebloom, Rejuvenation, and Wild Growth effects to an ally.Option BPassing SeasonsNature's Swiftness's cooldown is reduced by 12 sec.
Improved Regrowthpassive · rank 0/1Regrowth's initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth.
Soul of the Forestpassive · rank 0/1Swiftmend increases the healing of your next Regrowth or Rejuvenation by 60% [ Power of the Archdruid : and they apply to 2 additional targets within 20 yards / .]
Tranquil Mindpassive · rank 0/1Increases Omen of Clarity's chance to activate Clearcasting to 5% and Clearcasting can stack 1 additional time.
Efflorescenceactive · rank 0/1Grows a healing blossom at the target location, restoring (58.56% of Spell Power) health to three injured allies within 10 yards every 2 sec for 30 sec. Limit 1.
Tranquilityactive · rank 0/1Heals all allies within 40 yards for [5 * (1019.92% of Spell Power)] over 6 sec. [ Flourish : Extends the duration of all your heal over time effects by 2 sec every 1 sec ] Healing decreased beyond 5 targets.
Ironbarkactive · rank 0/1The target's skin becomes as tough as Ironwood, reducing damage taken by 20% for 12 sec.
Germinationpassive · rank 0/1You can apply Rejuvenation twice to the same target. Rejuvenation's duration is increased by 2 sec.
Lifetreadingpassive · rank 0/1Efflorescence healing increased by 25%, and it now automatically grows beneath your Lifebloom target's feet.
Grove Guardianspassive · rank 0/1Casting Swiftmend or Wild Growth summons a Treant that casts Nourish on that target or a nearby ally periodically, healing for [(61% of Spell Power)]. Lasts 8 sec.
Flourishpassive · rank 0/1Tranquility extends the duration of all of your heal over time effects by 2 sec every 1 sec.
Flash of Claritypassive · rank 0/1Clearcast Regrowths heal for an additional 40%.
Improved Wild Growthpassive · rank 0/1Wild Growth heals 2 additional targets.
Option AStonebarkIronbark increases healing from your heal over time effects by 20%.Option BImproved IronbarkIronbark's cooldown is reduced by 20 sec.
Renewing Surgepassive · rank 0/1Swiftmend cooldown is reduced by 15%, increasing up to 30% on lower health targets.
Rampant Growthpassive · rank 0/1Regrowth's healing over time is increased by 100%, and it also applies to the target of your Lifebloom.
Regenesispassive · rank 0/2Rejuvenation healing is increased by up to 10%, and Tranquility healing is increased by up to 20%, healing for more on low-health targets.
Wild Synthesispassive · rank 0/1Grove Guardians, Efflorescence, and your other summons heal for 30% more.
Power of the Archdruidpassive · rank 0/1Soul of the Forest now causes your next Rejuvenation or Regrowth to apply to 2 additional allies within 20 yards of the target.
Cultivationpassive · rank 0/2When Rejuvenation heals a target below 60% health, they are instantly healed for (30.5% of Spell Power).
Unstoppable Growthpassive · rank 0/2Wild Growth's healing falls off 40% less over time.
Improved Swiftmendpassive · rank 0/1Swiftmend healing increased by 30%.
Regenerative Heartwoodpassive · rank 0/1Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations and Ironbark's duration is increased by 4 sec.
Ysera's Giftpassive · rank 0/1Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead.
Option AIncarnation: Tree of LifeShapeshift into the Tree of Life, increasing healing done by 10%, increasing armor by 120%, and granting protection from Polymorph effects. Functionality of Rejuvenation, Wild Growth, Regrowth, Entangling Roots, and Wrath is enhanced. Lasts 30 sec. You may shapeshift in and out of this form for its duration.Option BConvoke the SpiritsCall upon the spirits for an eruption of energy, channeling a rapid flurry of 16 / Ursoc's Guidance : 12 / Elune's Guidance : 12 / Astral Insight : 20 Druid spells and abilities over 4 sec. [ Ashamane's Guidance : Chance to use an exceptional spell or ability is increased ] You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Call of the Elder Druidpassive · rank 0/1When you cast Starsurge, Rake, Shred, or Frenzied Regeneration you gain Call of the Elder Druid for 15 sec, once every 1 min. Call of the Elder Druid Abilities not associated with your specialization are substantially empowered for 45 sec. Feral, Guardian, Restoration Balance: Cast time of Balance spells reduced by 30% and damage increased by 20% Balance, Guardian, Restoration Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20% Balance, Feral, Restoration Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges Balance, Feral, Guardian Restoration: Healing increased by 30%, and mana costs reduced by 50%
Intensitypassive · rank 0/1When Regrowth critically heals, it is 260% effective instead of the usual 200%.
Option ALivelinessYour damage over time effects deal their damage 25% faster, and your healing over time effects heal 5% faster.Option BMaster ShapeshifterYour abilities are amplified based on your current shapeshift form, granting an additional effect. Wrath, Starfire, and Starsurge deal 30% additional damage and generate 2700 Mana. Bear Form Ironfur grants 30% additional armor and generates 3125 Mana. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 12500 Mana when cast with 5 combo points.
Waking Dreampassive · rank 0/1Ysera's Gift now heals every 4 sec and its healing is increased by 8% for each of your active Rejuvenations.
Embrace of the Dreampassive · rank 0/1Wild Growth momentarily shifts your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation or Regrowth for (216% of Spell Power).
Cenarius' Guidancepassive · rank 0/1Incarnation: Tree of Life During Incarnation: Tree of Life, you summon a Grove Guardian every 10 sec. The cooldown of Incarnation: Tree of Life is reduced by 5.0 sec when Grove Guardians fade. Convoke the Spirits Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Nature's Bountypassive · rank 0/1Regrowth heals all other allies with Regrowth for 20% of its healing.
Dream of Cenariuspassive · rank 0/1Wrath and Shred transfer 100% of their damage and Starfire and Swipe transfer 50% of their damage into healing onto a nearby ally. This effect is increased by 200% while Call of the Elder Druid is active.
Thriving Vegetationpassive · rank 0/2Rejuvenation instantly heals your target for 20% of its total periodic effect and Regrowth's duration is increased by 3 sec.
Abundancepassive · rank 0/1For each Rejuvenation you have active, Regrowth's cost is reduced by 8% and critical effect chance is increased by 8%, up to a maximum of 96%.
Nurturing Dormancypassive · rank 0/1When your Rejuvenation heals a full health target, its duration is increased by 2 sec, up to a maximum total increase of 6 sec per cast.
Photosynthesispassive · rank 0/1Your periodic heals on targets with Lifebloom have a 8% chance to cause it to bloom.
Harmonious Bloomingpassive · rank 0/1Lifebloom counts for 3 stacks of Mastery: Harmony.
Reforestationpassive · rank 0/1Every 4 casts of Swiftmend grants you Incarnation: Tree of Life for 10 sec.
Verdancypassive · rank 0/1When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for (94.8672% of Spell Power).
Everbloompassive · rank 0/4Lifebloom stacks every 5 sec, stacking up to 3 times.

Landslideactive · rank 0/1Conjure a path of shifting stone towards the target location, rooting enemies for 15 sec. Damage may cancel the effect.
Obsidian Scalesactive · rank 0/1Reinforce your scales, reducing damage taken by 30% [ Renewing Blaze : and causing you to be healed over 8 sec equal to the damage it prevented ]. Lasts 12 sec.
Expungeactive · rank 0/1Expunge toxins affecting an ally, removing all Poison effects.
Natural Convergencepassive · rank 0/1Augmentation Disintegrate channels 20% faster and Eruption's cast time is reduced by 20%. Devastation, Preservation Disintegrate channels 20% faster.
Heavy Wingbeatspassive · rank 0/1Wing Buffet's cooldown is reduced by 2 min.
Verdant Embraceactive · rank 0/1Fly to an ally and heal them for (1058% of Spell Power), or heal yourself for the same amount.
Forger of Mountainspassive · rank 0/1Landslide's cooldown is reduced by 30 sec, and it can withstand 200% more damage before breaking.
Innate Magicpassive · rank 0/2Essence regenerates 5% faster.
Obsidian Bulwarkpassive · rank 0/1Obsidian Scales has an additional charge.
Enkindledpassive · rank 0/2Living Flame deals 3% more damage and healing.
Scarlet Adaptationpassive · rank 0/1Store 20% of your effective healing, up to (Spell Power * 2.254 * 1). Your next damaging Living Flame consumes all stored healing to increase its damage dealt.
Inner Radiancepassive · rank 0/1Your Living Flame and Emerald Blossom are 30% more effective on yourself.
Recallpassive · rank 0/1You may reactivate [ Dream Flight : Dream Flight and ] [ Breath of Eons / Deep Breath] within 3 sec after landing to travel back in time to your takeoff location.
Clobbering Sweeppassive · rank 0/1Tail Swipe's cooldown is reduced by 2 min.
Tailwindpassive · rank 0/1Hover increases your movement speed by 70% for the first 4 sec.
Cauterizing Flameactive · rank 0/1Cauterize an ally's wounds, removing all Bleed, Poison, Curse, and Disease effects. Heals for (350% of Spell Power) upon removing any effect.
Ancient Flamepassive · rank 0/1Casting Emerald Blossom or Verdant Embrace reduces the cast time of your next Living Flame by 40%.
Instinctive Arcanapassive · rank 0/2Your Magic damage done is increased by 2%.
Tip the Scalesactive · rank 0/1Compress time to make your next empowered spell cast instantly at its maximum empower level.
Attuned to the Dreampassive · rank 0/2Devastation, Augmentation Your healing done and healing received are increased by 2%. Preservation Your healing done and healing received are increased by 3%.
Sleep Walkactive · rank 0/1Disorient an enemy for 20 sec, causing them to sleep walk towards you. Damage has a chance to awaken them.
Protracted Talonspassive · rank 0/1Azure Strike damages 1 additional enemy.
Inherent Resistancepassive · rank 0/2Devastation, Augmentation Magic damage taken reduced by 2%. Preservation Magic damage taken reduced by 4%.
Draconic Legacypassive · rank 0/1Your Stamina is increased by 6%.
Extended Flightpassive · rank 0/2Hover lasts 4 sec longer.
Bountiful Bloompassive · rank 0/1Emerald Blossom heals 2 additional allies.
Regenerative Magicpassive · rank 0/1Your Leech is increased by 2%.
Blast Furnacepassive · rank 0/1Fire Breath's damage over time lasts 4 sec longer.
Exuberancepassive · rank 0/1While above 75% health, your movement speed is increased by 10%.
Renewing Blazepassive · rank 0/1Obsidian Scales surrounds you with a Renewing Blaze, causing 100% of the damage it prevented to be healed back over 8 sec.
Walloping Blowpassive · rank 0/1Wing Buffet and Tail Swipe knock enemies further and daze them, reducing movement speed by 70% for 4 sec.
Panaceapassive · rank 0/1Emerald Blossom and Verdant Embrace instantly heal you for (200% of Spell Power) when cast.
Stretch Timepassive · rank 0/1While flying during [ Breath of Eons / Deep Breath], 100% of damage you would take is instead dealt over 10 sec.
Unravelpassive · rank 0/1Direct damage from Fire Breath consumes absorb shields from enemies, dealing (1200% of Spell Power) additional Spellfrost damage to them.
Oppressing Roaractive · rank 0/1Let out a bone-shaking roar at enemies in a cone in front of you, increasing the duration of crowd controls that affect them by 50% in the next 10 sec. [ Overawe : Removes 1 Enrage effect from each enemy ]
Foci of Lifepassive · rank 0/1Renewing Blaze restores you more quickly, causing damage you take to be healed back over 4 sec.
Rescueactive · rank 0/1Swoop to an ally and fly with them to the target location. Clears movement impairing effects from you and your ally.
Lush Growthpassive · rank 0/2Green spells restore 5% more health.
Source of Magicactive · rank 0/1Redirect your excess magic to a friendly healer for 1 hour. When you cast an empowered spell, you restore 0.25% of their maximum mana per empower level. Limit 1.
Strike from Abovepassive · rank 0/1Glide speed and height increased by 10%.
Leaping Flamespassive · rank 0/1Fire Breath causes your next Living Flame to strike 1 additional target per empower level.
Overawepassive · rank 0/1Oppressing Roar removes 1 Enrage effect from each enemy, and its cooldown is reduced by 30 sec.
Aerial Masterypassive · rank 0/1Hover gains 1 additional charge.
Twin Guardianpassive · rank 0/1Rescue increases movement speed by 100% and allows spells to be cast while moving for 3 sec.
Potent Manapassive · rank 0/1Source of Magic increases the target's healing and damage done by 3%.
Terror of the Skiespassive · rank 0/1[ Breath of Eons / Deep Breath] stuns enemies for 3 sec.
Option ATime SpiralBend time, allowing you and your allies within 40 yds to cast their major movement ability once in the next 10 sec, even if it is on cooldown.Option BSpatial ParadoxEvoke a paradox for you and a friendly healer, allowing casting while moving and increasing the range of most spells by 100% for 10 sec. Affects the nearest healer within 60 yds, if you do not have a healer targeted.
Zephyractive · rank 0/1Conjure an updraft to lift you and your 4 nearest allies within 20 yds into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8 sec.
Scalecommander
Mass Eruptionpassive · rank 0/1Empower spells cause your next Eruption to strike up to 3 targets. When striking less than 3 targets, Eruption damage is increased by 10% for each missing target.
Might of the Black Dragonflightpassive · rank 0/1Black spells deal 20% increased damage.
Bombardmentspassive · rank 0/1Devastation Mass Disintegrate marks your primary target for destruction for the next 6 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [$INT * 4.75 * (1 + Versatility) * Percent Damage * 1] Volcanic damage split amongst all nearby enemies. Preservation, Augmentation Mass Eruption marks your primary target for destruction for the next 6 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [$INT * 4.75 * (1 + Versatility) * Percent Damage] Volcanic damage split amongst all nearby enemies.
Onslaughtpassive · rank 0/1Entering combat grants a charge of Burnout, causing your next Living Flame to cast instantly.
Command Squadronpassive · rank 0/1While flying during [ Breath of Eons / Deep Breath] you are assisted by a squadron of Dracthyr who assault enemies with Pyre, dealing (180% of Spell Power) Fire damage to nearby enemies up to 8 times.
Melt Armorpassive · rank 0/1Augmentation Deep Breath causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec. Preservation Deep Breath causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec. Devastation Deep Breath causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec. The duration of this effect is extended when Deep Breath is cast multiple times.
Wingleaderpassive · rank 0/1Preservation, Augmentation Bombardments reduce the cooldown of Breath of Eons by 1.0 sec for each target struck, up to 3.0 sec. Devastation Bombardments reduce the cooldown of Deep Breath by 0.5 sec for each target struck, up to 1.5 sec.
Unrelenting Siegepassive · rank 0/1Devastation For each second you are in combat, Azure Strike, Living Flame, and Disintegrate deal 1% increased damage, up to 15%. Preservation, Augmentation For each second you are in combat, Azure Strike, Living Flame, and Eruption deal 1% increased damage, up to 15%.
Concentrated Powerpassive · rank 0/1Devastation Mass Disintegrate strikes 1 additional target. Preservation, Augmentation Mass Eruption strikes 1 additional target.
Option AHardened ScalesObsidian Scales reduces damage taken by an additional 10%.Option BMenacing PresenceKnocking enemies up or backwards reduces their damage done to you by 15% for 8 sec.
Option AExtended BattleEssence abilities extend Bombardments by 1 sec.Option BDiverted PowerBombardments have a chance to generate Essence Burst.
Option ANimble FlyerWhile Hovering, damage taken from area of effect attacks is reduced by 10%.Option BSlipstream[ Breath of Eons / Deep Breath] resets a charge of Hover.
Refined Essencepassive · rank 0/1Essence abilities deal 15% additional damage.
Maneuverabilitypassive · rank 0/1Augmentation Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for (600% of Spell Power) Volcanic damage over 12 sec. Preservation Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for (600% of Spell Power) Volcanic damage over 12 sec. Devastation Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for (600% of Spell Power) Volcanic damage over 12 sec. The duration of this effect is extended when Deep Breath is cast multiple times.
Ebon Mightactive · rank 0/1Increase all damage dealing allies' primary stat by (8 + 0)% of your own and increase your own damage by 20% for 10 sec. Ebon Might will split its effect when applied to more than 2 other allies. Eruption, [ Breath of Eons / Deep Breath], and your empower spells extend the duration of these effects.
Eruptionactive · rank 0/1Cause a violent eruption beneath an enemy's feet, dealing (280% of Spell Power) Volcanic damage split between them and nearby enemies. [ Sands of Time : Increases the duration of your active Ebon Might effects by 1.0 sec ]
Essence Burstpassive · rank 0/1Your Living Flame has a 20% chance, and your Azure Strike has a 15% chance, to make your next Eruption [ Dream of Spring : or Emerald Blossom ]cost no Essence. [ Essence Attunement : Stacks 1 times ]
Quellactive · rank 0/1Interrupt an enemy's spellcasting and prevent any spell from that school of magic from being cast for 6 sec.
Ricocheting Pyroclastpassive · rank 0/1Eruption deals 30% more damage per enemy struck, up to 150%.
Essence Attunementpassive · rank 0/1Essence Burst stacks 2 times.
Option APupil of AlexstraszaWhen cast at an enemy, Living Flame strikes 1 additional enemy for 100% damage.Option BEchoing StrikeAzure Strike deals 15% increased damage and has a 10% chance per target hit to echo, casting again.
Upheavalactive · rank 0/1Gather earthen power beneath your enemy's feet and send them hurtling upwards, dealing (430% of Spell Power) Volcanic damage to the target and nearby enemies. [ Sands of Time : Increases the duration of your active Ebon Might effects by 2 sec ] Empowering expands the area of effect. I:   3 yd radius. II:  6 yd radius. III: 9 yd radius.
Breath of Eonsactive · rank 0/1Fly to the targeted location, exposing a Temporal Wound on enemies in your path for 10 sec [ Sands of Time : and granting Ebon Might for 5 sec / .] Removes roots and grants immunity to movement impairing and loss of control effects while flying. Temporal Wound 15% of damage dealt by allies affected by Ebon Might is copied as additional Arcane damage to enemies after 10 sec. Damage is reduced if Ebon Might affects more than 2 other allies.
Defy Fatepassive · rank 0/1Fatal attacks are diverted into a nearby timeline, preventing the damage, and your death, in this one. The release of temporal energy restores [(600% of Spell Power) * (3)] health to you, and (600% of Spell Power) to 4 nearby allies, over 9 sec. Healing starts high and declines over the duration. May only occur once every 6 min.
Ignition Rushpassive · rank 0/1Essence Burst reduces the cast time of Eruption by 40% and increases its damage by 20%.
Power Nexuspassive · rank 0/1Increases your maximum Essence to 6.
Volcanismpassive · rank 0/1Eruption's Essence cost is reduced by 1.
Option APerilous FateBreath of Eons reduces enemies' movement speed by 70%, and reduces their attack speed by 50%, for 10 sec.Option BChrono WardWhen allies deal damage with Temporal Wounds, they gain a shield for 100% of the damage dealt. Absorption cannot exceed 30% of your maximum health.
Bestow Weyrnstoneactive · rank 0/1Conjure a pair of Weyrnstones, one for your target ally and one for yourself. Only one ally may bear your Weyrnstone at a time. A Weyrnstone can be activated by the bearer to transport them to the other Weyrnstone's location, if they are within 100 yds.
Timelessnessactive · rank 0/1Enchant an ally to appear out of sync with the normal flow of time, reducing threat they generate by 30% for 1 hour. Less effective on tank-specialized allies. May only be placed on one target at a time.
Improved Defy Fatepassive · rank 0/1Defy Fate healing increased by 100% and its cooldown is reduced by 1 min.
Blistering Scalesactive · rank 0/1Protect an ally with 15 explosive dragonscales, increasing their Armor by 20% of your own. Melee attacks against the target cause 1 scale to explode, dealing [$INT * 0.3 * (1 + Versatility) * Percent Damage] Volcanic damage to enemies near them. This damage can only occur every few sec. Blistering Scales can only be placed on one target at a time. Casts on your enemy's target if they have one.
Draconic Attunementsactive · rank 0/1Learn to attune yourself to the essence of the Black or Bronze Dragonflights: Black Attunement : You and your 4 nearest allies have 2% increased maximum health. Bronze Attunement :You and your 4 nearest allies have 10% increased movement speed.
Prescienceactive · rank 0/1Grant an ally the gift of foresight, increasing their critical strike chance by 3% [ Fate Mirror : and occasionally copying their damage and healing spells at 15% power ]for 18 sec. Affects the nearest ally within 25 yds, preferring damage dealers with their cooldowns active, if you do not have an ally targeted.
Option AUnyielding DomainUpheaval cannot be interrupted, and has an additional 10% chance to critically strike.Option BTectonic LocusUpheaval deals 50% increased damage to the primary target, and launches them higher.
Option ARegenerative ChitinBlistering Scales no longer loses charges and deals 20% more damage.Option BMolten BloodWhen cast, Blistering Scales grants the target a shield that absorbs up to [Spell Power * 12 * (1 + Versatility)] damage for 30 sec based on their missing health. Lower health targets gain a larger shield.
Momentum Shiftpassive · rank 0/1Consuming Essence Burst grants you 5% Intellect for 6 sec. Stacks up to 2 times.
Aspects' Favorpassive · rank 0/2Obsidian Scales activates Black Attunement, and amplifies it to increase maximum health by 4.0% for 12 sec. Hover activates Bronze Attunement, and amplifies it to increase movement speed by 25% for 4 sec.
Arcane Reachpassive · rank 0/1The range of your helpful magics is increased by 5 yards.
Fate Mirrorpassive · rank 0/1Prescience grants the ally a chance for their spells and abilities to echo their damage or healing, dealing 15% of the amount again.
Symbiotic Bloompassive · rank 0/2Emerald Blossom increases targets' healing received by 3% for 10 sec.
Reactive Hidepassive · rank 0/1Each time Blistering Scales explodes it deals 15% more damage for 12 sec, stacking 10 times.
Font of Magicpassive · rank 0/1Your empower spells' maximum level is increased by 1, and they reach maximum empower level 20% faster.
Hoarded Powerpassive · rank 0/1Essence Burst has a 20% chance to not be consumed.
Motes of Possibilitypassive · rank 0/1Eruption has a 25% chance to form a mote of diverted essence near you. Allies who comes in contact with the mote gain a random buff from your arsenal.
Anachronismpassive · rank 0/1Prescience has a 35% chance to grant Essence Burst.
Option AProlong LifeYour effects that extend Ebon Might also extend Symbiotic Bloom.Option BDream of SpringEmerald Blossom no longer has a cooldown, deals 35% increased healing, and increases the duration of your active Ebon Might effects by 1 sec, but costs 3 Essence.
Accretionpassive · rank 0/1Eruption reduces the remaining cooldown of Upheaval by 1.0 sec.
Imminent Destructionpassive · rank 0/1[ Breath of Eons / Deep Breath] reduces the Essence cost of your next 6 Eruptions by 1.
Time Skipactive · rank 0/1Surge forward in time, causing your cooldowns to recover 1000% faster for 2 sec.
Clairvoyantpassive · rank 0/1Motes of Possibility may now grant Prescience to allies and have a 10% increased chance to activate.
Inferno's Blessingpassive · rank 0/1Fire Breath grants the inferno's blessing for 8 sec to you and a nearby ally, giving their damaging attacks and spells a high chance to deal an additional [$INT * 2.69 * 1 * (1 + Versatility) * Percent Damage] Fire damage.
Rumbling Earthpassive · rank 0/1Upheaval causes an aftershock at its location, dealing 30% of its damage 2 additional times.
Plot the Futurepassive · rank 0/1[ Breath of Eons / Deep Breath] grants you Fury of the Aspects for 15 sec after you land, without causing Exhaustion.
Option ATomorrow, TodayTime Skip channels for 1 sec longer.Option BInterwoven ThreadsThe cooldowns of your spells are reduced by 10%.
Overlordpassive · rank 0/1[ Breath of Eons / Deep Breath] casts an Eruption at the first 3 enemies struck. These Eruptions have a 100% chance to create a Mote of Possibility.
Mighty Infernopassive · rank 0/1Inferno's Blessing's damage is increased by 40%, and your effects that extend Ebon Might also extend Inferno's Blessing.
Duplicatepassive · rank 0/4Breath of Eons summons a version of you from the future to assist you in battle, lasting 20 sec. Your duplicate casts Eruption, Fire Breath, and Upheaval.

Landslideactive · rank 0/1Conjure a path of shifting stone towards the target location, rooting enemies for 15 sec. Damage may cancel the effect.
Obsidian Scalesactive · rank 0/1Reinforce your scales, reducing damage taken by 30% [ Renewing Blaze : and causing you to be healed over 8 sec equal to the damage it prevented ]. Lasts 12 sec.
Expungeactive · rank 0/1Expunge toxins affecting an ally, removing all Poison effects.
Natural Convergencepassive · rank 0/1Augmentation Disintegrate channels 20% faster and Eruption's cast time is reduced by 20%. Devastation, Preservation Disintegrate channels 20% faster.
Heavy Wingbeatspassive · rank 0/1Wing Buffet's cooldown is reduced by 2 min.
Verdant Embraceactive · rank 0/1Fly to an ally and heal them for (1058% of Spell Power), or heal yourself for the same amount.
Forger of Mountainspassive · rank 0/1Landslide's cooldown is reduced by 30 sec, and it can withstand 200% more damage before breaking.
Innate Magicpassive · rank 0/2Essence regenerates 5% faster.
Obsidian Bulwarkpassive · rank 0/1Obsidian Scales has an additional charge.
Enkindledpassive · rank 0/2Living Flame deals 3% more damage and healing.
Scarlet Adaptationpassive · rank 0/1Store 20% of your effective healing, up to (Spell Power * 2.254 * 1). Your next damaging Living Flame consumes all stored healing to increase its damage dealt.
Inner Radiancepassive · rank 0/1Your Living Flame and Emerald Blossom are 30% more effective on yourself.
Recallpassive · rank 0/1You may reactivate [ Dream Flight : Dream Flight and ] [ Breath of Eons / Deep Breath] within 3 sec after landing to travel back in time to your takeoff location.
Clobbering Sweeppassive · rank 0/1Tail Swipe's cooldown is reduced by 2 min.
Tailwindpassive · rank 0/1Hover increases your movement speed by 70% for the first 4 sec.
Cauterizing Flameactive · rank 0/1Cauterize an ally's wounds, removing all Bleed, Poison, Curse, and Disease effects. Heals for (350% of Spell Power) upon removing any effect.
Ancient Flamepassive · rank 0/1Casting Emerald Blossom or Verdant Embrace reduces the cast time of your next Living Flame by 40%.
Instinctive Arcanapassive · rank 0/2Your Magic damage done is increased by 2%.
Tip the Scalesactive · rank 0/1Compress time to make your next empowered spell cast instantly at its maximum empower level.
Attuned to the Dreampassive · rank 0/2Devastation, Augmentation Your healing done and healing received are increased by 2%. Preservation Your healing done and healing received are increased by 3%.
Sleep Walkactive · rank 0/1Disorient an enemy for 20 sec, causing them to sleep walk towards you. Damage has a chance to awaken them.
Protracted Talonspassive · rank 0/1Azure Strike damages 1 additional enemy.
Inherent Resistancepassive · rank 0/2Devastation, Augmentation Magic damage taken reduced by 2%. Preservation Magic damage taken reduced by 4%.
Draconic Legacypassive · rank 0/1Your Stamina is increased by 6%.
Extended Flightpassive · rank 0/2Hover lasts 4 sec longer.
Bountiful Bloompassive · rank 0/1Emerald Blossom heals 2 additional allies.
Regenerative Magicpassive · rank 0/1Your Leech is increased by 2%.
Blast Furnacepassive · rank 0/1Fire Breath's damage over time lasts 4 sec longer.
Exuberancepassive · rank 0/1While above 75% health, your movement speed is increased by 10%.
Renewing Blazepassive · rank 0/1Obsidian Scales surrounds you with a Renewing Blaze, causing 100% of the damage it prevented to be healed back over 8 sec.
Walloping Blowpassive · rank 0/1Wing Buffet and Tail Swipe knock enemies further and daze them, reducing movement speed by 70% for 4 sec.
Panaceapassive · rank 0/1Emerald Blossom and Verdant Embrace instantly heal you for (200% of Spell Power) when cast.
Stretch Timepassive · rank 0/1While flying during [ Breath of Eons / Deep Breath], 100% of damage you would take is instead dealt over 10 sec.
Unravelpassive · rank 0/1Direct damage from Fire Breath consumes absorb shields from enemies, dealing (1200% of Spell Power) additional Spellfrost damage to them.
Oppressing Roaractive · rank 0/1Let out a bone-shaking roar at enemies in a cone in front of you, increasing the duration of crowd controls that affect them by 50% in the next 10 sec. [ Overawe : Removes 1 Enrage effect from each enemy ]
Foci of Lifepassive · rank 0/1Renewing Blaze restores you more quickly, causing damage you take to be healed back over 4 sec.
Rescueactive · rank 0/1Swoop to an ally and fly with them to the target location. Clears movement impairing effects from you and your ally.
Lush Growthpassive · rank 0/2Green spells restore 5% more health.
Source of Magicactive · rank 0/1Redirect your excess magic to a friendly healer for 1 hour. When you cast an empowered spell, you restore 0.25% of their maximum mana per empower level. Limit 1.
Strike from Abovepassive · rank 0/1Glide speed and height increased by 10%.
Leaping Flamespassive · rank 0/1Fire Breath causes your next Living Flame to strike 1 additional target per empower level.
Overawepassive · rank 0/1Oppressing Roar removes 1 Enrage effect from each enemy, and its cooldown is reduced by 30 sec.
Aerial Masterypassive · rank 0/1Hover gains 1 additional charge.
Twin Guardianpassive · rank 0/1Rescue increases movement speed by 100% and allows spells to be cast while moving for 3 sec.
Potent Manapassive · rank 0/1Source of Magic increases the target's healing and damage done by 3%.
Terror of the Skiespassive · rank 0/1[ Breath of Eons / Deep Breath] stuns enemies for 3 sec.
Option ATime SpiralBend time, allowing you and your allies within 40 yds to cast their major movement ability once in the next 10 sec, even if it is on cooldown.Option BSpatial ParadoxEvoke a paradox for you and a friendly healer, allowing casting while moving and increasing the range of most spells by 100% for 10 sec. Affects the nearest healer within 60 yds, if you do not have a healer targeted.
Zephyractive · rank 0/1Conjure an updraft to lift you and your 4 nearest allies within 20 yds into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8 sec.
Scalecommander
Mass Disintegratepassive · rank 0/1Empower spells cause your next Disintegrate to strike up to 3 targets. When striking fewer than 3 targets, Disintegrate damage is increased by 10% for each missing target.
Might of the Black Dragonflightpassive · rank 0/1Black spells deal 20% increased damage.
Bombardmentspassive · rank 0/1Devastation Mass Disintegrate marks your primary target for destruction for the next 6 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [$INT * 4.75 * (1 + Versatility) * Percent Damage * 1] Volcanic damage split amongst all nearby enemies. Preservation, Augmentation Mass Eruption marks your primary target for destruction for the next 6 sec. You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing [$INT * 4.75 * (1 + Versatility) * Percent Damage] Volcanic damage split amongst all nearby enemies.
Onslaughtpassive · rank 0/1Entering combat grants a charge of Burnout, causing your next Living Flame to cast instantly.
Command Squadronpassive · rank 0/1While flying during [ Breath of Eons / Deep Breath] you are assisted by a squadron of Dracthyr who assault enemies with Pyre, dealing (180% of Spell Power) Fire damage to nearby enemies up to 8 times.
Melt Armorpassive · rank 0/1Augmentation Deep Breath causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec. Preservation Deep Breath causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec. Devastation Deep Breath causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec. The duration of this effect is extended when Deep Breath is cast multiple times.
Wingleaderpassive · rank 0/1Preservation, Augmentation Bombardments reduce the cooldown of Breath of Eons by 1.0 sec for each target struck, up to 3.0 sec. Devastation Bombardments reduce the cooldown of Deep Breath by 0.5 sec for each target struck, up to 1.5 sec.
Unrelenting Siegepassive · rank 0/1Devastation For each second you are in combat, Azure Strike, Living Flame, and Disintegrate deal 1% increased damage, up to 15%. Preservation, Augmentation For each second you are in combat, Azure Strike, Living Flame, and Eruption deal 1% increased damage, up to 15%.
Concentrated Powerpassive · rank 0/1Devastation Mass Disintegrate strikes 1 additional target. Preservation, Augmentation Mass Eruption strikes 1 additional target.
Option AHardened ScalesObsidian Scales reduces damage taken by an additional 10%.Option BMenacing PresenceKnocking enemies up or backwards reduces their damage done to you by 15% for 8 sec.
Option AExtended BattleEssence abilities extend Bombardments by 1 sec.Option BDiverted PowerBombardments have a chance to generate Essence Burst.
Option ANimble FlyerWhile Hovering, damage taken from area of effect attacks is reduced by 10%.Option BSlipstream[ Breath of Eons / Deep Breath] resets a charge of Hover.
Refined Essencepassive · rank 0/1Essence abilities deal 15% additional damage.
Maneuverabilitypassive · rank 0/1Augmentation Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for (600% of Spell Power) Volcanic damage over 12 sec. Preservation Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for (600% of Spell Power) Volcanic damage over 12 sec. Devastation Deep Breath can now be steered in your desired direction. In addition, Deep Breath burns targets for (600% of Spell Power) Volcanic damage over 12 sec. The duration of this effect is extended when Deep Breath is cast multiple times.
Pyreactive · rank 0/1Lob a ball of flame, dealing (400.277% of Spell Power) Fire damage to your target and all enemies within 8 yds.
Ruby Essence Burstpassive · rank 0/1Your Living Flame has a 20% chance to cause an Essence Burst, making your next Disintegrate or Pyre cost no Essence.
Azure Essence Burstpassive · rank 0/1Azure Strike has a 15% chance to cause an Essence Burst, making your next Disintegrate or Pyre cost no Essence.
Lay Wastepassive · rank 0/1Deep Breath's damage is increased by 20%.
Quellactive · rank 0/1Interrupt an enemy's spellcasting and prevent any spell from that school of magic from being cast for 6 sec.
Eternity Surgeactive · rank 0/1Focus your energies to release a salvo of pure magic, dealing [(1088.47% of Spell Power)] Spellfrost damage to an enemy. Damages additional enemies within 25 yds when empowered. I:   Damages [ Eternity's Span : 2 enemies enemy]. II:  Damages [ Eternity's Span : 4 enemies / 2 enemies]. III: Damages [ Eternity's Span : 6 enemies / 3 enemies].
Volatilitypassive · rank 0/2Pyre has a 15% chance to flare up and explode again on a nearby target.
Power Nexuspassive · rank 0/1Increases your maximum Essence to 6.
Dragonrageactive · rank 0/1Erupt with draconic fury and exhale Pyres at 3 enemies within 25 yds. For 18 sec, Essence Burst's chance to occur is increased to 100% [ Tyranny : and you gain the maximum benefit of Mastery: Giantkiller regardless of targets' health ].
Azure Sweeppassive · rank 0/1Eternity Surge upgrades your next Azure Strike to Azure Sweep, damaging all nearby enemies and dealing 75% additional damage. Azure Sweep Concentrate azure energy into your tail and sweep to release pure magic upon an enemy and nearby targets for (163.185% of Spell Power) Spellfrost damage. Damage reduced beyond 8 targets.
Arcane Intensitypassive · rank 0/2Disintegrate and Azure Strike deal 8% more damage.
Ruby Emberspassive · rank 0/1Living Flame deals (26.5144% of Spell Power) damage over 12 sec to enemies, or restores (52% of Spell Power) health to allies over 12 sec. Stacks 3 times.
Animositypassive · rank 0/1Casting an empower spell extends the duration of Dragonrage by 5 sec. Each time this occurs during Dragonrage, its effectiveness is reduced by 25%.
Essence Attunementpassive · rank 0/1Essence Burst stacks 2 times.
Engulfing Blazepassive · rank 0/1Living Flame deals 10% increased damage and healing and its cast time is reduced by 0.3 sec.
Heat Wavepassive · rank 0/2Fire Breath deals 20% more damage.
Honed Aggressionpassive · rank 0/2The critical strike chance of your spells is increased by 2%.
Eternity's Spanpassive · rank 0/1Eternity Surge hits twice as many targets.
Option AEye of InfinityEternity Surge deals 15% increased damage to your primary target.Option BEvent HorizonEternity Surge's cooldown is reduced by 3 sec.
Catalyzepassive · rank 0/1While channeling Disintegrate your Fire Breath on the target deals damage 100% more often.
Tyrannypassive · rank 0/1During Deep Breath and Dragonrage you gain the maximum benefit of Mastery: Giantkiller regardless of targets' health.
Charged Blastpassive · rank 0/1Your Blue damage increases the damage of your next Pyre by 2%, stacking 20 times.
Shattering Starspassive · rank 0/1Eternity Surge additionally releases a Shattering Star at your target that deals 50% more damage per empower level reached. Shattering Star Exhale a bolt of concentrated power from your mouth at the target for (173.645% of Spell Power) Spellfrost damage.
Feed the Flamespassive · rank 0/1After casting 6 Pyres, your next Pyre will explode into a Firestorm. Firestorm An explosion bombards the target area with white-hot embers, dealing [(239.4% of Spell Power) * 6] Fire damage to enemies over 10 sec.
Burnoutpassive · rank 0/1Fire Breath damage has 16% chance to cause your next Living Flame to be instant cast, stacking 2 times.
Onyx Legacypassive · rank 0/1Deep Breath's cooldown is reduced by 1 min.
Spellweaver's Dominancepassive · rank 0/1Your damaging critical strikes deal 230% damage instead of the usual 200%.
Star Salvopassive · rank 0/1Increases Shattering Star damage by 35%. Shattering Stars are exhaled at all of your Eternity Surge targets.
Imminent Destructionpassive · rank 0/1Deep Breath reduces the Essence costs of your next 4 Disintegrates and Pyres by 1. Stacks up to 8 times.
Font of Magicpassive · rank 0/1Your empower spells' maximum level is increased by 1, and they reach maximum empower level 20% faster.
Titanic Wrathpassive · rank 0/1Essence Burst increases the damage of affected spells by 15.0%.
Azure Celeritypassive · rank 0/1Disintegrate deals damage 25% more often, but deals 10% less damage.
Power Swellpassive · rank 0/1Casting an empower spell increases your Essence regeneration rate by 100% for 4 sec.
Strafing Runpassive · rank 0/1Deep Breath deals 20% increased damage and can be cast again within 18 sec of being used. Recall will be available after the second cast if talented.
Scorching Emberspassive · rank 0/1Enemies affected by Fire Breath's damage over time effect take 25% increased damage from your Red spells.
Causalitypassive · rank 0/1Disintegrate reduces the remaining cooldown of your empower spells by 0.50 sec each time it deals damage. Pyre reduces the remaining cooldown of your empower spells by 0.40 sec per enemy struck, up to 2.0 sec.
Scintillationpassive · rank 0/1Disintegrate has a 15% chance each time it deals damage to launch a level 1 Eternity Surge at 40% power.
Iridescencepassive · rank 0/1Casting an empower spell increases the damage of your next 2 spells of the same color by 20% within 10 sec.
Rising Furypassive · rank 0/4While Dragonrage is active you gain Rising Fury every 6 sec, increasing your haste by 4%, stacking up to 5 times.

Landslideactive · rank 0/1Conjure a path of shifting stone towards the target location, rooting enemies for 15 sec. Damage may cancel the effect.
Obsidian Scalesactive · rank 0/1Reinforce your scales, reducing damage taken by 30% [ Renewing Blaze : and causing you to be healed over 8 sec equal to the damage it prevented ]. Lasts 12 sec.
Expungeactive · rank 0/1Expunge toxins affecting an ally, removing all Poison effects.
Natural Convergencepassive · rank 0/1Augmentation Disintegrate channels 20% faster and Eruption's cast time is reduced by 20%. Devastation, Preservation Disintegrate channels 20% faster.
Heavy Wingbeatspassive · rank 0/1Wing Buffet's cooldown is reduced by 2 min.
Verdant Embraceactive · rank 0/1Fly to an ally and heal them for (1058% of Spell Power), or heal yourself for the same amount.
Forger of Mountainspassive · rank 0/1Landslide's cooldown is reduced by 30 sec, and it can withstand 200% more damage before breaking.
Innate Magicpassive · rank 0/2Essence regenerates 5% faster.
Obsidian Bulwarkpassive · rank 0/1Obsidian Scales has an additional charge.
Enkindledpassive · rank 0/2Living Flame deals 3% more damage and healing.
Scarlet Adaptationpassive · rank 0/1Store 20% of your effective healing, up to (Spell Power * 2.254 * 1). Your next damaging Living Flame consumes all stored healing to increase its damage dealt.
Inner Radiancepassive · rank 0/1Your Living Flame and Emerald Blossom are 30% more effective on yourself.
Recallpassive · rank 0/1You may reactivate [ Dream Flight : Dream Flight and ] [ Breath of Eons / Deep Breath] within 3 sec after landing to travel back in time to your takeoff location.
Clobbering Sweeppassive · rank 0/1Tail Swipe's cooldown is reduced by 2 min.
Tailwindpassive · rank 0/1Hover increases your movement speed by 70% for the first 4 sec.
Cauterizing Flameactive · rank 0/1Cauterize an ally's wounds, removing all Bleed, Poison, Curse, and Disease effects. Heals for (350% of Spell Power) upon removing any effect.
Ancient Flamepassive · rank 0/1Casting Emerald Blossom or Verdant Embrace reduces the cast time of your next Living Flame by 40%.
Instinctive Arcanapassive · rank 0/2Your Magic damage done is increased by 2%.
Tip the Scalesactive · rank 0/1Compress time to make your next empowered spell cast instantly at its maximum empower level.
Attuned to the Dreampassive · rank 0/2Devastation, Augmentation Your healing done and healing received are increased by 2%. Preservation Your healing done and healing received are increased by 3%.
Sleep Walkactive · rank 0/1Disorient an enemy for 20 sec, causing them to sleep walk towards you. Damage has a chance to awaken them.
Protracted Talonspassive · rank 0/1Azure Strike damages 1 additional enemy.
Inherent Resistancepassive · rank 0/2Devastation, Augmentation Magic damage taken reduced by 2%. Preservation Magic damage taken reduced by 4%.
Draconic Legacypassive · rank 0/1Your Stamina is increased by 6%.
Extended Flightpassive · rank 0/2Hover lasts 4 sec longer.
Bountiful Bloompassive · rank 0/1Emerald Blossom heals 2 additional allies.
Regenerative Magicpassive · rank 0/1Your Leech is increased by 2%.
Blast Furnacepassive · rank 0/1Fire Breath's damage over time lasts 4 sec longer.
Exuberancepassive · rank 0/1While above 75% health, your movement speed is increased by 10%.
Renewing Blazepassive · rank 0/1Obsidian Scales surrounds you with a Renewing Blaze, causing 100% of the damage it prevented to be healed back over 8 sec.
Walloping Blowpassive · rank 0/1Wing Buffet and Tail Swipe knock enemies further and daze them, reducing movement speed by 70% for 4 sec.
Panaceapassive · rank 0/1Emerald Blossom and Verdant Embrace instantly heal you for (200% of Spell Power) when cast.
Stretch Timepassive · rank 0/1While flying during [ Breath of Eons / Deep Breath], 100% of damage you would take is instead dealt over 10 sec.
Unravelpassive · rank 0/1Direct damage from Fire Breath consumes absorb shields from enemies, dealing (1200% of Spell Power) additional Spellfrost damage to them.
Oppressing Roaractive · rank 0/1Let out a bone-shaking roar at enemies in a cone in front of you, increasing the duration of crowd controls that affect them by 50% in the next 10 sec. [ Overawe : Removes 1 Enrage effect from each enemy ]
Foci of Lifepassive · rank 0/1Renewing Blaze restores you more quickly, causing damage you take to be healed back over 4 sec.
Rescueactive · rank 0/1Swoop to an ally and fly with them to the target location. Clears movement impairing effects from you and your ally.
Lush Growthpassive · rank 0/2Green spells restore 5% more health.
Source of Magicactive · rank 0/1Redirect your excess magic to a friendly healer for 1 hour. When you cast an empowered spell, you restore 0.25% of their maximum mana per empower level. Limit 1.
Strike from Abovepassive · rank 0/1Glide speed and height increased by 10%.
Leaping Flamespassive · rank 0/1Fire Breath causes your next Living Flame to strike 1 additional target per empower level.
Overawepassive · rank 0/1Oppressing Roar removes 1 Enrage effect from each enemy, and its cooldown is reduced by 30 sec.
Aerial Masterypassive · rank 0/1Hover gains 1 additional charge.
Twin Guardianpassive · rank 0/1Rescue increases movement speed by 100% and allows spells to be cast while moving for 3 sec.
Potent Manapassive · rank 0/1Source of Magic increases the target's healing and damage done by 3%.
Terror of the Skiespassive · rank 0/1[ Breath of Eons / Deep Breath] stuns enemies for 3 sec.
Option ATime SpiralBend time, allowing you and your allies within 40 yds to cast their major movement ability once in the next 10 sec, even if it is on cooldown.Option BSpatial ParadoxEvoke a paradox for you and a friendly healer, allowing casting while moving and increasing the range of most spells by 100% for 10 sec. Affects the nearest healer within 60 yds, if you do not have a healer targeted.
Zephyractive · rank 0/1Conjure an updraft to lift you and your 4 nearest allies within 20 yds into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8 sec.
Flameshaper
Legacy of the Lifebinderpassive · rank 0/1Preservation Dream Breath and Fire Breath gain an additional charge. Devastation Fire Breath gains an additional charge.
Option ATrailblazerDevastation Hover and Deep Breath travel 40% faster, and Hover travels 40% further. Preservation Hover, Deep Breath, and Dream Flight travel 40% faster, and Hover travels 40% further.Option BShape of FlameTail Swipe and Wing Buffet scorch enemies and blind them with ash, causing their next attack within 4 sec to miss.
Ashes in Motionpassive · rank 0/1Fire Breath's cooldown is reduced by 5 sec.
Option AEnkindleEssence abilities are enhanced with Flame, dealing 20% of healing or damage done as Fire over 8 sec.Option BExpanded LungsFire Breath's damage over time is increased by 30%. Dream Breath's heal over time is increased by 30%.
Essence Wellpassive · rank 0/1Preservation Dream Breath and Fire Breath have a 50% chance to generate Essence Burst. Devastation Fire Breath has a 50% chance to generate Essence Burst.
Conduit of Flamepassive · rank 0/1Critical strike chance against targets above 50% health increased by 15%.
Burning Adrenalinepassive · rank 0/1Preservation Fire Breath and Dream Breath reach their maximum empower level 20% faster. Devastation Fire Breath reaches its maximum empower level 20% faster.
Fulminous Roarpassive · rank 0/1Preservation Fire Breath and Dream Breath deal their damage and healing 20% more often. Devastation Fire Breath deals its damage 20% more often.
Twin Flamepassive · rank 0/1Preservation Consuming Essence Burst fires a twin flame, healing your target for (390% of Spell Power). Devastation Consuming Essence Burst fires a twin flame, striking your target for (180% of Spell Power) Fire damage.
Titanic Precisionpassive · rank 0/1Devastation Living Flame and Azure Strike have 1 extra chance to trigger Essence Burst when they critically strike. Preservation Living Flame has 1 extra chance to trigger Essence Burst when it critically strikes.
Deep Exhalationpassive · rank 0/1Devastation Fire Breath's damage over time lasts 4 sec longer. Preservation Fire Breath's damage over time lasts 4 sec longer. Dream Breath's heal over time lasts 6 sec longer.
Option ALifecindersObsidian Scales also applies to your target or 1 nearby injured ally at 50% value.Option BDraconic InstinctsYour wounds have a small chance to cauterize, healing you for 30% of damage taken. Occurs more often from attacks that deal high damage.
Fire Torrentpassive · rank 0/1Twin Flame bounces to up to 2 additional targets.
Consume Flamepassive · rank 0/1Devastation Disintegrate damage consumes 1.0 sec of Fire Breath from enemies it damages, detonating it for 150% of the amount consumed. Pyre damage consumes 4 sec of Fire Breath from enemies it damages, detonating it for 115% of the amount consumed. Preservation Verdant Embrace healing consumes 4 sec of Dream Breath from allies it heals, detonating it and healing them for 200% of the amount consumed. Emerald Blossom healing consumes 2 sec of Dream Breath from allies it heals, detonating it and healing them for 200% of the amount consumed.
Echoactive · rank 0/1Wrap an ally with temporal energy, healing them for (240% of Spell Power) and causing your next healing spell to cast an additional time on that ally at [ceil(70 / Time Lord : 105 / Golden Opportunity : 77 )]% of normal healing. Essence spells cannot be Echoed.
Dream Breathactive · rank 0/1Inhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for [(184.32% of Spell Power) + (30.72% of Spell Power) * (8 + 0)]. I:   Heals (184.32% of Spell Power) instantly and [(30.72% of Spell Power) * (8 + 0)] over (16 + 0) sec. II:  Heals [(184.32% of Spell Power) + (30.72% of Spell Power) * 2] instantly and [(30.72% of Spell Power) * (6 + 0)] over (12 + 0) sec. III: Heals [(184.32% of Spell Power) + (30.72% of Spell Power) * 4] instantly and [(30.72% of Spell Power) * (4 + 0)] over (8 + 0) sec.
Reversionactive · rank 0/1Reverse an ally's injuries, [ Golden Hour : instantly healing them for 15% of damage taken in the last 5 sec and an additional / healing them for] (256.5% of Spell Power) over 12 sec. When Reversion critically heals, its duration is extended by 2 sec, up to a maximum of 12 sec.
Temporal Compressionpassive · rank 0/1Each cast of a Bronze spell causes your next empower spell to reach maximum level in 10% less time, stacking up to 4 times.
Essence Burstpassive · rank 0/1Living Flame has a 20% chance, and Reversion has a 15% chance to make your next Essence ability free. [ Essence Attunement : Stacks 1 times ]
Rewindactive · rank 0/1Rewind 30% of damage taken in the last 5 seconds by all allies within 40 yds. Always heals for at least (Spell Power * 0.4 * 5). Healing increased by 200% when not in a raid.
Lifebindpassive · rank 0/1Verdant Embrace temporarily bonds your life with an ally, causing your healing on either partner to heal the other for 60% of the amount. Lasts 8 sec.
Essence Attunementpassive · rank 0/1Essence Burst stacks 2 times.
Time Dilationactive · rank 0/1Stretch time around an ally for the next 8 sec, causing 50% of damage they would take to instead be dealt over 8 sec.
Unshakablepassive · rank 0/1Your empower spells are 10% more effective. While charging a healing empower spell, you cannot be knocked back.
Fluttering Seedlingspassive · rank 0/2Emerald Blossom sends out 1 flying seedling when it bursts, plus up to 2 additional seedlings if Emerald Blossom heals fewer than 3 allies. Seedlings each heal an ally up to 40 yds away for (260% of Spell Power).
Font of Magicpassive · rank 0/1Your empower spells' maximum level is increased by 1.
Golden Hourpassive · rank 0/1Reversion instantly heals the target for 15% of damage taken in the last 5 sec.
Option ADelay Harm15% of delayed damage from Time Dilation is absorbed.Option BJust in TimeTime Dilation gains an additional charge, and its cooldown is reduced by 10 sec.
Temporal Anomalyactive · rank 0/1Send forward a vortex of temporal energy, absorbing [Spell Power * 6 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 5 targets. Applies Echo at 30% effectiveness on the first 5 allies it passes through.
Option AEmpathEmpower spells increase your Essence regeneration rate by 100% for 8 sec.Option BSpiritual ClarityDream Breath's cooldown is reduced by 10 sec.
Exhilarating Burstpassive · rank 0/2Each time you gain Essence Burst, your critical heals are 230% effective instead of the usual 200% for 10 sec.
Field of Dreamspassive · rank 0/1Every other Emerald Blossom has a 100% chance for one of your Fluttering Seedlings to grow into a new Emerald Blossom.
Power Nexuspassive · rank 0/1Increases your maximum Essence to 6.
Time Lordpassive · rank 0/2Echo replicates 50% more healing.
Flow Statepassive · rank 0/2Empower spells cause time to flow 10% faster for you, increasing movement speed, cooldown recharge rate, and cast speed. Lasts 10 sec.
Option ATemporal BarrierSend out a ripple of temporal energy, absorbing 0 damage and applying Echo at 30% effectiveness on your target and up to 4 allies within 40 yds.Option BNozdormu's TeachingsTemporal Anomaly reduces the cooldowns of your empower spells by 5 sec.
Call of Yserapassive · rank 0/1Dream Breath healing increased by 20%, and Living Flame healing increased by 30%.
Option ADream FlightTake in a deep breath and fly to the targeted location, healing all allies in your path for (500% of Spell Power) immediately, and (1000% of Spell Power) over 15 sec, reduced beyond 5 targets. Removes all root effects. You are immune to movement impairing and loss of control effects. Damage taken while you are flying is absorbed, up to 100% of your maximum health.Option BStasisCauses your next 3 helpful spells to be duplicated and stored in a time lock. You may reactivate Stasis any time within 30 sec to quickly unleash their magic.
Grace Periodpassive · rank 0/1Your healing is increased by 10% on targets with your Reversion.
Spark of Insightpassive · rank 0/1Consuming a full Temporal Compression grants you Essence Burst.
Ouroborospassive · rank 0/1Casting Echo grants one stack of Ouroboros, increasing the healing of your next Emerald Blossom by 30%, stacking up to 5 times.
Life-Giver's Flamepassive · rank 0/1Fire Breath and Deep Breath heal 5 nearby injured allies for 80% of damage done to up to 5 targets, split evenly among them.
Inner Flamepassive · rank 0/1Casting Dream Flight or Stasis increases your healing over time by 60% and causes Living Flame and Reversion to have a 100% increased chance to grant Essence Burst. Lasts [ Dream Flight : 20 / 15] sec.
Temporal Artificerpassive · rank 0/1Rewind's cooldown is reduced by 60 sec.
Energy Looppassive · rank 0/1Disintegrate deals 35% more damage and generates (2250 * 4) mana over its duration.
Time of Needpassive · rank 0/1When you or an ally fall below 30% health, a version of yourself enters your timeline and heals them for [(1058% of Spell Power) * 3]. Your alternate self continues healing for 8 sec before returning to their timeline. May only occur once every 60 sec.
Renewing Breathpassive · rank 0/2Dream Breath healing is increased by 15%.
Lifeforce Menderpassive · rank 0/2Red spells deal 20% additional damage and healing.
Timeless Magicpassive · rank 0/2Reversion, Time Dilation, Echo, and [ Temporal Barrier / Temporal Anomaly] last 15% longer and cost 15% less mana.
Option ADream SimulacrumVerdant Embrace healing is increased by 30%. In addition, it no longer causes you to leap to your target, instead sending forth a Dream Simulacrum.Option BWings of LibertyVerdant Embrace gains an additional charge.
Titan's Giftpassive · rank 0/1Essence Burst increases the effectiveness of your next Essence ability by 35%.
Lifesparkpassive · rank 0/1Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 50% increased healing or damage. Stacks up to 2 charges.
Twin Echoespassive · rank 0/1Casting Emerald Blossom causes your next Echo to cast on an additional ally within 25 yards at 100% effectiveness. Stacks up to 2 charges.
Tempo Chargedpassive · rank 0/1Bronze healing and absorption increased by 15%.
Merithra's Blessingpassive · rank 0/4Essence abilities have a chance to infuse your next Reversion with the power of the Green Dragonflight, upgrading it to Merithra's Blessing: Merithra's Blessing Spring a bloom of life from your target, healing them and up to 4 other allies within 30 yards for (250% of Spell Power). Blooms may heal your primary target multiple times if no nearby injured allies are present.

Battle Stanceactive · rank 0/1A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
Defensive Stanceactive · rank 0/1Arms, Fury A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%. Lasts until canceled. Protection A defensive combat state that reduces all damage you take by 15%. Lasts until canceled.
Fast Footworkpassive · rank 0/1Movement speed increased by 5%.
War Machinepassive · rank 0/1Arms Your auto-attacks generate 1050% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec. Fury, Protection Your auto-attacks generate 50% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
Thunder Clapactive · rank 0/1Blasts all enemies within 8 yards for (235.68% of Attack Power) Physical damage [ Thunderstruck : roots them for 4 sec ] and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 / Recklessness : 8 / Crashing Thunder : 85 targets. [ Rend : Inflicts Rend on all targets / If you know Rend, inflicts Rend on all targets.] [ Generates 0 Rage. ]
Leeching Strikespassive · rank 0/1Leech increased by 3%.
Impending Victoryactive · rank 0/1Instantly attack the target, causing (59% of Attack Power) damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Heroic Leapactive · rank 0/1Protection Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack Power) Physical damage to all enemies within 8 yards and resetting the remaining cooldown on Taunt. Arms, Fury Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack Power) Physical damage to all enemies within 8 yards.
Crackling Thunderpassive · rank 0/1Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Storm Boltactive · rank 0/1Hurls your weapon at an enemy, causing (28.5% of Attack Power) Physical damage and stunning for 4 sec. [ Storm Bolts : Also hits 2 additional nearby targets, stunning for 2 sec ]
Rendactive · rank 0/1Lash out with your weapon, striking all targets within 10 yds for (259.248% of Attack Power) Physical damage instantly and wounding them for an additional (190.465% of Attack Power) Bleed damage over 15 sec.
Second Windpassive · rank 0/1Restores 6% health every 1 sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
Frothing Berserkerpassive · rank 0/1Arms Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent. Fury Rampage has a 20% chance to immediately refund 10% of the Rage spent. Protection Revenge has a 20% chance to immediately refund 50% of the Rage spent.
Bounding Stridepassive · rank 0/1Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
Pain and Gainpassive · rank 0/1When you take any damage, heal for 2.0% of your maximum health. This can only occur once every 10 sec.
Option AInterveneRun at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.Option BInterposeRun at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least [(0.2) * Total Health] damage from this effect.
Shockwaveactive · rank 0/1Sends a wave of force in a frontal cone, causing (20% of Attack Power) damage and stunning all enemies within 10 yards for 2 sec.
Overwhelming Ragepassive · rank 0/1Maximum Rage increased by 30.
Rallying Cryactive · rank 0/1Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid.
Field Dressingpassive · rank 0/1Healing received increased by 3% and all self-healing increased by an additional 10%.
Spell Reflectionactive · rank 0/1Protection Raise your shield, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec. Arms, Fury Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
Option AWrecking ThrowHurl your weapon at the enemy, causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.Option BShattering ThrowHurl your weapon at the enemy,  removing any magical immunities and causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Rumbling Earthpassive · rank 0/1Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
Option ABerserker ShoutGo berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds.Option BFearlessCooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Option AIntimidating ShoutCauses the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect.Option BPiercing HowlSnares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec. Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
Honed Reflexespassive · rank 0/1Arms Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec. Fury Cooldown of Enraged Regeneration, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec. Protection Cooldown of Shield Wall, Intervene, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Armored to the Teethpassive · rank 0/2Protection Gain Strength equal to 2% of your Armor. Arms, Fury Gain Strength equal to 5% of your Armor.
Double Timepassive · rank 0/1Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
Reinforced Platespassive · rank 0/2Stamina increased by 5% and Armor increased by 5%.
Barbaric Trainingpassive · rank 0/1Fury (Crashing Thunder) Thunder Clap, Whirlwind, and Raging Blow deal 10% more damage and 5% increased critical strike damage. Protection Revenge deals 10% more damage and 5% increased critical strike damage. Arms Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage. Fury Whirlwind and Raging Blow deal 10% more damage and 5% increased critical strike damage.
Javelineerpassive · rank 0/1Range of your thrown abilities is increased by 5 yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec.
Resonant Voicepassive · rank 0/1The effects of your shouts last 20% longer.
Crushing Forcepassive · rank 0/1Fury Bloodthirst deals an additional 5% damage and deals 5% increased critical strike damage. Arms Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage. Protection Shield Slam deals an additional 5% damage and deals 5% increased critical strike damage.
Cruel Strikespassive · rank 0/2Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
Two-Handed Weapon Specializationpassive · rank 0/2While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
Wild Strikespassive · rank 0/2Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Anger Managementpassive · rank 0/1Arms Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec. Fury Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Recklessness by 1 sec. Protection Every 20 Rage you spend reduces the remaining cooldown on Avatar and Shield Wall by 1 sec.
Champion's Spearactive · rank 0/1Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing (239.25% of Attack Power) Physical damage instantly and an additional (326.25% of Attack Power) Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing (47% of Attack Power) Physical damage to all targets. All damage dealt reduced beyond 5 targets. Generates 10 Rage.
Stance Masterypassive · rank 0/1Fury Your stances have additional effects. Berserker Stance Increases your auto-attack speed by 3%. Defensive Stance When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%. Arms, Protection Your stances have additional effects. Battle Stance Increases the critical strike damage of your abilities by 3%. Defensive Stance When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Battlefield Commanderpassive · rank 0/1Your Shout abilities have additional effects. Battle Shout : Grants you an additional 3% attack power. Rallying Cry : Grants an additional 2% health and duration increased by 3 sec. Piercing Howl : Radius increased by 100% Berserker Shout : Radius increased by 100%. Intimidating Shout : Cooldown reduced by 15 sec.
Slayer
Slayer's Dominancepassive · rank 0/1Your attacks against your primary target have a 15% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing (840.42% of Attack Power) Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
Imminent Demisepassive · rank 0/1Every 3 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged. Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
Overwhelming Bladespassive · rank 0/1Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks.
Option ARelentless PursuitCharge increases your movement speed by 70% for 3 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.Option BVicious AgilityHeroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
Violent Euphoriapassive · rank 0/1Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
Death Drivepassive · rank 0/1You heal for 15% of damage dealt by Sudden Death.
Option ACulling CycloneEach strike of Bladestorm deals an additional 20% damage evenly split across all targets.Option BBrutal FinishArms Your next Mortal Strike after Bladestorm ends deals 50% additional damage. Fury Your next Rampage after Bladestorm ends deals 50% additional damage.
Option AFierce FollowthroughFury Bloodthirst critical strikes increase the damage of your next Bloodthirst by 20%. Arms Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.Option BOpportunistArms When Overpower has its cooldown reset by Tactician, your next Overpower deals 10% additional damage and 10% additional critical damage. Stacking up to 2 times. Fury When Raging Blow resets its own cooldown, your next Raging Blow deals 10% additional damage and 10% additional critical damage. Stacking up to 2 times.
Deadly Focuspassive · rank 0/1Executioner's duration is increased by 6 sec.
Show No Mercypassive · rank 0/1Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
Reap the Stormpassive · rank 0/1Arms When Cleave hits 3 or more targets you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for (771.909% of Attack Power) Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets. Fury When Rampage hits 3 or more targets via Improved Whirlwind you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for (771.909% of Attack Power) Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Slayer's Malicepassive · rank 0/1Arms Overpower and Execute damage increased by 15%. Fury Raging Blow and Execute damage increased by 15%.
Unhingedpassive · rank 0/1Fury Every 2 strikes of Bladestorm, you automatically cast a Bloodthirst at your target or random nearby enemy, dealing 100% of normal damage. Arms Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
Unrelenting Onslaughtpassive · rank 0/1Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have. You can use Pummel and Storm Bolt while Bladestorming. Bladestorm damage increased by 20%.
Mortal Strikeactive · rank 0/1A vicious strike that deals (520.121% of Attack Power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Overpoweractive · rank 0/1Overpower the enemy, dealing (385.614% of Attack Power) Physical damage. Cannot be blocked, dodged, or parried. [ Martial Prowess : Increases the damage of your next Mortal Strike or Cleave by (385.614% of Attack Power)%, stacking up to 1 times ] [ Increases the damage of your next Mortal Strike by (385.614% of Attack Power)%, stacking up to 1 times ]
Sudden Deathpassive · rank 0/1Fury, Protection Your attacks have a chance to make your next Execute be usable on any target regardless of their health. Arms Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Option AFueled by ViolenceProtection You are healed for 110% of the Bleed damage dealt by Rend and Deep Wounds. Arms You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.Option BIgnore PainFight through the pain, ignoring 50% of damage taken for 12 sec or until [0 * (1 + Versatility)] damage has been prevented.
Die by the Swordactive · rank 0/1Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
Bloodsurgepassive · rank 0/1Damage from Rend has a chance to generate 5 Rage.
Improved Overpowerpassive · rank 0/1Overpower has 2 charges and deals 15% more damage.
Improved Executepassive · rank 0/1Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded.
Fervor of Battlepassive · rank 0/1If Cleave or Whirlwind hits 3 or more targets you also Slam your primary target. This Slam deals 50% additional damage.
Tacticianpassive · rank 0/1You have a 30% chance to gain a charge of Overpower when you use an attack that has a Rage cost. This effect applies even if that ability's Rage cost has been reduced to zero.
Colossus Smashactive · rank 0/1Smash the ground and shatter the armor of all enemies within 10 yds, dealing (306.263% of Attack Power) Physical damage and increasing damage you deal to them by 30% for 10 sec. Deals reduced damage beyond 8 targets.
Impalepassive · rank 0/1Critical strike damage of your abilities is increased by 10%.
Option ABrute ForceSlam has a 10% increased chance to trigger Tactician.Option BEfficiencySlam's Rage cost is reduced by 25%.
Option AOverpowering FinishOverpower deals 15% additional damage to targets below 35% health.Option BMass ExecutionCleave and Whirlwind deal 20% additional damage to targets below 35% health.
Strength of Armspassive · rank 0/2Overpower and Slam damage increased by 5% and critical strike damage increased by 5%. Critical strike chance of Slam and Overpower increased by 5%.
Option AJust Warming UpColossus Smash generates 15 Rage.Option BBroad StrokesColossus Smash grants you Sweeping Strikes.
Sharpened Bladespassive · rank 0/2Mortal Strike, Cleave, and Execute damage increased by 5% and critical strike damage increased by 5%.
Cleaveactive · rank 0/1Strikes all enemies in front of you for (258.682% of Attack Power) Physical damage. Deals reduced damage beyond 5 targets.
Powerful Momentumpassive · rank 0/1Secondary targets take an additional 25% damage from Sweeping Strikes.
Martial Prowesspassive · rank 0/1Overpower and Slam increase the damage of your next Mortal Strike by 5%, stacking up to 3 times.
Dreadnaughtpassive · rank 0/1Overpower causes a seismic wave, dealing (70% of Attack Power) damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
Deep Woundspassive · rank 0/1Execute inflicts Deep Wounds on the target. Deep Wounds Causes the target to suffer (145.48% of Attack Power) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Option ATactical EdgeColossus Smash causes your next 2 Mortal Strikes to have a 100% chance to trigger Tactician.Option BCrushing ComboColossus Smash causes your next 2 Cleaves within 20 sec to trigger no cooldown.
Massacrepassive · rank 0/1Execute is usable on targets below 35% health.
Collateral Damagepassive · rank 0/1When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
Bloodbornepassive · rank 0/2Your Bleed effects deal 5% increased damage and 5% increased critical strike damage.
Option ABladestormFury Become an unstoppable storm of destructive force, striking all nearby enemies for [5 * (271.635% of Attack Power)%] Physical damage over 4 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Generates 5 Rage on each strike. Arms Become an unstoppable storm of destructive force, striking all nearby enemies for [7 * (271.635% of Attack Power)%] Physical damage over 6 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.Option BRavagerArms Throws a whirling weapon at your target that chases nearby enemies, inflicting [6 * (119.517% of Attack Power)] Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Cleave and Whirlwind deal 50% increased damage while Ravager is active Protection Throws a whirling weapon at your target that chases nearby enemies, inflicting [6 * (119.517% of Attack Power)] Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Revenge and Thunder Clap deal 50% increased damage while Ravager is active. Generates 10 Rage each time it deals damage.
Critical Thinkingpassive · rank 0/2Execute critical strike chance increased by 5% and Execute immediately refunds an additional 10% of the Rage spent.
Master Tacticianpassive · rank 0/1Tactician has a 5% increased chance to trigger.
Bloodlettingpassive · rank 0/1Rend and Deep Wounds' Bleed effects last 33% longer and have a 5% increased critical strike chance. If you know Rend, Mortal Strike inflicts Rend on targets below 35% health.
Executioner's Precisionpassive · rank 0/1Execute increases the damage of your next Mortal Strike by 35%, stacking up to 2 times.
Fatalitypassive · rank 0/1Mortal Strike has a 50% chance to apply a Fatal Mark to your target, stacking up to 5 times. Your next Execute on a target with a Fatal Mark causes the Fatal Mark to deal (276% of Attack Power) additional Physical damage per stack.
Battlelordpassive · rank 0/1Overpower has a 35% chance to reset the cooldown of Mortal Strike and reduce the cost of your next Mortal Strike by 33%.
Mortal Woundspassive · rank 0/1Mortal Strike and Slam critical strikes inflict Deep Wounds at 100% effectiveness. Deep Wounds Causes the target to suffer (145.48% of Attack Power) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Avataractive · rank 0/1Fury Transform into a colossus, increasing all damage you deal by 20% and increasing your movement speed by 5% for 20 sec. Protection Transform into a colossus, increasing all damage you deal by 20% and reducing all damage you take by 3% for 20 sec. Arms Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
Master of Warfarepassive · rank 0/4Your single target melee abilities have a chance to upgrade Slam to Heroic Strike. All modifiers and talents that affect Slam also affect Heroic Strike. Heroic Strike 20 Rage Melee Range Instant Requires Warrior Requires level 1 Requires Melee Weapon Powerfully strike an opponent, causing (600% of Attack Power) Physical damage and gaining a stack of Master of Warfare, allowing your attacks to penetrate 3% armor for 30 sec. Multiple applications of this effect may overlap.

Berserker Stanceactive · rank 0/1An aggressive combat state that increases the damage of your auto-attacks by 15% and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%. Lasts until canceled.
Defensive Stanceactive · rank 0/1Arms, Fury A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%. Lasts until canceled. Protection A defensive combat state that reduces all damage you take by 15%. Lasts until canceled.
Fast Footworkpassive · rank 0/1Movement speed increased by 5%.
War Machinepassive · rank 0/1Arms Your auto-attacks generate 1050% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec. Fury, Protection Your auto-attacks generate 50% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
Thunder Clapactive · rank 0/1Blasts all enemies within 8 yards for (235.68% of Attack Power) Physical damage [ Thunderstruck : roots them for 4 sec ] and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 / Recklessness : 8 / Crashing Thunder : 85 targets. [ Rend : Inflicts Rend on all targets / If you know Rend, inflicts Rend on all targets.] [ Generates 0 Rage. ]
Leeching Strikespassive · rank 0/1Leech increased by 3%.
Impending Victoryactive · rank 0/1Instantly attack the target, causing (59% of Attack Power) damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Heroic Leapactive · rank 0/1Protection Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack Power) Physical damage to all enemies within 8 yards and resetting the remaining cooldown on Taunt. Arms, Fury Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack Power) Physical damage to all enemies within 8 yards.
Crackling Thunderpassive · rank 0/1Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Storm Boltactive · rank 0/1Hurls your weapon at an enemy, causing (28.5% of Attack Power) Physical damage and stunning for 4 sec. [ Storm Bolts : Also hits 2 additional nearby targets, stunning for 2 sec ]
Storm of Bloodpassive · rank 0/1Whirlwind affects all targets with Rend, causing them to Bleed for (190.465% of Attack Power) damage over 15 sec.
Second Windpassive · rank 0/1Restores 6% health every 1 sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
Frothing Berserkerpassive · rank 0/1Arms Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent. Fury Rampage has a 20% chance to immediately refund 10% of the Rage spent. Protection Revenge has a 20% chance to immediately refund 50% of the Rage spent.
Bounding Stridepassive · rank 0/1Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
Pain and Gainpassive · rank 0/1When you take any damage, heal for 2.0% of your maximum health. This can only occur once every 10 sec.
Option AInterveneRun at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.Option BInterposeRun at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least [(0.2) * Total Health] damage from this effect.
Shockwaveactive · rank 0/1Sends a wave of force in a frontal cone, causing (20% of Attack Power) damage and stunning all enemies within 10 yards for 2 sec.
Overwhelming Ragepassive · rank 0/1Maximum Rage increased by 30.
Rallying Cryactive · rank 0/1Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid.
Field Dressingpassive · rank 0/1Healing received increased by 3% and all self-healing increased by an additional 10%.
Spell Reflectionactive · rank 0/1Protection Raise your shield, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec. Arms, Fury Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
Option AWrecking ThrowHurl your weapon at the enemy, causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.Option BShattering ThrowHurl your weapon at the enemy,  removing any magical immunities and causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Rumbling Earthpassive · rank 0/1Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
Option ABerserker ShoutGo berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds.Option BFearlessCooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Option AIntimidating ShoutCauses the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect.Option BPiercing HowlSnares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec. Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
Honed Reflexespassive · rank 0/1Arms Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec. Fury Cooldown of Enraged Regeneration, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec. Protection Cooldown of Shield Wall, Intervene, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Armored to the Teethpassive · rank 0/2Protection Gain Strength equal to 2% of your Armor. Arms, Fury Gain Strength equal to 5% of your Armor.
Double Timepassive · rank 0/1Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
Reinforced Platespassive · rank 0/2Stamina increased by 5% and Armor increased by 5%.
Barbaric Trainingpassive · rank 0/1Fury (Crashing Thunder) Thunder Clap, Whirlwind, and Raging Blow deal 10% more damage and 5% increased critical strike damage. Protection Revenge deals 10% more damage and 5% increased critical strike damage. Arms Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage. Fury Whirlwind and Raging Blow deal 10% more damage and 5% increased critical strike damage.
Javelineerpassive · rank 0/1Range of your thrown abilities is increased by 5 yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec.
Resonant Voicepassive · rank 0/1The effects of your shouts last 20% longer.
Crushing Forcepassive · rank 0/1Fury Bloodthirst deals an additional 5% damage and deals 5% increased critical strike damage. Arms Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage. Protection Shield Slam deals an additional 5% damage and deals 5% increased critical strike damage.
Cruel Strikespassive · rank 0/2Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
Dual Wield Specializationpassive · rank 0/2While dual wielding your damage is increased by 3% and movement speed is increased by 2%.
Wild Strikespassive · rank 0/2Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Anger Managementpassive · rank 0/1Arms Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec. Fury Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Recklessness by 1 sec. Protection Every 20 Rage you spend reduces the remaining cooldown on Avatar and Shield Wall by 1 sec.
Champion's Spearactive · rank 0/1Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing (239.25% of Attack Power) Physical damage instantly and an additional (326.25% of Attack Power) Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing (47% of Attack Power) Physical damage to all targets. All damage dealt reduced beyond 5 targets. Generates 10 Rage.
Stance Masterypassive · rank 0/1Fury Your stances have additional effects. Berserker Stance Increases your auto-attack speed by 3%. Defensive Stance When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%. Arms, Protection Your stances have additional effects. Battle Stance Increases the critical strike damage of your abilities by 3%. Defensive Stance When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Battlefield Commanderpassive · rank 0/1Your Shout abilities have additional effects. Battle Shout : Grants you an additional 3% attack power. Rallying Cry : Grants an additional 2% health and duration increased by 3 sec. Piercing Howl : Radius increased by 100% Berserker Shout : Radius increased by 100%. Intimidating Shout : Cooldown reduced by 15 sec.
Slayer
Slayer's Dominancepassive · rank 0/1Your attacks against your primary target have a 15% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing (840.42% of Attack Power) Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
Imminent Demisepassive · rank 0/1Every 3 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged. Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
Overwhelming Bladespassive · rank 0/1Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 5 stacks.
Option ARelentless PursuitCharge increases your movement speed by 70% for 3 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.Option BVicious AgilityHeroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
Violent Euphoriapassive · rank 0/1Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
Death Drivepassive · rank 0/1You heal for 15% of damage dealt by Sudden Death.
Option ACulling CycloneEach strike of Bladestorm deals an additional 20% damage evenly split across all targets.Option BBrutal FinishArms Your next Mortal Strike after Bladestorm ends deals 50% additional damage. Fury Your next Rampage after Bladestorm ends deals 50% additional damage.
Option AFierce FollowthroughFury Bloodthirst critical strikes increase the damage of your next Bloodthirst by 20%. Arms Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.Option BOpportunistArms When Overpower has its cooldown reset by Tactician, your next Overpower deals 10% additional damage and 10% additional critical damage. Stacking up to 2 times. Fury When Raging Blow resets its own cooldown, your next Raging Blow deals 10% additional damage and 10% additional critical damage. Stacking up to 2 times.
Deadly Focuspassive · rank 0/1Executioner's duration is increased by 6 sec.
Show No Mercypassive · rank 0/1Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
Reap the Stormpassive · rank 0/1Arms When Cleave hits 3 or more targets you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for (771.909% of Attack Power) Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets. Fury When Rampage hits 3 or more targets via Improved Whirlwind you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for (771.909% of Attack Power) Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Slayer's Malicepassive · rank 0/1Arms Overpower and Execute damage increased by 15%. Fury Raging Blow and Execute damage increased by 15%.
Unhingedpassive · rank 0/1Fury Every 2 strikes of Bladestorm, you automatically cast a Bloodthirst at your target or random nearby enemy, dealing 100% of normal damage. Arms Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
Unrelenting Onslaughtpassive · rank 0/1Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have. You can use Pummel and Storm Bolt while Bladestorming. Bladestorm damage increased by 20%.
Bloodthirstactive · rank 0/1Assault the target in a bloodthirsty craze, dealing (424.203% of Attack Power) Physical damage and restoring 3% of your health. Generates (80 / Recklessness : 120 / Seethe : 100 / 10) Rage and has a 30% chance to Enrage you.
Raging Blowactive · rank 0/1A mighty blow with both weapons that deals a total of [(206.998% of Attack Power) + (206.998% of Attack Power)] Physical damage. [ Improved Raging Blow : Raging Blow has a 25% chance to instantly reset its own cooldown ] Generates (120 / 10) Rage.
Sudden Deathpassive · rank 0/1Fury, Protection Your attacks have a chance to make your next Execute be usable on any target regardless of their health. Arms Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Option AFrenzied EnrageEnrage increases your haste by 15% and your movement speed by 10%.Option BPowerful EnrageEnrage increases your mastery by 15% and your Leech by 3%.
Improved Executepassive · rank 0/1Execute no longer costs Rage and now generates 20 Rage.
Focus in Chaospassive · rank 0/1While Enraged, your auto-attacks can no longer miss.
Enraged Regenerationactive · rank 0/1Reduces damage taken by 30% and Bloodthirst restores an additional 20% health for 8 sec. Usable while stunned or incapacitated.
Warpaintpassive · rank 0/1You take 10% reduced damage while Enrage is active.
Improved Whirlwindpassive · rank 0/1Whirlwind [ Crashing Thunder : and Thunder Clap cause / causes] your next 4 single-target attacks to strike up to 4 additional targets for 65% damage. Whirlwind generates 3 Rage plus an additional 1 per target hit. Maximum 8 Rage. If you know Rend, Whirlwind inflicts Rend on all targets.
Massacrepassive · rank 0/1Execute is usable on targets below 35% health and its cooldown is reduced by 1.5 sec.
Fresh Meatpassive · rank 0/1Bloodthirst always Enrages you the first time you strike a target and it has a 15% increased chance to trigger Enrage.
Invigorating Furypassive · rank 0/1Enraged Regeneration lasts 3 sec longer and instantly heals for 10% of your maximum health.
Rampageactive · rank 0/1Unleash a series of 4 brutal strikes for a total of [(203.065% of Attack Power) + (118.455% of Attack Power) + (270.756% of Attack Power) + (152.3% of Attack Power)] Physical damage. Enrages you.
Improved Raging Blowpassive · rank 0/1Raging Blow has 2 charges and has a 25% chance to instantly reset its own cooldown.
Rampaging Ruinpassive · rank 0/1While Improved Whirlwind is active Rampage instead strikes all targets in front of you for [(135.377% of Attack Power) + (78.9703% of Attack Power) + (180.505% of Attack Power) + (101.533% of Attack Power)] Physical damage. Deals reduced damage beyond 5 targets.
Deep Woundspassive · rank 0/1Execute inflicts Deep Wounds on the target. Deep Wounds Causes the target to suffer (145.48% of Attack Power) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Spitepassive · rank 0/2Bloodthirst and Raging Blow damage increased by 2.5% and critical strike damage increased by 2.5%.
Scent of Bloodpassive · rank 0/1Rampage increases the damage of your next Bloodthirst by 10%, stacking up to 2 times.
Kill or Be Killedpassive · rank 0/1When you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 sec as you seek revenge on your would-be killer. If you kill your killer in that time, you emerge from your blind rage triumphant, with at least 20% of your max health intact. If you are not victorious, you die. This effect can only occur once every 5 min and if your killer is alive when you sustain fatal damage.
Hack and Slashpassive · rank 0/1Rampage has a 100% chance to refund a charge of Raging Blow.
Crueltypassive · rank 0/2While Enraged, Bloodthirst and Raging Blow deal 5% increased damage.
Option AMeat CleaverWhirlwind [ Crashing Thunder : and Thunder Clap deal / deals] 50% additional damage when [ Crashing Thunder : they hit / it hits] 3 or more targets.Option BCarving BladesWhirlwind deals 50% additional damage when it hits only a single target.
Cold Steel, Hot Bloodpassive · rank 0/1Bloodthirst critical strikes generate 4 additional Rage and inflict a Gushing Wound that deals 9 Bleed damage over 6 sec and heals you for the damage dealt.
Ragedrinkerpassive · rank 0/1Bloodthirst critical strikes restore 3% additional health and increase the damage of Raging Blow by 10% for 4 sec.
Recklessnessactive · rank 0/1Go berserk, increasing all Rage generation by 50% and granting your abilities 20% increased critical strike chance for 12 sec.
Bloodcrazepassive · rank 0/1Raging Blow increases the damage of your next Bloodthirst by 5%, stacking up to 5 times.
Wrath and Furypassive · rank 0/1Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 10% increased chance to instantly reset its own cooldown.
Deft Experiencepassive · rank 0/2Bloodthirst's critical strike chance increased by 5% and if you are Enraged, Bloodthirst extends your Enrage by 0.5 sec. This extension is doubled if Bloodthirst critically strikes your primary target.
Frenzypassive · rank 0/1Rampage increases your haste by 2% for 12 sec. Multiple instances of this effect may overlap.
Critical Thinkingpassive · rank 0/2Raging Blow's critical strike chance increased by 5% and critical strike damage increased by 5%.
Vicious Contemptpassive · rank 0/1Bloodthirst deals 25% increased damage to enemies who are below 35% health.
Odyn's Furyactive · rank 0/1Unleashes your power, dealing [(182.598% of Attack Power)% + (182.598% of Attack Power)% + (182.598% of Attack Power)% + (182.598% of Attack Power)%] Physical damage and an additional (520% of Attack Power) Bleed damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 targets. Enrages you and generates 20 Rage.
Bloodbornepassive · rank 0/1Bloodthirst causes your Bleeds to deal 20% additional damage for 8 sec.
Surge of Adrenalinepassive · rank 0/1When Raging Blow resets its own cooldown, your auto-attack damage and speed is increased by 30% for 6 sec.
Executioner's Wrathpassive · rank 0/1Execute generates 5 additional Rage and increases the damage of Rampage by 10% for 4 sec.
Reckless Abandonpassive · rank 0/1Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath. Crushing Blow Deals increased damage and deals 20% additional critical strike damage. Bloodbath Deals increased damage and wounds the target to suffer (60% of Attack Power) Bleed damage over 6 sec. Using Bloodbath on a target affected by Bloodbath extends the bleed by 6 sec.
Option AAvatarFury Transform into a colossus, increasing all damage you deal by 20% and increasing your movement speed by 5% for 20 sec. Protection Transform into a colossus, increasing all damage you deal by 20% and reducing all damage you take by 3% for 20 sec. Arms Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.Option BBladestormFury Become an unstoppable storm of destructive force, striking all nearby enemies for [5 * (271.635% of Attack Power)%] Physical damage over 4 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Generates 5 Rage on each strike. Arms Become an unstoppable storm of destructive force, striking all nearby enemies for [7 * (271.635% of Attack Power)%] Physical damage over 6 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Rampaging Berserkerpassive · rank 0/4Rampage damage increased by 10% and Rampage makes you go Berserk, increasing your Strength by 3% for 8 sec. Multiple applications of Berserk may overlap.

Battle Stanceactive · rank 0/1A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
Defensive Stanceactive · rank 0/1Arms, Fury A defensive combat state that reduces all damage you take by 15% and all damage you deal by 10%. Lasts until canceled. Protection A defensive combat state that reduces all damage you take by 15%. Lasts until canceled.
Fast Footworkpassive · rank 0/1Movement speed increased by 5%.
War Machinepassive · rank 0/1Arms Your auto-attacks generate 1050% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec. Fury, Protection Your auto-attacks generate 50% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
Thunder Clapactive · rank 0/1Blasts all enemies within 8 yards for (235.68% of Attack Power) Physical damage [ Thunderstruck : roots them for 4 sec ] and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 / Recklessness : 8 / Crashing Thunder : 85 targets. [ Rend : Inflicts Rend on all targets / If you know Rend, inflicts Rend on all targets.] [ Generates 0 Rage. ]
Leeching Strikespassive · rank 0/1Leech increased by 3%.
Impending Victoryactive · rank 0/1Instantly attack the target, causing (59% of Attack Power) damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Heroic Leapactive · rank 0/1Protection Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack Power) Physical damage to all enemies within 8 yards and resetting the remaining cooldown on Taunt. Arms, Fury Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack Power) Physical damage to all enemies within 8 yards.
Crackling Thunderpassive · rank 0/1Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Storm Boltactive · rank 0/1Hurls your weapon at an enemy, causing (28.5% of Attack Power) Physical damage and stunning for 4 sec. [ Storm Bolts : Also hits 2 additional nearby targets, stunning for 2 sec ]
Blood and Thunderpassive · rank 0/1Thunder Clap affects all targets with Rend, causing them to Bleed for (190.465% of Attack Power) damage over 15 sec.
Second Windpassive · rank 0/1Restores 6% health every 1 sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
Frothing Berserkerpassive · rank 0/1Arms Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent. Fury Rampage has a 20% chance to immediately refund 10% of the Rage spent. Protection Revenge has a 20% chance to immediately refund 50% of the Rage spent.
Bounding Stridepassive · rank 0/1Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
Pain and Gainpassive · rank 0/1When you take any damage, heal for 2.0% of your maximum health. This can only occur once every 10 sec.
Interveneactive · rank 0/1Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Shockwaveactive · rank 0/1Sends a wave of force in a frontal cone, causing (20% of Attack Power) damage and stunning all enemies within 10 yards for 2 sec.
Overwhelming Ragepassive · rank 0/1Maximum Rage increased by 30.
Rallying Cryactive · rank 0/1Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid.
Field Dressingpassive · rank 0/1Healing received increased by 3% and all self-healing increased by an additional 10%.
Spell Reflectionactive · rank 0/1Protection Raise your shield, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec. Arms, Fury Raise your weapon, reflecting the first spell cast on you and reducing magic damage you take by 20% for 5 sec.
Option AWrecking ThrowHurl your weapon at the enemy, causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.Option BShattering ThrowHurl your weapon at the enemy,  removing any magical immunities and causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Rumbling Earthpassive · rank 0/1Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
Option ABerserker ShoutGo berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds.Option BFearlessCooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Option AIntimidating ShoutCauses the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect.Option BPiercing HowlSnares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec. Spurs all allies within 6 yards, increasing their movement speed by 30% for 4 sec.
Honed Reflexespassive · rank 0/1Arms Cooldown of Die By the Sword, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec. Fury Cooldown of Enraged Regeneration, Intervene, Interpose, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec. Protection Cooldown of Shield Wall, Intervene, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
Armored to the Teethpassive · rank 0/2Protection Gain Strength equal to 2% of your Armor. Arms, Fury Gain Strength equal to 5% of your Armor.
Double Timepassive · rank 0/1Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
Reinforced Platespassive · rank 0/2Stamina increased by 5% and Armor increased by 5%.
Barbaric Trainingpassive · rank 0/1Fury (Crashing Thunder) Thunder Clap, Whirlwind, and Raging Blow deal 10% more damage and 5% increased critical strike damage. Protection Revenge deals 10% more damage and 5% increased critical strike damage. Arms Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage. Fury Whirlwind and Raging Blow deal 10% more damage and 5% increased critical strike damage.
Javelineerpassive · rank 0/1Range of your thrown abilities is increased by 5 yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec.
Resonant Voicepassive · rank 0/1The effects of your shouts last 20% longer.
Crushing Forcepassive · rank 0/1Fury Bloodthirst deals an additional 5% damage and deals 5% increased critical strike damage. Arms Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage. Protection Shield Slam deals an additional 5% damage and deals 5% increased critical strike damage.
Cruel Strikespassive · rank 0/2Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
One-Handed Weapon Specializationpassive · rank 0/2While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.
Wild Strikespassive · rank 0/2Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Anger Managementpassive · rank 0/1Arms Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Colossus Smash by 1 sec. Fury Every 20 Rage you spend on attacks reduces the remaining cooldown on Avatar and Recklessness by 1 sec. Protection Every 20 Rage you spend reduces the remaining cooldown on Avatar and Shield Wall by 1 sec.
Champion's Spearactive · rank 0/1Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing (239.25% of Attack Power) Physical damage instantly and an additional (326.25% of Attack Power) Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing (47% of Attack Power) Physical damage to all targets. All damage dealt reduced beyond 5 targets. Generates 10 Rage.
Stance Masterypassive · rank 0/1Fury Your stances have additional effects. Berserker Stance Increases your auto-attack speed by 3%. Defensive Stance When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%. Arms, Protection Your stances have additional effects. Battle Stance Increases the critical strike damage of your abilities by 3%. Defensive Stance When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Battlefield Commanderpassive · rank 0/1Your Shout abilities have additional effects. Battle Shout : Grants you an additional 3% attack power. Rallying Cry : Grants an additional 2% health and duration increased by 3 sec. Piercing Howl : Radius increased by 100% Berserker Shout : Radius increased by 100%. Intimidating Shout : Cooldown reduced by 15 sec.
Mountain Thane
Lightning Strikespassive · rank 0/1Fury Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing (155.1% of Attack Power) Nature damage. Lightning Strikes occur 30% more often during Avatar. Protection Damaging enemies with Thunder Clap, Revenge, or Execute has a 25% chance to also strike one with a lightning bolt, dealing (155.1% of Attack Power) Nature damage. Lightning Strikes occur 30% more often during Avatar.
Crashing Thunderpassive · rank 0/1Fury Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 30%, no longer costs Rage, and now generates 8 Rage. Improved Whirlwind, Meat Cleaver, and Barbaric Training affect Thunder Clap in addition to Whirlwind. Protection Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 30%.
Ground Currentpassive · rank 0/1Lightning Strikes also deal (44.715% of Attack Power) Nature damage to enemies near their target. Damage reduced beyond 5 targets.
Strength of the Mountainpassive · rank 0/1Fury Shield Slam damage increased by 15%. Bloodthirst and Rampage damage increased by 25%. Protection Shield Slam damage increased by 15%. Demoralizing Shout reduces damage enemies deal to you by an additional 5%.
Storm Surgepassive · rank 0/1Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
Thunder Blastpassive · rank 0/1Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals (197.781% of Attack Power) Stormstrike damage and generates 2 Rage.
Option AStorm BoltsStorm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.Option BStorm ShieldIntervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
Option AKeep Your Feet on the GroundPhysical damage taken reduced by 2%. Thunder Blast reduces damage you take by 8% for 5 sec.Option BSteadfast as the PeaksStamina increased by 5%. [ Impending Victory / Victory Rush] increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original [ Impending Victory / Victory Rush] that healed you in excess of your full health.
Conductivitypassive · rank 0/1Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
Option AFlashing SkiesThunder Blast calls down a Lightning Strike on an enemy it hits.Option BSnap InductionProtection Activating Demoralizing Shout grants a charge of Thunder Blast. Fury Activating Recklessness grants a charge of Thunder Blast.
Option AGathering CloudsYour attacks trigger Lightning Strikes 30% more often.Option BThorim's MightFury Lightning Strikes generate 3 Rage. Raging Blow and Execute damage increased by 25%. Protection Lightning Strikes generate 3 Rage. Revenge and Execute damage increased by 25%.
Burst of Powerpassive · rank 0/1Fury Lightning Strikes have a 15% chance to make your next 2 Bloodthirsts have no cooldown, deal 35% increased damage, and generate 2 additional Rage. Protection Lightning Strikes have a 15% chance to make your next 2 Shield Slams have no cooldown.
Capacitancepassive · rank 0/1During Avatar, Thunder Blast extends Avatar's duration by 2.0 sec.
Avatar of the Stormpassive · rank 0/1Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
Ignore Painactive · rank 0/1Arms, Fury Fight through the pain, ignoring 50% of damage taken until [0 * (1 + Versatility)] damage has been prevented. Protection Fight through the pain, ignoring 50% of damage taken until [0 * (1 + Versatility)] damage has been prevented. Repeated uses of Ignore Pain accumulate, up to (Total Health * 30 / 100) total damage prevented.
Demoralizing Shoutactive · rank 0/1[ Morale Killer : Demoralizes all enemies within 10 yards, reducing the damage they do by 25% for 8 sec / Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 20% for 8 sec.] [ Booming Voice : Generates 0 Rage. ]
Revengeactive · rank 0/1Swing in a wide arc, dealing (234.72% of Attack Power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
Brace For Impactpassive · rank 0/1Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec. Stacking up to 3 times.
Armor Specializationpassive · rank 0/1Armor increased by 6%.
Fight Through the Flamespassive · rank 0/1Defensive Stance additionally reduces magic damage you take by 6%.
Devastatorpassive · rank 0/1Your auto-attacks deal an additional (131.4% of Attack Power) Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam.
Disrupting Shoutactive · rank 0/1Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec. Increases the threat you generate against the target by 800%.
Strategistpassive · rank 0/1Devastate, Thunder Clap, Revenge, and Execute have a 25% chance to reset the remaining cooldown on Shield Slam.
Devastating Focuspassive · rank 0/1You focus on the target struck by your Devastator, dealing 30% additional Revenge damage to them. Only one target can have your focus at a time.
Brutal Vitalitypassive · rank 0/18% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate. Your next Ignore Pain can be increased by up to [Total Health * (0.3) * (0.5)].
Instigatepassive · rank 0/1Devastate deals 20% increased damage and generates 2 Rage. Devastator deals 10% increased damage and generates 2 Rage.
Shield Wallactive · rank 0/1Reduces all damage you take by 40% for 8 sec.
Bloodsurgepassive · rank 0/1Damage from Rend has a chance to generate 5 Rage.
Best Served Coldpassive · rank 0/1Your dodges and parries make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%. Revenge increases the damage of your next Thunder Clap by 8%.
Option ASpellbreakerYou have a 8% chance to disrupt magic damage dealt to you, reducing the damage it deals by 50%.Option BHunker DownDamage you take from area of effect attacks is reduced by 2%. Spell Reflection reduces magic damage taken by an additional 10%.
Thunderlordpassive · rank 0/1Increases the radius of Demoralizing Shout by 5 yards. Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec.
Option ADefender's AegisShield Wall gains 1 additional charge and its cooldown is reduced by 60 sec.Option BImpenetrable WallShield Slam reduces the remaining cooldown of Shield Wall by 6 sec.
Last Standpassive · rank 0/1Activating Shield Wall increases your maximum health by 30% for 8 sec and instantly heals you for that amount.
Option ABloodborneYour Deep Wounds and Rend deal 25% increased damage.Option BSudden DeathFury, Protection Your attacks have a chance to make your next Execute be usable on any target regardless of their health. Arms Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Punishpassive · rank 0/1Shield Slam deals 15% increased damage and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap.
Tough as Nailspassive · rank 0/1Blocking an attack deals (120% of Attack Power) Physical damage to the attacker. Critical blocks deal double damage. Generates high threat.
Fueled by Violencepassive · rank 0/1Protection You are healed for 110% of the Bleed damage dealt by Rend and Deep Wounds. Arms You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
Enduring Defensespassive · rank 0/2Shield Block lasts 1 sec longer.
Unyielding Stancepassive · rank 0/1Defensive Stance reduces damage taken by an additional 4%.
Deep Woundspassive · rank 0/1Execute inflicts Deep Wounds on the target. Deep Wounds Causes the target to suffer (145.48% of Attack Power) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Option AHeavy RepercussionsShield Slam generates 2 more Rage and extends the duration of Shield Block by 1.0 sec.Option BInto the FrayYou gain 2% Haste for each enemy or ally within 10 yards, up to 8% Haste.
Focused Vigorpassive · rank 0/1Increases Strength by 3% and your critical strike chance by 1%.
Shield Specializationpassive · rank 0/1Increases Block chance by 8% and your Block value by 16%.
Enduring Alacritypassive · rank 0/1Increases Stamina by 5% and your Haste by 2%.
Avataractive · rank 0/1Fury Transform into a colossus, increasing all damage you deal by 20% and increasing your movement speed by 5% for 20 sec. Protection Transform into a colossus, increasing all damage you deal by 20% and reducing all damage you take by 3% for 20 sec. Arms Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
Massacrepassive · rank 0/1Execute is usable on targets below 35% health.
Booming Voicepassive · rank 0/1Demoralizing Shout also generates 20 Rage and increases damage you deal to affected targets by 20%.
Indomitablepassive · rank 0/1Your maximum health is increased by 10% and every 15 Rage you spend heals you for 1% of your maximum health.
Violent Outburstpassive · rank 0/1Every 250 rage you spend triggers a Violent Outburst, causing your next Shield Slam to deal 200% increased damage, generate 50% more Rage and grant Ignore Pain.
Heavy Handedpassive · rank 0/1Execute hits up to 2 additional targets for 70% damage.
Shield Chargeactive · rank 0/1Charge to an enemy with your shield, granting you Shield Block and dealing (840% of Attack Power) Physical damage to it and (268.4% of Attack Power) Physical damage to all enemies within 10 yards. Also stuns the primary target for 4 sec. Generates 20 Rage.
Battle-Scarred Veteranpassive · rank 0/1When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%. Cannot occur more than once every 3 min.
Option AWhirling BladeYour attacks have a chance to target a nearby enemy with Ravager for 4 sec.Option BRavagerArms Throws a whirling weapon at your target that chases nearby enemies, inflicting [6 * (119.517% of Attack Power)] Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Cleave and Whirlwind deal 50% increased damage while Ravager is active Protection Throws a whirling weapon at your target that chases nearby enemies, inflicting [6 * (119.517% of Attack Power)] Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Revenge and Thunder Clap deal 50% increased damage while Ravager is active. Generates 10 Rage each time it deals damage.
Phalanxpassive · rank 0/4Thunder Clap causes your next Shield Slam to deal 10% additional damage and unleash a wave of force, dealing (198% of Attack Power) Physical damage to all enemies in front of you.

Lay on Handsactive · rank 0/1Heals a friendly target for an amount equal to 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Auras of the Resoluteactive · rank 0/1Learn Concentration Aura, Devotion Aura, and Crusader Aura: Concentration Aura : Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Devotion Aura : Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. Crusader Aura : Increases mounted speed by 20% for all party and raid members within 40 yds.
Hammer of Wrathpassive · rank 0/1Holy, Protection During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hammer of Wrath Hurls a divine hammer that strikes an enemy for [(123.75% of Attack Power) * 1] [ Blades of Light : Holystrike / Holy] damage. Generates 1 Holy Power. Retribution During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hammer of Wrath Hurls a divine hammer that strikes an enemy for [(143.871% of Attack Power) * 1] Holy damage. Generates 1 Holy Power.
Improved Cleansepassive · rank 0/1Cleanse additionally removes all Disease and Poison effects.
Empyreal Wardpassive · rank 0/1Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects.
Fist of Justicepassive · rank 0/1Hammer of Justice's cooldown is reduced by 15 sec.
Blinding Lightactive · rank 0/1Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect.
Turn Evilactive · rank 0/1The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
A Just Rewardpassive · rank 0/2Protection, Retribution After Cleanse Toxins successfully removes an effect from an ally, they are healed for [(540% of Spell Power)]. Holy After Cleanse successfully removes an effect from an ally, they are healed for [(540% of Spell Power)].
Afterimagepassive · rank 0/1After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
Guided Prayerpassive · rank 0/1When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once every 60 sec.
Divine Steedactive · rank 0/1Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Light's Countenancepassive · rank 0/1The cooldown of Blinding Light is reduced by 15 sec.
Greater Judgmentpassive · rank 0/1Judgment deems the target unworthy, preventing the next [(Shadow spell power * 483 / 100) * (1 + Versatility)] damage dealt by the target.
Option AWrench EvilTurn Evil's cast time is reduced by 100%.Option BStand Against EvilTurn Evil now affects 5 additional enemies.
Holy Reprievepassive · rank 0/1Your Forbearance's duration is reduced by 10 sec.
Cavalierpassive · rank 0/1Divine Steed now has 2 charges.
Divine Spurspassive · rank 0/1Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
Option ASteed of LibertyDivine Steed also grants Blessing of Freedom for 3.0 sec. Blessing of Freedom : Blesses a party or raid member, granting immunity to movement impairing effects [ Unbound Freedom : and increasing movement speed by 30% ]for 8 sec.Option BBlessing of FreedomBlesses a party or raid member, granting immunity to movement impairing effects [ Unbound Freedom : and increasing movement speed by 30% ]for 8 sec.
Armory of Lightpassive · rank 0/1While holding a shield, you have a 15% chance to block incoming spells, reducing their damage by 20%. Without a shield, you have a 15% chance to parry incoming melee attacks, reducing their damage by 20%.
Obduracypassive · rank 0/2Speed increased by 2% and damage taken from area of effect attacks reduced by 2%.
Option ADivine TollHoly, Protection Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds. Retribution Instantly cast Judgment on up to 5 targets within 30 yds. Divine Toll's Judgment deals 100% increased damage.Option BHoly PrismFires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals (648% of Spell Power) Holy damage and radiates [(688% of Spell Power) * 1] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [(1587.6% of Spell Power) * 1] and radiates (245.7% of Spell Power) Holy damage to 5 enemies within 30 yds. Generates 3 Holy Power.
Option AEchoing BlessingsBlessing of Freedom increases the target's movement speed by 30%. [ Blessing of Spellwarding / Blessing of Protection] and Blessing of Sacrifice reduce the target's damage taken by 15%. These effects linger for 8 sec after the Blessing ends.Option BUnbound FreedomBlessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
Sanctified Platespassive · rank 0/2Holy, Retribution Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%. Protection Armor increased by 5%, Stamina increased by 8% and damage taken from area of effect attacks reduced by 3%.
Divine Reachpassive · rank 0/1The radius of your auras is increased by 20 yds.
Brought to Lightpassive · rank 0/1Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for (500% of Attack Power), split evenly among them.
Blessing of Sacrificeactive · rank 0/1Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Option ADivine ResonanceProtection After casting Divine Toll, you instantly cast Avenger's Shield every 5 sec for 15 sec. Retribution After casting Divine Toll, you instantly cast Judgment every 5 sec for 15 sec. Holy After casting Holy Prism, Holy Armament, or Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec.Option BQuickened InvocationProtection Divine Toll's cooldown is reduced by 15 sec. Retribution Divine Toll's cooldown is reduced by 30 sec. Holy Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec.
Blessing of Protectionactive · rank 0/1Holy, Retribution Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Protection Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Spellwarding.
Fear No Evilpassive · rank 0/1Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.
Consecrated Groundpassive · rank 0/1Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Holy Aegispassive · rank 0/1Armor and critical strike chance increased by 4%.
Option ASacrifice of the JustReduces the cooldown of Blessing of Sacrifice by 60 sec.Option BRecompenseAfter your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health.
Option ASacred StrengthHoly Power spending abilities have 2% increased damage and healing.Option BDivine PurposeHoly Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing.
Improved Blessing of Protectionpassive · rank 0/1Protection Reduces the cooldown of Blessing of Protection and Blessing of Spellwarding by 60 sec. Holy, Retribution Reduces the cooldown of Blessing of Protection by 60 sec.
Unbreakable Spiritpassive · rank 0/1Reduces the cooldown of your Divine Shield, [ Shield of Vengeance : Shield of Vengeance ] [ Ardent Defender / Divine Protection], and Lay on Hands by 30%.
Lightforged Blessingpassive · rank 0/1[ Denounce / Shield of the Righteous] heals you and up to 2 nearby allies for (100% of Attack Power).
Lead the Chargepassive · rank 0/1Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.0 sec. Your movement speed is increased by 3%.
Option AWorthy SacrificeYou automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.Option BRighteous ProtectionBlessing of Sacrifice now removes and prevents all Poison and Disease effects.
Holy Ritualpassive · rank 0/1Allies are healed for (2000% of Spell Power) when you cast Blessing of Protection or Blessing of Sacrifice on them.
Blessed Callingpassive · rank 0/1Allies affected by your Blessings have 15% increased movement speed.
Inspired Guardpassive · rank 0/1Protection Ardent Defender increases healing taken by 15% for its duration. Holy, Retribution Divine Protection increases healing taken by 15% for its duration.
Light's Revocationpassive · rank 0/1Removing harmful effects with Divine Shield heals you for 10% for each effect removed.  This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active.
Faith's Armorpassive · rank 0/1Protection Shield of the Righteous grants 5% bonus armor for 4.5 sec. Holy, Retribution Word of Glory grants 20% bonus armor for 4.5 sec.
Stoicismpassive · rank 0/1The duration of stun effects on you is reduced by 20%.
Seal of Mightpassive · rank 0/2Holy Mastery increased by 2% and Intellect increased by 2%. Protection, Retribution Mastery increased by 2% and Strength increased by 2%.
Vengeful Wrathpassive · rank 0/2Hammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage.
Eye for an Eyepassive · rank 0/1Protection Melee and ranged attackers receive (35% of Spell Power) Holy damage each time they strike you during Ardent Defender and Divine Shield. Holy, Retribution Melee and ranged attackers receive (35% of Spell Power) Holy damage each time they strike you during Divine Protection and Divine Shield.
Option AGolden PathConsecration heals you and 5 allies within it for [(5% of Attack Power)] every 1 sec.Option BSelfless HealerHoly Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you. Protection, Retribution Flash of Light is 30% more effective on your allies and 40% of the healing done also heals you.
Blessing of Dawnpassive · rank 0/1While you are above 85% health, 5% of all damage taken by allies within 20 yds is redirected to you, up to a maximum of (5 * Total Health / 100) every 5 sec.
Lightbearerpassive · rank 0/110% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
Blessing of Duskpassive · rank 0/1Holy, Retribution Damage taken reduced by up to 10%, increasing as your health decreases. Protection Damage taken reduced by up to 20%, increasing as your health decreases.
Lightsmith
Holy Armamentsactive · rank 0/1Protection Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. Holy Bulwark : While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec. Lasts 20 sec. Becomes Sacred Weapon after use. Holy Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. Holy Bulwark : While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec. Lasts 20 sec. Becomes Sacred Weapon after use. Generates 3 Holy Power.
Option ARite of SanctificationProtection Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 2%. Lasts 1 hour. Holy Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 5%. Lasts 1 hour.Option BRite of AdjurationImbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 1 hour.
Solidaritypassive · rank 0/1If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armament upon yourself, a nearby ally also gains its benefits.
Option ADivine GuidanceHoly For each Holy Power ability cast, your next Consecration deals [(Spell Power * 30 / 10) * (1 + Versatility) * 4.74] damage or healing immediately, split across all enemies and allies. Protection For each Holy Power ability cast, your next Consecration deals [(Spell Power * 37 / 10) * (1 + Versatility) * 1.07] damage or healing immediately, split across all enemies and allies.Option BBlessed AssuranceProtection Casting a Holy Power ability increases the damage and healing of your next Crusader Strike by 200%. Holy Casting a Holy Power ability increases the damage and healing of your next Holy Shock by 200%.
Masterworkpassive · rank 0/1After casting a Holy Armament, your next 3 abilities cast a Lesser Armament of the same kind on a nearby ally.
Laying Down Armspassive · rank 0/1Holy When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Infusion of Light. Protection When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Shining Light.
Option ADivine InspirationYour spells and abilities have a chance to manifest a Holy Armament for a nearby ally.Option BForewarningThe cooldown of Holy Armaments is reduced by 20%.
Option AAuthoritative RebukeHoly Successfully dispelling a harmful effect reduces Cleanse's cooldown by 1.0 sec. Effect increased by 100% while wielding a Holy Armament. Protection Successfully interrupting an enemy spellcast reduces Rebuke's cooldown by 1.0 sec. Effect increased by 100% while wielding a Holy Armament.Option BTempered in BattleWhen you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. May only occur once per cast.
Hammer and Anvilpassive · rank 0/1Protection Judgment critical strikes cause a shockwave around the target, dealing (230% of Attack Power) damage to enemies within 5 yards. Damage reduced above 5 targets. Holy Judgment critical strikes cause a shockwave around the target, healing to up to 5 injuried allies for (113.4% of Spell Power).
Shared Resolvepassive · rank 0/1The effect of your active Aura is increased by 33% on targets with your Armaments.
Valiancepassive · rank 0/1Holy Consuming Infusion of Light reduces the cooldown of Holy Armaments by 3.0 sec. Protection Consuming Shining Light reduces the cooldown of Holy Armaments by 3.0 sec.
Reflection of Radiancepassive · rank 0/1Holy When your Holy Bulwark absorbs damage or your Sacred Weapon deals damage or healing, you have a chance to gain Awakening. Protection When your Holy Bulwark absorbs damage or your Sacred Weapon deals damage or healing, you have a chance to gain Grand Crusader.
Resounding Strikepassive · rank 0/1Protection Divine Toll activates Hammer and Anvil at 100% effectiveness. Holy Holy Armaments activate Hammer and Anvil at 100% effectiveness.
Blessing of the Forgepassive · rank 0/1Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power abilities.
Holy Shockactive · rank 0/1Triggers a burst of Light on the target, dealing (216% of Spell Power) Holy damage to an enemy, or (673.75% of Spell Power) healing to an ally. [ Holy Shock : Has an additional 10% critical strike chance ] Generates 1 Holy Power.
Infusion of Lightpassive · rank 0/1Your Holy Shocks have a 10% chance to empower your next spell cast: Flash of Light : healing increased by 200% and becomes instant cast. Judgment : Greater Judgment prevents an additional 150% damage dealt by the target and generates 1 additional Holy Power.
Light of Dawnactive · rank 0/1Unleashes Holy energy, healing up to 5 injured allies within a 40 yd radius around you for (506.736% of Spell Power).
Light's Convictionpassive · rank 0/1Holy Shock now has 2 charges and it refunds 50% of its mana cost when cast on an enemy.
Aura Masteryactive · rank 0/1Empowers your chosen aura for 8 sec. Devotion Aura : Damage reduction increased to 12%. Crusader Aura : Mount speed bonus increased to 60%. Concentration Aura : Affected allies immune to interrupts and silences.
Beacon of the Lightbringerpassive · rank 0/1Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
Extricationpassive · rank 0/1Word of Glory and Light of Dawn gain up to 30% additional chance to critically strike, based on their target's current health. Lower health targets are more likely to be critically struck.
Ringing of the Heavenspassive · rank 0/1Activating Aura Mastery also casts a Divine Toll at 100% effectiveness.
Unending Lightpassive · rank 0/1Light of Dawn receives 20% increased benefit from Mastery: Lightbringer.
Awestruckpassive · rank 0/1Holy Shock, Holy Light, and Flash of Light critical healing increased by 20%.
Option AMoment of CompassionYour Flash of Light heals for an additional 50% when cast on a target affected by your Beacon of Light.Option BResplendent LightHoly Light heals up to 5 targets within 12 yds for 8% of its healing.
Divine Favorpassive · rank 0/1The mana cost of Holy Light is reduced by 10% and its cast time is reduced by 15%.
Option AUnwavering SpiritThe cooldown of Aura Mastery is reduced by 30 sec.Option BProtection of TyrAura Mastery also increases all healing received by party or raid members within 40 yards by 10%.
Imbued Infusionspassive · rank 0/1Consuming Infusion of Light reduces the cooldown of Holy Shock by 1.0 sec.
Light of the Martyrpassive · rank 0/1While above 80% health, Holy Shock's healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated.
Righteous Judgmentpassive · rank 0/1Judgment has a 100% chance to cast Consecration at the target's location. The limit on Consecration does not apply to this effect.
Saved by the Lightpassive · rank 0/1When an ally with your Beacon of Light is damaged, they absorb the next 0 damage, increasing by up to 300% based on their current health. Lower health allies are shielded for more.
Light's Protectionpassive · rank 0/1Allies with Beacon of Light receive 5% less damage.
Overflowing Lightpassive · rank 0/130% of Holy Shock's overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
Shining Righteousnesspassive · rank 0/1[ Denounce / Shield of the Righteous] deals (256% of Spell Power) damage to its first target struck. [ Denounce / Shield of the Righteous] now has a 35% chance to activate Divine Purpose if talented.
Option ALiberation12% of Word of Glory and Light of Dawn's healing is converted into Holy damage that strikes a nearby enemy.Option BCrusader's MightHoly Shock reduces the cooldown of Judgment by 1.5 sec and Crusader Strike reduces the cooldown of Judgment by 1.5 sec.
Tirion's Devotionpassive · rank 0/1Lay on Hands' cooldown is reduced by 30% and restores 5% of your Mana.
Commanding Lightpassive · rank 0/1Beacon of Light transfers an additional 5% of the amount healed.
Glistening Radiancepassive · rank 0/1While at maximum health, targets with Beacon of Light generate an absorb shield equal to 1% of their health every 3 sec, up to a maximum of 5%.
Breaking Dawnpassive · rank 0/2Increases Light of Dawn's healing by 5%.
Divine Revelationspassive · rank 0/1While empowered by Infusion of Light, Flash of Light heals for an additional 20% and Judgment refunds 0.5% of your maximum mana.
Divine Glimpsepassive · rank 0/1Holy Shock and Judgment have a 8% increased critical strike chance.
Bestow Lightpassive · rank 0/1Light of the Martyr's health threshold is reduced to 70% and increases Holy Shock's healing by an additional 5% for every 5 sec Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you for (20% of Spell Power) every 1 sec.
Option ABeacon of FaithMark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.Option BBeacon of VirtueApply a Beacon of Light to your target and 4 injured allies within 30 yds for 9 sec. All affected allies will be healed for 10% of the amount of your other healing done.
Empyrean Legacypassive · rank 0/1Judgment critical strikes empower your next Word of Glory to automatically activate Light of Dawn at 30% effectiveness.
Venerationpassive · rank 0/1Judgment grants an absorb shield on up to 5 injured allies for 8% of the damage done, split evenly among them. Flash of Light and Holy Light critical strikes reset the cooldown of Judgment.
Option AAvenging WrathCall upon the Light to become an avatar of retribution, [causing Judgment to generate 1 additional Holy Power,][each Holy Power spent causing you to explode with Holy light for (13.5% of Attack Power) damage to nearby enemies,]increasing your damage, healing, and critical strike chance by 20% [ Crusade : and Haste by 3% ] for 20 sec / Divine Wrath : 24 sec / Call of the Righteous : 15 sec . [ Crusade : Each Holy Power spent increases Haste by an additional 2%, up to 20% ]Option BAvenging CrusaderYou become the ultimate crusader of light, for 15 sec. Auto-attack damage is increased by 1000%, Judgment and Crusader Strike heal up to 5 injured allies within 40 yds for 80% of the damage done, split evenly among them. This spell is replaced with Crusader Strike while active. Crusader Strike : Strike the target for [(140% of Attack Power) * 1] [ Blades of Light : Holystrike / Physical] damage. Generates 1 Holy Power.
Reclamationpassive · rank 0/1Holy Shock refunds up to 10% of its Mana cost and deals up to 50% more healing or damage, based on the target's missing health.
Pillars of Lightpassive · rank 0/1Beacon of Faith : Allies with Beacon of Light or Beacon of Faith are healed for (33% of Spell Power) every 3 sec. Beacon of Virtue : Beacon of Virtue instantly heals allies for (390.625% of Spell Power).
Seek Deliverancepassive · rank 0/1While Avenging Wrath is not active, you gain 5% Mastery. While Avenging Wrath is active, you gain 30% movement speed.
Option ASanctified WrathHoly Avenging Wrath and Avenging Crusader have 50% increased duration. Protection The duration of Avenging Wrath is increased by 25%.Avenging Wrath and Sentinel cause Judgment to generate 1 additional Holy Power, and have 25% increased duration.Option BAwakeningWhile in combat, your Holy Power spenders have a 10% chance to cause your next Judgment to deal 30% increased damage and critically strike. Activating Avenging Wrath activates Awakening.
Call of the Righteouspassive · rank 0/2Avenging Wrath's cooldown is reduced by 30 sec, but its duration is reduced by 5.0 sec. Avenging Crusader's cooldown is reduced by 30.0 sec, but its duration is reduced by 3.0 sec.
Truth Prevailspassive · rank 0/1Judgment heals you for (240% of Spell Power) and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds.
Divine Overloadpassive · rank 0/1Holy Light's healing is increased by 30%, but its mana cost is increased by 20%.
Rising Sunlightpassive · rank 0/1Your healing is increased by up to 10%, based on the average health percentage of allies with your Beacon of Light.
Glorious Dawnpassive · rank 0/1Holy Shock has a 12% chance to refund a charge when cast and its healing is increased by 10%.
Seraphic Barrierpassive · rank 0/1Word of Glory and Light of Dawn now convert 15% of their healing into an absorb shield instead.
Option ATyr's DeliveranceActivating Avenging Wrath releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec within 40 yds for (35.1% of Spell Power). Allies healed also receive 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.Option BHand of DivinityActivating Avenging Wrath calls upon the Light to empower you, causing your next [ Avenging Crusader : Holy Light / 2 Holy Lights] to be instant cast and cost 50% less mana.
Inflorescence of the Sunwellpassive · rank 0/1Infusion of Light has 1 additional charge.
Beacon of the Saviorpassive · rank 0/4While in combat, apply a Beacon of the Savior to the lowest health ally within 30 yds that causes your direct healing on others to also heal that ally for 10% of the amount healed. Beacon of the Savior transfers to the lowest health ally within 30 yds if it heals a target past maximum health or if an ally drops below 50% health.

Lay on Handsactive · rank 0/1Heals a friendly target for an amount equal to 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Auras of the Resoluteactive · rank 0/1Learn Concentration Aura, Devotion Aura, and Crusader Aura: Concentration Aura : Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Devotion Aura : Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. Crusader Aura : Increases mounted speed by 20% for all party and raid members within 40 yds.
Hammer of Wrathpassive · rank 0/1Holy, Protection During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hammer of Wrath Hurls a divine hammer that strikes an enemy for [(123.75% of Attack Power) * 1] [ Blades of Light : Holystrike / Holy] damage. Generates 1 Holy Power. Retribution During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hammer of Wrath Hurls a divine hammer that strikes an enemy for [(143.871% of Attack Power) * 1] Holy damage. Generates 1 Holy Power.
Cleanse Toxinsactive · rank 0/1Cleanses a friendly target, removing all Poison and Disease effects.
Empyreal Wardpassive · rank 0/1Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects.
Fist of Justicepassive · rank 0/1Hammer of Justice's cooldown is reduced by 15 sec.
Blinding Lightactive · rank 0/1Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect.
Turn Evilactive · rank 0/1The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
A Just Rewardpassive · rank 0/2Protection, Retribution After Cleanse Toxins successfully removes an effect from an ally, they are healed for [(540% of Spell Power)]. Holy After Cleanse successfully removes an effect from an ally, they are healed for [(540% of Spell Power)].
Afterimagepassive · rank 0/1After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
Guided Prayerpassive · rank 0/1When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once every 60 sec.
Divine Steedactive · rank 0/1Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Light's Countenancepassive · rank 0/1The cooldown of Blinding Light is reduced by 15 sec.
Greater Judgmentpassive · rank 0/1Holy, Retribution Judgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap. Protection Judgment causes the target to take 50% increased damage from your next Holy Power ability. Multiple applications may overlap.
Option AWrench EvilTurn Evil's cast time is reduced by 100%.Option BStand Against EvilTurn Evil now affects 5 additional enemies.
Holy Reprievepassive · rank 0/1Your Forbearance's duration is reduced by 10 sec.
Cavalierpassive · rank 0/1Divine Steed now has 2 charges.
Divine Spurspassive · rank 0/1Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
Option ASteed of LibertyDivine Steed also grants Blessing of Freedom for 3.0 sec. Blessing of Freedom : Blesses a party or raid member, granting immunity to movement impairing effects [ Unbound Freedom : and increasing movement speed by 30% ]for 8 sec.Option BBlessing of FreedomBlesses a party or raid member, granting immunity to movement impairing effects [ Unbound Freedom : and increasing movement speed by 30% ]for 8 sec.
Rebukeactive · rank 0/1Interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Obduracypassive · rank 0/2Speed increased by 2% and damage taken from area of effect attacks reduced by 2%.
Divine Tollactive · rank 0/1Holy, Protection Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds. Retribution Instantly cast Judgment on up to 5 targets within 30 yds. Divine Toll's Judgment deals 100% increased damage.
Unbound Freedompassive · rank 0/1Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
Sanctified Platespassive · rank 0/2Holy, Retribution Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%. Protection Armor increased by 5%, Stamina increased by 8% and damage taken from area of effect attacks reduced by 3%.
Punishmentpassive · rank 0/1Retribution Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike. Holy Successfully interrupting an enemy with Rebuke casts an extra Holy Shock. Protection Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike.
Divine Reachpassive · rank 0/1The radius of your auras is increased by 20 yds.
Brought to Lightpassive · rank 0/1Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for (500% of Attack Power), split evenly among them.
Blessing of Sacrificeactive · rank 0/1Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Option ADivine ResonanceProtection After casting Divine Toll, you instantly cast Avenger's Shield every 5 sec for 15 sec. Retribution After casting Divine Toll, you instantly cast Judgment every 5 sec for 15 sec. Holy After casting Holy Prism, Holy Armament, or Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec.Option BQuickened InvocationProtection Divine Toll's cooldown is reduced by 15 sec. Retribution Divine Toll's cooldown is reduced by 30 sec. Holy Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec.
Blessing of Protectionactive · rank 0/1Holy, Retribution Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Protection Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Spellwarding.
Fear No Evilpassive · rank 0/1Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.
Consecrated Groundpassive · rank 0/1Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Holy Aegispassive · rank 0/1Armor and critical strike chance increased by 4%.
Option ASacrifice of the JustReduces the cooldown of Blessing of Sacrifice by 60 sec.Option BRecompenseAfter your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health.
Option ASacred StrengthHoly Power spending abilities have 2% increased damage and healing.Option BDivine PurposeHoly Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing.
Improved Blessing of Protectionpassive · rank 0/1Protection Reduces the cooldown of Blessing of Protection and Blessing of Spellwarding by 60 sec. Holy, Retribution Reduces the cooldown of Blessing of Protection by 60 sec.
Unbreakable Spiritpassive · rank 0/1Reduces the cooldown of your Divine Shield, [ Shield of Vengeance : Shield of Vengeance ] [ Ardent Defender / Divine Protection], and Lay on Hands by 30%.
Lightforged Blessingpassive · rank 0/1[ Denounce / Shield of the Righteous] heals you and up to 2 nearby allies for (100% of Attack Power).
Lead the Chargepassive · rank 0/1Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.0 sec. Your movement speed is increased by 3%.
Option AWorthy SacrificeYou automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.Option BRighteous ProtectionBlessing of Sacrifice now removes and prevents all Poison and Disease effects.
Holy Ritualpassive · rank 0/1Allies are healed for (2000% of Spell Power) when you cast Blessing of Protection or Blessing of Sacrifice on them.
Blessed Callingpassive · rank 0/1Allies affected by your Blessings have 15% increased movement speed.
Inspired Guardpassive · rank 0/1Protection Ardent Defender increases healing taken by 15% for its duration. Holy, Retribution Divine Protection increases healing taken by 15% for its duration.
Light's Revocationpassive · rank 0/1Removing harmful effects with Divine Shield heals you for 10% for each effect removed.  This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active.
Faith's Armorpassive · rank 0/1Protection Shield of the Righteous grants 5% bonus armor for 4.5 sec. Holy, Retribution Word of Glory grants 20% bonus armor for 4.5 sec.
Stoicismpassive · rank 0/1The duration of stun effects on you is reduced by 20%.
Seal of Mightpassive · rank 0/2Holy Mastery increased by 2% and Intellect increased by 2%. Protection, Retribution Mastery increased by 2% and Strength increased by 2%.
Vengeful Wrathpassive · rank 0/2Hammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage.
Eye for an Eyepassive · rank 0/1Protection Melee and ranged attackers receive (35% of Spell Power) Holy damage each time they strike you during Ardent Defender and Divine Shield. Holy, Retribution Melee and ranged attackers receive (35% of Spell Power) Holy damage each time they strike you during Divine Protection and Divine Shield.
Option AGolden PathConsecration heals you and 5 allies within it for [(5% of Attack Power)] every 1 sec.Option BSelfless HealerHoly Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you. Protection, Retribution Flash of Light is 30% more effective on your allies and 40% of the healing done also heals you.
Blessing of Dawnpassive · rank 0/1While you are above 85% health, 5% of all damage taken by allies within 20 yds is redirected to you, up to a maximum of (5 * Total Health / 100) every 5 sec.
Lightbearerpassive · rank 0/110% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
Blessing of Duskpassive · rank 0/1Holy, Retribution Damage taken reduced by up to 10%, increasing as your health decreases. Protection Damage taken reduced by up to 20%, increasing as your health decreases.
Templar
Light's Guidancepassive · rank 0/1Protection Divine Toll is replaced with Hammer of Light for 20 sec after it is cast. Hammer of Light : Hammer down your enemy with the power of the Light, dealing (696.774% of Attack Power) Holy damage and (348% of Attack Power) Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for (46.55% of Attack Power) Holy damage each. Costs 5 Holy Power. Retribution Wake of Ashes is replaced with Hammer of Light for 20 sec after it is cast. Hammer of Light : Hammer down your enemy with the power of the Light, dealing (696.774% of Attack Power) Holy damage and (348% of Attack Power) Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for (46.55% of Attack Power) Holy damage each. Costs 5 Holy Power.
Zealous Vindicationpassive · rank 0/1Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast.
Shake the Heavenspassive · rank 0/1After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec.
Wrathful Descentpassive · rank 0/1When Empyrean Hammer critically strikes, 50% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec.
Divine Hammerpassive · rank 0/1Divine Toll summons Divine Hammers that spin around you for 8 sec. Divine Hammer Strikes all enemies nearby for [ Burning Crusade : [(144% of Attack Power)% * 1.05] Radiant / (144% of Attack Power)% Holy] damage every 2 sec. Deals reduced damage beyond 8 targets.
Sacrosanct Crusadepassive · rank 0/1Protection Divine Toll surrounds you with a Holy barrier for 15% of your maximum health. Hammer of Light heals you for 15% of your maximum health, increased by 2% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead. Retribution Wake of Ashes surrounds you with a Holy barrier for 10% of your maximum health. Hammer of Light heals you for 5% of your maximum health, increased by 1% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
Higher Callingpassive · rank 0/1Retribution Crusader Strike, Hammer of Wrath and Blade of Justice extend the duration of Shake the Heavens by 1 sec. Protection Crusader Strike, Hammer of Wrath and Judgment extend the duration of Shake the Heavens by 1 sec.
Option ABonds of FellowshipYou receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%.Option BUnrelenting ChargerDivine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec.
Light's Judicatorpassive · rank 0/1Empyrean Hammer deals 20% increased critical strike damage and its critical strikes have 50% chance to grant an additional stack of Light's Deliverance.
Option AEndless WrathEmpyrean Hammer has a 10% increased chance to critically strike.Option BSanctificationCasting Judgment increases the damage of Empyrean Hammer by 5% for 10 sec. Multiple applications may overlap.
Hammerfallpassive · rank 0/1Retribution and Divine Storm calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer. Protection Shield of the Righteous and Word of Glory calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.
Undisputed Rulingpassive · rank 0/1Retribution Hammer of Light applies Judgment to its targets, and increases your Haste by 12% for 6 sec. Protection Hammer of Light grants Shield of the Righteous, erupts a Consecration beneath its target, and increases your Haste by 12% for 6 sec.
Option ADivine ExactionDivine Toll casts 2 additional times on your target at 150% effectiveness.Option BSeal of the TemplarRetribution damage increased by 25%. Protection Judgment damage increased by 30%.
Light's Deliverancepassive · rank 0/1Protection You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Divine Toll and Hammer of Light are unavailable, you consume 60 stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free. Retribution You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Wake of Ashes and Hammer of Light are unavailable, you consume 60 stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free.
Avenger's Shieldactive · rank 0/1Hurls your shield at an enemy target, dealing (155% of Attack Power) Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.
Shining Lightpassive · rank 0/1Every 3 Shields of the Righteous make your next Word of Glory cost no Holy Power. Maximum 2 stacks.
Option AHammer of the RighteousHammers the current target for (150% of Attack Power)% Physical damage. [ Consecration : Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (21% of Attack Power)% Holy damage ] [ While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (21% of Attack Power)% Holy damage ] Generates 1 Holy Power.Option BBlessed HammerThrows a Blessed Hammer that spirals outward, dealing (25% of Attack Power) Holy damage to enemies and reducing the next damage they deal to you by (Attack Power * 30 / 100). Generates 1 Holy Power.
Option AValiant CrusadeWhile out of combat, Divine Steed grants Shield of the Righteous for its duration and an additional 4.0 sec after it fades.Option BBlessed WordWord of Glory can no longer critically strike, but its healing is increased by your critical strike chance and 80% of its overhealing done to instead shrouds its target in Light, granting an absorb shield.
Grand Crusaderpassive · rank 0/1When you avoid a melee attack or use [ Hammer of the Righteous ] [ Blessed Hammer / Crusader Strike], you have a 15% chance to reset the remaining cooldown on Avenger's Shield [ Inspiring Vanguard : and increase your Strength by 2% for 8 sec / .]
Option AImbued ShieldShield of the Righteous reduces magical damage taken by 12%.Option BRedoubtArmor granted by Shield of the Righteous is increased by up to 60%, based on your missing health.
Option ABlessing of SpellwardingBlesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection.Option BUther's CounselYour Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 15% reduced cooldown.
Ardent Defenderactive · rank 0/1Reduces all damage you take by 30% for 12 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.
Option ASearing SunlightCasting Avenger's Shield causes Consecration to deal its damage and healing again immediately at 100% effectiveness.Option BHand of the ProtectorWhen you cast Word of Glory on someone other than yourself, its healing is increased by up to 100% based on the target's missing health.
Refining Firepassive · rank 0/1Enemies struck by Avenger's Shield burn with holy fire, suffering 100% additional Radiant damage over 5 sec.
Bulwark of Orderpassive · rank 0/1Avenger's Shield also shields you for 8 sec, absorbing 60% as much damage as it dealt, up to 50% of your maximum health.
Avenging Wrathactive · rank 0/1Call upon the Light to become an avatar of retribution, [causing Judgment to generate 1 additional Holy Power,][each Holy Power spent causing you to explode with Holy light for (13.5% of Attack Power) damage to nearby enemies,]increasing your damage, healing, and critical strike chance by 20% [ Crusade : and Haste by 3% ] for 20 sec / Divine Wrath : 24 sec / Call of the Righteous : 15 sec . [ Crusade : Each Holy Power spent increases Haste by an additional 2%, up to 20% ]
Option ALight of the TitansWord of Glory heals for an additional 40% over 10 sec. Increased by 200% if cast on yourself while you are afflicted by a harmful damage over time effect.Option BTirion's DevotionLay on Hands' cooldown is reduced by 1.0 sec per Holy Power spent.
Option ASolaceConsecration heals you for 300% of the damage it deals.Option BInstrument of the DivineShield of the Righteous consumes up to 2 more Holy Power and deals 50% increased damage for each additional Holy Power consumed.
Tyr's Enforcerpassive · rank 0/2Your Avenger's Shield is imbued with holy fire, causing it to deal [(12% of Attack Power)] Holy damage to all enemies within 5 yards of each target hit.
Undying Emberspassive · rank 0/1You are healed for 100% of the damage dealt by Refining Fire.
Relentless Inquisitorpassive · rank 0/1Your haste is increased by 5%.
Option AImproved Ardent DefenderArdent Defender reduces damage taken by an additional 10%.Option BSeal of ReprisalYour [ Blessed Hammer ] [ Hammer of the Righteous / Crusader Strike] deals 20% increased damage.
Crusader's Judgmentpassive · rank 0/1Judgment now has 2 charges, and Grand Crusader now also reduces the cooldown of Judgment by 3 sec.
Vision of Sanctitypassive · rank 0/1Consecration deals 100% increased damage when it strikes a single target.
Consecration in Flamepassive · rank 0/2Consecration lasts 2 sec longer and its damage is increased by 20%.
Option ASoaring ShieldAvenger's Shield jumps to 2 additional targets.Option BFocused EnmityWhen Avenger's Shield strikes a single enemy, it deals 100% additional Holy damage.
Guardian of Ancient Kingsactive · rank 0/1Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec.
Sanctuarypassive · rank 0/1While in your Consecration and for 4.0 sec after leaving it, your damage taken is reduced by 5%.
Option AStrength in AdversityFor each target hit by Avenger's Shield, gain 3% parry for 15 sec.Option BCrusader's ResolveEnemies hit by Avenger's Shield deal 10% reduced melee damage to you for 10 sec.
Gift of the Golden Val'kyrpassive · rank 0/1Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 1.0 sec. When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
Empyrean Authoritypassive · rank 0/1Guardian of Ancient Kings has 1 additional charge.
Seal of Charitypassive · rank 0/1When you cast Word of Glory on someone other than yourself, you are also healed for 100% of the amount healed.
Ferren Marcus's Fervorpassive · rank 0/2Avenger's Shield deals 10% increased damage to its primary target.
Sentinelactive · rank 0/1Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 20 sec. After 5.0 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. [ Sanctified Wrath : While active, your Judgment generates 1 additional Holy Power, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target ] [ While active, your Judgment generates 1 additional Holy Power ] [ Avenging Wrath : While active, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target ] Combines with Avenging Wrath.
Zealot's Paragonpassive · rank 0/2Hammer of Wrath and Judgment deal 10% additional damage and extend the duration of [ Echo : Crusade ] [ Avenging Crusader ] [ Sentinel / Avenging Wrath] by 0.5 sec.
Option ASweeping VerdictJudgment chains to 2 additional targets at 50% effectiveness.Option BAdjudicationJudgment causes its primary target's successful melee attacks against you to grant a Physical absorb shield for 20% of the damage dealt. Limit 1.
Bulwark of Righteous Furypassive · rank 0/1Avenger's Shield increases the damage of your next Shield of the Righteous by 20% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds.
Final Standpassive · rank 0/1During Divine Shield, all targets within 15 yds are taunted.
Righteous Protectorpassive · rank 0/1Avenging Wrath and Sentinel have 50% reduced cooldown and 40% reduced duration.
Glory of the Vanguardpassive · rank 0/4Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies for (300% of Attack Power) Holy damage.

Lay on Handsactive · rank 0/1Heals a friendly target for an amount equal to 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Auras of the Resoluteactive · rank 0/1Learn Concentration Aura, Devotion Aura, and Crusader Aura: Concentration Aura : Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Devotion Aura : Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. Crusader Aura : Increases mounted speed by 20% for all party and raid members within 40 yds.
Hammer of Wrathpassive · rank 0/1Holy, Protection During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hammer of Wrath Hurls a divine hammer that strikes an enemy for [(123.75% of Attack Power) * 1] [ Blades of Light : Holystrike / Holy] damage. Generates 1 Holy Power. Retribution During Avenging Wrath, Judgment is empowered into Hammer of Wrath. Hammer of Wrath Hurls a divine hammer that strikes an enemy for [(143.871% of Attack Power) * 1] Holy damage. Generates 1 Holy Power.
Cleanse Toxinsactive · rank 0/1Cleanses a friendly target, removing all Poison and Disease effects.
Empyreal Wardpassive · rank 0/1Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects.
Fist of Justicepassive · rank 0/1Hammer of Justice's cooldown is reduced by 15 sec.
Blinding Lightactive · rank 0/1Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect.
Turn Evilactive · rank 0/1The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
A Just Rewardpassive · rank 0/2Protection, Retribution After Cleanse Toxins successfully removes an effect from an ally, they are healed for [(540% of Spell Power)]. Holy After Cleanse successfully removes an effect from an ally, they are healed for [(540% of Spell Power)].
Option AAfterimageAfter you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.Option BHealing HandsThe cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health. Word of Glory's healing is increased by up to 100% on yourself, based on your missing health.
Guided Prayerpassive · rank 0/1When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once every 60 sec.
Divine Steedactive · rank 0/1Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Light's Countenancepassive · rank 0/1The cooldown of Blinding Light is reduced by 15 sec.
Greater Judgmentpassive · rank 0/1Holy, Retribution Judgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap. Protection Judgment causes the target to take 50% increased damage from your next Holy Power ability. Multiple applications may overlap.
Option AWrench EvilTurn Evil's cast time is reduced by 100%.Option BStand Against EvilTurn Evil now affects 5 additional enemies.
Holy Reprievepassive · rank 0/1Your Forbearance's duration is reduced by 10 sec.
Shield of Vengeancepassive · rank 0/1Divine Protection reduces damage taken by an additional 10% and casts Shield of Vengeance. Shield of Vengeance Creates a barrier of holy light that absorbs [30 / 100 * Total Health * (1 + Versatility)] damage for 10 sec. When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
Cavalierpassive · rank 0/1Divine Steed now has 2 charges.
Divine Spurspassive · rank 0/1Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
Option ASteed of LibertyDivine Steed also grants Blessing of Freedom for 3.0 sec. Blessing of Freedom : Blesses a party or raid member, granting immunity to movement impairing effects [ Unbound Freedom : and increasing movement speed by 30% ]for 8 sec.Option BBlessing of FreedomBlesses a party or raid member, granting immunity to movement impairing effects [ Unbound Freedom : and increasing movement speed by 30% ]for 8 sec.
Rebukeactive · rank 0/1Interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Obduracypassive · rank 0/2Speed increased by 2% and damage taken from area of effect attacks reduced by 2%.
Divine Tollactive · rank 0/1Holy, Protection Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds. Retribution Instantly cast Judgment on up to 5 targets within 30 yds. Divine Toll's Judgment deals 100% increased damage.
Unbound Freedompassive · rank 0/1Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
Sanctified Platespassive · rank 0/2Holy, Retribution Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%. Protection Armor increased by 5%, Stamina increased by 8% and damage taken from area of effect attacks reduced by 3%.
Punishmentpassive · rank 0/1Retribution Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike. Holy Successfully interrupting an enemy with Rebuke casts an extra Holy Shock. Protection Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike.
Divine Reachpassive · rank 0/1The radius of your auras is increased by 20 yds.
Brought to Lightpassive · rank 0/1Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for (500% of Attack Power), split evenly among them.
Blessing of Sacrificeactive · rank 0/1Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Option ADivine ResonanceProtection After casting Divine Toll, you instantly cast Avenger's Shield every 5 sec for 15 sec. Holy After casting Divine Toll, you instantly cast Holy Shock every 5 sec for 15 sec. Retribution After casting Divine Toll, your next 3 Judgments cast again at 100% effectiveness.Option BQuickened InvocationProtection Divine Toll's cooldown is reduced by 15 sec. Retribution Divine Toll's cooldown is reduced by 30 sec. Holy Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec.
Blessing of Protectionactive · rank 0/1Holy, Retribution Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Protection Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Spellwarding.
Fear No Evilpassive · rank 0/1Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.
Consecrated Groundpassive · rank 0/1Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Holy Aegispassive · rank 0/1Armor and critical strike chance increased by 4%.
Option ASacrifice of the JustReduces the cooldown of Blessing of Sacrifice by 60 sec.Option BRecompenseAfter your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health.
Option ASacred StrengthHoly Power spending abilities have 2% increased damage and healing.Option BDivine PurposeHoly Power spending abilities have a 10% chance to make your next Holy Power spending ability free and deal 10% increased damage and healing.
Improved Blessing of Protectionpassive · rank 0/1Protection Reduces the cooldown of Blessing of Protection and Blessing of Spellwarding by 60 sec. Holy, Retribution Reduces the cooldown of Blessing of Protection by 60 sec.
Unbreakable Spiritpassive · rank 0/1Reduces the cooldown of your Divine Shield, [ Shield of Vengeance : Shield of Vengeance ] [ Ardent Defender / Divine Protection], and Lay on Hands by 30%.
Lightforged Blessingpassive · rank 0/1Divine Storm heals you and up to 2 nearby allies for (100% of Attack Power).
Lead the Chargepassive · rank 0/1Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.0 sec. Your movement speed is increased by 3%.
Option AWorthy SacrificeYou automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.Option BRighteous ProtectionBlessing of Sacrifice now removes and prevents all Poison and Disease effects.
Holy Ritualpassive · rank 0/1Allies are healed for (2000% of Spell Power) when you cast Blessing of Protection or Blessing of Sacrifice on them.
Blessed Callingpassive · rank 0/1Allies affected by your Blessings have 15% increased movement speed.
Inspired Guardpassive · rank 0/1Protection Ardent Defender increases healing taken by 15% for its duration. Holy, Retribution Divine Protection increases healing taken by 15% for its duration.
Light's Revocationpassive · rank 0/1Removing harmful effects with Divine Shield heals you for 10% for each effect removed.  This heal cannot exceed 30% of your maximum health. Divine Shield may now be cast while Forbearance is active.
Faith's Armorpassive · rank 0/1Protection Shield of the Righteous grants 5% bonus armor for 4.5 sec. Holy, Retribution Word of Glory grants 20% bonus armor for 4.5 sec.
Stoicismpassive · rank 0/1The duration of stun effects on you is reduced by 20%.
Seal of Mightpassive · rank 0/2Holy Mastery increased by 2% and Intellect increased by 2%. Protection, Retribution Mastery increased by 2% and Strength increased by 2%.
Vengeful Wrathpassive · rank 0/2Hammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage.
Eye for an Eyepassive · rank 0/1Protection Melee and ranged attackers receive (35% of Spell Power) Holy damage each time they strike you during Ardent Defender and Divine Shield. Holy, Retribution Melee and ranged attackers receive (35% of Spell Power) Holy damage each time they strike you during Divine Protection and Divine Shield.
Option AGolden PathConsecration heals you and 5 allies within it for [(5% of Attack Power)] every 1 sec.Option BSelfless HealerHoly Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you. Protection, Retribution Flash of Light is 30% more effective on your allies and 40% of the healing done also heals you.
Blessing of Dawnpassive · rank 0/1While you are above 85% health, 5% of all damage taken by allies within 20 yds is redirected to you, up to a maximum of (5 * Total Health / 100) every 5 sec.
Lightbearerpassive · rank 0/110% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
Blessing of Duskpassive · rank 0/1Holy, Retribution Damage taken reduced by up to 10%, increasing as your health decreases. Protection Damage taken reduced by up to 20%, increasing as your health decreases.
Templar
Light's Guidancepassive · rank 0/1Protection Divine Toll is replaced with Hammer of Light for 20 sec after it is cast. Hammer of Light : Hammer down your enemy with the power of the Light, dealing (696.774% of Attack Power) Holy damage and (348% of Attack Power) Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for (46.55% of Attack Power) Holy damage each. Costs 5 Holy Power. Retribution Wake of Ashes is replaced with Hammer of Light for 20 sec after it is cast. Hammer of Light : Hammer down your enemy with the power of the Light, dealing (696.774% of Attack Power) Holy damage and (348% of Attack Power) Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for (46.55% of Attack Power) Holy damage each. Costs 5 Holy Power.
Zealous Vindicationpassive · rank 0/1Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast.
Shake the Heavenspassive · rank 0/1After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec.
Wrathful Descentpassive · rank 0/1When Empyrean Hammer critically strikes, 50% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec.
Divine Hammerpassive · rank 0/1Divine Toll summons Divine Hammers that spin around you for 8 sec. Divine Hammer Strikes all enemies nearby for [ Burning Crusade : [(144% of Attack Power)% * 1.05] Radiant / (144% of Attack Power)% Holy] damage every 2 sec. Deals reduced damage beyond 8 targets.
Sacrosanct Crusadepassive · rank 0/1Protection Divine Toll surrounds you with a Holy barrier for 15% of your maximum health. Hammer of Light heals you for 15% of your maximum health, increased by 2% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead. Retribution Wake of Ashes surrounds you with a Holy barrier for 10% of your maximum health. Hammer of Light heals you for 5% of your maximum health, increased by 1% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
Higher Callingpassive · rank 0/1Retribution Crusader Strike, Hammer of Wrath and Blade of Justice extend the duration of Shake the Heavens by 1 sec. Protection Crusader Strike, Hammer of Wrath and Judgment extend the duration of Shake the Heavens by 1 sec.
Option ABonds of FellowshipYou receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%.Option BUnrelenting ChargerDivine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec.
Light's Judicatorpassive · rank 0/1Empyrean Hammer deals 20% increased critical strike damage and its critical strikes have 50% chance to grant an additional stack of Light's Deliverance.
Option AEndless WrathEmpyrean Hammer has a 10% increased chance to critically strike.Option BSanctificationCasting Judgment increases the damage of Empyrean Hammer by 5% for 10 sec. Multiple applications may overlap.
Hammerfallpassive · rank 0/1Retribution and Divine Storm calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer. Protection Shield of the Righteous and Word of Glory calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.
Undisputed Rulingpassive · rank 0/1Retribution Hammer of Light applies Judgment to its targets, and increases your Haste by 12% for 6 sec. Protection Hammer of Light grants Shield of the Righteous, erupts a Consecration beneath its target, and increases your Haste by 12% for 6 sec.
Option ADivine ExactionDivine Toll casts 2 additional times on your target at 150% effectiveness.Option BSeal of the TemplarRetribution damage increased by 25%. Protection Judgment damage increased by 30%.
Light's Deliverancepassive · rank 0/1Protection You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Divine Toll and Hammer of Light are unavailable, you consume 60 stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free. Retribution You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Wake of Ashes and Hammer of Light are unavailable, you consume 60 stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free.
Blade of Justiceactive · rank 0/1[ Blade of Vengeance : Pierce enemies / Pierce an enemy] with a blade of light, dealing (137.769% of Attack Power) Holy damage [ Blade of Vengeance : to your target and (58.5195% of Attack Power) Holy damage to nearby enemies / .] Generates 1 Holy Power.
Divine Stormactive · rank 0/1Unleashes a whirl of divine energy, dealing [ Burning Crusade : [(189.31% of Attack Power) * 1.05] Radiant / (189.31% of Attack Power) Holy] damage to all nearby enemies. Deals reduced damage beyond 5 targets.
Expurgationpassive · rank 0/1Your Blade of Justice causes the target to burn for (68.85% of Attack Power) [ Holy Crusader : Holy / Radiant] damage over 9 sec. When reapplied, any remaining damage is added to the new effect.
Option ASwift JusticeReduces the cooldown of Judgment by 2 sec and Crusader Strike by 2 sec.Option BLight of JusticeReduces the cooldown of Blade of Justice by 2 sec.
Judgment of Justicepassive · rank 0/1Judgment deals 10% increased damage and increases your movement speed by 10% for 5 sec. If you have Greater Judgment, Judgment slows enemies by 30% for 8 sec.
Avenging Wrathactive · rank 0/1Call upon the Light to become an avatar of retribution, [causing Judgment to generate 1 additional Holy Power,][each Holy Power spent causing you to explode with Holy light for (13.5% of Attack Power) damage to nearby enemies,]increasing your damage, healing, and critical strike chance by 20% [ Crusade : and Haste by 3% ] for 20 sec / Divine Wrath : 24 sec / Call of the Righteous : 15 sec . [ Crusade : Each Holy Power spent increases Haste by an additional 2%, up to 20% ]
Final Verdictactive · rank 0/1Unleashes a powerful weapon strike that deals (404.408% of Attack Power) [ Blades of Light : Holystrike / Holy] damage to an enemy target, Final Verdict has a 15% chance to reset the cooldown of Judgment.
Option AImproved Blade of JusticeBlade of Justice now has 2 charges.Option BHoly BladeBlade of Justice generates 1 additional Holy Power.
Option ARighteous CauseEach Holy Power spent has a 6% chance to reset the cooldown of Blade of Justice [ Light Within : and increase the damage of its next cast by 0% / .]Option BArt of WarYour auto attacks have a 15% chance to reset the cooldown of Blade of Justice [ Light Within : and increase the damage of its next cast by 0% / .] Critical strikes increase the chance by an additional 10%.
Jurisdictionpassive · rank 0/1[ Final Verdict / Templar's Verdict] and Blade of Justice deal 10% increased damage. The range of [ Final Verdict : Final Verdict and ]Blade of Justice is increased to 20 yds.
Tempest of the Lightbringerpassive · rank 0/1Divine Storm projects an additional wave of light, striking all enemies up to 20 yds in front of you for 20% of Divine Storm's damage.
Rush of Lightpassive · rank 0/1The critical strikes of your Holy Power generating abilities grant you 5% Haste for 10 sec.
Sanctifypassive · rank 0/1Enemies hit by Divine Storm take 20% more damage from Consecration and Divine Hammers for 12 sec.
Holy Flamespassive · rank 0/1You deal 5% increased Holy damage to targets burning from your Expurgation.
Option AImproved JudgmentJudgment now has 2 charges.Option BBoundless JudgmentJudgment has a 50% increased chance to trigger Mastery: Highlord's Judgment.
Zealot's Fervorpassive · rank 0/2Auto-attack speed increased by 20%.
Heart of the Crusaderpassive · rank 0/2Crusader Strike and auto-attacks deal 10% increased damage and deal 10% increased critical strike damage.
Blade of Vengeancepassive · rank 0/1Blade of Justice now hits nearby enemies for (58.5195% of Attack Power) Holy damage. Deals reduced damage beyond 5 targets.
Empyrean Powerpassive · rank 0/1[ Crusading Strikes : Crusading Strikes has a 5% / Crusader Strike has a 15%] chance to make your next Divine Storm free and deal 15% additional damage.
Highlord's Wrathpassive · rank 0/1Mastery: Highlord's Judgment is 50% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known.
Option ATemplar StrikesCrusader Strike loses a charge but is now a combo ability. Templar Strike slashes an enemy for (125% of Attack Power) Radiant damage and gets followed up by Templar Slash that deals (143.75% of Attack Power) Radiant damage. Templar Slash always critically strikes.Option BCrusading StrikesCrusader Strike replaces your auto-attacks and deals (234.731% of Attack Power) $?Physical damage, but you auto-attack 20% slower.
Blessed Championpassive · rank 0/1Crusader Strike and Judgment hit an additional 4 targets but deal 25% reduced damage to secondary targets.
Burning Crusadepassive · rank 0/1Your damage over time effects deal 10% more damage.
Blades of Lightpassive · rank 0/2[ Templar Strikes : Templar Strikes ] [ Crusading Strikes : Crusading Strikes / Crusader Strike, ]Judgment and Blade of Justice deal 10% increased damage.
Wake of Ashesactive · rank 0/1Lash out at your enemies, dealing (321.86% of Attack Power) Radiant damage to all enemies within 14 yds in front of you, and applying Truth's Wake , burning the targets for an additional [(65.28% of Attack Power) * (2.73077)] damage over 9 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 3 Holy Power.
Divine Wrathpassive · rank 0/2Increases the duration of Avenging Wrath or Crusade by 4 sec.
Execution Sentenceactive · rank 0/1Unleash a heavenly blast around the target, dealing (505.312% of Attack Power) Holy damage to all enemies nearby, and call down a hammer that slowly falls from the sky upon the target. After 10 sec, they suffer 20% of the Holy damage you dealt to all targets affected by the initial blast during that time.
Seething Flamespassive · rank 0/1Wake of Ashes deals significantly reduced damage to secondary targets, but now causes you to lash out 2 extra times for (227.174% of Attack Power) Radiant damage.
Empyrean Legacypassive · rank 0/1Holy, Protection Avenging Wrath empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness. Retribution Avenging Wrath empowers your next damage dealing single target Holy Power ability to automatically activate Divine Storm with 25% increased effectiveness.
Judge, Jury and Executionerpassive · rank 0/1Holy Power spending abilities deal 5% increased damage. After casting Execution Sentence, your next 1 Holy Power ability will refund its Holy Power cost.
Radiant Glorypassive · rank 0/1[ Avenging Wrath : Crusade / Avenging Wrath] is replaced with Radiant Glory. Radiant Glory Wake of Ashes activates [ Avenging Wrath : Crusade for 8 sec / Avenging Wrath for 8 sec].
Burn to Ashpassive · rank 0/1When Truth's Wake critically strikes, its duration is extended by 2 sec. Your other damage over time effects deal 30% increased damage to targets affected by Truth's Wake.
Crusadepassive · rank 0/1Avenging Wrath now grants you 2% Haste. Each Holy Power spent during Avenging Wrath increases Haste by an additional 2%, up to 20%.
Light Withinpassive · rank 0/4[ Righteous Cause / Art of War] increases the damage of your next Blade of Justice by 150%.

Rejuvenating Windpassive · rank 0/1Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec.
Survival of the Fittestactive · rank 0/1Reduces all damage you and your pet take by 30% for 6 sec.
Posthastepassive · rank 0/1Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.
Natural Mendingpassive · rank 0/2Exhilaration's cooldown is reduced by 30 sec.
Padded Armorpassive · rank 0/1Survival of the Fittest gains an additional charge.
Hunter's Avoidancepassive · rank 0/1Damage taken from area of effect attacks reduced by 5%.
Wilderness Medicinepassive · rank 0/1Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Combat Experiencepassive · rank 0/1Your Agility is increased by 3%.
Improved Aspect of the Cheetahpassive · rank 0/1The cooldown of Aspect of the Cheetah is reduced by 30 sec.
Concussive Shotactive · rank 0/1Survival Dazes the target, slowing movement speed by 50% for 6 sec. Beast Mastery Dazes the target, slowing movement speed by 50% for 6 sec. Cobra Shot will increase the duration of Concussive Shot on the target by 3.0 sec. Marksmanship Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec.
Precision Strikespassive · rank 0/1Survival Your auto attack damage is increased by 25%. Beast Mastery, Marksmanship Your auto shot damage is increased by 25%.
Counter Shotactive · rank 0/1Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.
Serrated Tipspassive · rank 0/2You gain 2% more critical strike from critical strike sources.
Tranquilizing Shotactive · rank 0/1Removes 1 Enrage and 1 Magic effect from an enemy target.
Pathfindingpassive · rank 0/1Movement speed increased by 4%.
Disruptive Roundspassive · rank 0/1Beast Mastery, Marksmanship When Counter Shot interrupts a cast, gain 30 Focus. Survival When Muzzle interrupts a cast, gain 30 Focus.
Improved Feign Deathpassive · rank 0/2The cooldown of Feign Death is reduced by 5 sec.
Misdirectionactive · rank 0/1Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
Option AKodo TranquilizerTranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.Option BDevilsaur TranquilizerIf Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.
Kindling Flarepassive · rank 0/1Flare's radius is increased by 50%.
Trigger Fingerpassive · rank 0/2Haste increased by 2%.
Option ATar TrapHurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.Option BScare BeastScares a beast, causing it to run in fear for up to 20 sec.  Damage caused may interrupt the effect.  Only one beast can be feared at a time.
Touch of Grasspassive · rank 0/2Your maximum health is increased by 5%.
Camouflageactive · rank 0/1You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
No Hard Feelingspassive · rank 0/1When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec.
Improved Aspect of the Turtlepassive · rank 0/1The cooldown of Aspect of the Turtle is reduced by 30 sec.
Specialized Arsenalpassive · rank 0/1Marksmanship Aimed Shot deals 10% increased damage. Beast Mastery Kill Command deals 10% increased damage. Survival Wildfire Bomb deals 10% increased damage.
Scout's Instinctspassive · rank 0/1You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
Shell Wallpassive · rank 0/1Damage taken during Aspect of the Turtle is reduced by an additional 20%.
Intimidationactive · rank 0/1Commands your pet to intimidate the target stunning your target for 5 sec.
Improved Snaringpassive · rank 0/1Wing Clip slows an additional 25%. Concussive Shot slows an additional 10%.
Lone Survivorpassive · rank 0/1The duration of Survival of the Fittest is increased by 2.0 sec.
Catlike Reflexespassive · rank 0/1Aspect of the Cheetah's initial burst of speed is increased by 2.0 sec.
Binding Shotactive · rank 0/1Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. [ Binding Shackles : Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends ]
Option ATrailblazerYour movement speed is increased by 30% anytime you have not attacked for 3 sec.Option BMoment of OpportunityWhen a trap triggers, gain 30% increased movement speed for 3 sec.
Cold Feetpassive · rank 0/1When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
Option ATerritorial InstinctsThe cooldown of Intimidation is reduced by 20 sec.Option BGuttural RoarIntimidation now also stuns nearby enemies for 1.0 sec.
Born To Be Wildpassive · rank 0/2Beast Mastery, Marksmanship The cooldown of Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec. Survival The cooldown of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.
Keen Eyesightpassive · rank 0/2Critical strike chance increased by 2%.
Option ATar-Coated BindingsBinding Shot's stun duration is increased by 1 sec.Option BHorsehair TetherWhen an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center.
Improved Trapspassive · rank 0/1The cooldown of Tar Trap and Freezing Trap is reduced by 5.0 sec.
Emergency Salvepassive · rank 0/1Feign Death and Aspect of the Turtle removes poison and disease effects from you.
Option ARoar of SacrificeInstructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 sec or until your pet's health drops below 25%.Option BGuardian's HideYour pet protects you at all times, reducing the damage you take by 3%. Your pet receives 100% of the damage it mitigates.
Unnatural Causespassive · rank 0/1Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
Pack Leader
Howl of the Pack Leaderpassive · rank 0/1Beast Mastery, Survival While in combat, every 30 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 12 sec. Boar A Boar charges through your target 1 time, dealing (1440% of Attack Power) damage to nearby enemies and an additional (1200% of Attack Power) physical damage to its primary target. Damage reduced beyond 5 targets. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing (400% of Attack Power) damage over 10 sec to up to 8 nearby enemies.
Pack Mentalitypassive · rank 0/1Beast Mastery Howl of the Pack Leader increases the damage of your Kill Command by 25%. Summoning a Beast reduces the cooldown of Barbed Shot by 4.0 sec. Survival Howl of the Pack Leader increases the damage of your Kill Command by 50%. Summoning a Beast reduces the cooldown of Wildfire Bomb by 6.0 sec.
Dire Summonspassive · rank 0/1Beast Mastery Kill Command reduces the cooldown of Howl of the Pack Leader by 1.0 sec. Cobra Shot reduces the cooldown of Howl of the Pack Leader by 1.0 sec. Survival Kill Command reduces the cooldown of Howl of the Pack Leader by 1.5 sec. Raptor Strike reduces the cooldown of Howl of the Pack Leader by 1.0 sec.
Better Togetherpassive · rank 0/1Survival Damage dealt by your pet is increased by 5%. Raptor Strike damage increased by 5%. Beast Mastery Damage dealt by your pets is increased by 2%. Barbed Shot damage increased by 10%.
Option ASlicked ShoesWhen Disengage removes a movement impairing effect, its cooldown is reduced by 4 sec.Option BMasterful CallThe duration of Master's Call is increased by 2 sec and it increases the movement speed of its target by 20%.
Option AUrsine FuryWhen your Bear is summoned, it is joined by 2 Dire Beasts.Option BSharpened ClawsThe damage of your Bear's Rend Flesh is increased by 15%.
Fury of the Wyvernpassive · rank 0/1Beast Mastery Your pet's attacks increase your Wyvern's damage bonus by 1%, up to 10%. Casting Kill Command extends the duration of your Wyvern by 0.5 sec, up to 5 additional sec. Survival Your pet's attacks increase your Wyvern's damage bonus by 1%, up to 10%. Casting Wildfire Bomb extends the duration of your Wyvern by 5.0 sec, up to 10 additional sec.
Hogstriderpassive · rank 0/1Survival Each time your Boar deals damage, the damage of your next Boomstick is increased by 5%, up to 20%. Beast Mastery When your Boar deals damage, the damage of your next Cobra Shot is increased by 200%. Each additional enemy damaged by your Boar causes Cobra Shot to strike 1 additional target, up to 4.
Lethal Barbspassive · rank 0/1Survival Your auto attacks grant 1 Focus to you and your pet. Auto attack damage increased by 15%. Beast Mastery Your auto shot grants 1 Focus to you and your pet. Auto shot damage increased by 25%.
No Mercypassive · rank 0/1Beast Mastery Your Bleed effects deal 10% increased damage. Survival Your Bleed effects deal 35% increased damage.
Shell Coverpassive · rank 0/1Survival of the Fittest now summons a Turtle to aid you, further increasing its damage reduction effect by 10%.
Option AHoof and BladeSurvival Hogstrider further increases the damage of Boomstick by 2%. Beast Mastery Hogstrider further increases the damage of Cobra Shot by 50% and it now strikes up to 3 additional targets.Option BWyvern's GazeThe damage bonus from your Wyvern now lasts an additional 2.0 sec.
Sharpened Fangspassive · rank 0/1Beast Mastery Your mastery is increased by 3%. Survival Your mastery is increased by 3%. Wildfire Bomb deals an additional 15% increased damage to its primary target.
Stampede!passive · rank 0/1Beast Mastery Casting Bestial Wrath grants Howl of the Pack Leader and causes your next Kill Command to rouse the nearby wildlife into a Stampede, charging your target and dealing [(150% of Attack Power) * 9] Physical damage over 7 sec. Survival Casting Takedown grants Howl of the Pack Leader and causes your next Kill Command to rouse the nearby wildlife into a Stampede, charging your target and dealing [(150% of Attack Power) * 9] Physical damage over 7 sec.
Kill Commandactive · rank 0/1Give the command to kill, causing your pet to charge your target and savagely deal (206% of Attack Power) Physical damage to the enemy.
Option AAnimal CompanionYour Call Pet additionally summons the pet from the bonus slot in your stable. This pet will obey your Kill Command, but cannot use pet family abilities.Option BSolitary CompanionYour pet damage is increased by 35% and your pet is 10% larger.
Barbed Shotactive · rank 0/1Fire a shot that tears through your enemy, causing them to bleed for [(77.9% of Attack Power) * 5] damage over 12 sec. If Barbed Shot is reapplied, any remaining damage will be added to the new Barbed Shot. Generates (5 * 8 / 2) Focus over 8 sec.
Alpha Predatorpassive · rank 0/1Kill Command now has 2 charges, and deals 15% increased damage.
Dire Beastpassive · rank 0/1Damage from your bleed effects has a 4% chance of attracting a powerful wild beast that attacks your target for 8 sec.
Stomppassive · rank 0/1When you cast Barbed Shot, your pet stomps the ground, dealing (144% of Attack Power) Physical damage to all nearby enemies.
War Orderspassive · rank 0/1Barbed Shot deals 10% increased damage, and applying Barbed Shot reduces the cooldown of Kill Command by 3.0 sec.
Wild Thrashactive · rank 0/1Command your pet to thrash all enemies within 10 yds, dealing (191% of Attack Power) Physical damage to them. Damage is increased by 200% if Wild Thrash hits 2 or more enemies. Deals reduced damage beyond 8 targets.
Bestial Wrathactive · rank 0/1Sends you and your pet into a rage, instantly dealing (800% of Attack Power) Physical damage to its target, and increasing all damage you both deal by 20% for 15 sec. Removes all crowd control effects from your pet. [ Scent of Blood : Activating Bestial Wrath grants 0 charges of Barbed Shot ]
Cobra Shotactive · rank 0/1A quick shot causing [(313% of Attack Power) * ((Min(90 - 1, 19) * 12 + 112) / 340)] Physical damage. Reduces the cooldown of Kill Command by 1 sec.
Beast Cleavepassive · rank 0/1After you Wild Thrash, your pet's melee attacks also strike all nearby enemies for 40% of the damage [ Kill Cleave : and Kill Command strikes all nearby enemies for 40% of the damage ] for the next 8.0 sec. Deals reduced damage beyond 8 targets.
Scent of Bloodpassive · rank 0/1Activating Bestial Wrath grants 1 charge of Barbed Shot.
Thundering Hoovespassive · rank 0/1Bestial Wrath causes all active pets to Stomp at 200% effectiveness. Stomp damage increased by 30%.
Go for the Throatpassive · rank 0/1Kill Command deals increased critical strike damage equal to 100% of your critical strike chance.
Lacerationpassive · rank 0/1When your pet attacks critically strike, they cause their target to bleed for 8% of the damage dealt over 6 sec.
Kill Cleavepassive · rank 0/1While Beast Cleave is active, Kill Command now also strikes nearby enemies for 40% of damage dealt. Deals reduced damage beyond 8 targets.
Training Expertpassive · rank 0/2All pet damage dealt increased by 3%.
The Beast Withinpassive · rank 0/1Reduce the cooldown of Bestial Wrath by 60 sec.
Thrill of the Huntpassive · rank 0/2Barbed Shot critical strike chance increased by 5%. Cobra Shot critical strike chance increased by 15%.
Pack Tacticspassive · rank 0/1Barbed Shot now instantly grants 25 Focus. Passive Focus generation increased by 75%.
Barbed Scalespassive · rank 0/1Casting Cobra Shot reduces the cooldown of Barbed Shot by 2 sec.
Aspect of the Beastpassive · rank 0/1Increases the damage of Bite, Claw, Smack and the effectiveness of your pet's unique abilities by 30%. Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 50%.
Dire Cleavepassive · rank 0/1When summoned, Dire Beasts gain Beast Cleave at 100% effectiveness for 8.0 sec.
Dire Commandpassive · rank 0/1Kill Command has a 20% chance to also summon a Dire Beast to attack your target for 8 sec.
Jagged Woundspassive · rank 0/1All bleed damage dealt by you and your pets  increased by 10%.
Serpentine Strikespassive · rank 0/1Cobra Shot critical damage dealt increased by 50%. When Cobra Shot critically strikes, it refunds 10 Focus.
Option ASnakeskin QuiverYour auto shot has a 15% chance to also fire a Cobra Shot at your target.Option BCobra SensesCobra Shot Focus cost reduced by 5. Cobra Shot damage increased by 35%.
Dire Frenzypassive · rank 0/2Dire Beast lasts an additional 1 sec and deals 10% increased damage.
Frenzypassive · rank 0/2Increases the attack speed of your active pets by 20%.
Killer Instinctpassive · rank 0/2Kill Command deals 10% increased damage.
Brutal Companionpassive · rank 0/1Barbed Shot has a 25% chance to cause your pet to use its special attack and deal 50% bonus damage.
Huntmaster's Callpassive · rank 0/1Summoning a Dire Beast 8 times sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 4%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals (800% of Attack Power) damage over 8 sec and grants you 4% Haste.
Razor Sharppassive · rank 0/1Summoning a Dire Beast grants 0.50% haste for 8 sec.
Bloodshedpassive · rank 0/1Bestial Wrath provokes your pets to tear into your target, causing your target to bleed for (1440% of Attack Power) damage over 12 sec.
Savagerypassive · rank 0/1Kill Command damage is increased by 10%. Barbed Shot lasts 2.0 sec longer.
Killer Cobrapassive · rank 0/1While Bestial Wrath is active, Cobra Shot resets the cooldown on Kill Command.
Master Handlerpassive · rank 0/1Each time Barbed Shot deals damage, the cooldown of Kill Command is reduced by 0.50 sec.
Wildspeakerpassive · rank 0/1Dire Beasts will now obey your Kill Command, dealing its damage at 30% effectiveness. Bestial Wrath now sends your Dire Beasts into a rage, increasing their damage dealt by 10% for 15 sec. Dire Beasts summoned during a Bestial Wrath will benefit at a reduced duration.
Bloody Frenzypassive · rank 0/1Bestial Wrath causes your Barbed Shot to deal damage 100% faster for 10 sec.
Piercing Fangspassive · rank 0/1While Bestial Wrath is active, your pet's critical damage dealt is increased by 35%.
Nature's Allypassive · rank 0/4Bestial Wrath summons an Animal Companion from your Stable to fight alongside you for 15 sec. The summoned Animal Companion obeys your Kill Command, Wild Thrash, and Stomps alongside your other pets.

Rejuvenating Windpassive · rank 0/1Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec.
Survival of the Fittestactive · rank 0/1Reduces all damage you and your pet take by 30% for 6 sec.
Posthastepassive · rank 0/1Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.
Natural Mendingpassive · rank 0/2Exhilaration's cooldown is reduced by 30 sec.
Padded Armorpassive · rank 0/1Survival of the Fittest gains an additional charge.
Hunter's Avoidancepassive · rank 0/1Damage taken from area of effect attacks reduced by 5%.
Wilderness Medicinepassive · rank 0/1Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Combat Experiencepassive · rank 0/1Your Agility is increased by 3%.
Improved Aspect of the Cheetahpassive · rank 0/1The cooldown of Aspect of the Cheetah is reduced by 30 sec.
Concussive Shotactive · rank 0/1Survival Dazes the target, slowing movement speed by 50% for 6 sec. Beast Mastery Dazes the target, slowing movement speed by 50% for 6 sec. Cobra Shot will increase the duration of Concussive Shot on the target by 3.0 sec. Marksmanship Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec.
Precision Strikespassive · rank 0/1Survival Your auto attack damage is increased by 25%. Beast Mastery, Marksmanship Your auto shot damage is increased by 25%.
Counter Shotactive · rank 0/1Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.
Serrated Tipspassive · rank 0/2You gain 2% more critical strike from critical strike sources.
Tranquilizing Shotactive · rank 0/1Removes 1 Enrage and 1 Magic effect from an enemy target.
Pathfindingpassive · rank 0/1Movement speed increased by 4%.
Disruptive Roundspassive · rank 0/1Beast Mastery, Marksmanship When Counter Shot interrupts a cast, gain 30 Focus. Survival When Muzzle interrupts a cast, gain 30 Focus.
Improved Feign Deathpassive · rank 0/2The cooldown of Feign Death is reduced by 5 sec.
Misdirectionactive · rank 0/1Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
Option AKodo TranquilizerTranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.Option BDevilsaur TranquilizerIf Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.
Kindling Flarepassive · rank 0/1Flare's radius is increased by 50%.
Trigger Fingerpassive · rank 0/2Haste increased by 2%.
Option ATar TrapHurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.Option BScare BeastScares a beast, causing it to run in fear for up to 20 sec.  Damage caused may interrupt the effect.  Only one beast can be feared at a time.
Touch of Grasspassive · rank 0/2Your maximum health is increased by 5%.
Camouflageactive · rank 0/1You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
No Hard Feelingspassive · rank 0/1When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec.
Improved Aspect of the Turtlepassive · rank 0/1The cooldown of Aspect of the Turtle is reduced by 30 sec.
Specialized Arsenalpassive · rank 0/1Marksmanship Aimed Shot deals 10% increased damage. Beast Mastery Kill Command deals 10% increased damage. Survival Wildfire Bomb deals 10% increased damage.
Scout's Instinctspassive · rank 0/1You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
Shell Wallpassive · rank 0/1Damage taken during Aspect of the Turtle is reduced by an additional 20%.
Intimidationactive · rank 0/1Your Spotting Eagle descends from the skies, stunning your target for 5 sec. [ Binding Shackles : Targets stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends ] This ability does not require line of sight when used against players.
Improved Snaringpassive · rank 0/1Wing Clip slows an additional 25%. Concussive Shot slows an additional 10%.
Lone Survivorpassive · rank 0/1The duration of Survival of the Fittest is increased by 2.0 sec.
Catlike Reflexespassive · rank 0/1Aspect of the Cheetah's initial burst of speed is increased by 2.0 sec.
Binding Shotactive · rank 0/1Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. [ Binding Shackles : Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends ]
Option ATrailblazerYour movement speed is increased by 30% anytime you have not attacked for 3 sec.Option BMoment of OpportunityWhen a trap triggers, gain 30% increased movement speed for 3 sec.
Cold Feetpassive · rank 0/1When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
Option ATerritorial InstinctsThe cooldown of Intimidation is reduced by 20 sec.Option BGuttural RoarIntimidation now also stuns nearby enemies for 1.0 sec.
Born To Be Wildpassive · rank 0/2Beast Mastery, Marksmanship The cooldown of Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec. Survival The cooldown of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.
Keen Eyesightpassive · rank 0/2Critical strike chance increased by 2%.
Option ATar-Coated BindingsBinding Shot's stun duration is increased by 1 sec.Option BHorsehair TetherWhen an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center.
Improved Trapspassive · rank 0/1The cooldown of Tar Trap and Freezing Trap is reduced by 5.0 sec.
Emergency Salvepassive · rank 0/1Feign Death and Aspect of the Turtle removes poison and disease effects from you.
Option ARoar of SacrificeInstructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 sec or until your pet's health drops below 25%.Option BGuardian's HideYour pet protects you at all times, reducing the damage you take by 3%. Your pet receives 100% of the damage it mitigates.
Unnatural Causespassive · rank 0/1Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
Sentinel
Sentinelpassive · rank 0/1Survival Consuming Tip of the Spear has a 10% chance to summon the aid of a Sentinel Owl that descends from the skies and applies Sentinel's Mark to your target. Sentinel's Mark Your next Wildfire Bomb deals 40% increased direct damage to the marked target. Marksmanship Your Eagle is replaced with a Sentinel Owl that applies an enhanced Sentinel's Mark. Sentinel's Mark Your next Aimed Shot deals 20% increased direct damage to the marked target.
Don't Look Backpassive · rank 0/1Consuming Sentinel's Mark grants you an absorb shield equal to 10.0% of your maximum health.
Moon's Blessingpassive · rank 0/1Marksmanship Consuming Precise Shots has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Aimed Shot by 2.0 sec. Survival Consuming Tip of the Spear has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Wildfire Bomb by 4.0 sec.
Sanctified Armamentspassive · rank 0/1Survival An additional 15% of Raptor Strike's damage is dealt as Arcane damage over 6 sec. Marksmanship An additional 25% of Rapid Fire's damage is dealt as Arcane damage over 6 sec.
Moonlight Chakrampassive · rank 0/1Survival For 15 sec after casting Takedown, Takedown is replaced with Moonlight Chakram. Moonlight Chakram Throw a chakram blessed with moonlight at your current target that will rapidly deal (284.4% of Attack Power) Physical damage 7 times, bouncing to other targets if they are nearby. Marksmanship For 15 sec after casting Trueshot, Trueshot is replaced with Moonlight Chakram. Moonlight Chakram Throw a chakram blessed with moonlight at your current target that will rapidly deal (284.4% of Attack Power) Physical damage 7 times, bouncing to other targets if they are nearby.
Option AStargazerMarksmanship Consuming Precise Shots grants 2% increased critical strike damage for 10 sec. Multiple applications may overlap. Survival Consuming Tip of the Spear grants 2% increased critical strike damage for 10 sec. Multiple applications may overlap.Option BOpen FireSurvival Flamefang Pitch damage increased by 15%. Marksmanship Volley damage increased by 25%.
Can't Miss, Won't Misspassive · rank 0/1Marksmanship Precise Shots damage bonus increased by 10%. Trueshot duration increased by 2 sec. Survival Tip of the Spear damage bonus increased by 4%. Takedown duration increased by 2 sec.
Invigorating Pulsepassive · rank 0/1Survival Kill Command grants an additional 5 Focus and its damage is increased by 20%. Maximum Focus increased by 25. Marksmanship Steady Shot grants an additional 5 Focus and its damage is increased by 20%. Maximum Focus increased by 25.
Option ATwilight RequiemWhen your Moonlight Chakram expires, it summons an explosion of moonlight, dealing (200% of Attack Power) Arcane damage to nearby enemies. Damage reduced beyond 8 targets.Option BStalk and StrikeMarksmanship Throwing your Moonlight Chakram grants you Lock and Load. Survival Throwing your Moonlight Chakram reduces the cooldown of Wildfire Bomb by 10 sec.
Arcane Talonspassive · rank 0/1Marksmanship Sentinel's Mark further increases the damage of Aimed Shot by 15% Survival Sentinel's Mark further increases the damage of Wildfire Bomb by 50%
Lunar Callingpassive · rank 0/1Marksmanship Feathered Frenzy further increases your chance to summon your Sentinel Owl during Trueshot by 10%. Survival Takedown summons your Sentinel Owl and your chance to summon your Sentinel Owl is increased by an additional 10% during Takedown.
Option AConditioningYour movement speed is increased by 8%. Aspect of the Cheetah's cooldown is reduced by 30 sec.Option BScout's VigilEnemy detection radius reduced by 10 yds. While in Camouflage, your stealth detection radius is increased by 25 yds.
Radiant Edgepassive · rank 0/1Your Moonlight Chakram deals 25% increased damage each time it bounces.
Lunar Stormpassive · rank 0/1When Sentinel's Mark is consumed, it summons a barrage of 4 lunar missiles, each dealing (200% of Attack Power) Arcane damage to enemies within 10 yds.
Aimed Shotactive · rank 0/1A powerful aimed shot that deals (810% of Attack Power) Physical damage.
Rapid Fireactive · rank 0/1Shoot a stream of 7 / Double Tap : 13 / Quick Draw : 10 shots at your target over 2 sec, dealing a total of [7 / Double Tap : 12.6 / Quick Draw : 10 * (72.6% of Attack Power)%] Physical damage. Usable while moving. Each shot generates 3 / Double Tap : 5 / Quick Draw : 6 Focus.
Precise Shotspassive · rank 0/1Aimed Shot causes your next Arcane Shot or Multi-Shot to deal 50% more damage and cost 60% less Focus. Precise Shots benefits Kill Shot's damage at 100% effectiveness.
Quick Drawpassive · rank 0/1Rapid Fire shoots 3 additional shots. Aimed Shot grants 50% increased movement speed for 2 sec, decaying rapidly over its duration.
Option AAvian SpecializationThe damage bonus of Spotter's Mark is increased by 20%. Additionally, your Eagle learns how to Fetch. Spotter's Mark Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal 20% increased damage to the target.Option BUnbreakable BondRegain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes 15% reduced damage.
Lock and Loadpassive · rank 0/1Your ranged auto attacks have a 10% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
Surging Shotspassive · rank 0/1Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
Option ATenaciousYour Spotting Eagle gains the Tenacity specialization, granting you Endurance Training and Air Superiority. Endurance Training You gain 5% increased maximum health. Air Superiority Your Spotting Eagle alerts you to oncoming danger, reducing all damage you take by 3%Option BCunningYour Spotting Eagle gains the Cunning specialization, granting you Master's Call and Pathfinding. Master's Call Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for 4 sec. Pathfinding Your movement speed is increased by 8%.
Penetrating Shotspassive · rank 0/1Gain critical strike damage equal to 25% of your critical strike chance.
Option ATrick ShotsWhen Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 60% of normal damage.Option BAspect of the HydraAimed Shot, Rapid Fire, and Arcane Shot now hit 1 additional target for 35% of their damage.
Option AObsidian ArrowheadThe damage of your auto shot is increased by 25% and its critical strike chance is increased by 15%.Option BOn TargetYour Haste is increased by 2%.
No Scopepassive · rank 0/1Rapid Fire grants Precise Shots.
Explosive Shotactive · rank 0/1Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing (582% of Attack Power) Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Light Ammopassive · rank 0/1Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets. Aspect of the Hydra's damage bonus is increased by 15%.
Kill Shotactive · rank 0/1You attempt to finish off a wounded target, dealing (700% of Attack Power) Physical damage. Only usable on enemies with less than 20% health.
Trueshotactive · rank 0/1Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec. Aimed Shot Cooldown recovers 40% faster. Rapid Fire Cooldown recovers 60% faster. [ Applies Spotter's Mark. ]
Option ATactical ReloadExplosive Shot has a 100% chance to grant the Lock and Load effect.Option BUnstable TriggerCasting Explosive Shot has a 100% chance to grant Lock and Load.
Precision Detonationpassive · rank 0/1When Aimed Shot damages a target affected by your Explosive Shot, Explosive Shot instantly explodes, dealing 20% increased damage.
Critical Precisionpassive · rank 0/1Precise Shots now increases the critical strike chance of Arcane Shot and Multi-Shot by 10%
Deathblowpassive · rank 0/1Marksmanship Aimed Shot has a 10% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next can be used on any target, regardless of their current health. Survival Kill Command has a 10% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. Beast Mastery Kill Command has a 10% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Black Arrow can be used on any target, regardless of their current health.
Deadeyepassive · rank 0/1Kill Shot now has 2 charges and has its cooldown reduced by 2.0 sec.
Bullseyepassive · rank 0/1When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 30 times.
Feathered Frenzypassive · rank 0/1Trueshot sends your Spotting Eagle into a frenzy, instantly applying Spotter's Mark to your target. During Trueshot, your chance to apply Spotter's Mark is increased by 100%.
Master Marksmanpassive · rank 0/1Your ranged ability critical strikes cause the target to bleed for an additional 10% of the damage dealt over 6 sec.
Eagle's Accuracypassive · rank 0/1Aimed Shot deals 5% increased damage. Rapid Fire deals 10% increased damage.
Unmatched Precisionpassive · rank 0/2The damage bonus of Precise Shots is increased by an additional 10%.
Option ACalling the ShotsTrueshot's cooldown is reduced by 30 sec.Option BUnerring VisionTrueshot now increases your critical strike chance by an additional 10% and increases your critical strike damage by an additional 20%.
Small Game Hunterpassive · rank 0/2Explosive Shot deals 15% increased damage and Volley deals 25% increased damage.
Focused Aimpassive · rank 0/1Consuming Precise Shots reduces the cooldown of Aimed Shot by 2.00 sec.
Bulletstormpassive · rank 0/1Damage from Rapid Fire increases the damage of Aimed Shot by 1% for 15 sec, stacking up to 15 times. New stacks do not refresh duration and are removed upon casting Rapid Fire.
Tensile Bowstringpassive · rank 0/1Trueshot now also reduces the cast time of Aimed Shot by 40% and reduces the Focus cost of Aimed Shot by 60%.
Volleyactive · rank 0/1Rain a volley of arrows down over 6 sec, dealing up to [(140% of Attack Power) * 12] Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
Focus Firepassive · rank 0/1When Surging Shots resets the cooldown of Rapid Fire, the damage of your next Rapid Fire is increased by 20%.
Windrunner Quiverpassive · rank 0/1Consuming Precise Shots has a 30% to grant Precise Shots. The damage bonus of Precise Shots is increased by an additional 15%.
Accuracy By Volumepassive · rank 0/1Bulletstorm now increases your critical strike damage by 2%. Additionally, Bulletstorm now stacks 5 more times.
Salvopassive · rank 0/1Volley now also applies Explosive Shot to up to 2 targets hit. Explosive Shot Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing (582% of Attack Power) Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Unloadpassive · rank 0/1When Rapid Fire begins and finishes channeling, it releases an Arcane Shot at 100% effectiveness. If your target is below 20% health, Rapid Fire instead releases Kill Shots.
Take Aimpassive · rank 0/4Rapid Fire damage increased by 25%. Each shot fired from Rapid Fire reduces the cooldown of Aimed Shot by 0.50 sec.

Rejuvenating Windpassive · rank 0/1Exhilaration now also heals you for an additional 12.0% of your maximum health over 8 sec.
Survival of the Fittestactive · rank 0/1Reduces all damage you and your pet take by 30% for 6 sec.
Posthastepassive · rank 0/1Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.
Natural Mendingpassive · rank 0/2Exhilaration's cooldown is reduced by 30 sec.
Padded Armorpassive · rank 0/1Survival of the Fittest gains an additional charge.
Hunter's Avoidancepassive · rank 0/1Damage taken from area of effect attacks reduced by 5%.
Wilderness Medicinepassive · rank 0/1Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Combat Experiencepassive · rank 0/1Your Agility is increased by 3%.
Improved Aspect of the Cheetahpassive · rank 0/1The cooldown of Aspect of the Cheetah is reduced by 30 sec.
Concussive Shotactive · rank 0/1Survival Dazes the target, slowing movement speed by 50% for 6 sec. Beast Mastery Dazes the target, slowing movement speed by 50% for 6 sec. Cobra Shot will increase the duration of Concussive Shot on the target by 3.0 sec. Marksmanship Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec.
Precision Strikespassive · rank 0/1Survival Your auto attack damage is increased by 25%. Beast Mastery, Marksmanship Your auto shot damage is increased by 25%.
Muzzleactive · rank 0/1Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.
Serrated Tipspassive · rank 0/2You gain 2% more critical strike from critical strike sources.
Tranquilizing Shotactive · rank 0/1Removes 1 Enrage and 1 Magic effect from an enemy target.
Pathfindingpassive · rank 0/1Movement speed increased by 4%.
Disruptive Roundspassive · rank 0/1Beast Mastery, Marksmanship When Counter Shot interrupts a cast, gain 30 Focus. Survival When Muzzle interrupts a cast, gain 30 Focus.
Improved Feign Deathpassive · rank 0/2The cooldown of Feign Death is reduced by 5 sec.
Misdirectionactive · rank 0/1Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
Option AKodo TranquilizerTranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.Option BDevilsaur TranquilizerIf Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.
Kindling Flarepassive · rank 0/1Flare's radius is increased by 50%.
Trigger Fingerpassive · rank 0/2Haste increased by 2%.
Option ATar TrapHurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.Option BScare BeastScares a beast, causing it to run in fear for up to 20 sec.  Damage caused may interrupt the effect.  Only one beast can be feared at a time.
Touch of Grasspassive · rank 0/2Your maximum health is increased by 5%.
Camouflageactive · rank 0/1You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
No Hard Feelingspassive · rank 0/1When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec.
Improved Aspect of the Turtlepassive · rank 0/1The cooldown of Aspect of the Turtle is reduced by 30 sec.
Specialized Arsenalpassive · rank 0/1Marksmanship Aimed Shot deals 10% increased damage. Beast Mastery Kill Command deals 10% increased damage. Survival Wildfire Bomb deals 10% increased damage.
Scout's Instinctspassive · rank 0/1You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
Shell Wallpassive · rank 0/1Damage taken during Aspect of the Turtle is reduced by an additional 20%.
Intimidationactive · rank 0/1Commands your pet to intimidate the target stunning your target for 5 sec.
Improved Snaringpassive · rank 0/1Wing Clip slows an additional 25%. Concussive Shot slows an additional 10%.
Lone Survivorpassive · rank 0/1The duration of Survival of the Fittest is increased by 2.0 sec.
Catlike Reflexespassive · rank 0/1Aspect of the Cheetah's initial burst of speed is increased by 2.0 sec.
Binding Shotactive · rank 0/1Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. [ Binding Shackles : Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends ]
Option ATrailblazerYour movement speed is increased by 30% anytime you have not attacked for 3 sec.Option BMoment of OpportunityWhen a trap triggers, gain 30% increased movement speed for 3 sec.
Cold Feetpassive · rank 0/1When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
Option ATerritorial InstinctsThe cooldown of Intimidation is reduced by 20 sec.Option BGuttural RoarIntimidation now also stuns nearby enemies for 1.0 sec.
Born To Be Wildpassive · rank 0/2Beast Mastery, Marksmanship The cooldown of Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec. Survival The cooldown of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.
Keen Eyesightpassive · rank 0/2Critical strike chance increased by 2%.
Option ATar-Coated BindingsBinding Shot's stun duration is increased by 1 sec.Option BHorsehair TetherWhen an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center.
Improved Trapspassive · rank 0/1The cooldown of Tar Trap and Freezing Trap is reduced by 5.0 sec.
Emergency Salvepassive · rank 0/1Feign Death and Aspect of the Turtle removes poison and disease effects from you.
Option ARoar of SacrificeInstructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 sec or until your pet's health drops below 25%.Option BGuardian's HideYour pet protects you at all times, reducing the damage you take by 3%. Your pet receives 100% of the damage it mitigates.
Unnatural Causespassive · rank 0/1Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
Sentinel
Sentinelpassive · rank 0/1Survival Consuming Tip of the Spear has a 10% chance to summon the aid of a Sentinel Owl that descends from the skies and applies Sentinel's Mark to your target. Sentinel's Mark Your next Wildfire Bomb deals 40% increased direct damage to the marked target. Marksmanship Your Eagle is replaced with a Sentinel Owl that applies an enhanced Sentinel's Mark. Sentinel's Mark Your next Aimed Shot deals 20% increased direct damage to the marked target.
Don't Look Backpassive · rank 0/1Consuming Sentinel's Mark grants you an absorb shield equal to 10.0% of your maximum health.
Moon's Blessingpassive · rank 0/1Marksmanship Consuming Precise Shots has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Aimed Shot by 2.0 sec. Survival Consuming Tip of the Spear has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Wildfire Bomb by 4.0 sec.
Sanctified Armamentspassive · rank 0/1Survival An additional 15% of Raptor Strike's damage is dealt as Arcane damage over 6 sec. Marksmanship An additional 25% of Rapid Fire's damage is dealt as Arcane damage over 6 sec.
Moonlight Chakrampassive · rank 0/1Survival For 15 sec after casting Takedown, Takedown is replaced with Moonlight Chakram. Moonlight Chakram Throw a chakram blessed with moonlight at your current target that will rapidly deal (284.4% of Attack Power) Physical damage 7 times, bouncing to other targets if they are nearby. Marksmanship For 15 sec after casting Trueshot, Trueshot is replaced with Moonlight Chakram. Moonlight Chakram Throw a chakram blessed with moonlight at your current target that will rapidly deal (284.4% of Attack Power) Physical damage 7 times, bouncing to other targets if they are nearby.
Option AStargazerMarksmanship Consuming Precise Shots grants 2% increased critical strike damage for 10 sec. Multiple applications may overlap. Survival Consuming Tip of the Spear grants 2% increased critical strike damage for 10 sec. Multiple applications may overlap.Option BOpen FireSurvival Flamefang Pitch damage increased by 15%. Marksmanship Volley damage increased by 25%.
Can't Miss, Won't Misspassive · rank 0/1Marksmanship Precise Shots damage bonus increased by 10%. Trueshot duration increased by 2 sec. Survival Tip of the Spear damage bonus increased by 4%. Takedown duration increased by 2 sec.
Invigorating Pulsepassive · rank 0/1Survival Kill Command grants an additional 5 Focus and its damage is increased by 20%. Maximum Focus increased by 25. Marksmanship Steady Shot grants an additional 5 Focus and its damage is increased by 20%. Maximum Focus increased by 25.
Option ATwilight RequiemWhen your Moonlight Chakram expires, it summons an explosion of moonlight, dealing (200% of Attack Power) Arcane damage to nearby enemies. Damage reduced beyond 8 targets.Option BStalk and StrikeMarksmanship Throwing your Moonlight Chakram grants you Lock and Load. Survival Throwing your Moonlight Chakram reduces the cooldown of Wildfire Bomb by 10 sec.
Arcane Talonspassive · rank 0/1Marksmanship Sentinel's Mark further increases the damage of Aimed Shot by 15% Survival Sentinel's Mark further increases the damage of Wildfire Bomb by 50%
Lunar Callingpassive · rank 0/1Marksmanship Feathered Frenzy further increases your chance to summon your Sentinel Owl during Trueshot by 10%. Survival Takedown summons your Sentinel Owl and your chance to summon your Sentinel Owl is increased by an additional 10% during Takedown.
Option AConditioningYour movement speed is increased by 8%. Aspect of the Cheetah's cooldown is reduced by 30 sec.Option BScout's VigilEnemy detection radius reduced by 10 yds. While in Camouflage, your stealth detection radius is increased by 25 yds.
Radiant Edgepassive · rank 0/1Your Moonlight Chakram deals 25% increased damage each time it bounces.
Lunar Stormpassive · rank 0/1When Sentinel's Mark is consumed, it summons a barrage of 4 lunar missiles, each dealing (200% of Attack Power) Arcane damage to enemies within 10 yds.
Kill Commandactive · rank 0/1Give the command to kill, causing your pet to savagely deal (300% of Attack Power) Physical damage to the enemy. Generates 15 / Invigorating Pulse : 20 / Flanker's Advantage : 20 Focus.
Wildfire Bombactive · rank 0/1Hurl a bomb at the target, exploding for (157.95% of Attack Power) Fire damage in a cone and coating enemies in wildfire, scorching them for (125.928% of Attack Power) Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 80% increased damage to your primary target.
Raptor Strikeactive · rank 0/1A vicious slash dealing (393.25% of Attack Power) Physical damage.
Guerrilla Tacticspassive · rank 0/1Wildfire Bomb now has 2 charges, and the initial explosion deals 15% increased damage.
Tip of the Spearpassive · rank 0/1Kill Command increases the direct damage of your other abilities by 15%, stacking up to 3 times.
Lungepassive · rank 0/1The damage of your auto-attacks is increased by 25%. Your Agility is increased by 2%, increased by an additional 2% while dual-wielding.
Boomstickactive · rank 0/1Unload a series of 4 shotgun blasts 20 yds in front of you, dealing [(607.5% of Attack Power) * 4] Physical damage over 3 sec. Deals reduced damage beyond 8 targets.
Strike as Onepassive · rank 0/1Consuming Tip of the Spear provokes your pet to attack your target, dealing (180% of Attack Power) Physical damage. All damage dealt by your pet is increased by 30%.
Option AShrapnel BombWildfire Bomb's periodic effect is now a Bleed and grants you and your pet 15 Focus over 3 sec.Option BFlamebreakAll Fire damage dealt is increased by 8%.
Bloodseekerpassive · rank 0/1You and your pet gain 10% attack speed for every bleeding enemy within 12 yds.
Quick Reloadpassive · rank 0/1Boomstick's cooldown is reduced by 15 sec.
Flanker's Advantagepassive · rank 0/1Kill Command grants an additional 5 Focus and its critical strike chance is increased by 10%.
Sic 'Empassive · rank 0/1When Strike as One critically strikes, it bleeds its target for an additional (40% of Attack Power) damage over 5 sec.
Two Against Manypassive · rank 0/1Strike as One damages 2 additional enemies and its damage is increased by 10% for each enemy it strikes beyond the first.
Mongoose Furypassive · rank 0/1Raptor Strike increases the damage of Raptor Strike by 10% for 8 sec. Multiple applications may overlap.
Option AMongoose RoundsDamaging one or more enemies with your Boomstick grants you 1 stack of Mongoose Fury. Mongoose Fury Raptor Strike damage increased by 10%.Option BWildfire ShellsDamaging one or more enemies with your Boomstick reduces the cooldown of Wildfire Bomb by 2.0 sec.
Shellshockpassive · rank 0/1Your Boomstick's damage is increased by 40% when striking a single target. Each additional target reduces this bonus by 5%.
Primal Surgepassive · rank 0/1Kill Command grants 1 additional stack of Tip of the Spear. Tip of the Spear's damage bonus is increased by 5%.
Option ABloody ClawsEach stack of Mongoose Fury also increases the damage of Strike as One by 10%.Option BWallopGaining a stack of Mongoose Fury has a 20% chance to increase the damage of your next Raptor Strike by 50%.
Improved Wildfire Bombpassive · rank 0/2Wildfire Bomb deals 6% additional damage.
Bondingpassive · rank 0/1Mastery increased by 3%. You gain 5% increased Mastery from all Mastery sources.
Sweeping Spearpassive · rank 0/2Raptor Strike damage increased by 10%.
Option AVulnerabilityRaptor Strike and Boomstick deal 20% increased critical strike damage.Option BBlackrock MunitionsWildfire Bomb and Flamefang Pitch deal 20% increased critical strike damage.
Outland Venompassive · rank 0/1Each damage over time effect on a target increases the critical strike damage they receive from you by 4%.
Explosives Expertpassive · rank 0/2Wildfire Bomb, Boomstick, and Flamefang Pitch damage increased by 5%.
Takedownactive · rank 0/1You and your pet leap to your target and strike as one, dealing [(600% of Attack Power) + (1200% of Attack Power)] Physical damage. Your pet frees itself from roots when it leaps. For the next 8 sec, the damage dealt by you and your pet is increased by 20%. Generates 50 Focus.
Killer Companionpassive · rank 0/2All damage dealt by your pet is increased by 10%.
Bombardierpassive · rank 0/1Wildfire Bomb damage increased by 15%, critical strike chance increased by 15%, and critical damage dealt increased by 15%.
Twin Fangspassive · rank 0/1Takedown grants 3 stacks of Tip of the Spear.
Savagerypassive · rank 0/2Takedown cooldown reduced by 15 sec.
Wildfire Infusionpassive · rank 0/1Kill Command damage increased by 15%. Kill Command reduces the cooldown of Wildfire Bomb by 1.0 sec.
Grenade Jugglerpassive · rank 0/1Flamefang Pitch gains 1 additional charge. Throwing your Flamefang Pitch grants 1 charge of Wildfire Bomb.
Wildfire Imbuementpassive · rank 0/1Throwing your Flamefang Pitch imbues your weapon with flame, causing you and your pet's auto-attacks to deal an additional (40% of Attack Power) Fire damage for 10 sec.
Flankedpassive · rank 0/1Takedown damage increased by 50% and it now strikes 4 additional nearby targets. During Takedown, your attack speed is increased by 100%.
Lethal Calibrationpassive · rank 0/1Wildfire Bomb reduces the cooldown of Boomstick by 2.0 sec for each enemy hit, up to 10 sec.
Razor Edgepassive · rank 0/2Your Bleed effects deal 8% increased damage.
Raptor Swipepassive · rank 0/4Raptor Strike has a 25% chance to upgrade itself to a Raptor Swipe, dealing (280% of Attack Power) Physical damage to all enemies within 15 yds in front of you. Damage reduced beyond 5 targets.

Prismatic Barrieractive · rank 0/1Shields you with an arcane force, absorbing [30 / 100 * Total Health * (1 + Versatility)] damage and reducing magic damage taken by 15% for 1 min. The duration of harmful Magic effects against you is reduced by 25%.
Alter Timeactive · rank 0/1Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. Effect negated by long distance or death.
Ice Blockactive · rank 0/1Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Option ATime WalkAlter Time resets the cooldown of Blink and Shimmer when you return to your original location.Option BTemporal RealignmentUpon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 50% of your maximum health.
Master of Timepassive · rank 0/2Reduces the cooldown of Alter Time by 5 sec.
Winter's Protectionpassive · rank 0/2The cooldown of Ice Block is reduced by 30 sec.
Frost Conditioningpassive · rank 0/1Hypothermia's duration is reduced by 10 sec.
Arcane Wardingpassive · rank 0/2Reduces magic damage taken by 4%.
Inspired Intellectpassive · rank 0/1Arcane Intellect grants you an additional 2% Intellect.
Mirror Imageactive · rank 0/1Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate
Spellstealactive · rank 0/1Steals [ Kleptomania : all beneficial magic effects from the target. These effects lasts a maximum of 2 min / a beneficial magic effect from the target. This effect lasts a maximum of 2 min].
Quick Wittedpassive · rank 0/1Counterspell's cooldown is reduced by 5 sec.
Option ADragon's BreathEnemies in a 12 yd cone in front of you take (66.99% of Spell Power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.Option BSupernovaPulses arcane energy around the target enemy or ally, dealing (34.5% of Spell Power) Arcane damage to all enemies within 8 yds, and knocking them upward. A primary enemy target will take 100% increased damage.
Remove Curseactive · rank 0/1Removes all Curses from a friendly target.
Improved Conjurationpassive · rank 0/2Mirror Image's cooldown is reduced by 30 sec.
Improved Spellstealpassive · rank 0/1Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.0 sec.
Option AShimmerTeleports you 20 yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.Option BImproved Blink[ Shimmer / Blink]'s cooldown is reduced by 2 sec.
Improved Counterspellpassive · rank 0/1Counterspell prevents casting for an additional 1.0 sec.
Overflowing Energypassive · rank 0/1Arcane Each time your Arcane Barrage fails to critically strike, it gains 10% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes. Fire Each time your Fireball fails to critically strike, it gains 20% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes. Frost Each time your Frostbolt fails to critically strike, it gains 10% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes.
Improved Remove Cursepassive · rank 0/1Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by 20 sec.
Greater Invisibilityactive · rank 0/1Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect.
Option AImproved Frost NovaFrost Nova duration is increased by 2 sec.Option BIce WardFrost Nova now has 2 charges.
Captured Thoughtspassive · rank 0/1Frost The duration of Brain Freeze is increased by 15 sec. Arcane The duration of Clearcasting is increased by 10 sec. Fire The duration of Hot Streak is increased by 15 sec.
Tome of Rhoninpassive · rank 0/1Increases critical strike chance by 2%.
Improved Wardingpassive · rank 0/1Damage taken from area of effect attacks reduced by 4%.
Tome of Antonidaspassive · rank 0/1Increases Haste by 2%.
Incantation of Swiftnesspassive · rank 0/2[ Greater Invisibility : Greater ]Invisibility increases your movement speed by 20% for 6 sec.
Master of Escapepassive · rank 0/1Reduces the cooldown of Invisibility by 60 sec.
Charm of Aegwynnpassive · rank 0/1The critical strike damage of your spells is increased by 5%.
Brainstormpassive · rank 0/1Frost Gaining Brain Freeze increases your Intellect by 1% for 8 sec. Multiple instances may overlap. Arcane Gaining Clearcasting increases your Intellect by 1% for 8 sec. Multiple instances may overlap. Fire Gaining Hot Streak increases your Intellect by 1% for 8 sec. Multiple instances may overlap.
Flow of Timepassive · rank 0/1The cooldowns of Blink and Shimmer are reduced by 3 sec.
Mana Confluencepassive · rank 0/1Your mana costs are reduced by 5%.
Charm of Medivhpassive · rank 0/1Your Mastery is increased by 3%.
Permafrost Baublepassive · rank 0/1The cooldown of Ice Block and Ice Cold are reduced by 30 sec.
Option AFreezing ColdEnemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.Option BIce NovaCauses a whirl of icy wind around the enemy, dealing (138% of Spell Power) Frost damage to the target and all other enemies within 8 yds, freezing them in place for 2 sec. Damage reduced beyond 8 targets.
Time Manipulationpassive · rank 0/1The cooldown of your loss of control spells are reduced by 5 sec.
Option ARing of FrostSummons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.Option BMass PolymorphTransforms all enemies within 10 yards into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.
Energized Barrierspassive · rank 0/1Casting your barrier removes all snare effects.
Mass Invisibilityactive · rank 0/1You and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect. Does not affect allies in combat.
Barrier Diffusionpassive · rank 0/1When your Barrier is removed, reduce its cooldown by 5 sec.
Ice Coldpassive · rank 0/1Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
Option ASpatial Manipulation[ Shimmer / Blink] gains an additional charge.Option BReflectionAfter casting [ Shimmer / Blink], it is replaced with Reflection for 8 sec. Reflection Teleports you back to where you last [ Shimmer : Shimmered / Blinked]. Castable while casting and unaffected by the global cooldown.
Improved Prismatic Barrierpassive · rank 0/1Prismatic Barrier further reduces magical damage taken by an additional 10% and duration of harmful Magic effects by 15%.
Sunfury
Spellfire Spherespassive · rank 0/1Arcane Casting a damaging spell has a 12% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 1.0%. Stacks up to 3 times. Fire Consuming Hot Streak has a 25% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 1.0%. Stacks up to 3 times.
Mana Cascadepassive · rank 0/1Arcane Casting Arcane Blast or Arcane Barrage grants you 0.5% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap. Fire Consuming Hot Streak grants you 0.5% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap.
Invocation: Arcane Phoenixpassive · rank 0/1Arcane When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle.   Arcane Phoenix Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells. Fire When you cast Combustion, summon an Arcane Phoenix to aid you in battle.   Arcane Phoenix Your Arcane Phoenix aids you for the duration of your Combustion, casting random Arcane and Fire spells.
Burden of Powerpassive · rank 0/1Arcane Arcane Blast damage increased by 30%. Arcane Pulse damage increased by 20%. Fire Pyroblast damage increased by 3%. Flamestrike damage increased by 3%.
Glorious Incandescencepassive · rank 0/1Arcane Arcane Barrage summons 1 Meteorite for every 6 Arcane Salvo stacks consumed. Meteorite Calls down a meteorite which lands at the target location after 3 sec, dealing (102% of Spell Power) Fire damage to all enemies hit, reduced beyond 8 targets. Fire Generating a Spellfire Sphere causes your next cast of Fire Blast to call down a storm of 4 Meteorites on its target. Meteorite Calls down a meteorite which lands at the target location after 3 sec, dealing (102% of Spell Power) Fire damage to all enemies hit, reduced beyond 8 targets.
Option AMerely a SetbackArcane The bonuses provided by your Barrier spells persist an additional 8 sec after your Barrier is removed. Fire The bonuses provided by your Barrier spells persist an additional 8 sec after your Barrier is removed. Additionally, Cauterize no longer deals damage to you.Option BTime TwistThe cooldown of Alter Time is reduced by 10 sec.
Codex of the Sunstriderspassive · rank 0/1Arcane When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Arcane Surge by 1% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration. Fire When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Combustion by 2% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration.
Option ALessons in DebilitationYour Arcane Phoenix has picked up a few tricks, and will Spellsteal when it is summoned and when it expires.Option BExplosive PotentialArcane After casting Arcane Surge, your next Blink will cause a Blast Wave at your previous location, dealing (54.3375% of Spell Power) Fire damage, knocking enemies back 8 yds, and slowing them by 70% for 6 sec. Fire After casting Combustion, your next Blink will cause a Blast Wave at your previous location, dealing (54.3375% of Spell Power) Fire damage, knocking enemies back 8 yds, and slowing them by 70% for 6 sec.
Pyrocosmpassive · rank 0/1Fire Damage from Fireball has a 20% chance to summon a Meteorite. When a Meteorite lands, the cooldown of Fire Blast is reduced by 0.5 sec. Arcane Each wave of Arcane Missiles has a 10% chance to summon a Meteorite. When a Meteorite lands, you have a 5% chance to gain Clearcasting.
Option ASavor the MomentArcane When you cast Arcane Surge, its duration is extended by 0.4 sec for each Spellfire Sphere you have, up to 2.0 sec. Fire When you cast Combustion, its duration is extended by 0.4 sec for each Spellfire Sphere you have, up to 2.0 sec.Option BSunfury ExecutionArcane Arcane Barrage deals 5% increased damage to enemies affected by your Touch of the Magi. Fire Pyroclasm's damage bonus is increased by 20% and Meteor grants Pyroclasm if talented.
Ashes of Inspirationpassive · rank 0/1When your Arcane Phoenix expires, it grants you Lesser Time Warp for 6 sec. Lesser Time Warp Warp the flow of time, increasing your haste by 15%.
Rondurmancypassive · rank 0/1Spellfire Spheres can now stack up to 5 times.
Spellfire Salvopassive · rank 0/1Arcane Arcane Salvo can stack 5 additional times. Meteorite damage increased by 15%. Fire Fire Blast cooldown reduced by 1.0 sec. Meteorite damage increased by 15%.
Memory of Al'arpassive · rank 0/1Arcane During Arcane Surge, you gain twice as many stacks of Mana Cascade. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 4.0 sec. Arcane Soul : Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Each cast of Arcane Barrage grants 5 stacks of Arcane Salvo and casting Arcane Barrage does not consume Arcane Salvo. Fire During Combustion, you gain twice as many stacks of Mana Cascade. When your Arcane Phoenix expires, it empowers you, granting Hyperthermia for 4.0 sec. Hyperthermia : Pyroblast and Flamestrike have no cast time, are guaranteed to critically strike, and increase the damage of Pyroblast and Flamestrike by 15%.
Arcane Missilesactive · rank 0/1Requires Clearcasting Launches 5 waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [(4) * (107.8% of Spell Power)] Arcane damage.
Concentrated Powerpassive · rank 0/1Arcane Missiles channels 20% faster.
Arcane Salvopassive · rank 0/1Each wave of Arcane Missiles increases the damage of Arcane Barrage by 3%, up to 60%.
Improved Clearcastingpassive · rank 0/1Clearcasting can stack up to 2 additional times.
Refractive Imagespassive · rank 0/110% of damage you would take is instead dealt over 8 sec. Casting Mirror Image increases this effect to 30% for 15 sec.
Arcing Cleavepassive · rank 0/1For each Arcane Charge, Arcane Barrage hits 1 additional nearby target for 40% damage.
Arcane Pulseactive · rank 0/1A pulse of Arcane magic erupts from underneath your target, dealing (91% of Spell Power) Arcane damage to all enemies within 2 yds. Damage reduced beyond 5 targets. Each Arcane Charge increases damage by 60%, radius by 2 yds, and mana cost by 100%. [ Arcane (Level 10) : Generates 1 Arcane Charge. ]
Arcane Surgeactive · rank 0/1Expend all of your current mana to annihilate your enemy target and nearby enemies for up to [(372% of Spell Power) * 2] Arcane damage based on Mana spent. Deals reduced damage beyond 8 targets. For the next 15 sec, your Mana regeneration is increased by 425% and spell damage is increased by 35%. Generates Clearcasting.
Arcane Orbactive · rank 0/1Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing (243.2% of Spell Power) Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage.
Reverberatepassive · rank 0/1Arcane Pulse has a 50% chance to repeat its explosion at 30% effectiveness.
Option APresence of MindCauses your next 2 Arcane Blasts to be instant cast.Option BSlipstreamArcane Missiles and Evocation can now be channeled while moving.
Mana Bombpassive · rank 0/1Arcane Surge's damage is increased by an additional 50% based on your mana spent.
Arcane Familiarpassive · rank 0/1Casting Arcane Intellect summons a Familiar that attacks your enemies and increases your maximum mana by 10% for 1 hour.
Charged Orbpassive · rank 0/1Arcane Orb gains 1 additional charge. Arcane Orb damage increased by 15%.
Intuitionpassive · rank 0/1Upon reaching maximum stacks of Arcane Salvo, your next Arcane Barrage deals 25% increased damage.
Amplificationpassive · rank 0/1Arcane Missiles fires 2 additional missiles.
Touch of the Magiactive · rank 0/1Applies Touch of the Magi to your current target, accumulating 20% of the damage you deal to the target for 12 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies. Generates 4 Arcane Charges.
Energized Familiarpassive · rank 0/1During Arcane Surge, your Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a 6% chance to grant you up to 2% of your maximum mana.
Expanded Mindpassive · rank 0/1Casting Arcane Blast or Arcane Pulse grants 2 stacks of Arcane Salvo. Casting Arcane Orb grants 2 stacks of Arcane Salvo.
Consortium's Baublepassive · rank 0/1Reduces Arcane Blast's mana cost by 5% and increases its damage by 8%.
Arcane Tempopassive · rank 0/1Your Haste is increased by 2%.
Aether Attunementpassive · rank 0/2Arcane Missiles now damages 2 additional targets at 50% effectiveness.
Option AAegwynn's TechniqueCasting Touch of the Magi grants Clearcasting.Option BArcane EchoDirect damage you deal to enemies affected by [ Nether Flux / Touch of the Magi], causes an explosion that deals [ Nether Flux : [(10% of Spell Power) * 5] / (10% of Spell Power)] Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Resonancepassive · rank 0/1Arcane Barrage deals 8% increased damage per target it hits beyond the first.
Impetuspassive · rank 0/1Arcane Blast and Arcane Pulse generate an additional Arcane Charge.
Option AEvocationIncreases your mana regeneration by 1500% for 3 sec.Option BMana AdeptArcane Barrage grants you 2.0% of your maximum mana per Arcane Charge spent.
Enlightenedpassive · rank 0/1Arcane damage dealt is increased based on your current mana, up to 6% at full mana. Mana Regen is increased based on your current mana, up to 20% when out of mana.
Focusing Crystalpassive · rank 0/1Each wave of Arcane Missiles has a 50% chance to grant 1 additional stack of Arcane Salvo.
Illuminated Thoughtspassive · rank 0/1Clearcasting has a 3% increased chance to proc.
Prodigious Savantpassive · rank 0/2Arcane Charges increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by an additional 10%.
Eurekapassive · rank 0/1When a spell consumes Clearcasting, its damage is increased by 20%.
Arcane Singularitypassive · rank 0/2Arcane Salvo damage bonus increased by 2%. Arcane Salvo : Increases the damage of your next Arcane Barrage by 3%.
Option AHigh VoltageEach wave of Arcane Missiles has a 50% chance to grant you 1 Arcane Charge. Arcane Missiles damage increased by 20%.Option BCharged MissilesEach wave of Arcane Missiles will consume an Arcane Charge to increase its damage by 40%.
Overflowing Insightpassive · rank 0/1The damage of Arcane Blast and Arcane Pulse are increased by 15%, but their mana costs are increased by 25%.
Overpowered Missilespassive · rank 0/1Gaining Clearcasting has a 25% chance to cause your next Arcane Missiles to be Overpowered, causing it to deal 100% increased damage, generate maximum stacks of Arcane Salvo, and strike 3 additional targets at 50% effectiveness.
Orb Masterypassive · rank 0/1Casting Arcane Orb while you have Clearcasting causes you to fire 2 additional Arcane Orbs at 100% effectiveness. Casting Arcane Orb now consumes Clearcasting.
Orb Barragepassive · rank 0/1Arcane Barrage has a 4% chance per stack of Arcane Salvo to launch an Arcane Orb in front of you at 100% effectiveness.
Prismatic Boltpassive · rank 0/4Arcane Barrage has a 1% chance per stack of Arcane Salvo consumed to replace your next Arcane Blast with Prismatic Bolt. Prismatic Bolt Devastates the target with overwhelming energy, dealing (3200% of Spell Power) Arcane damage to them and (2500% of Spell Power) Arcane damage to other nearby enemies. Damage reduced beyond 5 targets. Generates 4 Arcane Charges.

Blazing Barrieractive · rank 0/1Shields you in flame, absorbing [30 / 100 * Total Health * (1 + Versatility)] damage [ Molten Skin : and reducing Physical damage taken by 0% ] for 1 min. Melee attacks against you cause the attacker to take (14.375% of Spell Power) Fire damage.
Alter Timeactive · rank 0/1Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. Effect negated by long distance or death.
Ice Blockactive · rank 0/1Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Option ATime WalkAlter Time resets the cooldown of Blink and Shimmer when you return to your original location.Option BTemporal RealignmentUpon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 50% of your maximum health.
Master of Timepassive · rank 0/2Reduces the cooldown of Alter Time by 5 sec.
Winter's Protectionpassive · rank 0/2The cooldown of Ice Block is reduced by 30 sec.
Frost Conditioningpassive · rank 0/1Hypothermia's duration is reduced by 10 sec.
Arcane Wardingpassive · rank 0/2Reduces magic damage taken by 4%.
Inspired Intellectpassive · rank 0/1Arcane Intellect grants you an additional 2% Intellect.
Mirror Imageactive · rank 0/1Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate
Spellstealactive · rank 0/1Steals [ Kleptomania : all beneficial magic effects from the target. These effects lasts a maximum of 2 min / a beneficial magic effect from the target. This effect lasts a maximum of 2 min].
Quick Wittedpassive · rank 0/1Counterspell's cooldown is reduced by 5 sec.
Option ADragon's BreathEnemies in a 12 yd cone in front of you take (66.99% of Spell Power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.Option BSupernovaPulses arcane energy around the target enemy or ally, dealing (34.5% of Spell Power) Arcane damage to all enemies within 8 yds, and knocking them upward. A primary enemy target will take 100% increased damage.
Remove Curseactive · rank 0/1Removes all Curses from a friendly target.
Improved Conjurationpassive · rank 0/2Mirror Image's cooldown is reduced by 30 sec.
Improved Spellstealpassive · rank 0/1Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.0 sec.
Option AShimmerTeleports you 20 yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.Option BImproved Blink[ Shimmer / Blink]'s cooldown is reduced by 2 sec.
Improved Counterspellpassive · rank 0/1Counterspell prevents casting for an additional 1.0 sec.
Overflowing Energypassive · rank 0/1Arcane Each time your Arcane Barrage fails to critically strike, it gains 10% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes. Fire Each time your Fireball fails to critically strike, it gains 20% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes. Frost Each time your Frostbolt fails to critically strike, it gains 10% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes.
Improved Remove Cursepassive · rank 0/1Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by 20 sec.
Greater Invisibilityactive · rank 0/1Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect.
Option AImproved Frost NovaFrost Nova duration is increased by 2 sec.Option BIce WardFrost Nova now has 2 charges.
Captured Thoughtspassive · rank 0/1Frost The duration of Brain Freeze is increased by 15 sec. Arcane The duration of Clearcasting is increased by 10 sec. Fire The duration of Hot Streak is increased by 15 sec.
Tome of Rhoninpassive · rank 0/1Increases critical strike chance by 2%.
Improved Wardingpassive · rank 0/1Damage taken from area of effect attacks reduced by 4%.
Tome of Antonidaspassive · rank 0/1Increases Haste by 2%.
Incantation of Swiftnesspassive · rank 0/2[ Greater Invisibility : Greater ]Invisibility increases your movement speed by 20% for 6 sec.
Master of Escapepassive · rank 0/1Reduces the cooldown of Invisibility by 60 sec.
Charm of Aegwynnpassive · rank 0/1The critical strike damage of your spells is increased by 5%.
Brainstormpassive · rank 0/1Frost Gaining Brain Freeze increases your Intellect by 1% for 8 sec. Multiple instances may overlap. Arcane Gaining Clearcasting increases your Intellect by 1% for 8 sec. Multiple instances may overlap. Fire Gaining Hot Streak increases your Intellect by 1% for 8 sec. Multiple instances may overlap.
Flow of Timepassive · rank 0/1The cooldowns of Blink and Shimmer are reduced by 3 sec.
Mana Confluencepassive · rank 0/1Your mana costs are reduced by 5%.
Charm of Medivhpassive · rank 0/1Your Mastery is increased by 3%.
Permafrost Baublepassive · rank 0/1The cooldown of Ice Block and Ice Cold are reduced by 30 sec.
Option AFreezing ColdEnemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.Option BIce NovaCauses a whirl of icy wind around the enemy, dealing (138% of Spell Power) Frost damage to the target and all other enemies within 8 yds, freezing them in place for 2 sec. Damage reduced beyond 8 targets.
Time Manipulationpassive · rank 0/1The cooldown of your loss of control spells are reduced by 5 sec.
Option ARing of FrostSummons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.Option BMass PolymorphTransforms all enemies within 10 yards into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.
Energized Barrierspassive · rank 0/1Casting your barrier removes all snare effects.
Mass Invisibilityactive · rank 0/1You and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect. Does not affect allies in combat.
Barrier Diffusionpassive · rank 0/1When your Barrier is removed, reduce its cooldown by 5 sec.
Ice Coldpassive · rank 0/1Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
Option ASpatial Manipulation[ Shimmer / Blink] gains an additional charge.Option BReflectionAfter casting [ Shimmer / Blink], it is replaced with Reflection for 8 sec. Reflection Teleports you back to where you last [ Shimmer : Shimmered / Blinked]. Castable while casting and unaffected by the global cooldown.
Improved Blazing Barrierpassive · rank 0/1Blazing Barrier's damage is increased by 200% and it now cauterizes your wounds, healing you for 15% of the damage it absorbs.
Sunfury
Spellfire Spherespassive · rank 0/1Arcane Casting a damaging spell has a 12% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 1.0%. Stacks up to 3 times. Fire Consuming Hot Streak has a 25% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 1.0%. Stacks up to 3 times.
Mana Cascadepassive · rank 0/1Arcane Casting Arcane Blast or Arcane Barrage grants you 0.5% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap. Fire Consuming Hot Streak grants you 0.5% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap.
Invocation: Arcane Phoenixpassive · rank 0/1Arcane When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle.   Arcane Phoenix Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells. Fire When you cast Combustion, summon an Arcane Phoenix to aid you in battle.   Arcane Phoenix Your Arcane Phoenix aids you for the duration of your Combustion, casting random Arcane and Fire spells.
Burden of Powerpassive · rank 0/1Arcane Arcane Blast damage increased by 30%. Arcane Pulse damage increased by 20%. Fire Pyroblast damage increased by 3%. Flamestrike damage increased by 3%.
Glorious Incandescencepassive · rank 0/1Arcane Arcane Barrage summons 1 Meteorite for every 6 Arcane Salvo stacks consumed. Meteorite Calls down a meteorite which lands at the target location after 3 sec, dealing (102% of Spell Power) Fire damage to all enemies hit, reduced beyond 8 targets. Fire Generating a Spellfire Sphere causes your next cast of Fire Blast to call down a storm of 4 Meteorites on its target. Meteorite Calls down a meteorite which lands at the target location after 3 sec, dealing (102% of Spell Power) Fire damage to all enemies hit, reduced beyond 8 targets.
Option AMerely a SetbackArcane The bonuses provided by your Barrier spells persist an additional 8 sec after your Barrier is removed. Fire The bonuses provided by your Barrier spells persist an additional 8 sec after your Barrier is removed. Additionally, Cauterize no longer deals damage to you.Option BTime TwistThe cooldown of Alter Time is reduced by 10 sec.
Codex of the Sunstriderspassive · rank 0/1Arcane When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Arcane Surge by 1% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration. Fire When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Combustion by 2% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration.
Option ALessons in DebilitationYour Arcane Phoenix has picked up a few tricks, and will Spellsteal when it is summoned and when it expires.Option BExplosive PotentialArcane After casting Arcane Surge, your next Blink will cause a Blast Wave at your previous location, dealing (54.3375% of Spell Power) Fire damage, knocking enemies back 8 yds, and slowing them by 70% for 6 sec. Fire After casting Combustion, your next Blink will cause a Blast Wave at your previous location, dealing (54.3375% of Spell Power) Fire damage, knocking enemies back 8 yds, and slowing them by 70% for 6 sec.
Pyrocosmpassive · rank 0/1Fire Damage from Fireball has a 20% chance to summon a Meteorite. When a Meteorite lands, the cooldown of Fire Blast is reduced by 0.5 sec. Arcane Each wave of Arcane Missiles has a 10% chance to summon a Meteorite. When a Meteorite lands, you have a 5% chance to gain Clearcasting.
Option ASavor the MomentArcane When you cast Arcane Surge, its duration is extended by 0.4 sec for each Spellfire Sphere you have, up to 2.0 sec. Fire When you cast Combustion, its duration is extended by 0.4 sec for each Spellfire Sphere you have, up to 2.0 sec.Option BSunfury ExecutionArcane Arcane Barrage deals 5% increased damage to enemies affected by your Touch of the Magi. Fire Pyroclasm's damage bonus is increased by 20% and Meteor grants Pyroclasm if talented.
Ashes of Inspirationpassive · rank 0/1When your Arcane Phoenix expires, it grants you Lesser Time Warp for 6 sec. Lesser Time Warp Warp the flow of time, increasing your haste by 15%.
Rondurmancypassive · rank 0/1Spellfire Spheres can now stack up to 5 times.
Spellfire Salvopassive · rank 0/1Arcane Arcane Salvo can stack 5 additional times. Meteorite damage increased by 15%. Fire Fire Blast cooldown reduced by 1.0 sec. Meteorite damage increased by 15%.
Memory of Al'arpassive · rank 0/1Arcane During Arcane Surge, you gain twice as many stacks of Mana Cascade. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 4.0 sec. Arcane Soul : Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Each cast of Arcane Barrage grants 5 stacks of Arcane Salvo and casting Arcane Barrage does not consume Arcane Salvo. Fire During Combustion, you gain twice as many stacks of Mana Cascade. When your Arcane Phoenix expires, it empowers you, granting Hyperthermia for 4.0 sec. Hyperthermia : Pyroblast and Flamestrike have no cast time, are guaranteed to critically strike, and increase the damage of Pyroblast and Flamestrike by 15%.
Pyroblastactive · rank 0/1Hurls an immense fiery boulder that causes (600% of Spell Power) Fire damage.
Fire Blastactive · rank 0/1Blasts the enemy, critically striking for [(98.625% of Spell Power) * 2] Fire damage. Castable while casting other spells.
Firestarterpassive · rank 0/1Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.
Option AFlamestrikeCalls down a pillar of fire, burning all enemies within the area for (300% of Spell Power) Fire damage. Deals reduced damage beyond 8 targets. This spell is cast at a selected location.Option BFlamestrikeCalls down a pillar of fire on your target, burning all enemies within the area for (300% of Spell Power) Fire damage. Deals reduced damage beyond 8 targets. This spell is cast at your target.
Ignitionpassive · rank 0/1Fire Blast now spreads 50% of your target's Ignite to 1 enemy. Flamestrike applies 15% more Ignite.
Combustionactive · rank 0/1Engulfs you in flames for 10 sec, increasing your spells' critical strike chance by 100%. [ Additionally, increases your spell damage by 0%.] Castable while casting other spells.
Fuel the Firepassive · rank 0/1Flamestrike has a chance equal to 100% of your spell critical strike chance to build up to a Hot Streak. Flamestrike deals 5% increased damage for each enemy it damages, up to 25%.
Fervent Flickeringpassive · rank 0/1Fire Blast gains 1 additional charge and its damage is increased by 25%.
Cauterizepassive · rank 0/1Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec. While burning, movement slowing effects are suppressed and your movement speed is increased by 150%. This effect cannot occur more than once every 6 min.
Meteoractive · rank 0/1Calls down a meteor which lands at the target location after 3 sec, dealing (900% of Spell Power) Fire damage to all enemies, and burns the ground, dealing [8 * (52% of Spell Power)] Fire damage over 4 sec to all enemies in the area. Damage reduced beyond 8 targets.
Scorchactive · rank 0/1Scorches an enemy for (100% of Spell Power) Fire damage. When cast on a target below 30% health, Scorch is a guaranteed critical strike. Castable while moving.
Flame Onpassive · rank 0/1Fire Blast gains 1 additional charge and its cooldown is reduced by 2.0 sec.
Kindlingpassive · rank 0/1Combustion's cooldown is reduced by 60 sec.
Critical Masspassive · rank 0/2Your spells have a 4% increased chance to deal a critical strike. You gain 10% more of the Critical Strike stat from all sources.
Deep Impactpassive · rank 0/1The enemy closest to the center of Meteor's impact takes 75% increased damage.
Heat Shimmerpassive · rank 0/1While Combustion is not active, damage from Ignite has a small chance to make your next Scorch instant, deal 100% increased damage, and deal damage as though your target was below 30% health.
Scaldpassive · rank 0/1Fireball always critically strikes enemies below 30% health. When Fireball or Scorch damage an enemy below 30% health, Fireball deals 25% increased damage and Scorch deals 250% increased damage.
Controlled Destructionpassive · rank 0/1Damaging an enemy with Fireball, Pyroblast, or Flamestrike increases the damage it receives from Ignite by 0.2%. Stacks up to 50 times.
Mote of Flamepassive · rank 0/1All Fire damage dealt increased by 3%.
Blast Zonepassive · rank 0/1Meteor's cooldown is reduced by 15 sec.
Conflagrationpassive · rank 0/1Fire Blast deals (40% of Spell Power) additional Fire damage to up to 8 nearby enemies.
Intensifying Flamepassive · rank 0/1While Ignite is on 3 or fewer enemies it flares up dealing an additional 30% of its damage to affected targets.
Spontaneous Combustionpassive · rank 0/2Casting Combustion refreshes up to 1 charge of Fire Blast.
Molten Furypassive · rank 0/1Damage dealt to targets below 30% health is increased by 15%.
Inflamepassive · rank 0/1Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 25%.
Wildfirepassive · rank 0/2Fire Blast damage increased by 10% and it now spreads Ignite to 1 additional target.
Fevered Incantationpassive · rank 0/2Each consecutive critical strike you deal increases critical strike damage you deal by 1%, up to 4% for 6 sec.
Fire's Irepassive · rank 0/2Your spell critical strike chance is increased by 2.5%. Combustion increases your critical strike damage by 2.5%.
Master of Flamepassive · rank 0/1Ignite deals 15% more damage when Combustion is not active. Fire Blast now spreads an additional 50% of your Ignite.
From the Ashespassive · rank 0/1Fire Blast damage increased by 15%. Your direct damage spells reduce the cooldown of Fire Blast by 0.50 sec.
Fiery Rushpassive · rank 0/1While Combustion is active, Fire Blast recharges 50% faster.
Flame Accelerantpassive · rank 0/1The cast time of Pyroblast and Flamestrike is reduced by 20%.
Pyromaniacpassive · rank 0/1Casting Pyroblast or Flamestrike while Hot Streak is active has a 6% chance to repeat the spell cast at 50% effectiveness. This effect counts as consuming Hot Streak.
Burnoutpassive · rank 0/1When Combustion expires, all of your active Ignites explode, dealing 75% of their remaining damage.
Feel the Burnpassive · rank 0/1Fire Blast increases your mastery by 2% for 4 sec. Multiple applications may overlap.
Option ASlow BurnCombustion grants mastery equal to 75% of your Critical Strike stat. Combustion causes your spells to apply Ignite at 15% increased effectiveness.Option BBurn It AllCombustion grants you 10% increased spell damage plus an additional 20% of your critical strike chance as spell damage.
Pyroclasmpassive · rank 0/1Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast or Flamestrike cast within 15 sec deal 230% additional damage. Maximum 2 stacks.
Cinderstormpassive · rank 0/1Casting Pyroblast or Flamestrike has a 8% chance to summon a storm of 5 cinders that pursue your target. Upon reaching your target, each cinder deals (200% of Spell Power) Fire damage, applies Ignite at 100% effectiveness, and spreads 50% of your Ignite to up to 1 nearby target.
Fired Uppassive · rank 0/4Consuming Hot Streak has a 20% chance to grant you a stack of Fired Up, increasing your Fire damage by 4% for 12 sec. Multiple applications may overlap.

Ice Barrieractive · rank 0/1Shields you with ice, absorbing [30 / 100 * Total Health * (1 + Versatility)] damage [ Glacial Insulation : and increasing your armor by 0% ] for 1 min. Melee attacks against you reduce the attacker's movement speed by 50%.
Alter Timeactive · rank 0/1Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. Effect negated by long distance or death.
Ice Blockactive · rank 0/1Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Option ATime WalkAlter Time resets the cooldown of Blink and Shimmer when you return to your original location.Option BTemporal RealignmentUpon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 50% of your maximum health.
Master of Timepassive · rank 0/2Reduces the cooldown of Alter Time by 5 sec.
Winter's Protectionpassive · rank 0/2The cooldown of Ice Block is reduced by 30 sec.
Frost Conditioningpassive · rank 0/1Hypothermia's duration is reduced by 10 sec.
Arcane Wardingpassive · rank 0/2Reduces magic damage taken by 4%.
Inspired Intellectpassive · rank 0/1Arcane Intellect grants you an additional 2% Intellect.
Mirror Imageactive · rank 0/1Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate
Spellstealactive · rank 0/1Steals [ Kleptomania : all beneficial magic effects from the target. These effects lasts a maximum of 2 min / a beneficial magic effect from the target. This effect lasts a maximum of 2 min].
Quick Wittedpassive · rank 0/1Counterspell's cooldown is reduced by 5 sec.
Option ADragon's BreathEnemies in a 12 yd cone in front of you take (66.99% of Spell Power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.Option BSupernovaPulses arcane energy around the target enemy or ally, dealing (34.5% of Spell Power) Arcane damage to all enemies within 8 yds, and knocking them upward. A primary enemy target will take 100% increased damage.
Remove Curseactive · rank 0/1Removes all Curses from a friendly target.
Improved Conjurationpassive · rank 0/2Mirror Image's cooldown is reduced by 30 sec.
Improved Spellstealpassive · rank 0/1Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.0 sec.
Option AShimmerTeleports you 20 yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.Option BImproved Blink[ Shimmer / Blink]'s cooldown is reduced by 2 sec.
Improved Counterspellpassive · rank 0/1Counterspell prevents casting for an additional 1.0 sec.
Overflowing Energypassive · rank 0/1Arcane Each time your Arcane Barrage fails to critically strike, it gains 10% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes. Fire Each time your Fireball fails to critically strike, it gains 20% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes. Frost Each time your Frostbolt fails to critically strike, it gains 10% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes.
Improved Remove Cursepassive · rank 0/1Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by 20 sec.
Greater Invisibilityactive · rank 0/1Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect.
Option AImproved Frost NovaFrost Nova duration is increased by 2 sec.Option BIce WardFrost Nova now has 2 charges.
Captured Thoughtspassive · rank 0/1Frost The duration of Brain Freeze is increased by 15 sec. Arcane The duration of Clearcasting is increased by 10 sec. Fire The duration of Hot Streak is increased by 15 sec.
Tome of Rhoninpassive · rank 0/1Increases critical strike chance by 2%.
Improved Wardingpassive · rank 0/1Damage taken from area of effect attacks reduced by 4%.
Tome of Antonidaspassive · rank 0/1Increases Haste by 2%.
Incantation of Swiftnesspassive · rank 0/2[ Greater Invisibility : Greater ]Invisibility increases your movement speed by 20% for 6 sec.
Master of Escapepassive · rank 0/1Reduces the cooldown of Invisibility by 60 sec.
Charm of Aegwynnpassive · rank 0/1The critical strike damage of your spells is increased by 5%.
Brainstormpassive · rank 0/1Frost Gaining Brain Freeze increases your Intellect by 1% for 8 sec. Multiple instances may overlap. Arcane Gaining Clearcasting increases your Intellect by 1% for 8 sec. Multiple instances may overlap. Fire Gaining Hot Streak increases your Intellect by 1% for 8 sec. Multiple instances may overlap.
Flow of Timepassive · rank 0/1The cooldowns of Blink and Shimmer are reduced by 3 sec.
Mana Confluencepassive · rank 0/1Your mana costs are reduced by 5%.
Charm of Medivhpassive · rank 0/1Your Mastery is increased by 3%.
Permafrost Baublepassive · rank 0/1The cooldown of Ice Block and Ice Cold are reduced by 30 sec.
Option AFreezing ColdEnemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.Option BIce NovaCauses a whirl of icy wind around the enemy, dealing (138% of Spell Power) Frost damage to the target and all other enemies within 8 yds, freezing them in place for 2 sec. Damage reduced beyond 8 targets.
Time Manipulationpassive · rank 0/1The cooldown of your loss of control spells are reduced by 5 sec.
Option ARing of FrostSummons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.Option BMass PolymorphTransforms all enemies within 10 yards into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.
Energized Barrierspassive · rank 0/1Casting your barrier removes all snare effects.
Mass Invisibilityactive · rank 0/1You and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect. Does not affect allies in combat.
Barrier Diffusionpassive · rank 0/1When your Barrier is removed, reduce its cooldown by 5 sec.
Ice Coldpassive · rank 0/1Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
Option ASpatial Manipulation[ Shimmer / Blink] gains an additional charge.Option BReflectionAfter casting [ Shimmer / Blink], it is replaced with Reflection for 8 sec. Reflection Teleports you back to where you last [ Shimmer : Shimmered / Blinked]. Castable while casting and unaffected by the global cooldown.
Improved Ice Barrierpassive · rank 0/1Ice Barrier reduces your physical damage taken by 10% and absorbs an additional 5% of your maximum health.
Spellslinger
Splintering Sorcerypassive · rank 0/1Arcane Casting Arcane Blast or Arcane Pulse conjures an Arcane Splinter. Arcane Splinter : Conjure raw Arcane magic into a sharp projectile that deals (43.65% of Spell Power) Arcane damage. Frost Casting Frostbolt or Flurry conjures a Frost Splinter. Frost Splinter : Conjure raw Frost magic into a sharp projectile that deals (45.3% of Spell Power) Frost damage.
Augury Aboundspassive · rank 0/1Arcane Conjuring one or more Arcane Splinters has a 10% chance to conjure a burst of 8 Arcane Splinters. Frost Conjuring one or more Frost Splinters has a 10% chance to conjure a burst of 8 Frost Splinters.
Force of Willpassive · rank 0/1Arcane Casting Arcane Barrage conjures an Arcane Splinter for every 5 Arcane Salvo stacks consumed. Frost Ice Lance conjures a Frost Splinter for every 2 Freezing stacks Shattered from its primary target.
Splintering Orbspassive · rank 0/1Arcane Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4. Arcane Orb damage is increased by 10%. Frost Enemies damaged by your Frozen Orb conjure 1 Frost Splinter, up to 4. Frozen Orb damage is increased by 40%.
Option AAttuned FamiliarArcane Your Arcane Familiar has a 50% chance to conjure a Splinter alongside its Arcane Assault. Frost Your Water Elemental has a 50% chance to conjure a Splinter alongside its Waterbolt.Option BShifting ShardsFrost Gaining Brain Freeze conjures 2 Frost Splinters. Arcane Gaining Clearcasting conjures 2 Arcane Splinters.
Option ASlippery SlingingYou have 40% increased movement speed during Alter Time.Option BLook AgainWhile in combat, Blink summons a Mirror Image at your previous location.
Controlled Instinctspassive · rank 0/1Arcane 40% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets. Frost 60% of the direct damage dealt by a Frost Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
Option AReactive BarrierFrost Your Ice Barrier can absorb up to 25% more damage based on your missing Health. Max effectiveness when under 25% health. Arcane Your Prismatic Barrier can absorb up to 25% more damage based on your missing Health. Max effectiveness when under 25% health.Option BPhantasmal ImageYour Mirror Image summons 1 extra clone.
Infused Splinterspassive · rank 0/1Arcane Direct damage from Arcane Splinters have a 25% chance to grant 1 stack Arcane Salvo. Arcane Salvo Increases the damage of your next Arcane Barrage by 3%. Frost Direct damage from Frost Splinters have a 15% chance to apply 1 stack of Freezing.
Archmage's Wrathpassive · rank 0/1Arcane Arcane Surge damage increased by 30%. Your chance to gain Clearcasting is increased by 3%. Frost Ray of Frost damage increased by 20%. Your chance to gain Brain Freeze from Frostbolt is increased by 5%.
Signature Spellpassive · rank 0/1Arcane Arcane Blast and Arcane Pulse damage increased by 15%. Casting Touch of the Magi conjures 4 Arcane Splinters. Frost Frostbolt and Blizzard damage increased by 25%. Glacial Spike conjures 2 additional Frost Splinters.
Spellfrost Teachingspassive · rank 0/1Arcane Direct damage from Arcane Splinters reduces the cooldown of Arcane Orb by 0.25 sec. Frost Direct damage from Frost Splinters reduces the cooldown of Frozen Orb by 0.25 sec.
Polished Focuspassive · rank 0/1Arcane Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 5 Arcane Salvo stacks. Arcane Barrage damage increased by 15%. Frost Ice Lance Shatters 1 additional stack of Freezing. Shatter damage increased by 20%.
Splinterstormpassive · rank 0/1Arcane Casting Arcane Surge generates 8 Arcane Splinters. During Arcane Surge, your chance to conjure an additional Arcane Splinter is increased to 100%. Frost Each time Ray of Frost damages one or more enemies, it generates 1 Frost Splinter. For 10 sec after casting Ray of Frost, your chance to conjure an additional Frost Splinter is increased to 100%.
Ice Lanceactive · rank 0/1Quickly fling a shard of ice at the target, dealing (183.75% of Spell Power) Frost damage. Shatters 4 stacks of Freezing.
Option ABlizzardIce shards pelt the target area, dealing [(44.28% of Spell Power) * 8] Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. This spell is cast at a selected locationOption BBlizzardIce shards pelt the target area, dealing [(44.28% of Spell Power) * 8] Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. This spell is cast at your target.
Fingers of Frostpassive · rank 0/1[ Frostfire Bolt / Frostbolt] has a 15% chance to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal Shatter damage equal to 4 stacks of Freezing and does not consume Freezing stacks. Maximum 2 charges.
Frostbitepassive · rank 0/1When [ Frostfire Bolt / Frostbolt] critically strikes, it applies 1 additional stack of Freezing. Each stack of Freezing that you Shatter deals (22.5% of Spell Power) damage to nearby enemies. Damage reduced beyond 5 targets.
Iciclespassive · rank 0/1While in combat, Frost crystallizes around you, generating an Icicle every 6.0 sec. Upon generating 5 Icicles, [ Frostfire Bolt / Frostbolt] upgrades to Glacial Spike for its next cast. Glacial Spike Conjures a massive spike of ice that impales your target, dealing (1300% of Spell Power) damage and slowing the target's movement speed by 50% for 8 sec. Applies 3 stacks of Freezing.
Flurryactive · rank 0/1Unleash a flurry of ice, striking the target 3 / Frigid Winds : 7 / Improved Flurry : 4 times for a total of [(128.52% of Spell Power) * 3 / Frigid Winds : - 7 / Improved Flurry : 4 ] Frost damage. Applies (3 / Frigid Winds : - 7 / Improved Flurry : 4 ) stacks of Freezing.
Option ACold SnapResets the cooldown of your Ice Barrier, Frost Nova, Cone of Cold, Ice Cold, and Ice Block.Option BGlacial BulwarkIce Block and Ice Barrier now have an additional charge.
Frozen Orbactive · rank 0/1Launches an orb of swirling ice in front of you, dealing up to [20 * (67.584% of Spell Power)] Frost damage to all enemies it passes through over 15 sec. After a short delay, Frozen Orb will pursue its target. Deals reduced damage beyond 8 targets. Enemies damaged by the Frozen Orb are slowed by 50% for 8 sec.
Brain Freezepassive · rank 0/1[ Frostfire Bolt / Frostbolt] has a 25 / Frozen Touch : 30 / Frostfire Infusion : 26 / Archmage's Wrath : 30 % chance to reset the remaining cooldown on Flurry and cause your next Flurry to deal 50% increased damage.
Piercing Coldpassive · rank 0/1[ Frostfire Bolt / Frostbolt] and Flurry critical strike damage increased by 20%.
Ray of Frostactive · rank 0/1Channel an icy beam at the enemy for 4 sec, dealing (450% of Spell Power) Frost damage every 0.50 sec. Applies 8 stacks of Freezing over its duration.
Everlasting Frostpassive · rank 0/1Casting Frozen Orb grants 1 stack of Fingers of Frost. Damaging one or more enemies with Frozen Orb has a 3% chance to grant Fingers of Frost.
Permafrost Lancespassive · rank 0/1Frozen Orb increases Shatter's damage by 10% for its duration.
Frozen Touchpassive · rank 0/1Frostbolt grants you Fingers of Frost 25% more often and Brain Freeze 20% more often.
Splitting Icepassive · rank 0/1Your Flurry and [ Frostfire Bolt / Frostbolt] spells strike 1 additional target at 80% effectiveness.
Flash Freezepassive · rank 0/1Casting Glacial Spike has a 100% chance to grant you Fingers of Frost.
Option ASplintering RayRay of Frost deals 30% of its damage to 5 nearby enemies.Option BFrigid FocusRay of Frost damage increased by 30%.
Winter's Blessingpassive · rank 0/1Your Haste is increased by 3%. You gain 5% more Haste from all sources of Haste.
Freezing Rainpassive · rank 0/1Frozen Orb makes Blizzard instant cast. Blizzard damage increased by 20%.
Cone of Frostpassive · rank 0/1Cone of Cold now applies 3 stacks of Freezing to up to 5 enemies.
Fractured Frostpassive · rank 0/1Ice Lance strikes 1 additional target at 100% effectiveness, preferring enemies with more stacks of Freezing.
Improved Shatterpassive · rank 0/1Shatter damage has a 50% increased chance to critically strike.
Deep Shatterpassive · rank 0/1Shatter's critical strike damage is increased by 50% of your critical strike chance.
Option AWintertideFrozen Orb has a 100% chance to grant Brain Freeze.Option BWhite OutIce Lance reduces the cooldown of Frozen Orb by 0.5 sec, increased by 0.1 sec for each stack of Freezing Shattered.
Glacial Attunementpassive · rank 0/2Flurry and Blizzard damage increased by 10%.
Heart of Icepassive · rank 0/1Ice Lance Shatters 1 additional stack of Freezing.
Rimecasterpassive · rank 0/2[ Frostfire Bolt / Frostbolt] and Glacial Spike damage increased by 10%.
Freezing Windspassive · rank 0/1Shattering enemies inside your Blizzard increases Shatter's area damage by 15%.
Improved Flurrypassive · rank 0/1Flurry fires 1 additional missile.
Glacial Assaultpassive · rank 0/1Flurry has a 12% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (150% of Spell Power) Frost damage. Applies 1 stack of Freezing.
Crystalline Refractionpassive · rank 0/1Ray of Frost generates 2 stacks of Fingers of Frost over its duration.
Option ASummon Water ElementalSummons a Water Elemental to follow and fight for you.Option BLonely WinterSpell damage increased by 3%.
Option AGlacial ChillGlacial Spike deals 5% increased damage and applies 2 additional stacks of Freezing.Option BGlacial ShatterGlacial Spike no longer applies Freezing, and instead Shatters 5 stacks of Freezing.
Hailstonespassive · rank 0/1The time it takes to generate an Icicle is reduced by 1.0 sec.
Thermal Voidpassive · rank 0/1Consuming Brain Freeze has a 100% chance to cause your next Ice Lance to Shatter 4 additional stacks of Freezing.
Glaciatepassive · rank 0/1When Ice Lance Shatters a stack of Freezing, the cooldown of Ray of Frost is reduced by 0.10 sec.
Comet Stormpassive · rank 0/1Casting Ray of Frost replaces your Ray of Frost with Comet Storm, calling down a series of 7 icy comets on and around the target, that deals up to [7 * (86% of Spell Power)] Frost damage to all enemies within 8 yds of its impacts. Each Comet Shatters 1 stack of Freezing.
Hand of Frostpassive · rank 0/4Shattering an enemy has a 10% chance to summon a Hand of Frost to pursue your target, dealing (500% of Spell Power) Frost damage and applying 1 stack of Freezing on contact.

Shivactive · rank 0/1Attack with your [ Improved Shiv : poisoned blades / off-hand], dealing (125.4% of Attack Power)% Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo points.
Blindactive · rank 0/1Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
Cloak of Shadowsactive · rank 0/1Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
Toxic Stilettopassive · rank 0/1Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
Fleet Footedpassive · rank 0/1Movement speed increased by 15%.
Option AGougeGouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect. Must be in front of your target. Awards 1 combo points.Option BAirborne IrritantBlind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
Thrill Seekingpassive · rank 0/1Outlaw Grappling Hook has 1 additional charge. Assassination, Subtlety Shadowstep has 1 additional charge.
Shadowrunnerpassive · rank 0/1While Stealth or Shadow Dance is active, you move 20% faster.
Master Poisonerpassive · rank 0/1Increases the non-damaging effects of your weapon poisons by 20%.
Option AElusivenessEvasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.Option BCheat DeathFatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
Option ATricks of the Trade[ Thick as Thieves : Increases the target's damage by 15%, and redirects / Redirects] all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.Option BBlackjackEnemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
Improved Wound Poisonpassive · rank 0/1Wound Poison can now stack 2 additional times.
Nimble Fingerspassive · rank 0/1Energy cost of Feint and Crimson Vial reduced by 10.
Deadened Nervespassive · rank 0/1Physical damage taken reduced by 5%.
Quick Fingerspassive · rank 0/1Increases your Agility by 3%.
Improved Sprintpassive · rank 0/1Reduces the cooldown of Sprint by 60 sec.
Superior Mixturepassive · rank 0/1Crippling Poison reduces movement speed by an additional 10%.
Evasionactive · rank 0/1Increases your dodge chance by 100% for 10 sec.
Iron Stomachpassive · rank 0/1Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
Virulent Poisonspassive · rank 0/1Increases the damage of your weapon poisons by 10%.
Stillshroudpassive · rank 0/1Shroud of Concealment has 50% reduced cooldown.
Graceful Guilepassive · rank 0/1Feint has 1 additional charge.
Featherfootpassive · rank 0/1Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
Option ANumbing PoisonCoats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15 / Master Poisoner : 18 / Master Poisoner : 18 % for 10 sec.Option BAtrophic PoisonCoats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by ( - 3 *- 1)% for 10 sec.
Deadly Precisionpassive · rank 0/1Increases the critical strike chance of your attacks that generate combo points by 5%.
Sanguine Vialpassive · rank 0/1When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
Deep Cutspassive · rank 0/1Your finishing moves deal 6% increased damage.
Unbreakable Stridepassive · rank 0/1Reduces the duration of movement slowing effects 30%.
Danger Sensepassive · rank 0/1You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
Swift Slasherpassive · rank 0/1Slice and Dice grants additional attack speed equal to 100% of your Haste.
Option AImproved Ambush[ Shadowstrike : Shadowstrike damage increased by 8% / Ambush generates 1 additional combo point].Option BTight SpenderEnergy cost of finishing moves reduced by 6%.
Leeching Poisonpassive · rank 0/1Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
Lethalitypassive · rank 0/2Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Recuperatorpassive · rank 0/1Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
Alacritypassive · rank 0/2Haste increased by 1.5%.
Soothing Darknesspassive · rank 0/1You are healed for 30% of your maximum health over 6 sec after activating Vanish.
Vigorpassive · rank 0/2Increases your maximum Energy by 50 and Energy regeneration by 5%.
Superchargerpassive · rank 0/2Outlaw Adrenaline Rush supercharges 1 combo point. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Assassination Kingsbane supercharges 1 combo point. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety Shadow Dance supercharges 1 combo point. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
Subterfugepassive · rank 0/2Subtlety Abilities requiring Stealth can be used for 2 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 2 sec after Stealth breaks. Assassination Abilities requiring Stealth can be used for 3 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
Option AThistle TeaRestore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.Option BThistle TeaRestore 100 Energy.
Cold Blooded Killerpassive · rank 0/1Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
Option AEchoing ReprimandSubtlety After consuming a supercharged combo point, your next Backstab also strikes the target with an Echoing Reprimand dealing (118% of Attack Power) Physical damage. Assassination After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing (118% of Attack Power) Physical damage. Outlaw After consuming a supercharged combo point, your next Sinister Strike also strikes the target with an Echoing Reprimand dealing (118% of Attack Power) Physical damage.Option BForced InductionIncrease the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
Deeper Stratagempassive · rank 0/1Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Without a Tracepassive · rank 0/1Vanish has 1 additional charge.
Fatebound
Hand of Fatepassive · rank 0/1Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals (168% of Attack Power) Cosmic damage to your target. For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%.
Option AChosen's RevelryFlipping a Fatebound Coin restores (30% of Attack Power) health.Option BTempted FateYou have a 30% chance to absorb 10% of any damage taken.
Mean Streakpassive · rank 0/1Outlaw Fatebound Coins flipped by Dispatch are 33% more likely to match the same face as the last flip. Assassination Fatebound Coins flipped by Envenom are 33% more likely to match the same face as the last flip.
Option AInexorable MarchYou cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.Option BDeath's ArrivalOutlaw Grappling Hook may be used a second time within 3 sec with no cooldown, but its total cooldown is increased by 5 sec. Assassination Shadowstep may be used a second time within 3 sec with no cooldown, but its total cooldown is increased by 5 sec.
Sometimes Luckypassive · rank 0/1Critical strike chance increased by 3%.
Deal Fatepassive · rank 0/1Outlaw Sinister Strike generates 1 additional combo point when it grants Opportunity. Assassination Mutilate, Ambush, and Fan of Knives generate 1 additional combo point when they trigger Seal Fate.
Fate Intertwinedpassive · rank 0/1Outlaw Blade Flurry causes an additional 5% of attack damage dealt to be dealt to affected enemies. Assassination Caustic Spatter causes an additional 5% of Nature damage dealt to be dealt to affected enemies.
Edge Casepassive · rank 0/1Outlaw Activating Adrenaline Rush flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails. Assassination Activating Deathmark flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
Controlled Chaospassive · rank 0/1After flipping a Fatebound Coin that ends a streak of 4 or more, flip another that matches the same face.
Delivered Doompassive · rank 0/1Outlaw Dispatch and Between the Eyes deal 5% more damage when they consume 5 or more combo points. Assassination Envenom deals 5% more damage when it consumes 5 or more combo points.
Option AOverflowing PurseOutlaw Dispatch has a 4% chance to flip 3 Fatebound Coins. Assassination Envenom has a 15% chance to flip 3 Fatebound Coins.Option BDestiny DefinedOutlaw Sinister Strike has 5% increased chance to strike an additional time and grant Opportunity and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip. Assassination Weapon poisons have 5% increased application chance and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
Rush to the Inevitablepassive · rank 0/1Outlaw Gain 2 Energy every time you flip a Fatebound Coin. Gain 10 Energy for Coins that land on their edge. Assassination Gain 5 Energy every time you flip a Fatebound Coin. Gain 15 Energy for Coins that land on their edge.
Ravenholdt Mintpassive · rank 0/1Flipping Heads increases damage by an additional 4%. Damage dealt by flipping Tails is increased by 12%.
Lucky Coinpassive · rank 0/1Every 7 coin flips, keep a lucky coin that bends you towards your fate for 12 sec. Your Agility is increased by 4%, the damage and bonuses of Fatebound Coins are increased by 50%, and coin flips are 15% more likely to match the same face as the last flip. Coin flips do not count toward finding a lucky coin while you have a lucky coin.
Deadly Poisonactive · rank 0/1Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for [(11.374% of Attack Power) * 12 / 2] Nature damage over 12 sec. Subsequent poison applications will instantly deal (8.14% of Attack Power) Nature damage.
Motivated Murdererpassive · rank 0/1Increases your Energy regeneration by 20%.
Improved Poisonspassive · rank 0/1Increases the application chance of your weapon poisons by 5%.
Path of Bloodpassive · rank 0/1Increases maximum Energy by 50.
Crimson Tempestactive · rank 0/1Slash all enemies within 10 yds dealing (110% of Attack Power) damage. Deals reduced damage beyond 5 targets. Copy the longest Garrote and Rupture on the enemies you hit onto up to 2 other enemies. Awards 1 combo point.
Option ACanny StrikesIncreases Critical Strike chance by 2%.Option BInternal BleedingKidney Shot and Rupture also apply Internal Bleeding, dealing up to [5 * (39.12% of Attack Power)] Bleed damage over 6 sec, based on combo points spent.
Improved Garrotepassive · rank 0/1Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 6 sec after breaking Stealth.
Thrown Precisionpassive · rank 0/1Fan of Knives has 5% increased critical strike chance and its critical strikes always apply your weapon poisons.
Seal Fatepassive · rank 0/1Critical strikes with attacks that generate combo points grant an additional combo point per critical strike.
Doombladepassive · rank 0/1Mutilate deals an additional 25% Bleed damage over 8 sec.
Razor Wirepassive · rank 0/1Garrote lasts 6 sec longer.
Bloody Messpassive · rank 0/1Garrote and Rupture damage increased by 15%.
Deathmarkactive · rank 0/1Carve a deathmark into an enemy, dealing (320% of Attack Power) Bleed damage and restoring (10 * 8) Energy to you over 16 sec. Damage dealt to the target by your Garrote, Rupture, and Lethal Poisons is increased by 100%. Each time you apply a Lethal Poison to the target, apply it twice.
Caustic Spatterpassive · rank 0/1Envenom or Kingsbane apply Caustic Spatter for 10 sec. Limit 1. Caustic Spatter causes 20% of your Nature damage dealt to splash onto other nearby enemies, reduced beyond 5 targets.
Sanguine Stratagempassive · rank 0/1Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Option AIntent to KillShadowstep's cooldown is reduced by 33% when used on a target afflicted by your Garrote.Option BIron WireGarrote silences the target for 5 sec when used from Stealth. Enemies silenced by Garrote deal 15% reduced damage for 5 sec.
Fatal Concoctionpassive · rank 0/2Increases the damage of your weapon poisons by 20%.
Option AFinish the JobAll damage you deal is increased by 10% while Deathmark is active.Option BNegotiable ContractIf the target of your Deathmark dies, Deathmark jumps to a nearby enemy combatant for its remaining duration.
Lethal Dosepassive · rank 0/2Your weapon poisons and Nature or Bleed damage over time abilities deal 1% increased damage to targets for each of your lethal poison or damage over time effects on them.
Option AFlying DaggersFan of Knives has its radius increased to 12 yds, deals 20% more damage, and an additional 10% when striking 5 or more targets.Option BSecondary PoisoningWhen you apply a Weapon Poison with a single-target attack, you have a 50% chance to strike a nearby enemy for (15% of Attack Power) Physical damage and apply the same Weapon Poison to them.
Poison Bombpassive · rank 0/1Envenom has a 5% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals [(38.3328% of Attack Power) * 4] Nature damage over 2 sec to all enemies within it.
Amplifying Poisonactive · rank 0/1Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing (8.14% of Attack Power) Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks.
Venomous Woundspassive · rank 0/1You regain 3 Energy each time your Garrote or Rupture deal Bleed damage to a target affected by your weapon poisons. Energy gain is reduced for bleeds beyond the first. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Systemic Failurepassive · rank 0/1Garrote increases the damage of Ambush and Mutilate on the target by 30%.
Dashing Scoundrelpassive · rank 0/1Envenom's effect also increases the critical strike chance of your weapon poisons by 5%, and their critical strikes generate 1 Energy.
Kingsbaneactive · rank 0/1Release a powerful poison from your weapons and inject it into your target, dealing (172.81% of Attack Power) Nature damage instantly and an additional (203% of Attack Power) Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1000%. Awards 1 combo point.
Rapid Injectionpassive · rank 0/2Envenom's effect increases the damage of Envenom by 15%.
Shrouded Suffocationpassive · rank 0/1Garrote damage increased by 20%. Garrote generates 2 additional combo points when used from Stealth.
Blindsidepassive · rank 0/1Ambush and Mutilate have a 15% chance to make your next Ambush free and usable without Stealth. Chance increased to 30% if the target is under 35% health.
Zoldyck Recipepassive · rank 0/2Your Bleed, weapon poison, and other Nature damage is increased by 15% against targets below 35% health.
Regicide's Rewardpassive · rank 0/1When Kingsbane ends, gain 2% haste for every 5 stacks of increased Kingsbane damage that you had, decreasing by 2% every 2 sec.
Option AInspiring StrikeApplying Envenom while Envenom is already active causes it to increase all damage you deal by 5% in addition to increasing your poison application chance.Option BPoisoner's DriveApplying Envenom while Envenom is already active restores 1 combo point.
Avulsionpassive · rank 0/1Rupture damage increased by 20%.
Scent of Bloodpassive · rank 0/2Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 20%.
Unstable Toxinpassive · rank 0/1Envenom's damage is increased by 18%, but its duration is reduced by 2 sec.
Dragon-Tempered Bladespassive · rank 0/1You may apply 1 additional Lethal and Non-Lethal Poison to your weapons, but they have 30% less application chance.
Sudden Demisepassive · rank 0/1Bleed damage increased by 10%. Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 150% of their remaining health.
Implacablepassive · rank 0/4Nothing will save your target from you. Envenom damage increased by 10%. When your Envenom bonus expires, gain 20% increased Energy generation for 5 sec. Gain an additional 15% increased Energy generation for each Envenom you used while Envenom's bonus was active, up to 80% total.

Shivactive · rank 0/1Attack with your [ Improved Shiv : poisoned blades / off-hand], dealing (125.4% of Attack Power)% Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo points.
Blindactive · rank 0/1Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
Cloak of Shadowsactive · rank 0/1Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
Toxic Stilettopassive · rank 0/1Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
Fleet Footedpassive · rank 0/1Movement speed increased by 15%.
Option AGougeGouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect. Must be in front of your target. Awards 1 combo points.Option BAirborne IrritantBlind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
Thrill Seekingpassive · rank 0/1Outlaw Grappling Hook has 1 additional charge. Assassination, Subtlety Shadowstep has 1 additional charge.
Shadowrunnerpassive · rank 0/1While Stealth or Shadow Dance is active, you move 20% faster.
Master Poisonerpassive · rank 0/1Increases the non-damaging effects of your weapon poisons by 20%.
Option AElusivenessEvasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.Option BCheat DeathFatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
Option ATricks of the Trade[ Thick as Thieves : Increases the target's damage by 15%, and redirects / Redirects] all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.Option BBlackjackEnemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
Improved Wound Poisonpassive · rank 0/1Wound Poison can now stack 2 additional times.
Nimble Fingerspassive · rank 0/1Energy cost of Feint and Crimson Vial reduced by 10.
Deadened Nervespassive · rank 0/1Physical damage taken reduced by 5%.
Quick Fingerspassive · rank 0/1Increases your Agility by 3%.
Improved Sprintpassive · rank 0/1Reduces the cooldown of Sprint by 60 sec.
Superior Mixturepassive · rank 0/1Crippling Poison reduces movement speed by an additional 10%.
Evasionactive · rank 0/1Increases your dodge chance by 100% for 10 sec.
Iron Stomachpassive · rank 0/1Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
Virulent Poisonspassive · rank 0/1Increases the damage of your weapon poisons by 10%.
Stillshroudpassive · rank 0/1Shroud of Concealment has 50% reduced cooldown.
Graceful Guilepassive · rank 0/1Feint has 1 additional charge.
Featherfootpassive · rank 0/1Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
Option ANumbing PoisonCoats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15 / Master Poisoner : 18 / Master Poisoner : 18 % for 10 sec.Option BAtrophic PoisonCoats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by ( - 3 *- 1)% for 10 sec.
Deadly Precisionpassive · rank 0/1Increases the critical strike chance of your attacks that generate combo points by 5%.
Sanguine Vialpassive · rank 0/1When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
Deep Cutspassive · rank 0/1Your finishing moves deal 6% increased damage.
Unbreakable Stridepassive · rank 0/1Reduces the duration of movement slowing effects 30%.
Danger Sensepassive · rank 0/1You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
Swift Slasherpassive · rank 0/1Slice and Dice grants additional attack speed equal to 100% of your Haste.
Option AImproved Ambush[ Shadowstrike : Shadowstrike damage increased by 8% / Ambush generates 1 additional combo point].Option BTight SpenderEnergy cost of finishing moves reduced by 6%.
Leeching Poisonpassive · rank 0/1Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
Lethalitypassive · rank 0/2Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Recuperatorpassive · rank 0/1Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
Alacritypassive · rank 0/2Haste increased by 1.5%.
Soothing Darknesspassive · rank 0/1You are healed for 30% of your maximum health over 6 sec after activating Vanish.
Vigorpassive · rank 0/2Increases your maximum Energy by 50 and Energy regeneration by 5%.
Superchargerpassive · rank 0/2Outlaw Adrenaline Rush supercharges 1 combo point. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Assassination Kingsbane supercharges 1 combo point. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety Shadow Dance supercharges 1 combo point. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
Subterfugepassive · rank 0/2Subtlety Abilities requiring Stealth can be used for 2 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 2 sec after Stealth breaks. Assassination Abilities requiring Stealth can be used for 3 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
Option AThistle TeaRestore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.Option BThistle TeaRestore 100 Energy.
Cold Blooded Killerpassive · rank 0/1Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
Option AEchoing ReprimandSubtlety After consuming a supercharged combo point, your next Backstab also strikes the target with an Echoing Reprimand dealing (118% of Attack Power) Physical damage. Assassination After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing (118% of Attack Power) Physical damage. Outlaw After consuming a supercharged combo point, your next Sinister Strike also strikes the target with an Echoing Reprimand dealing (118% of Attack Power) Physical damage.Option BForced InductionIncrease the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
Deeper Stratagempassive · rank 0/1Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Without a Tracepassive · rank 0/1Vanish has 1 additional charge.
Trickster
Unseen Bladepassive · rank 0/1Subtlety and Shadowstrike now also strike with an Unseen Blade dealing (280% of Attack Power) damage. Targets struck are Fazed for 10 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks. This effect may occur once every 20 sec. Outlaw Sinister Strike and Ambush now also strike with an Unseen Blade dealing (280% of Attack Power) damage. Targets struck are Fazed for 10 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks. This effect may occur once every 20 sec.
Surprising Strikespassive · rank 0/1Attacks that generate combo points deal 50% increased critical strike damage to Fazed targets.
Option ASmokeYou take 5% reduced damage from Fazed targets.Option BMirrorsFeint reduces damage taken from area-of-effect attacks by an additional 10%
Flawless Formpassive · rank 0/1Outlaw Unseen Blade and Killing Spree increase the damage of your finishing moves by 4% for 12 sec. Max 5 stacks. Subtlety Unseen Blade and Secret Technique increase the damage of your finishing moves by 2% for 12 sec. Max 5 stacks.
Hoodwinkpassive · rank 0/1Fazed increases damage taken by an additional 3%.
Option ASo TrickyTricks of the Trade's threat redirect duration is increased to 1 hour.Option BDon't Be SuspiciousBlind and Shroud of Concealment have 10% reduced cooldown. Pick Pocket and Sap have 10 yd increased range.
Devious Distractionspassive · rank 0/1Outlaw Killing Spree applies Fazed to any targets struck. Subtlety Secret Technique applies Fazed to any targets struck.
Option AThousand CutsSlice and Dice grants 10% additional attack speed and gives your auto-attacks a chance to refresh your opportunity to strike with Unseen Blade.Option BFlickerstrikeTaking damage from an area-of-effect attack while Feint is active or dodging while Evasion is active refreshes your opportunity to strike with Unseen Blade. This effect may only occur once every 5 sec.
Flashing Steelpassive · rank 0/1Unseen Blade may now occur once every 15 sec and has 25% chance to strike twice.
Disorienting Strikespassive · rank 0/1Outlaw Killing Spree has 10% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its cooldown. Subtlety Secret Technique has 10% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its cooldown.
Option ACloud CoverOutlaw Activating Adrenaline Rush creates a cloud of smoke for 6 sec, allowing attacks from within the cloud to apply Fazed, stacking up to 1 additional time. Effect persists for 6 sec after leaving the cloud. Subtlety Activating Shadow Blades creates a cloud of smoke for 6 sec, allowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times. Effect persists for 6 sec after leaving the cloud.Option BNo ScruplesFinishing moves have 12% increased chance to critically strike Fazed targets.
Nimble Flurrypassive · rank 0/1Outlaw Blade Flurry damage is increased by 25% while Flawless Form is active. Subtlety Your auto-attacks, Unseen Blade, and Coup de Grace also strike up to 7 nearby enemies for 50% of normal damage while Flawless Form is active.
Clever Combatantpassive · rank 0/1Outlaw Pistol Shot has 20% increased critical strike chance and now triggers Unseen Blade when available. Subtlety Shuriken Storm has 10% increased critical strike chance and now triggers Unseen Blade when available.
Coup de Gracepassive · rank 0/1Outlaw After 4 strikes with Unseen Blade, your next Dispatch will be performed as a Coup de Grace, functioning as if it had consumed 5 additional combo points, and granting you 5 stacks of Flawless Form. Subtlety After 4 strikes with Unseen Blade, your next Eviscerate will be performed as a Coup de Grace, functioning as if it had consumed 5 additional combo points, and granting you 5 stacks of Flawless Form.
Opportunitypassive · rank 0/1Sinister Strike has a 30% chance to hit an additional time and grant Opportunity. Opportunity Your next Pistol Shot costs 50% less Energy and deals 100% increased damage.
Option AHit and RunMovement speed increased by 15%.Option BCombat StaminaStamina increased by (5 * 1)%.
Adrenaline Rushactive · rank 0/1Increases your Energy regeneration rate by 75%, your maximum Energy by 50, and your attack speed by 20% for 15 sec. [ Damage of combo point generating abilities and finishers increased by 0%.]
Option ARetractable HookReduces the cooldown of Grappling Hook by 15 sec.Option BBlinding PowderReduces the cooldown of Blind by 25% and increases its range by 5 yds.
Expert Duelistpassive · rank 0/1Between the Eyes increases your damage dealt by an additional 2%.
Combat Potencypassive · rank 0/1Increases your Energy regeneration rate by 16%.
Deadly Pursuitpassive · rank 0/1After spending 15 combo points, if you spend no combo points for 4 sec, abilities affected by Restless Blades will cool down 200% faster for 5 sec or until you spend a combo point.
Precision Shotpassive · rank 0/1Between the Eyes and Pistol Shot have 10 yd increased range and deal 20% increased damage.
Crescendo of Violencepassive · rank 0/1Your finishing moves deal 10% increased damage.
Deft Maneuverspassive · rank 0/1Blade Flurry's initial damage is increased by 100% and generates 1 combo point per target struck, but its Energy cost is increased by 30.
Devious Stratagempassive · rank 0/1Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Fatal Flourishpassive · rank 0/1Your off-hand attacks and Pistol Shots have a 25% chance to generate 8 Energy.
Quick Drawpassive · rank 0/1Opportunity increases the damage of Pistol Shot by an additional 20%. Each charge of Opportunity consumed by Pistol Shot generates 1 combo point.
Ruthlessnesspassive · rank 0/1Your finishing moves have a 20% chance per combo point spent to grant a combo point.
Blade Rushactive · rank 0/1Charge to your target with your blades out, dealing [(375.3% of Attack Power)% * 230 / 100] Physical damage to the target and (375.3% of Attack Power)% to all other nearby enemies. Damage reduced beyond 8% targets. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec.
Loaded Dicepassive · rank 0/1Activating Adrenaline Rush improves the result of your next Roll the Bones by one level.
Sleight of Handpassive · rank 0/1Roll the Bones has a 20% increased chance of granting more powerful results.
Improved Between the Eyespassive · rank 0/1Critical strikes with Between the Eyes deal 3.0 times normal damage.
Option AThief's VersatilityVersatility increased by 3%.Option BFlickering SteelSinister Strike and Ambush deal 20% increased damage. They also generate 5 Energy when they grant you Opportunity.
Audacitypassive · rank 0/1Using Pistol Shot with Opportunity has a 30% chance to make your next Ambush usable without Stealth. Chance to trigger this effect matches the chance for Sinister Strike to grant Opportunity.
Heavy Hitterpassive · rank 0/2Attacks that generate combo points deal 10% increased damage.
Improved Adrenaline Rushpassive · rank 0/1Generate full combo points when you gain Adrenaline Rush.
Ace Up Your Sleevepassive · rank 0/2Between the Eyes has a 3% chance per combo point spent to grant 4 combo points and reset its own cooldown.
Dancing Steelpassive · rank 0/1Blade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.
Find an Openingpassive · rank 0/1Your chance for Sinister Strike to strike twice and grant Opportunity is increased by 10%
Acrobatic Strikespassive · rank 0/1Auto-attacks increase auto-attack damage by 3% and movement speed by 1% for 3 sec, stacking up to 10 times.
Option AHeightened RushAdrenaline Rush's duration is increased by 4 sec.Option BMenacing RushAdrenaline Rush magnifies your precision and power, increasing the damage your combo point generating abilities and finishers deal by 20%.
Zero Inpassive · rank 0/1Your auto-attack critical strikes increase the damage and critical strike chance of your next Between the Eyes by 3%, stacking up to 20 times.
Grand Meleepassive · rank 0/1Blade Flurry causes your attacks to hit nearby enemies for an additional 8% of their normal damage.
Summarily Dispatchedpassive · rank 0/2Dispatch deals 10% increased damage and costs 3 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
Dragon-Bone Dicepassive · rank 0/1The bonuses granted by your Roll the Bones are stronger. Bonuses to chance for Sinister Strike to strike twice are 5% greater. Bonuses to Sinister Strike and Ambush damage are 5% greater. Bonuses to Restless Blades cooldown reduction are 10% greater. Jackpot's bonus to critical strike chance is 5% greater.
Fan the Hammerpassive · rank 0/2When you gain Opportunity, gain 1 additional charge. Max 6 charges. Pistol Shot consumes 1 additional charge of Opportunity to fire 1 additional bullet. Additional shots deal 20% reduced damage.
Hidden Opportunitypassive · rank 0/1Ambush has a chance to grant Opportunity. Chance to trigger this effect is 80% of the chance for Sinister Strike to grant Opportunity.
Killing Spreeactive · rank 0/1Finishing move that unleashes a barrage of gunfire, striking random enemies within 8 yards for Physical damage. Number of strikes increased per combo point. Restores 1 combo point every 0.50 sec.   1 point  : [((140% of Attack Power) + (140% of Attack Power)) * 2] over 0.50 sec   2 points: [((140% of Attack Power) + (140% of Attack Power)) * 3] over 1.00 sec   3 points: [((140% of Attack Power) + (140% of Attack Power)) * 4] over 1.50 sec   4 points: [((140% of Attack Power) + (140% of Attack Power)) * 5] over 2.00 sec   5 points: [((140% of Attack Power) + (140% of Attack Power)) * 6] over 2.50 sec [   6 points: [((140% of Attack Power) + (140% of Attack Power)) * 7] over 3.00 sec] [   7 points: [((140% of Attack Power) + (140% of Attack Power)) * 8] over 3.50 sec]
Keep It Rollingactive · rank 0/1Increase the remaining duration of your active Roll the Bones combat enhancement by 30 sec.
Fast Actionpassive · rank 0/1The cooldown of Between the Eyes is reduced by 5 sec.
Preparationactive · rank 0/1Immediately reset the cooldowns of Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, and Killing Spree.
Gravediggerpassive · rank 0/4Between the Eyes has a 45% chance to apply 2 stacks of its bonus to your damage dealt.

Shivactive · rank 0/1Attack with your [ Improved Shiv : poisoned blades / off-hand], dealing (125.4% of Attack Power)% Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo points.
Blindactive · rank 0/1Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.
Cloak of Shadowsactive · rank 0/1Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
Toxic Stilettopassive · rank 0/1Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.
Fleet Footedpassive · rank 0/1Movement speed increased by 15%.
Option AGougeGouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect. Must be in front of your target. Awards 1 combo points.Option BAirborne IrritantBlind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.
Thrill Seekingpassive · rank 0/1Outlaw Grappling Hook has 1 additional charge. Assassination, Subtlety Shadowstep has 1 additional charge.
Shadowrunnerpassive · rank 0/1While Stealth or Shadow Dance is active, you move 20% faster.
Master Poisonerpassive · rank 0/1Increases the non-damaging effects of your weapon poisons by 20%.
Option AElusivenessEvasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.Option BCheat DeathFatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
Option ATricks of the Trade[ Thick as Thieves : Increases the target's damage by 15%, and redirects / Redirects] all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.Option BBlackjackEnemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
Improved Wound Poisonpassive · rank 0/1Wound Poison can now stack 2 additional times.
Nimble Fingerspassive · rank 0/1Energy cost of Feint and Crimson Vial reduced by 10.
Deadened Nervespassive · rank 0/1Physical damage taken reduced by 5%.
Quick Fingerspassive · rank 0/1Increases your Agility by 3%.
Improved Sprintpassive · rank 0/1Reduces the cooldown of Sprint by 60 sec.
Superior Mixturepassive · rank 0/1Crippling Poison reduces movement speed by an additional 10%.
Evasionactive · rank 0/1Increases your dodge chance by 100% for 10 sec.
Iron Stomachpassive · rank 0/1Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.
Virulent Poisonspassive · rank 0/1Increases the damage of your weapon poisons by 10%.
Stillshroudpassive · rank 0/1Shroud of Concealment has 50% reduced cooldown.
Graceful Guilepassive · rank 0/1Feint has 1 additional charge.
Featherfootpassive · rank 0/1Sprint increases movement speed by an additional 30% and has 4 sec increased duration.
Option ANumbing PoisonCoats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15 / Master Poisoner : 18 / Master Poisoner : 18 % for 10 sec.Option BAtrophic PoisonCoats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by ( - 3 *- 1)% for 10 sec.
Deadly Precisionpassive · rank 0/1Increases the critical strike chance of your attacks that generate combo points by 5%.
Sanguine Vialpassive · rank 0/1When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.
Deep Cutspassive · rank 0/1Your finishing moves deal 6% increased damage.
Unbreakable Stridepassive · rank 0/1Reduces the duration of movement slowing effects 30%.
Danger Sensepassive · rank 0/1You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
Swift Slasherpassive · rank 0/1Slice and Dice grants additional attack speed equal to 100% of your Haste.
Option AImproved Ambush[ Shadowstrike : Shadowstrike damage increased by 8% / Ambush generates 1 additional combo point].Option BTight SpenderEnergy cost of finishing moves reduced by 6%.
Leeching Poisonpassive · rank 0/1Adds a Leeching effect to your Lethal poisons, granting you 3.0% Leech.
Lethalitypassive · rank 0/2Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Recuperatorpassive · rank 0/1Slice and Dice heals you for up to 1% of your maximum health per 3 sec.
Alacritypassive · rank 0/2Haste increased by 1.5%.
Soothing Darknesspassive · rank 0/1You are healed for 30% of your maximum health over 6 sec after activating Vanish.
Vigorpassive · rank 0/2Increases your maximum Energy by 50 and Energy regeneration by 5%.
Superchargerpassive · rank 0/2Outlaw Adrenaline Rush supercharges 1 combo point. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Assassination Kingsbane supercharges 1 combo point. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety Shadow Dance supercharges 1 combo point. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
Subterfugepassive · rank 0/2Subtlety Abilities requiring Stealth can be used for 2 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 2 sec after Stealth breaks. Assassination Abilities requiring Stealth can be used for 3 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks.
Option AThistle TeaRestore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.Option BThistle TeaRestore 100 Energy.
Cold Blooded Killerpassive · rank 0/1Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.
Option AEchoing ReprimandSubtlety After consuming a supercharged combo point, your next Backstab also strikes the target with an Echoing Reprimand dealing (118% of Attack Power) Physical damage. Assassination After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing (118% of Attack Power) Physical damage. Outlaw After consuming a supercharged combo point, your next Sinister Strike also strikes the target with an Echoing Reprimand dealing (118% of Attack Power) Physical damage.Option BForced InductionIncrease the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
Deeper Stratagempassive · rank 0/1Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Without a Tracepassive · rank 0/1Vanish has 1 additional charge.
Trickster
Unseen Bladepassive · rank 0/1Subtlety and Shadowstrike now also strike with an Unseen Blade dealing (280% of Attack Power) damage. Targets struck are Fazed for 10 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks. This effect may occur once every 20 sec. Outlaw Sinister Strike and Ambush now also strike with an Unseen Blade dealing (280% of Attack Power) damage. Targets struck are Fazed for 10 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks. This effect may occur once every 20 sec.
Surprising Strikespassive · rank 0/1Attacks that generate combo points deal 50% increased critical strike damage to Fazed targets.
Option ASmokeYou take 5% reduced damage from Fazed targets.Option BMirrorsFeint reduces damage taken from area-of-effect attacks by an additional 10%
Flawless Formpassive · rank 0/1Outlaw Unseen Blade and Killing Spree increase the damage of your finishing moves by 4% for 12 sec. Max 5 stacks. Subtlety Unseen Blade and Secret Technique increase the damage of your finishing moves by 2% for 12 sec. Max 5 stacks.
Hoodwinkpassive · rank 0/1Fazed increases damage taken by an additional 3%.
Option ASo TrickyTricks of the Trade's threat redirect duration is increased to 1 hour.Option BDon't Be SuspiciousBlind and Shroud of Concealment have 10% reduced cooldown. Pick Pocket and Sap have 10 yd increased range.
Devious Distractionspassive · rank 0/1Outlaw Killing Spree applies Fazed to any targets struck. Subtlety Secret Technique applies Fazed to any targets struck.
Option AThousand CutsSlice and Dice grants 10% additional attack speed and gives your auto-attacks a chance to refresh your opportunity to strike with Unseen Blade.Option BFlickerstrikeTaking damage from an area-of-effect attack while Feint is active or dodging while Evasion is active refreshes your opportunity to strike with Unseen Blade. This effect may only occur once every 5 sec.
Flashing Steelpassive · rank 0/1Unseen Blade may now occur once every 15 sec and has 25% chance to strike twice.
Disorienting Strikespassive · rank 0/1Outlaw Killing Spree has 10% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its cooldown. Subtlety Secret Technique has 10% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its cooldown.
Option ACloud CoverOutlaw Activating Adrenaline Rush creates a cloud of smoke for 6 sec, allowing attacks from within the cloud to apply Fazed, stacking up to 1 additional time. Effect persists for 6 sec after leaving the cloud. Subtlety Activating Shadow Blades creates a cloud of smoke for 6 sec, allowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times. Effect persists for 6 sec after leaving the cloud.Option BNo ScruplesFinishing moves have 12% increased chance to critically strike Fazed targets.
Nimble Flurrypassive · rank 0/1Outlaw Blade Flurry damage is increased by 25% while Flawless Form is active. Subtlety Your auto-attacks, Unseen Blade, and Coup de Grace also strike up to 7 nearby enemies for 50% of normal damage while Flawless Form is active.
Clever Combatantpassive · rank 0/1Outlaw Pistol Shot has 20% increased critical strike chance and now triggers Unseen Blade when available. Subtlety Shuriken Storm has 10% increased critical strike chance and now triggers Unseen Blade when available.
Coup de Gracepassive · rank 0/1Outlaw After 4 strikes with Unseen Blade, your next Dispatch will be performed as a Coup de Grace, functioning as if it had consumed 5 additional combo points, and granting you 5 stacks of Flawless Form. Subtlety After 4 strikes with Unseen Blade, your next Eviscerate will be performed as a Coup de Grace, functioning as if it had consumed 5 additional combo points, and granting you 5 stacks of Flawless Form.
Find Weaknesspassive · rank 0/1Your Stealth abilities allow you to see the flaws in enemies' defenses, causing your attacks to ignore 30% armor for 10 sec.
Improved Backstabpassive · rank 0/1[ Gloomblade / Backstab] has 15% increased critical strike chance. While behind your target, Backstab critical strikes grant Find Weakness for 10 sec.
Shadow Bladesactive · rank 0/1Draws upon surrounding shadows to empower your weapons, causing your attacks to deal 20% additional damage as Shadow and causing your combo point generating abilities to generate double combo points for 16 sec.
Improved Shuriken Stormpassive · rank 0/1Shuriken Storm has 15% increased critical strike chance. Shuriken Storm critical strikes grant Find Weakness for 10 sec.
Premeditationpassive · rank 0/1After entering Stealth, your next combo point generating ability generates full combo points.
Option AQuick DecisionsShadowstep's cooldown is reduced by 20%, and its maximum range is increased by 20%.Option BEphemeral BondIncreases healing received by 8%.
Silent Stormpassive · rank 0/1Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike.
Shrouded in Darknesspassive · rank 0/1Shroud of Concealment increases the movement speed of allies by 100% and leaving its area no longer cancels the effect.
Option AShot in the DarkAfter using Vanish or Shadow Dance, your next Cheap Shot is free and ignores its cooldown.Option BExhilarating ExecutionYour finishing moves heal you for 5% of damage done. At full health gain shielding instead, absorbing up to 10% of your maximum health.
Option ACloaked in ShadowsVanish grants you a shield for 6 sec, absorbing damage equal to 18% of your maximum health.Option BFade to NothingMovement speed increased by 20% and damage taken reduced by 10% for 8 sec after gaining Stealth, Vanish, or Shadow Dance.
Option ANight TerrorsShuriken Storm reduces enemies' movement speed by 50% for 8 sec.Option BTerrifying PaceShuriken Storm increases your movement speed by 30% for 3 sec when striking 3 or more enemies.
Master of Shadowspassive · rank 0/1Gain 30 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
Gloombladeactive · rank 0/1Punctures your target with your shadow-infused blade for (123% of Attack Power) Shadow damage, bypassing armor. [ Improved Backstab : Critical strikes apply Find Weakness for 10 sec ] Awards 1 combo points.
Shadow Focuspassive · rank 0/1Abilities deal 10% more damage while Stealth or Shadow Dance is active.
Improved Secret Techniquepassive · rank 0/1Secret Technique damage increased by 15%.
Relentless Strikespassive · rank 0/1Your finishing moves generate 5 Energy per combo point spent.
Weaponmasterpassive · rank 0/1[ Gloomblade / Backstab] and Shadowstrike have a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
Option APlanned ExecutionShadow Dance increases the critical strike damage bonus of your abilities by 10%.Option BWarning SignsShadow Dance increases attack speed by 25%.
Double Dancepassive · rank 0/1Shadow Dance has 1 additional charge.
Shadowed Finisherspassive · rank 0/1Eviscerate and Black Powder deal an additional 30% damage as Shadow while Find Weakness is active.
Secret Stratagempassive · rank 0/1Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Shuriken Tornadopassive · rank 0/1Shuriken Storm has a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
Umbral Edgepassive · rank 0/1Shadow Clones deal 15% increased damage. Cheap Shot creates a Shadow Clone to Shadowstrike the target for 50% of normal damage as Shadow. Kidney Shot creates a Shadow Clone to Eviscerate the target for 50% of normal damage as Shadow.
Deepening Shadowspassive · rank 0/1Shadow Dance duration is increased by 150% of your Haste stat. Current bonus duration: (0 / 1000) sec
Goremaw's Biteactive · rank 0/1Lashes out at the target, inflicting (326.7% of Attack Power) Shadow damage and causing your next 3 finishing moves to cost no Energy. Awards 3 combo points.
Veiltouchedpassive · rank 0/1Your abilities deal 5% increased magic damage.
Replicating Shadowspassive · rank 0/1Shadow Clones deal 15% increased damage and your effects that have a chance to create them have 5% additional chance to occur.
Improved Find Weaknesspassive · rank 0/1Find Weakness causes your attacks to ignore an additional 20% armor.
Perforated Veinspassive · rank 0/1[ Gloomblade / Backstab], Shuriken Storm, and Shadowstrike have 10% increased damage while Find Weakness is active.
Lingering Shadowpassive · rank 0/1After Shadow Dance ends, [ Gloomblade / Backstab] deals an additional 50% damage as Shadow, fading by 2.8% per sec.
Deeper Daggerspassive · rank 0/1Shadow damage increased by 8%.
Potent Powderpassive · rank 0/1Black Powder deals increased damage equal to 20% of your Mastery when it spends 5 or more combo points.
Death Perceptionpassive · rank 0/2Find Weakness increases the damage of finishing moves by 5%. Shadow Dance increases the damage of finishing moves by 5%. Shadow Blades increases the damage of finishing moves by 5%.
Dark Shadowpassive · rank 0/2Shadow Dance increases all ability damage by 5%, and Shadowstrike and Shuriken Storm damage by an additional 5%.
Finalitypassive · rank 0/2Eviscerate and Black Powder have 15% increased critical strike damage bonus.
The Rottenpassive · rank 0/1After activating Shadow Dance, your next 2 attacks that generate combo points deal 35% increased damage.
Shadowcraftpassive · rank 0/1While Shadow Dance is active, your Shadow Techniques triggers 40% more frequently, stores 1 additional combo point, and generates 2 additional Energy.
Danse Macabrepassive · rank 0/1While Shadow Dance is active, each different attack that generates or spends combo points lashes out at the target, dealing (420% of Attack Power) Shadow damage.
The First Dancepassive · rank 0/1Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3 sec.
Dark Brewpassive · rank 0/1Your weapon poisons have 10% increased application chance and now deal damage as Shadow instead of Nature. Shadow damage increased by 10%.
Ancient Artspassive · rank 0/4Damaging attacks that expend Shadow Techniques to generate combo points have a 15% chance per stack expended to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.

Improved Flash Healpassive · rank 0/1Increases healing done by Flash Heal by 15%.
Angelic Featheractive · rank 0/1Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.
Mind Blastactive · rank 0/1Holy Blast the target's mind for (78.336% of Spell Power) Shadow damage. Discipline Blast the target's mind for (78.336% of Spell Power) Shadow damage. Costs a high amount of mana. Shadow Blast the target's mind for (78.336% of Spell Power) Shadow damage. Generates 6 Insanity.
Holy Novaactive · rank 0/1An explosion of holy light around you deals up to (40.95% of Spell Power) Holy damage to enemies and up to (31.5% of Spell Power) healing to allies within 12 yds, reduced if there are more than 5 targets.
Dispel Magicactive · rank 0/1Dispels Magic on the enemy target, removing 1 beneficial Magic effect.
Spiritual Guidancepassive · rank 0/1Increases your Intellect by 3%.
Psychic Screamactive · rank 0/1Lets out a psychic scream, causing all enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Lightburstpassive · rank 0/1Increases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec.
Leap of Faithactive · rank 0/1Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Improved Purifypassive · rank 0/1Purify additionally removes all Disease effects.
Power Infusionactive · rank 0/1Infuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players.
Painful Invocationpassive · rank 0/1Holy (Holy Fire) Increases the damage of Holy FireHoly Fire and Shadow Word: Pain by 10%. Discipline, Shadow Increases the damage of Shadow Word: Pain by 10%.
Option ASheer TerrorIncreases the amount of damage required to break your Psychic Scream by 25%.Option BPetrifying ScreamPsychic Scream causes enemies to tremble in place instead of fleeing in fear.
Surge of Lightpassive · rank 0/1Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost [ Holy : 50 / 50]% less mana. Stacks to 2.
Body and Soulpassive · rank 0/1Discipline, Shadow Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec. Holy Prayer of Mending and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Mass Dispelactive · rank 0/1Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effect from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
Twins of the Sun Priestesspassive · rank 0/1Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers.
Strength of Resolvepassive · rank 0/1Increases your Stamina by 6%.
Option AMind ControlControls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Undead, or Mechanical beings. Shares diminishing returns with other disorienting effects.Option BDominate MindControls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings or players. This spell shares diminishing returns with other disorienting effects.
Option APsychic VoiceReduces the cooldown of Psychic Scream by 10 sec.Option BVoid TendrilsCall shadowy tendrils to constrict enemies when Psychic Scream ends, rooting them in place for 4 sec.
Everlasting Lightpassive · rank 0/1Surge of Light occurs up to 50% more often based on your missing mana.
Move with Gracepassive · rank 0/1Reduces the cooldown of Leap of Faith by 30 sec.
Mental Agilitypassive · rank 0/1Shadow Reduces the mana cost of Purify Disease and Mass Dispel by 50% and Dispel Magic by 10%. Discipline, Holy Reduces the mana cost of Purify and Mass Dispel by 50% and Dispel Magic by 10%.
Twin Disciplinespassive · rank 0/1Increases the damage and healing of your Holy and Shadow spells by 2%.
Dark Enlightenmentpassive · rank 0/1Increases your haste by 3%.
False Autonomypassive · rank 0/1Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec.
Shackle Horroractive · rank 0/1Shackles an aberration or undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.
Inspirationpassive · rank 0/1Holy Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal or Holy Word: Serenity. Discipline Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal or Penance. Shadow Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal.
Binding Healspassive · rank 0/120% of Flash Heal healing on other targets also heals you.
Shadow Word: Deathactive · rank 0/1Discipline, Holy A word of dark binding that inflicts (85% of Spell Power) Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 150% to targets below 20% health. Shadow A word of dark binding that inflicts (85% of Spell Power) Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 150% to targets below 20% health. Generates 1 Insanity.
Sanguine Teachingspassive · rank 0/1Increases your Leech by 2%.
Desperate Prayeractive · rank 0/1Increases maximum health by [ Light's Inspiration : 35 / 25]% for 10 sec, and instantly heals you for that amount.
Twist of Fatepassive · rank 0/2After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.
Tithe Evasionpassive · rank 0/1Shadow Word: Death deals 50% less damage to you.
Fadeactive · rank 0/1Fade out, removing all your threat and reducing enemies' detection range against you for 10 sec.
Angel's Mercypassive · rank 0/1Reduces the cooldown of Desperate Prayer by 20 sec.
Protective Lightpassive · rank 0/1Casting Flash Heal on yourself reduces all damage you take by 10% for 10 sec.
Mindpiercepassive · rank 0/1Shadow Increases the damage of Mind Flay by 15%. Discipline, Holy Increases the damage of Smite by 15%.
Spectral Illusionpassive · rank 0/1Fade creates an illusion of you for 4 sec, tricking enemies to attack it instead.
Improved Fadepassive · rank 0/2Reduces the cooldown of Fade by (5)) sec.
Light's Inspirationpassive · rank 0/1Increases the maximum health gained from Desperate Prayer by 10%.
Unwavering Willpassive · rank 0/2Discipline While above 75% health, the cast time of your Flash Heal and Smite are reduced by 5%. Shadow While above 75% health, the cast time of your Flash Heal is reduced by 5%. Holy While above 75% health, the cast time of your Flash Heal, Prayer of Healing, and Smite are reduced by 5%.
Spell Wardingpassive · rank 0/2Reduces all magic damage taken by 3%.
Phantasmpassive · rank 0/1Activating Fade removes all snare effects.
Angelic Bulwarkpassive · rank 0/1When an attack brings you below 30% health, you gain an absorption shield equal to 25% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.
Option ABenevolenceIncreases the healing of your spells by 3%.Option BFocused PowerIncreases the damage of your spells by 3%.
Phantom Reachpassive · rank 0/1Increases the range of most spells by 15%.
Translucent Imagepassive · rank 0/1Fade reduces damage you take by 10%.
Voidweaver
Entropic Riftpassive · rank 0/1Mind Blast tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (60% of Spell Power) Shadow damage every 1 sec while within its reach.
Option ANo EscapeEntropic Rift slows enemies by up to 70%, increased the closer they are to its center.Option BDark EnergyShadow Void Torrent can be used while moving. While Entropic Rift is active, you move 20% faster. Discipline While Entropic Rift is active, you move 20% faster.
Void Blastactive · rank 0/1Shadow Entropic Rift upgrades Mind Blast into Void Blast while it is active. Void Blast : Sends a blast of cosmic void energy at the enemy, causing (210% of Spell Power) Shadow damage. [ Shadow : Generates 0 Insanity. ] Discipline Entropic Rift upgrades Smite into Void Blast while it is active. Void Blast : Sends a blast of cosmic void energy at the enemy, causing (150% of Spell Power) Shadow damage. [ Shadow : Generates 0 Insanity. ]
Inner Quietuspassive · rank 0/1Discipline Power Word: Shield absorbs 20% additional damage. Shadow Vampiric Touch and Shadow Word: Pain deal 20% additional damage.
Voidheartpassive · rank 0/1Discipline While Entropic Rift is active, your Atonement healing is increased by 20%. Shadow While Entropic Rift is active, your Shadow damage is increased by 5%.
Devour Matterpassive · rank 0/1Discipline Shadow Word: Death consumes absorb shields from your target, dealing (255% of Spell Power) extra damage to them and granting you 1% mana if a shield was present. Shadow Shadow Word: Death consumes absorb shields from your target, dealing (255% of Spell Power) extra damage to them and granting you 5 Insanity if a shield was present.
Option AVoid EmpowermentDiscipline Summoning an Entropic Rift extends the duration of your 5 shortest Atonements by 1 sec. Shadow Summoning an Entropic Rift grants you Shadowy Insight.Option BDarkening HorizonDiscipline, Shadow Void Blast increases the duration of Entropic Rift by 1.0 sec, up to a maximum of 3 sec.
Voidwraithpassive · rank 0/1When Entropic Rift ends, a Voidwraith is summoned from the collapsed rift for 5 sec. Voidwraith Summon a Voidwraith that casts Void Flay from afar. Void Flay deals bonus damage to high health enemies, up to a maximum of 50% if they are full health. [ Shadow : Generates 1 Insanity each time the Voidwraith attacks. / Discipline, Holy Generates 0.5% Mana each time the Voidwraith attacks. ]
Touch of the Voidpassive · rank 0/1Voidheart now persists for 8 sec after Entropic Rift ends.
Quickened Pulsepassive · rank 0/1Shadow Shadow Word: Pain and Entropic Rift deal damage 14.9425% more often. Discipline Shadow Word: Pain and Entropic Rift deal damage 25% more often.
Void Infusionpassive · rank 0/1Shadow Void Blast generates 2 additional Insanity. Discipline While Entropic Rift is active, Atonement healing with Void Blast and Penance is 50% more effective.
Option AVoid LeechEvery 3 sec siphon an amount equal to 4% of your health from an ally within 40 yds if they are higher health than you.Option BEmbrace the ShadowYou absorb 3% of all magic damage taken. Absorbing Shadow damage heals you for 100% of the amount absorbed.
Overwhelming Shadowspassive · rank 0/1Discipline Mind Blast deals 100% increased damage. Shadow Void Torrent deals 30% increased damage.
Collapsing Voidpassive · rank 0/1Discipline Each time Penance damages or heals, Entropic Rift is empowered, increasing its damage and size by 10%. After Entropic Rift ends it collapses, dealing (440% of Spell Power) Shadow damage split amongst enemy targets within 15 yds. Shadow Each time you cast Shadow Word: Madness, Entropic Rift is empowered, increasing its damage and size by 20%. After Entropic Rift ends it collapses, dealing (440% of Spell Power) Shadow damage split amongst enemy targets within 15 yds.
Atonementpassive · rank 0/1Power Word: Shield, Flash Heal, Plea, Penance, and Power Word: Radiance apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 30% of the damage done. Healing is reduced when healing more than 5 targets.
Power Word: Radianceactive · rank 0/1A burst of light heals the target and 4 injured allies within 40 yards for (575% of Spell Power), and applies Atonement for 60% of its normal duration.
Pain Suppressionactive · rank 0/1Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned.
Power of the Dark Sidepassive · rank 0/1Shadow Word: Pain has a chance to empower your next Penance with Shadow, increasing its effectiveness by 30%.
Light's Promisepassive · rank 0/1Power Word: Radiance gains an additional charge.
Sanctuarypassive · rank 0/1Smite prevents the next [(Shadow spell power * 180 / 100) * (1 + Versatility)] damage dealt by the enemy.
Option APain TransformationPain Suppression also heals your target for 15% of their maximum health and applies Atonement.Option BProtector of the FrailPain Suppression gains an additional charge. Power Word: Shield reduces the cooldown of Pain Suppression by 3 sec.
Dark Indulgencepassive · rank 0/1Mind Blast has a 100% chance to grant Power of the Dark Side and deals 20% additional damage.
Encroaching Shadowspassive · rank 0/1Shadow Word: Pain Spreads to [ Revel in Darkness : 2 nearby enemies / a nearby enemy] when you cast Penance on the target.
Option ABright PupilReduces the cooldown of Power Word: Radiance by 3 sec.Option BEnduring LuminescenceReduces the cast time of Power Word: Radiance by 30% and causes it to apply Atonement at an additional 10% of its normal duration.
Shield Disciplinepassive · rank 0/1When your Power Word: Shield is completely absorbed, you restore 0.5% of your maximum mana.
Option AUltimate PenitenceAscend into the air and unleash a massive barrage of Penance bolts, causing [(190% of Spell Power)> * 24] Holy damage to enemies or [(445% of Spell Power)> * 24] healing to allies over 6 sec. While ascended, gain a shield for 100% of your health. In addition, you are unaffected by knockbacks or crowd control effects.Option BPower Word: BarrierSummons a holy barrier to protect all allies at the target location for 10 sec, reducing all damage taken by 20% and preventing damage from delaying spellcasting.
Painful Punishmentpassive · rank 0/1Each Penance bolt extends the duration of Shadow Word: Pain on enemies hit by 1.5 sec.
Revel in Darknesspassive · rank 0/1Shadow Word: Pain deals 5% additional damage and spreads to 1 additional target when you cast Penance to its target.
Holy Raypassive · rank 0/1Each successive Penance bolt during a channel deals 5% increased damage and healing.
Leniencepassive · rank 0/1Atonement reduces damage taken by 2%.
Shadow Tappassive · rank 0/1Mind Blast deals 150% increased damage, but costs 40% more mana.
Purge the Wickedpassive · rank 0/1Holy damage increased by 10%.
Castigationpassive · rank 0/1Penance fires one additional bolt of holy light over its duration.
Indemnitypassive · rank 0/1Atonements granted by Power Word: Shield last an additional 4 sec.
Pain and Sufferingpassive · rank 0/2Increases the damage of Shadow Word: Pain by 8% and increases its duration by 2 sec.
Occultistpassive · rank 0/1Shadow damage and healing done increased by 15%.
Harsh Disciplinepassive · rank 0/2Power Word: Radiance causes your next Penance to fire 3 additional bolts, stacking up to 2 charges.
Evangelismactive · rank 0/1Immediately Power Word: Radiance your target at 150% effectiveness, and causes your next 2 casts of Power Word: Radiance to be instant cast with 40% reduced mana cost.
Abyssal Reveriepassive · rank 0/2Atonement heals for 10% more when activated by Shadow spells.
Divine Processionpassive · rank 0/1Smite extends the duration of an active Atonement by 2.0 sec.
Inner Focuspassive · rank 0/1Flash Heal, Power Word: Shield, Penance, and Power Word: Radiance have a 20% increased chance to critically heal.
Option AArchangelEvangelism increases your healing and absorption effects by 15% for 18 sec.Option BMindbenderEvangelism summons a Mindbender to attack a nearby target for 12 sec. Generates 0.2% Mana each time the Mindbender attacks.
Shadow Mendpassive · rank 0/1Flash Heal is upgraded to Shadow Mend, a stronger heal with a higher mana cost. Shadow Mend : Wraps an ally in shadows which heal for (874% of Spell Power), but at a price. The ally will take [(874% of Spell Power) / 20] damage every 1 sec, until they have taken [(874% of Spell Power) / 2] total damage from all sources, or leave combat.
Shadowfiendpassive · rank 0/1Discipline Shadow Word: Death has a 100% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. Shadowfiend Summons a Shadowfiend to attack your target for 5 sec. Generates 0.5% mana each time the Shadowfiend attacks. Shadow Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. Shadowfiend Summons a Shadowfiend to attack your target for 5 sec. Generates 1 Insanity each time the Shadowfiend attacks.
Greater Smitepassive · rank 0/1Casting Smite increases the damage of Smite by 15%, stacking 2 times. Lasts 2 sec.
Divine Aegispassive · rank 0/1Direct critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 15 sec.
Borrowed Timepassive · rank 0/2Casting Power Word: Shield increases your Haste by 5% for 4 sec.
Blaze of Lightpassive · rank 0/2The damage of Smite and Penance is increased by 8%, and Penance increases or decreases your target's movement speed by 25% for 2 sec.
Grim Deliverancepassive · rank 0/1Shadow Mend heals for 40% more and applies Atonement for an additional 4 sec, but its cast time is increased by 0.3 sec.
Death's Tormentpassive · rank 0/1Shadow Word: Death deals damage 2 additional times at 15% effectiveness.
Inescapable Tormentpassive · rank 0/1Shadow Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for [(190% of Spell Power) * 0.442] Shadow damage and extending their durations by 0.7 sec. Discipline Penance, Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for [(190% of Spell Power) * 0.442] Shadow damage and extending their durations by 0.7 sec.
Eternal Barrierpassive · rank 0/1Power Word: Shield absorbs 20% additional damage and lasts 5 sec longer.
Weal and Woepassive · rank 0/1Your Penance bolts increase the absorb of your next Power Word: Shield by 3%. Stacks up to 10 times.
Searing Lightpassive · rank 0/1Your Penance bolts sear the enemy, dealing 20% of its damage over 8 sec.
Expiationpassive · rank 0/2Mind Blast and Shadow Word: Death consume 1 sec of Shadow Word: Pain, dealing damage equal to 300% of the amount consumed.
Master the Darknesspassive · rank 0/4Penance has a high chance to upgrade Power Word: Shield into Void Shield . Void Shield : Shields 3 allies for 15 sec, absorbing 0 damage.

Improved Flash Healpassive · rank 0/1Increases healing done by Flash Heal by 15%.
Angelic Featheractive · rank 0/1Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.
Holy Fireactive · rank 0/1Consumes the enemy in Holy flames that cause (308% of Spell Power) Holy damage and an additional (98.91% of Spell Power) Holy damage over 7 sec.
Holy Novaactive · rank 0/1An explosion of holy light around you deals up to (40.95% of Spell Power) Holy damage to enemies and up to (31.5% of Spell Power) healing to allies within 12 yds, reduced if there are more than 5 targets.
Dispel Magicactive · rank 0/1Dispels Magic on the enemy target, removing 1 beneficial Magic effect.
Spiritual Guidancepassive · rank 0/1Increases your Intellect by 3%.
Psychic Screamactive · rank 0/1Lets out a psychic scream, causing all enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Lightburstpassive · rank 0/1Increases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec.
Leap of Faithactive · rank 0/1Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Improved Purifypassive · rank 0/1Purify additionally removes all Disease effects.
Power Infusionactive · rank 0/1Infuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players.
Painful Invocationpassive · rank 0/1Holy (Holy Fire) Increases the damage of Holy FireHoly Fire and Shadow Word: Pain by 10%. Discipline, Shadow Increases the damage of Shadow Word: Pain by 10%.
Option ASheer TerrorIncreases the amount of damage required to break your Psychic Scream by 25%.Option BPetrifying ScreamPsychic Scream causes enemies to tremble in place instead of fleeing in fear.
Surge of Lightpassive · rank 0/1Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost [ Holy : 50 / 50]% less mana. Stacks to 2.
Body and Soulpassive · rank 0/1Discipline, Shadow Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec. Holy Prayer of Mending and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Mass Dispelactive · rank 0/1Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effect from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
Twins of the Sun Priestesspassive · rank 0/1Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers.
Strength of Resolvepassive · rank 0/1Increases your Stamina by 6%.
Option AMind ControlControls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Undead, or Mechanical beings. Shares diminishing returns with other disorienting effects.Option BDominate MindControls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings or players. This spell shares diminishing returns with other disorienting effects.
Option APsychic VoiceReduces the cooldown of Psychic Scream by 10 sec.Option BVoid TendrilsCall shadowy tendrils to constrict enemies when Psychic Scream ends, rooting them in place for 4 sec.
Everlasting Lightpassive · rank 0/1Surge of Light occurs up to 50% more often based on your missing mana.
Move with Gracepassive · rank 0/1Reduces the cooldown of Leap of Faith by 30 sec.
Mental Agilitypassive · rank 0/1Shadow Reduces the mana cost of Purify Disease and Mass Dispel by 50% and Dispel Magic by 10%. Discipline, Holy Reduces the mana cost of Purify and Mass Dispel by 50% and Dispel Magic by 10%.
Twin Disciplinespassive · rank 0/1Increases the damage and healing of your Holy and Shadow spells by 2%.
Dark Enlightenmentpassive · rank 0/1Increases your haste by 3%.
False Autonomypassive · rank 0/1Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec.
Shackle Horroractive · rank 0/1Shackles an aberration or undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.
Inspirationpassive · rank 0/1Holy Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal or Holy Word: Serenity. Discipline Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal or Penance. Shadow Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal.
Binding Healspassive · rank 0/120% of Flash Heal healing on other targets also heals you.
Shadow Word: Deathactive · rank 0/1Discipline, Holy A word of dark binding that inflicts (85% of Spell Power) Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 150% to targets below 20% health. Shadow A word of dark binding that inflicts (85% of Spell Power) Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 150% to targets below 20% health. Generates 1 Insanity.
Sanguine Teachingspassive · rank 0/1Increases your Leech by 2%.
Desperate Prayeractive · rank 0/1Increases maximum health by [ Light's Inspiration : 35 / 25]% for 10 sec, and instantly heals you for that amount.
Twist of Fatepassive · rank 0/2After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.
Tithe Evasionpassive · rank 0/1Shadow Word: Death deals 50% less damage to you.
Fadeactive · rank 0/1Fade out, removing all your threat and reducing enemies' detection range against you for 10 sec.
Angel's Mercypassive · rank 0/1Reduces the cooldown of Desperate Prayer by 20 sec.
Protective Lightpassive · rank 0/1Casting Flash Heal on yourself reduces all damage you take by 10% for 10 sec.
Mindpiercepassive · rank 0/1Shadow Increases the damage of Mind Flay by 15%. Discipline, Holy Increases the damage of Smite by 15%.
Spectral Illusionpassive · rank 0/1Fade creates an illusion of you for 4 sec, tricking enemies to attack it instead.
Improved Fadepassive · rank 0/2Reduces the cooldown of Fade by (5)) sec.
Light's Inspirationpassive · rank 0/1Increases the maximum health gained from Desperate Prayer by 10%.
Unwavering Willpassive · rank 0/2Discipline While above 75% health, the cast time of your Flash Heal and Smite are reduced by 5%. Shadow While above 75% health, the cast time of your Flash Heal is reduced by 5%. Holy While above 75% health, the cast time of your Flash Heal, Prayer of Healing, and Smite are reduced by 5%.
Spell Wardingpassive · rank 0/2Reduces all magic damage taken by 3%.
Phantasmpassive · rank 0/1Activating Fade removes all snare effects.
Angelic Bulwarkpassive · rank 0/1When an attack brings you below 30% health, you gain an absorption shield equal to 25% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.
Option ABenevolenceIncreases the healing of your spells by 3%.Option BFocused PowerIncreases the damage of your spells by 3%.
Phantom Reachpassive · rank 0/1Increases the range of most spells by 15%.
Translucent Imagepassive · rank 0/1Fade reduces damage you take by 10%.
Archon
Haloactive · rank 0/1Creates a ring of Holy energy around you that quickly expands to a 40 yd radius, healing allies for (161% of Spell Power) and dealing [(144.2% of Spell Power) * 1] Holy damage to enemies. Healing reduced beyond 6 targets.
Perfected Formpassive · rank 0/1Shadow Your damage dealt is increased by 5% while Voidform is active. Holy Your healing done is increased by 10% while Apotheosis is active.
Power Surgepassive · rank 0/1Casting Halo also causes you to create a Halo around you at 100% effectiveness every 5 sec for 10 sec.
Manifested Powerpassive · rank 0/1Holy Creating a Halo grants Surge of Light. Surge of Light Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost [ Holy : 50 / 50]% less mana. Stacks to 2. Shadow Creating a Halo upgrades your next Mind Flay to Mind Flay: Insanity. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing (542.36% of Spell Power) Shadow damage over 1.5 sec and slowing their movement speed by 70%. Generates 8 Insanity over the duration.
Focused Outburstpassive · rank 0/1Holy Prayer of Healing mana cost reduced by 10% and its cast time is reduced by 15%. Shadow Void Volley damage increased by 15% and its cooldown is reduced by 4 sec.
Option AShock PulseHalo damage reduces enemy movement speed by 5% for 5 sec, stacking up to 5 times.Option BIncessant ScreamsPsychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream.
Energy Conservationpassive · rank 0/1Power Surge lasts an additional 5 sec.
Empowered Surgespassive · rank 0/1Shadow Increases the damage done by Mind Flay: Insanity by 30%. Holy Your spells affected by Surge of Light heal for 5% more while Surge of Light is active.
Option AWord of SupremacyPower Word: Fortitude grants you an additional 5% stamina.Option BHeightened AlterationShadow Increases the duration of Dispersion by 2 sec. Holy Increases the duration of Spirit of Redemption by 5 sec.
Option AEnergy CompressionHalo damage and healing is increased by 30%.Option BSustained PotencyHoly Creating a Halo extends the duration of Apotheosis by 1 sec. If Apotheosis is not active, up to 6 seconds is stored. While out of combat or affected by a loss of control effect, the duration of Apotheosis is paused for up to 20 sec. Shadow Creating a Halo extends the duration of Voidform by 1 sec. If Voidform is not active, up to 6 seconds is stored. While out of combat or affected by a loss of control effect, the duration of Voidform is paused for up to 20 sec.
Resonant Energypassive · rank 0/1Holy Allies healed by your Halo receive 2% increased healing from you for 8 sec, stacking up to 5 times. Shadow Enemies damaged by your Halo take 2% increased damage from you for 8 sec, stacking up to 5 times.
Energy Cyclepassive · rank 0/1Shadow Casting Mind Flay: Insanity has a 100% chance to conjure Shadowy Apparitions. Holy (Ultimate Serenity) Consuming Surge of Light reduces the cooldown of Holy Word: Serenity by 4 sec.Consuming Surge of Light reduces the cooldown of Holy Word: Sanctify by 4 sec.
Option ARealized PotentialHoly Flash Heal healing increased by 10%. Healing spells and Smite have an additional 2% chance to grant Surge of Light. Shadow Shadow Word: Death damage increased by 25% and its cooldown is reduced by 3 sec.Option BSpiritwellShadow Increases Shadowy Apparition damage by 10%. Holy Surge of Light can now be consumed by Prayer of Healing in addition to Flash Heal. Surge of Light Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost [ Holy : 50 / 50]% less mana. Stacks to 2.
Divine Halopassive · rank 0/1Halo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them.
Holy Word: Serenityactive · rank 0/1Perform a miracle, healing an ally for (2144.93% of Spell Power). Cooldown reduced by 6 sec when you cast Flash Heal.
Holy Word: Sanctifyactive · rank 0/1Releases miraculous light at a target location, healing up to 5 allies within 10 yds for (601.321% of Spell Power). Cooldown reduced by 6 sec when you cast Prayer of Healing.
Guardian Spiritactive · rank 0/1Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 60%. If the target would die, the Spirit sacrifices itself and restores the target to 40% health. Castable while stunned. Cannot save the target from massive damage.
Holy Word: Chastiseactive · rank 0/1Chastises the target for (385.749% of Spell Power) Holy damage and [ Censure : stuns / incapacitates] them for [ Censure : 4 sec / 4 sec]. [ Serendipity : Cooldown reduced by 4 sec when you cast Smite or Holy Nova. ]
Prayer of Healingactive · rank 0/1A powerful prayer that heals your target and 4 injured allies within 40 yards for (578.742% of Spell Power).
Option ARestitutionAfter Spirit of Redemption expires, you will revive at up to 100% health, based on your healing done during Spirit of Redemption. After reviving, you cannot benefit from Spirit of Redemption for 10 min.Option BGuardian AngelWhen Guardian Spirit saves the target from death, it does not expire. When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 60 seconds.
Censurepassive · rank 0/1Holy Word: Chastise stuns the target for 4 sec and is not broken by damage.
Empyreal Blazepassive · rank 0/1Holy Word: Chastise causes your next 2 casts of Holy Fire to be instant, cost no mana, and incur no cooldown. Refreshing Holy Fire on a target now extends its duration by 7 sec.
Prayerful Litanypassive · rank 0/1The primary target of Prayer of Healing is healed for 125% more.
Cosmic Ripplepassive · rank 0/1When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets within 40 yards for (122.693% of Spell Power).
Afterlifepassive · rank 0/1Increases the duration of Spirit of Redemption by 50% and the range of its spells by 50%.
Voice of Harmonypassive · rank 0/1Prayer of Mending [ Halo : and creating a Halo ]reduces the cooldown of Holy Word: Serenity by 4 sec. [Creating a Halo reduces the cooldown of Holy Word: Sanctify by 4 sec. ] Holy Fire reduces the cooldown of Holy Word: Chastise by 4 sec.
Burning Vehemencepassive · rank 0/1Increases the damage of Holy Fire by 30%. Holy Fire deals 75% of its initial damage to all nearby enemies within 12 yards of your target. Damage reduced beyond 5 targets.
Uplifting Wordspassive · rank 0/1Increases the critical strike chance of your Holy Word: Serenity and Holy Word: Sanctify by 10%.
Cosmic Wavepassive · rank 0/1Increases Cosmic Ripple healing by 15%.
Divine Hymnactive · rank 0/1Heals all party or raid members within 40 yards for [5 * (560.88% of Spell Power)] over 5 sec. Each heal increases all targets' healing taken by 4% for 15 sec, stacking. Healing reduced beyond 5 targets.
Enlightenmentpassive · rank 0/1You regenerate mana 10% faster.
Light's Resurgencepassive · rank 0/1Your Prayer of Mending has a 12% chance to leave a Renew on each target it heals. Renew Fill the target with faith in the light, healing for (304.64% of Spell Power) over 15 sec.
Efficient Prayerspassive · rank 0/1Reduces the mana cost of Prayer of Healing by 15%.
Healing Focuspassive · rank 0/1Reduces the mana cost of Flash Heal by 15%.
Option ASeraphic CrescendoReduces the cooldown of Divine Hymn by 60 sec.Option BGales of SongWhile channeling Divine Hymn, place 2 stacks of Prayer of Mending on up to 3 allies within its range every 1.0 sec.
Divine Servicepassive · rank 0/1Prayer of Mending heals 4% more for each bounce remaining.
Renewed Faithpassive · rank 0/1Your healing on allies with your Renew is increased by 10%.
Angelic Touchpassive · rank 0/1Your healing spells critically strike for 220% of healing done instead of the usual 200%.
Apotheosisactive · rank 0/1[ Miracle Worker : Gain a charge / Reset the cooldown] of your Holy Words, and enter a pure Holy form for 20 sec, increasing the cooldown reductions to your Holy Words by 200% and reducing their cost by 50%.
Prayers of the Virtuouspassive · rank 0/1Prayer of Mending jumps 2 additional times.
Option ADispersing Light5% of healing done with Flash Heal is replicated to 4 injured allies within 40 yards.Option BTrail of Light25% of healing done by Flash Heal is replicated to the previous target you healed with those spells.
Miracle Workerpassive · rank 0/1Holy Word: Serenity[gains][and Holy Word: Sanctify gain] an additional charge.
Option AEternal SanctityIncreases the duration of Apotheosis by 12 sec.Option BDivinityYour healing is increased by 10% while Apotheosis is active. Casting Apotheosis causes your next 3 Prayer of Healing casts to be instant and heal for 25% more.
Holy Celeritypassive · rank 0/1Reduces the cooldown of your Holy Words by 15 sec.
Say Your Prayerspassive · rank 0/1Prayer of Mending has a 15% chance to not consume a charge when it jumps to a new target.
Crisis Managementpassive · rank 0/1Increases the critical strike chance of Flash Heal and Prayer of Healing by 15%.
Light of the Naarupassive · rank 0/2The cooldowns of your Holy Words are reduced by an additional 10% when you cast the relevant spells.
Light in the Darknesspassive · rank 0/2Increases the healing done by Holy Word: Serenity and Holy Word: Sanctify by 30%. Increases the radius of Holy Word: Sanctify by 30%.
Prismatic Echoespassive · rank 0/2Increases the healing done by your Mastery: Echo of Light by 5% and your Renew by 13%.
Desperate Timespassive · rank 0/2Increases healing by 10% on friendly targets at or below 50% health.
Radiant Pleapassive · rank 0/1Increases Prayer of Mending healing by 15%.
Lightweaverpassive · rank 0/1Flash Heal reduces the cast time of your next Prayer of Healing within 20 sec by 30% and increases its healing done by 18%. Can accumulate up to 4 charges.
Ultimate Serenitypassive · rank 0/1Increases the healing done by Holy Word: Serenity by 10% and causes it to heal 4 nearby injured allies within 40 yards for 15% of its healing done. Talents that affect Holy Word: Sanctify instead affect Holy Word: Serenity.
Divine Imagepassive · rank 0/1Your Holy Words summon an image of a Naaru at your side. For 9 sec, whenever you cast a healing or damaging spell, the Naaru will cast a similar spell. If an image has already been summoned, that image is empowered instead.
Lasting Wordspassive · rank 0/1Holy Word: Serenity applies 12 sec of Renew to its target. Holy Word: Sanctify applies 6 sec of Renew to allies it heals. Renew Fill the target with faith in the light, healing for [(304.64% of Spell Power) * 12000 / 15000] over 12 sec.
Epiphanypassive · rank 0/1Your Holy Words have a 25% chance to cause your next cast of Prayer of Mending to ignore its cooldown.
Benedictionpassive · rank 0/4Prayer of Mending healing has a chance to upgrade your next Flash Heal to Benediction, healing the target for 30% more and causing a Cosmic Ripple.

Improved Flash Healpassive · rank 0/1Increases healing done by Flash Heal by 15%.
Angelic Featheractive · rank 0/1Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.
Mind Blastactive · rank 0/1Holy Blast the target's mind for (78.336% of Spell Power) Shadow damage. Discipline Blast the target's mind for (78.336% of Spell Power) Shadow damage. Costs a high amount of mana. Shadow Blast the target's mind for (78.336% of Spell Power) Shadow damage. Generates 6 Insanity.
Holy Novaactive · rank 0/1An explosion of holy light around you deals up to (40.95% of Spell Power) Holy damage to enemies and up to (31.5% of Spell Power) healing to allies within 12 yds, reduced if there are more than 5 targets.
Dispel Magicactive · rank 0/1Dispels Magic on the enemy target, removing 1 beneficial Magic effect.
Spiritual Guidancepassive · rank 0/1Increases your Intellect by 3%.
Psychic Screamactive · rank 0/1Lets out a psychic scream, causing all enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Lightburstpassive · rank 0/1Increases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec.
Leap of Faithactive · rank 0/1Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Purify Diseaseactive · rank 0/1Removes all Disease effects from a friendly target.
Power Infusionactive · rank 0/1Infuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players.
Painful Invocationpassive · rank 0/1Holy (Holy Fire) Increases the damage of Holy FireHoly Fire and Shadow Word: Pain by 10%. Discipline, Shadow Increases the damage of Shadow Word: Pain by 10%.
Option ASheer TerrorIncreases the amount of damage required to break your Psychic Scream by 25%.Option BPetrifying ScreamPsychic Scream causes enemies to tremble in place instead of fleeing in fear.
Surge of Lightpassive · rank 0/1Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost [ Holy : 50 / 50]% less mana. Stacks to 2.
Body and Soulpassive · rank 0/1Discipline, Shadow Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec. Holy Prayer of Mending and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Mass Dispelactive · rank 0/1Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effect from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
Twins of the Sun Priestesspassive · rank 0/1Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers.
Strength of Resolvepassive · rank 0/1Increases your Stamina by 6%.
Option AMind ControlControls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Undead, or Mechanical beings. Shares diminishing returns with other disorienting effects.Option BDominate MindControls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings or players. This spell shares diminishing returns with other disorienting effects.
Option APsychic VoiceReduces the cooldown of Psychic Scream by 10 sec.Option BVoid TendrilsCall shadowy tendrils to constrict enemies when Psychic Scream ends, rooting them in place for 4 sec.
Everlasting Lightpassive · rank 0/1Surge of Light occurs up to 50% more often based on your missing mana.
Move with Gracepassive · rank 0/1Reduces the cooldown of Leap of Faith by 30 sec.
Mental Agilitypassive · rank 0/1Shadow Reduces the mana cost of Purify Disease and Mass Dispel by 50% and Dispel Magic by 10%. Discipline, Holy Reduces the mana cost of Purify and Mass Dispel by 50% and Dispel Magic by 10%.
Twin Disciplinespassive · rank 0/1Increases the damage and healing of your Holy and Shadow spells by 2%.
Dark Enlightenmentpassive · rank 0/1Increases your haste by 3%.
False Autonomypassive · rank 0/1Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec.
Shackle Horroractive · rank 0/1Shackles an aberration or undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.
Inspirationpassive · rank 0/1Holy Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal or Holy Word: Serenity. Discipline Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal or Penance. Shadow Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal.
Binding Healspassive · rank 0/120% of Flash Heal healing on other targets also heals you.
Shadow Word: Deathactive · rank 0/1Discipline, Holy A word of dark binding that inflicts (85% of Spell Power) Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 150% to targets below 20% health. Shadow A word of dark binding that inflicts (85% of Spell Power) Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 150% to targets below 20% health. Generates 1 Insanity.
Sanguine Teachingspassive · rank 0/1Increases your Leech by 2%.
Desperate Prayeractive · rank 0/1Increases maximum health by [ Light's Inspiration : 35 / 25]% for 10 sec, and instantly heals you for that amount.
Twist of Fatepassive · rank 0/2After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.
Tithe Evasionpassive · rank 0/1Shadow Word: Death deals 50% less damage to you.
Fadeactive · rank 0/1Fade out, removing all your threat and reducing enemies' detection range against you for 10 sec.
Angel's Mercypassive · rank 0/1Reduces the cooldown of Desperate Prayer by 20 sec.
Protective Lightpassive · rank 0/1Casting Flash Heal on yourself reduces all damage you take by 10% for 10 sec.
Mindpiercepassive · rank 0/1Shadow Increases the damage of Mind Flay by 15%. Discipline, Holy Increases the damage of Smite by 15%.
Spectral Illusionpassive · rank 0/1Fade creates an illusion of you for 4 sec, tricking enemies to attack it instead.
Improved Fadepassive · rank 0/2Reduces the cooldown of Fade by (5)) sec.
Light's Inspirationpassive · rank 0/1Increases the maximum health gained from Desperate Prayer by 10%.
Unwavering Willpassive · rank 0/2Discipline While above 75% health, the cast time of your Flash Heal and Smite are reduced by 5%. Shadow While above 75% health, the cast time of your Flash Heal is reduced by 5%. Holy While above 75% health, the cast time of your Flash Heal, Prayer of Healing, and Smite are reduced by 5%.
Spell Wardingpassive · rank 0/2Reduces all magic damage taken by 3%.
Phantasmpassive · rank 0/1Activating Fade removes all snare effects.
Angelic Bulwarkpassive · rank 0/1When an attack brings you below 30% health, you gain an absorption shield equal to 25% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.
Option ABenevolenceIncreases the healing of your spells by 3%.Option BFocused PowerIncreases the damage of your spells by 3%.
Phantom Reachpassive · rank 0/1Increases the range of most spells by 15%.
Translucent Imagepassive · rank 0/1Fade reduces damage you take by 10%.
Voidweaver
Void Torrentactive · rank 0/1Channel a torrent of void energy into the target, dealing (713.055% of Spell Power) Shadow damage over 3 sec and tearing open an Entropic Rift . Entropic Rift Mind Blast tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (60% of Spell Power) Shadow damage every 1 sec while within its reach. Generates 24 Insanity over the duration.
Option ANo EscapeEntropic Rift slows enemies by up to 70%, increased the closer they are to its center.Option BDark EnergyShadow Void Torrent can be used while moving. While Entropic Rift is active, you move 20% faster. Discipline While Entropic Rift is active, you move 20% faster.
Void Blastactive · rank 0/1Shadow Entropic Rift upgrades Mind Blast into Void Blast while it is active. Void Blast : Sends a blast of cosmic void energy at the enemy, causing (210% of Spell Power) Shadow damage. [ Shadow : Generates 0 Insanity. ] Discipline Entropic Rift upgrades Smite into Void Blast while it is active. Void Blast : Sends a blast of cosmic void energy at the enemy, causing (150% of Spell Power) Shadow damage. [ Shadow : Generates 0 Insanity. ]
Inner Quietuspassive · rank 0/1Discipline Power Word: Shield absorbs 20% additional damage. Shadow Vampiric Touch and Shadow Word: Pain deal 20% additional damage.
Voidheartpassive · rank 0/1Discipline While Entropic Rift is active, your Atonement healing is increased by 20%. Shadow While Entropic Rift is active, your Shadow damage is increased by 5%.
Devour Matterpassive · rank 0/1Discipline Shadow Word: Death consumes absorb shields from your target, dealing (255% of Spell Power) extra damage to them and granting you 1% mana if a shield was present. Shadow Shadow Word: Death consumes absorb shields from your target, dealing (255% of Spell Power) extra damage to them and granting you 5 Insanity if a shield was present.
Option AVoid EmpowermentDiscipline Summoning an Entropic Rift extends the duration of your 5 shortest Atonements by 1 sec. Shadow Summoning an Entropic Rift grants you Shadowy Insight.Option BDarkening HorizonDiscipline, Shadow Void Blast increases the duration of Entropic Rift by 1.0 sec, up to a maximum of 3 sec.
Voidwraithpassive · rank 0/1When Entropic Rift ends, a Voidwraith is summoned from the collapsed rift for 5 sec. Voidwraith Summon a Voidwraith that casts Void Flay from afar. Void Flay deals bonus damage to high health enemies, up to a maximum of 50% if they are full health. [ Shadow : Generates 1 Insanity each time the Voidwraith attacks. / Discipline, Holy Generates 0.5% Mana each time the Voidwraith attacks. ]
Touch of the Voidpassive · rank 0/1Voidheart now persists for 8 sec after Entropic Rift ends.
Quickened Pulsepassive · rank 0/1Shadow Shadow Word: Pain and Entropic Rift deal damage 14.9425% more often. Discipline Shadow Word: Pain and Entropic Rift deal damage 25% more often.
Void Infusionpassive · rank 0/1Shadow Void Blast generates 2 additional Insanity. Discipline While Entropic Rift is active, Atonement healing with Void Blast and Penance is 50% more effective.
Option AVoid LeechEvery 3 sec siphon an amount equal to 4% of your health from an ally within 40 yds if they are higher health than you.Option BEmbrace the ShadowYou absorb 3% of all magic damage taken. Absorbing Shadow damage heals you for 100% of the amount absorbed.
Overwhelming Shadowspassive · rank 0/1Discipline Mind Blast deals 100% increased damage. Shadow Void Torrent deals 30% increased damage.
Collapsing Voidpassive · rank 0/1Discipline Each time Penance damages or heals, Entropic Rift is empowered, increasing its damage and size by 10%. After Entropic Rift ends it collapses, dealing (440% of Spell Power) Shadow damage split amongst enemy targets within 15 yds. Shadow Each time you cast Shadow Word: Madness, Entropic Rift is empowered, increasing its damage and size by 20%. After Entropic Rift ends it collapses, dealing (440% of Spell Power) Shadow damage split amongst enemy targets within 15 yds.
Shadow Word: Madnessactive · rank 0/1A word of madness haunts the target's mind, dealing (227.5% of Spell Power) Shadow damage instantly plus an additional 9 Shadow damage over 6 sec. Heals you for 30% of damage dealt. When reapplied to a target, all remaining damage is added to the new effect.
Psychic Linkpassive · rank 0/1Your direct damage spells inflict 25% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards. Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.
Option AMiseryVampiric Touch also applies Shadow Word: Pain to the target. Shadow Word: Pain lasts an additional 5 sec.Option BInvoked NightmareShadow Word: Pain deals 150% increased damage.
Option AIntangibilityDispersion heals you for an additional [(25 * (0 + 6) / 6)]% of your maximum health over its duration and its cooldown is reduced by 30 sec.Option BMental FortitudeHealing from Vampiric Touch and Shadow Word: Madness when you are at maximum health will shield you for the same amount. The shield cannot exceed 10% of your maximum health.
Thought Harvesterpassive · rank 0/1Mind Blast gains an additional charge.
Tentacle Slamactive · rank 0/1Summons a massive shadowy appendage to slam the ground, dealing (68.7926% of Spell Power) Shadow damage in front of you and 8 yds around your target. Applies Vampiric Touch to up to 6 enemies, prioritizing ones without Vampiric Touch. Generates 6 Insanity.
Shadowy Apparitionspassive · rank 0/1Shadow Word: Madness conjures Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch for (85.05% of Spell Power) Shadow damage.
Tormenting Whisperspassive · rank 0/1Increases Shadow Word: Madness damage by 15%.
Descending Darknesspassive · rank 0/1Increases Tentacle Slam damage by 300%.
Surge of Insanitypassive · rank 0/1Mind Flay damage increased by 15% and Insanity generation increased by 30%.
Shadowy Insightpassive · rank 0/1Shadow Word: Pain periodic damage has a chance to cause your next Mind Blast to be instant and ignore its cooldown.
Voidtouchedpassive · rank 0/1Increases your Shadow Word: Madness damage by 6% and increases your maximum Insanity by 50.
Voidformactive · rank 0/1Bombards your target with a Void Volley and twists your Shadowform with void magic, increasing your spell damage by 20% for 20 sec. This spell is replaced with Void Volley while Voidform is active. Void Volley Releases a volley of pure void energy, firing 10 bolts at your target and 1 bolt at all enemies within 10 yards of your target for (106.049% of Spell Power) Shadow damage. Generates 10 Insanity.
Haunting Shadowspassive · rank 0/1Shadowy Apparition damage increased by 10%. When Shadowy Apparitions deal damage, they extend the duration of your Shadow Word: Pain and Vampiric Touch on the target by 1.0 sec.
Mental Decaypassive · rank 0/1Increases the damage of Mind Flay by 25%.
Shadowfiendpassive · rank 0/1Discipline Shadow Word: Death has a 100% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. Shadowfiend Summons a Shadowfiend to attack your target for 5 sec. Generates 0.5% mana each time the Shadowfiend attacks. Shadow Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. Shadowfiend Summons a Shadowfiend to attack your target for 5 sec. Generates 1 Insanity each time the Shadowfiend attacks.
Dark Thoughtspassive · rank 0/1Increases the chance for Shadowy Insight to occur by 25%. When consuming Shadowy Insight, Mind Blast generates 1 additional Insanity.
Maddening Touchpassive · rank 0/1Vampiric Touch deals 20% additional damage and has a chance to generate 1 Insanity each time it deals damage.
Option AImproved VoidformVoidform generates 60 Insanity and increases your spell damage by an additonal 5%.Option BAncient MadnessCasting Shadow Word: Madness increases the duration of Voidform by 3.0 sec. Each time this occurs during Voidform, its effectiveness is reduced by 25%.
Shadeburstpassive · rank 0/1Shadowy Apparitions that float towards your primary target explode, dealing (140% of Spell Power) Shadow damage to all enemies within 8 yds. Damage reduced beyond 5 targets.
Dark Evangelismpassive · rank 0/1Increases your periodic spell damage by 6%.
Shattered Psychepassive · rank 0/1Mind Flay damage increases the critical strike chance of Mind Blast by 8%, stacking up to 12 times. Lasts 10 sec.
Subservient Shadowspassive · rank 0/1Summoned minions last 20% longer and deal an additional 15% damage.
Mastermindpassive · rank 0/2Increases the critical strike chance of Mind Blast, Mind Flay, and Shadow Word: Death by 4% and increases their critical strike damage by 20%.
Option AMind's EyeReduces the Insanity cost of Shadow Word: Madness by 5.Option BDistorted RealityIncreases the damage of Shadow Word: Madness by 20% and causes it to deal its damage over 12 sec, but increases its Insanity cost by 5.
Spectral Horrorspassive · rank 0/1Shadow Apparitions deal 30% increased damage to targets affected by your Shadow Word: Madness.
Instilled Doubtpassive · rank 0/2Increases the critical strike chance of Vampiric Touch and Shadow Word: Pain by 8% and their critical strike damage by 20%.
Mindbenderpassive · rank 0/1Casting Voidform summons a Mindbender for 10 sec. Mindbender Summons a shadowy fiend to attack your target. Generates 1 Insanity each time the Mindbender attacks.
Option ADeathspeakerShadow Word: Death damage increased by 25%. Shadow Word: Death gains its damage and talent bonuses against targets below 35% health instead of 20%.Option BDeath and MadnessIf a target dies within 7 sec after being struck by Shadow Word: Death, generate 8 Insanity. When Shadow Word: Death fails to kill a target below 20% health, its cooldown is reset. Cannot occur more than once every 10 sec.
Mind Devourerpassive · rank 0/1Mind Blast has a 8% chance to make your next Shadow Word: Madness cost no Insanity and deal 20% additional damage.
Auspicious Spiritspassive · rank 0/1Your Shadowy Apparitions deal 15% increased damage and have a chance to generate 1 Insanity.
Maddening Tentaclespassive · rank 0/1Tentacle Slam afflicts your target with Shadow Word: Madness at 25% effectiveness.
Inescapable Tormentpassive · rank 0/1Shadow Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for [(190% of Spell Power) * 0.442] Shadow damage and extending their durations by 0.7 sec. Discipline Penance, Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for [(190% of Spell Power) * 0.442] Shadow damage and extending their durations by 0.7 sec.
Madness Weavingpassive · rank 0/2The damage bonus from your Mastery: Shadow Weaving gains 50% additional benefit from Shadow Word: Madness.
Death's Tormentpassive · rank 0/1Shadow Word: Death deals damage 2 additional times at 15% effectiveness.
Screams of the Voidpassive · rank 0/2Shadow Word: Madness causes your Shadow Word: Pain and Vampiric Touch to deal damage 40% faster on all targets for 3 sec.
Tormented Spiritspassive · rank 0/1Your Shadow Word: Pain damage has a chance to create Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch. Critical strikes increase the chance by 100%.
Insidious Irepassive · rank 0/2While you have Shadow Word: Pain, Shadow Word: Madness, and Vampiric Touch active on the same target, your Mind Blast, Void Torrent, Mind Flay, and Void Volley deal 20% more damage.
Crushing Voidpassive · rank 0/1Tentacle Slam deals 50% increased damage and Void Volley deals 15% increased damage. When Voidform ends, you can cast Void Volley 1 additional time within 30 sec.
Idol of Y'Shaarjpassive · rank 0/1While Shadowfiend, Mindbender, or Voidwraith are active, your haste is increased by 10%.
Idol of N'Zothpassive · rank 0/1You create Horrific Visions when casting harmful spells on enemies. At 50 stacks of Horrific Visions, your target sees a nightmare, dealing (182% of Spell Power) Shadow damage and granting you 4 Insanity over 3 sec. At 100 stacks, your target witnesses a vision of N'Zoth, dealing (689% of Spell Power) Shadow damage and granting you 12 Insanity over 3 sec.
Idol of Yogg-Saronpassive · rank 0/1After conjuring Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 20 stacks, you summon a Thing from Beyond that casts Void Spike at nearby enemies for 20 sec. Void Spike Hurls a bolt of dark magic, dealing (93.8961% of Spell Power) Shadow damage and [(93.8961% of Spell Power) * 53 / 100] Shadow damage to all enemies within 10 yards of the target. Damage reduced beyond 5 targets.
Idol of C'Thunpassive · rank 0/1Mind Flay has a chance to spawn a Void Tendril that channels Mind Flay or Void Lasher that channels Mind Sear at your target. Mind Flay Assaults the target's mind with Shadow energy, causing (321.8% of Spell Power) Shadow damage over 10 sec and slowing their movement speed by 30%. Generates (5 * 100 / 100) Insanity over the duration. Mind Sear Corrosive shadow energy radiates from the target, dealing [(42.925% of Spell Power) * 5] Shadow damage over 10 sec to all enemies within 10 yards of the target. Damage reduced beyond 5 targets. Generates 5 Insanity over the duration.
Void Apparitionspassive · rank 0/4When an effect from an Idol is activated, conjure Shadowy Apparitions.

Fel Dominationactive · rank 0/1Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 90%.
Soul Leechpassive · rank 0/1All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5 / Demon Skin : 10 / Illhoof's Design : 20 / Fortified Soul : 10 % of maximum health.
Burning Rushactive · rank 0/1Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until canceled.
Fel Pactpassive · rank 0/1Reduces the cooldown of Fel Domination by 60 sec.
Demon Skinpassive · rank 0/2Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb an additional 5% of maximum health. Increases your armor by 45%.
Fel Armorpassive · rank 0/2When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 5 sec. Reduces damage taken by 1.5%.
Fiendish Stridepassive · rank 0/1Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%.
Demonic Embracepassive · rank 0/1Stamina increased by 10%.
Option ANightmareIncreases the amount of damage required to break your fear effects by 60%.Option BHorrifyYour Fear causes the target to tremble in place instead of fleeing in fear.
Demonic Fortitudepassive · rank 0/1Increases you and your pets' maximum health by 5%.
Banishactive · rank 0/1Banishes an enemy Demon, Aberration [ Greater Banish : Undead ], or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
Curse of Exhaustionactive · rank 0/1Reduces the target's movement speed by 50% for 12 sec. Curses: A warlock can only have one Curse active per target.
Curse of Tonguesactive · rank 0/1Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min. Curses: A warlock can only have one Curse active per target.
Infernal Beneficiarypassive · rank 0/1Healing done by Drain Life also heals your primary demon at 400% effectiveness.
Mortal Coilactive · rank 0/1Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health.
Pact of the Annihilanpassive · rank 0/1Increases your critical strike chance by 2%.
Demonic Circleactive · rank 0/1Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects. [ Kilrogg's Cunning : If you cast Demonic Circle: Summon while controlling an Eye of Kilrogg, the circle will appear where the eye is located ] You also learn: Demonic Circle: Teleport Teleports you to your Demonic Circle and removes all movement slowing effects.
Pact of the Satyrpassive · rank 0/1Increases your haste by 2%.
Improved Mortal Coilpassive · rank 0/1Increases the range of Mortal Coil by 10 yds and Mortal Coil now heals for an additional 5% of maximum health.
Dark Pactactive · rank 0/1Sacrifices 20% of your current health to shield you for 200% of the sacrificed health plus an additional (Spell Power * 2.5) for 20 sec. Usable while suffering from control impairing effects.
Foul Mouthpassive · rank 0/1Casting Curse of Exhaustion, Curse of Tongues, or Curse of Weakness now curses all enemies within 10 yds of the target.
Empowered Healthstonepassive · rank 0/1Healthstones heal you for an additional 5% additional health.
Abyss Walkerpassive · rank 0/1Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 sec.
Fortified Soulpassive · rank 0/1Soul Leech may now absorb an additional 5% of your maximum health.
Teachings of the Black Harvestpassive · rank 0/1Affliction, Destruction Your primary pets gain a bonus effect. Imp : Successful Singe Magic casts grant the target 4% damage reduction for 5 sec. Voidwalker : Reduces the cooldown of Shadow Bulwark by 30 sec. Felhunter : Reduces the cooldown of Devour Magic by 5 sec. Sayaad : Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon. Demonology Your primary pets gain a bonus effect. Imp : Successful Singe Magic casts grant the target 4% damage reduction for 5 sec. Voidwalker : Reduces the cooldown of Shadow Bulwark by 30 sec. Felhunter : Reduces the cooldown of Devour Magic by 5 sec. Sayaad : Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon. Felguard : Reduces the cooldown of Pursuit by 5 sec and increases its maximum range by 5 yards.
Gorefiend's Avaricepassive · rank 0/1Drain Life now channels 100% faster and restores health 100% faster.
Option AIchor of DevilsDark Pact sacrifices only 5% of your current health for the same shield value.Option BFrequent DonorReduces the cooldown of Dark Pact by 15 sec.
Pact of the Eredarpassive · rank 0/1Increases your Intellect by 3%.
Pact of the Nathrezimpassive · rank 0/1Increases your Leech by 2%.
Demonic Resiliencepassive · rank 0/1Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Empowered Drain Lifepassive · rank 0/1Drain Life heals for an additional 200% of damage dealt and grants Soul Leech equal to 10% of damage dealt.
Option AStrength of WillUnending Resolve reduces damage taken by an additional 15%.Option BDark AccordReduces the cooldown of Unending Resolve by 45 sec.
Demonic Gatewayactive · rank 0/1Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 90 sec.
Option AHowl of TerrorLet loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.Option BShadowfuryStuns all enemies within 8 yds for 3 sec.
Swift Artificepassive · rank 0/1Reduces the cast time of Soulstone and Create Healthstone by 50%.
Soul Linkpassive · rank 0/2Demonology 5% of all damage you take is taken by your demon pet instead. Affliction, Destruction 5% of all damage you take is taken by your demon pet instead. While Grimoire of Sacrifice is active, your Stamina is increased by 3%.
Frequent Travelerpassive · rank 0/1Reduces the cast time of Demonic Gateway by 0.5 sec and you can now use Demonic Gateways twice before triggering a cooldown.
Fel Synergypassive · rank 0/2Soul Leech also heals you for 8% and your pet for 25% of the absorption it grants.
Oppressive Darknesspassive · rank 0/1Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yds. Reduces the cooldown of Howl of Terror by 5 sec and it now fears 5 additional enemies.
Pact of Gluttonypassive · rank 0/1Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded. Demonic Healthstone Instantly restores 25% health [ Empowered Healthstone : plus an additional 30% over 6 sec / .] 60 sec cooldown.
Soulburnactive · rank 0/1Consumes a Soul Shard, unlocking the hidden power of your spells. Demonic Circle: Teleport : Increases your movement speed by 50% and makes you immune to snares and roots for 6 sec. Demonic Gateway : Can be cast instantly. Drain Life : Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health. Healthstone : Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
Option ABlight of WeaknessCall forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing the time between their attacks by 100% and reducing their critical strike chance by 10% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target.Option BBlight of TonguesCall forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing their casting time of all spells by 100% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target.
Soul Harvester
Demonic Soulpassive · rank 0/1A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. Consuming a Succulent Soul unleashes your demonic soul, dealing (353.236% of Spell Power) Shadow damage to all enemies within 10 yds of the target. Damage reduced beyond 8 targets.
Necrolyte Teachingspassive · rank 0/1Affliction Shadow Bolt and Drain Soul damage increased by 20%. Nightfall increases the damage of Shadow Bolt and Drain Soul by an additional 50%. Demonology Shadow Bolt damage increased by 20%. Power Siphon increases the damage of Demonbolt by an additional 20%.
Soul Anathemapassive · rank 0/1Unleashing your demonic soul bestows a fiendish entity unto the soul of its targets, dealing (114.712% of Spell Power) Shadow damage over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Soul Anathema.
Demoniac's Fervorpassive · rank 0/1Affliction Your demonic soul deals 100% increased damage to targets affected by your Unstable Affliction. Demonology Your demonic soul deals 200% increased damage to the main target of Hand of Gul'dan.
Manifested Avaricepassive · rank 0/1Each Succulent Soul consumed has an increasing chance to unleash the Demonic Soul within you, enabling it to assault your enemies for 9 sec. Soul Swipe Strikes nearby enemies with a malevolent claw, dealing (195.514% of Spell Power) Shadow damage to its target and (130.346% of Spell Power) Shadow damage to other enemies in 10 yds.
Option AGorebound FortitudeYou always gain the benefit of Soulburn when consuming a Healthstone, increasing its healing by 30% and increasing your maximum health by 20% for 12 sec.Option BFriends In Dark PlacesDark Pact now shields you for an additional 50% of the sacrificed health.
Option AShared FateWhen you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts (50.6531% of Spell Power) Shadow damage to enemies within 10 yds every 1 sec. Deals reduced damage beyond 8 targets.Option BFeast of SoulsWhen you kill a target, you have a chance to generate a Soul Shard that is guaranteed to be a Succulent Soul.
Option AEternal ServitudeFel Domination cooldown is reduced by 90 sec.Option BGorefiend's ResolveTargets resurrected with Soulstone resurrect with 40% additional health and 80% additional mana.
Shared Vesselpassive · rank 0/1Increases your Mastery by 2%. This effect is doubled while the demonic entity is aiding you in combat.
Wicked Reapingpassive · rank 0/1Affliction Damage dealt by your demonic soul is increased by 10%. Consuming Nightfall feeds the demonic entity within you, causing it to appear and deal (601.005% of Spell Power) Shadow damage to your target. Demonology Damage dealt by your demonic soul is increased by 30%. Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal [(601.005% of Spell Power) * 0.4] Shadow damage to your target.
Quietuspassive · rank 0/1Demonology Soul Anathema damage increased by 25% and is dealt 20% faster. Consuming Demonic Core activates Shared Fate or Feast of Souls. Affliction Soul Anathema damage increased by 25% and is dealt 20% faster. Consuming Nightfall activates Shared Fate or Feast of Souls.
Sataiel's Volitionpassive · rank 0/1Affliction Corruption deals damage 25% faster and Haunt grants Nightfall. Demonology Wild Imp damage increased by 35% and Wild Imps that are imploded have an additional 5% chance to grant a Demonic Core.
Eternal Hungerpassive · rank 0/1Increases the duration of Manifested Avarice by 5 sec and increases the damage of Soul Swipe by 10%.
Shadow of Deathpassive · rank 0/1Affliction Your Dark Harvest spell is empowered by the demonic entity within you, causing it to grant 1 Soul Shard that each contain a Succulent Soul every 1 sec while channeled. Demonology Your Summon Demonic Tyrant spell is empowered by the demonic entity within you, causing it to grant 3 Soul Shards that each contain a Succulent Soul.
Agonyactive · rank 0/1Inflicts increasing agony on the target, causing up to [(7.76081% of Spell Power) * 18 / 2 * 8] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard.
Unstable Afflictionactive · rank 0/1Afflicts the target with (302.36% of Spell Power) Shadow damage over 8 sec. Multiple uses of this ability may overlap. If dispelled, deals [(75.59% of Spell Power) * 5170 / 100] damage to the dispeller and silences them for 4 sec. This damage is increased by 15% per stack on the target. Generates 1 Soul Shard if the target dies while afflicted.
Seed of Corruptionactive · rank 0/1Embeds a demon seed in the enemy target that will explode after 12 sec, dealing (236.5% of Spell Power) Shadow damage to all enemies within 10 yards and applying Corruption to them. Damage reduced beyond 8 targets. The seed will detonate early if the target is hit by other detonations, or takes (Shadow spell power * 50 / 100) damage from your spells.
Nightfallpassive · rank 0/1Corruption damage has a chance to cause your next Shadow Bolt or Malefic Grasp to deal 25% increased damage. Shadow Bolt is instant cast and Malefic Grasp channels 50% faster when affected.
Hauntactive · rank 0/1A ghostly soul haunts a single target, dealing (720.612% of Spell Power) Shadow damage and increasing your damage dealt to the target by 12% for 18 sec. If the target dies, Haunt's cooldown is reset.
Shared Agonypassive · rank 0/1Increases Agony damage by 10% and Agony now hits another nearby enemy within 15 yds of the target.
Option AImproved Shadow BoltReduces the cast time of Shadow Bolt by 15% and increases its damage by 40%.Option BDrain SoulReplaces Shadow Bolt. Drains the target's soul, causing (556.875% of Spell Power) Shadow damage over 5 sec. Damage is increased by 100% against enemies below 20% health. Generates 1 Soul Shard if the target dies during this effect.
Improved Hauntpassive · rank 0/1Increases the damage of Haunt by 35% and reduces its cast time by 0.3 sec.
Option AAbsolute CorruptionCorruption is now permanent and deals 15% increased damage. Duration reduced to 24 sec against players.Option BSiphon LifeCorruption deals 30% increased damage and its periodic damage heals you for 5% of the damage dealt.
Cunning Crueltypassive · rank 0/1Shadow Bolt and Drain Soul have a chance to trigger a Shadow Bolt Volley, dealing [(124.74% of Spell Power) * 1 * 1] Shadow damage to 5 enemies within 10 yards of your current target.
Withering Boltpassive · rank 0/2Shadow Bolt and Drain Soul deal 5% increased damage, up to 15%, per damage over time effect you have active on the target.
Creeping Deathpassive · rank 0/2Your Agony, Corruption, and Unstable Affliction deal damage 10% faster.
Dark Harvestactive · rank 0/1Consume the life force of each target afflicted by your damaging periodic effects, dealing [(839.552% of Spell Power) * (4)] Shadowflame damage over 3 sec. Damage dealt by Dark Harvest heals you for 50% of damage done.
Practiced Pestilencepassive · rank 0/1Mastery increased by 2%.
Summon Darkglareactive · rank 0/1Summons a Darkglare from the Twisting Nether that increases the damage of your Agony, Corruption, and Unstable Affliction by 20% while active. The Darkglare will serve you for 20 sec, blasting its target for (487.044% of Spell Power) Shadow damage, increased by 10% for every damage over time effect you have active on their current target.
Option ASummoner's EmbraceIncreases the damage dealt by your spells and your demon by 3%.Option BGrimoire of SacrificeSacrifices your demon pet for power, gaining its command demon ability, and causing your spells to sometimes also deal (37.1875% of Spell Power) additional Shadow damage. Lasts until canceled or until you summon a demon pet.
Cull the Weakpassive · rank 0/1Casting Unstable Affliction or Seed of Corruption reduces the cooldown of Dark Harvest by 1.5 sec.
Maledictionpassive · rank 0/1Increases the critical strike chance of Agony, Corruption, and Unstable Affliction by 5%.
Sudden Onsetpassive · rank 0/1Agony damage is increased by 10% and starts at 3 stacks.
Eye Contractpassive · rank 0/1Increases the duration of Summon Darkglare by 5.0 sec.
Malefic Grasppassive · rank 0/1While Darkglare is active, your Shadow Bolt becomes Malefic Grasp. Malefic Grasp Binds the target in twilight, dealing (1053% of Spell Power) Shadow damage over 4 sec. When Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage.
Nether Platingpassive · rank 0/1Adorns your Darkglare with armor forged from within Antorus, increasing their armor by 10%. Eye Beam now jumps to up to 4 additional targets within 10 yards and deals 10% increased damage.
Sacrolash's Dark Strikepassive · rank 0/1Corruption damage is increased by 15%, and each time it deals damage any of your Curses active on the target are extended by 0.5 sec.
Contagionpassive · rank 0/1Increases critical strike damage dealt by Agony, Corruption, and Unstable Affliction by 15%.
Shard Instabilitypassive · rank 0/1Damage dealt by [ Drain Soul / Shadow Bolt] has a [ Drain Soul : 10 / 20]% chance to make your next Unstable Affliction cost no Soul Shards and cast instantly.
Niskaran Methodspassive · rank 0/1Increases damage dealt by Agony and Corruption by 10%.
Potent Soul Shardspassive · rank 0/1Increases damage dealt by Unstable Affliction and Seed of Corruption by 5%.
Impetuous Wrathpassive · rank 0/1Shadow Bolt and Malefic Grasp damage increased by 10% or 20% if the target is affected by Haunt. Dark Harvest damage increased by 10% or 20% if the target is affected by Haunt.
Xavius' Gambitpassive · rank 0/2Reduces the cast time of Unstable Affliction by 0.15 sec and increases its damage by 5%.
Ravenous Afflictionspassive · rank 0/1Critical strikes from your Agony, Corruption, and Unstable Affliction have a chance to grant Nightfall.
Seeds of Destructionpassive · rank 0/2Reduces the cast time of Seed of Corruption by 0.20 sec and increases its damage by 5%.
Fatal Echoespassive · rank 0/1When Unstable Affliction expires, it has a 10% chance to reapply itself.
Cascading Calamitypassive · rank 0/1Casting Unstable Affliction on a target affected by your Unstable Affliction increases your Haste by 5% for 15 sec.
Death's Embracepassive · rank 0/1Agony, Corruption, Unstable Affliction, Seed of Corruption, and [ Drain Soul / Shadow Bolt] deal up to 40% increased damage on targets below 35% health. Damage increase is higher against lower health targets.
Hedonic Gorgingpassive · rank 0/1Increases Drain Life damage by 10% and Siphon Life now increases the damage of Corruption by an additional 10%. Dark Harvest channels 10% faster and deals 15% increased damage.
Sow the Seedspassive · rank 0/1Seed of Corruption now embeds demon seeds into 2 additional nearby enemies at 50% effectiveness.
Shadow of Nathrezapassive · rank 0/4Haunt now calls upon a demonic soul from within the Twisting Nether to haunt your target. The soul is unstable and ravenous, dealing [(36.181% of Spell Power) * 18] Shadow damage to its host and 3 enemies within 10 yards suffering from your Corruption over its duration.

Fel Dominationactive · rank 0/1Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 90%.
Soul Leechpassive · rank 0/1All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5 / Demon Skin : 10 / Illhoof's Design : 20 / Fortified Soul : 10 % of maximum health.
Burning Rushactive · rank 0/1Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until canceled.
Fel Pactpassive · rank 0/1Reduces the cooldown of Fel Domination by 60 sec.
Demon Skinpassive · rank 0/2Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb an additional 5% of maximum health. Increases your armor by 45%.
Fel Armorpassive · rank 0/2When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 5 sec. Reduces damage taken by 1.5%.
Fiendish Stridepassive · rank 0/1Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%.
Demonic Embracepassive · rank 0/1Stamina increased by 10%.
Option ANightmareIncreases the amount of damage required to break your fear effects by 60%.Option BHorrifyYour Fear causes the target to tremble in place instead of fleeing in fear.
Demonic Fortitudepassive · rank 0/1Increases you and your pets' maximum health by 5%.
Banishactive · rank 0/1Banishes an enemy Demon, Aberration [ Greater Banish : Undead ], or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
Curse of Exhaustionactive · rank 0/1Reduces the target's movement speed by 50% for 12 sec. Curses: A warlock can only have one Curse active per target.
Curse of Tonguesactive · rank 0/1Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min. Curses: A warlock can only have one Curse active per target.
Infernal Beneficiarypassive · rank 0/1Healing done by Drain Life also heals your primary demon at 400% effectiveness.
Mortal Coilactive · rank 0/1Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health.
Pact of the Annihilanpassive · rank 0/1Increases your critical strike chance by 2%.
Demonic Circleactive · rank 0/1Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects. [ Kilrogg's Cunning : If you cast Demonic Circle: Summon while controlling an Eye of Kilrogg, the circle will appear where the eye is located ] You also learn: Demonic Circle: Teleport Teleports you to your Demonic Circle and removes all movement slowing effects.
Pact of the Satyrpassive · rank 0/1Increases your haste by 2%.
Improved Mortal Coilpassive · rank 0/1Increases the range of Mortal Coil by 10 yds and Mortal Coil now heals for an additional 5% of maximum health.
Dark Pactactive · rank 0/1Sacrifices 20% of your current health to shield you for 200% of the sacrificed health plus an additional (Spell Power * 2.5) for 20 sec. Usable while suffering from control impairing effects.
Foul Mouthpassive · rank 0/1Casting Curse of Exhaustion, Curse of Tongues, or Curse of Weakness now curses all enemies within 10 yds of the target.
Empowered Healthstonepassive · rank 0/1Healthstones heal you for an additional 5% additional health.
Abyss Walkerpassive · rank 0/1Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 sec.
Fortified Soulpassive · rank 0/1Soul Leech may now absorb an additional 5% of your maximum health.
Teachings of the Black Harvestpassive · rank 0/1Affliction, Destruction Your primary pets gain a bonus effect. Imp : Successful Singe Magic casts grant the target 4% damage reduction for 5 sec. Voidwalker : Reduces the cooldown of Shadow Bulwark by 30 sec. Felhunter : Reduces the cooldown of Devour Magic by 5 sec. Sayaad : Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon. Demonology Your primary pets gain a bonus effect. Imp : Successful Singe Magic casts grant the target 4% damage reduction for 5 sec. Voidwalker : Reduces the cooldown of Shadow Bulwark by 30 sec. Felhunter : Reduces the cooldown of Devour Magic by 5 sec. Sayaad : Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon. Felguard : Reduces the cooldown of Pursuit by 5 sec and increases its maximum range by 5 yards.
Gorefiend's Avaricepassive · rank 0/1Drain Life now channels 100% faster and restores health 100% faster.
Option AIchor of DevilsDark Pact sacrifices only 5% of your current health for the same shield value.Option BFrequent DonorReduces the cooldown of Dark Pact by 15 sec.
Pact of the Eredarpassive · rank 0/1Increases your Intellect by 3%.
Pact of the Nathrezimpassive · rank 0/1Increases your Leech by 2%.
Demonic Resiliencepassive · rank 0/1Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Empowered Drain Lifepassive · rank 0/1Drain Life heals for an additional 200% of damage dealt and grants Soul Leech equal to 10% of damage dealt.
Option AStrength of WillUnending Resolve reduces damage taken by an additional 15%.Option BDark AccordReduces the cooldown of Unending Resolve by 45 sec.
Demonic Gatewayactive · rank 0/1Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 90 sec.
Option AHowl of TerrorLet loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.Option BShadowfuryStuns all enemies within 8 yds for 3 sec.
Swift Artificepassive · rank 0/1Reduces the cast time of Soulstone and Create Healthstone by 50%.
Soul Linkpassive · rank 0/2Demonology 5% of all damage you take is taken by your demon pet instead. Affliction, Destruction 5% of all damage you take is taken by your demon pet instead. While Grimoire of Sacrifice is active, your Stamina is increased by 3%.
Frequent Travelerpassive · rank 0/1Reduces the cast time of Demonic Gateway by 0.5 sec and you can now use Demonic Gateways twice before triggering a cooldown.
Fel Synergypassive · rank 0/2Soul Leech also heals you for 8% and your pet for 25% of the absorption it grants.
Oppressive Darknesspassive · rank 0/1Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yds. Reduces the cooldown of Howl of Terror by 5 sec and it now fears 5 additional enemies.
Pact of Gluttonypassive · rank 0/1Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded. Demonic Healthstone Instantly restores 25% health [ Empowered Healthstone : plus an additional 30% over 6 sec / .] 60 sec cooldown.
Soulburnactive · rank 0/1Consumes a Soul Shard, unlocking the hidden power of your spells. Demonic Circle: Teleport : Increases your movement speed by 50% and makes you immune to snares and roots for 6 sec. Demonic Gateway : Can be cast instantly. Drain Life : Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health. Healthstone : Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
Option ABlight of WeaknessCall forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing the time between their attacks by 100% and reducing their critical strike chance by 10% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target.Option BBlight of TonguesCall forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing their casting time of all spells by 100% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target.
Soul Harvester
Demonic Soulpassive · rank 0/1A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. Consuming a Succulent Soul unleashes your demonic soul, dealing (353.236% of Spell Power) Shadow damage to all enemies within 10 yds of the target. Damage reduced beyond 8 targets.
Necrolyte Teachingspassive · rank 0/1Affliction Shadow Bolt and Drain Soul damage increased by 20%. Nightfall increases the damage of Shadow Bolt and Drain Soul by an additional 50%. Demonology Shadow Bolt damage increased by 20%. Power Siphon increases the damage of Demonbolt by an additional 20%.
Soul Anathemapassive · rank 0/1Unleashing your demonic soul bestows a fiendish entity unto the soul of its targets, dealing (114.712% of Spell Power) Shadow damage over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Soul Anathema.
Demoniac's Fervorpassive · rank 0/1Affliction Your demonic soul deals 100% increased damage to targets affected by your Unstable Affliction. Demonology Your demonic soul deals 200% increased damage to the main target of Hand of Gul'dan.
Manifested Avaricepassive · rank 0/1Each Succulent Soul consumed has an increasing chance to unleash the Demonic Soul within you, enabling it to assault your enemies for 9 sec. Soul Swipe Strikes nearby enemies with a malevolent claw, dealing (195.514% of Spell Power) Shadow damage to its target and (130.346% of Spell Power) Shadow damage to other enemies in 10 yds.
Option AGorebound FortitudeYou always gain the benefit of Soulburn when consuming a Healthstone, increasing its healing by 30% and increasing your maximum health by 20% for 12 sec.Option BFriends In Dark PlacesDark Pact now shields you for an additional 50% of the sacrificed health.
Option AShared FateWhen you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts (50.6531% of Spell Power) Shadow damage to enemies within 10 yds every 1 sec. Deals reduced damage beyond 8 targets.Option BFeast of SoulsWhen you kill a target, you have a chance to generate a Soul Shard that is guaranteed to be a Succulent Soul.
Option AEternal ServitudeFel Domination cooldown is reduced by 90 sec.Option BGorefiend's ResolveTargets resurrected with Soulstone resurrect with 40% additional health and 80% additional mana.
Shared Vesselpassive · rank 0/1Increases your Mastery by 2%. This effect is doubled while the demonic entity is aiding you in combat.
Wicked Reapingpassive · rank 0/1Affliction Damage dealt by your demonic soul is increased by 10%. Consuming Nightfall feeds the demonic entity within you, causing it to appear and deal (601.005% of Spell Power) Shadow damage to your target. Demonology Damage dealt by your demonic soul is increased by 30%. Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal [(601.005% of Spell Power) * 0.4] Shadow damage to your target.
Quietuspassive · rank 0/1Demonology Soul Anathema damage increased by 25% and is dealt 20% faster. Consuming Demonic Core activates Shared Fate or Feast of Souls. Affliction Soul Anathema damage increased by 25% and is dealt 20% faster. Consuming Nightfall activates Shared Fate or Feast of Souls.
Sataiel's Volitionpassive · rank 0/1Affliction Corruption deals damage 25% faster and Haunt grants Nightfall. Demonology Wild Imp damage increased by 35% and Wild Imps that are imploded have an additional 5% chance to grant a Demonic Core.
Eternal Hungerpassive · rank 0/1Increases the duration of Manifested Avarice by 5 sec and increases the damage of Soul Swipe by 10%.
Shadow of Deathpassive · rank 0/1Affliction Your Dark Harvest spell is empowered by the demonic entity within you, causing it to grant 1 Soul Shard that each contain a Succulent Soul every 1 sec while channeled. Demonology Your Summon Demonic Tyrant spell is empowered by the demonic entity within you, causing it to grant 3 Soul Shards that each contain a Succulent Soul.
Hand of Gul'danactive · rank 0/1Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [3 * (50.1188% of Spell Power)] Shadowflame damage on impact to all enemies within 8 yds of the target [ Hand of Doom : applies Doom to each target ] and summons 3 Wild Imps.
Demoniacactive · rank 0/1Grants access to the following abilities: Demonbolt Send the fiery soul of a fallen demon at the enemy, causing (396.778% of Spell Power) Shadowflame damage. [ Demonology : Generates 2 Soul Shards. ] Demonic Core When your Wild Imps fade or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
Call Dreadstalkersactive · rank 0/1Summons 2 ferocious Dreadstalkers to attack the target for 12 sec.
Dominant Handpassive · rank 0/1Increases damage dealt by Hand of Gul'dan to its main target by 20%.
Fel Intellectpassive · rank 0/1Increases your Intellect by 2%.
Practiced Ritualspassive · rank 0/1Increases your Mastery by 2%.
Dreadlashpassive · rank 0/1When your Dreadstalkers charge into battle, their Dreadbite attack now hits all targets within 8 yards and deals 10% more damage.
Imp-eratorpassive · rank 0/1Increases the critical strike chance of your Wild Imp's Fel Firebolt by 15%.
Option AImplosionDemonic forces suck 6 of your Wild Imps toward the target, and then cause them to violently explode, dealing (136.382% of Spell Power) Shadowflame damage to all enemies within 8 yards.Option BPower SiphonInstantly sacrifice up to 2 Wild Imps, generating 2 charges of Demonic Core that cause Demonbolt to deal 30% additional damage.
Summon Felguardactive · rank 0/1Summons a Felguard under your command as a powerful melee combatant.
Infernal Rapiditypassive · rank 0/1When your Wild Imps cast Fel Firebolt, they have 10% chance to instantly cast another Fel Firebolt at 200% effectiveness.
Rune of Shadowspassive · rank 0/2Reduces the cast time of Shadow Bolt by 10% and increases its damage by 15%.
Carnivorous Stalkerspassive · rank 0/2Your Dreadstalkers' attacks have a 10% chance to trigger an additional Dreadbite.
Fel Armamentspassive · rank 0/1The cooldown of your Felguard's Felstorm is reduced by 10 sec and damage dealt to your primary demon is reduced by 10%.
Imp Gang Bosspassive · rank 0/1Hand of Gul'dan now empowers 1 of the Wild Imps it summons, increasing its damage dealt by 100%.
Demonic Brutalitypassive · rank 0/1Damaging critical strikes dealt by you and your demons deal 230% damage instead of the usual 200%.
Inner Demonspassive · rank 0/1You passively summon a Wild Imp to fight for you every 12 sec.
Summon Demonic Tyrantactive · rank 0/1Summon a Demonic Tyrant that damages your target for 15 sec. Damage dealt by Demonic Tyrant is increased by 10% for each Wild Imp and Dreadstalker active. [ Soulbound Tyrant : Generates 0 Soul Shards. ]
Blighted Mawpassive · rank 0/1The fangs of your Dreadstalkers are coated in corrosive bile, causing Dreadbite to deal additional damage equal to 50% of damage dealt as Plague damage.
Improved Demonic Tacticspassive · rank 0/1Increases the critical strike chance of your primary demon by 50% of your critical strike chance.
Empowered Felstormpassive · rank 0/1Increases the damage of your Felguard's Felstorm by 20% and its duration by 4.0 sec.
Spiteful Reconstitutionpassive · rank 0/1Increases Demonbolt damage by 10% and consuming a Demonic Core has a chance to summon a Wild Imp.
Tyrant's Oblationpassive · rank 0/1Your Demonic Tyrant also empowers you while active, increasing your haste by 8%.
Antoran Armamentspassive · rank 0/1Your Demonic Tyrant is equipped with armor forged within Antorus, increasing their armor by 10%. While summoned, your Demonic Tyrant now assaults enemies with powerful melee attacks. Burning Cleave Cleaves all enemies in a cone in front of the caster, inflicting (96% of Spell Power) Shadowflame damage. Damage reduced beyond 8 targets.
Flametouchedpassive · rank 0/1Increases the attack speed of your Dreadstalkers by 10% and their critical strike chance by 15%.
Demonic Knowledgepassive · rank 0/2Hand of Gul'dan has a 5% chance to generate a charge of Demonic Core.
Sacrificed Soulspassive · rank 0/1Shadow Bolt and Demonbolt deal 2% additional damage per demon you have summoned.
Reign of Tyrannypassive · rank 0/1Your Demonic Tyrant lasts an additional 5 sec and extends the duration of your Dreadstalkers by 15 sec when summoned.
Master Summonerpassive · rank 0/1Increases Mastery by 3% and reduces the cast time of your Summon Demonic Tyrant and Summon Felguard by 0.5 sec.
Demonic Callingpassive · rank 0/2Call Dreadstalkers costs 1 less Soul Shard and its cast time is reduced by 50%.
Doompassive · rank 0/1When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing (403.121% of Spell Power) Shadow damage to enemies within 10 yds of its target after 20 sec or when removed. Damage is reduced beyond 8 targets. Hand of Gul'dan reduces the duration of Doom by 3 sec.
Hellbent Commanderpassive · rank 0/1Your demons deal 1.0% increased damage for each demon you control.
Option AGrimoire: Imp LordSummons an Imp Lord to assist you in combat for 20 sec and will remove 1 harmful effect from you when summoned. Transforms into Singe Magic while on cooldown.Option BGrimoire: Fel RavagerSummons a Fel Ravager to assist you in combat for 20 sec and will purge 1 beneficial magic effect from an enemy. Turns into Devour Magic while on cooldown.
Summon Vilefiendpassive · rank 0/1Call Dreadstalkers also summons a Vilefiend that assists you in combat for 15 sec.
Summon Doomguardactive · rank 0/1Summons a Doomguard to assist you in combat for 12 sec. Consuming a Demonic Core reduces the cooldown of Summon Doomguard by 3 sec. Doom Bolt Volley Sends a volley of malefic bolts at 5 enemies within 40 yds, inflicting (413.929% of Spell Power) Shadow damage to each target.
To Hell and Backpassive · rank 0/1Power Siphon and Implosion summon 1 Imp Gang Boss for every 2 Wild Imps sacrificed. Wild Imps summoned this way gain Unstable Soul. Unstable Soul Increases damage done by 50% and Fel Firebolt now jumps to 4 additional targets.
Stabilized Portalspassive · rank 0/1Increases the duration of your Summon Vilefiend, Grimoire: Imp Lord, and Grimoire: Fel Ravager by 3 sec.
Option AMark of ShatugYour Summon Vilefiend becomes Summon Gloomhound and learns the following ability: Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal an additional (31.7766% of Spell Power) Shadow damage.Option BMark of F'hargYour Summon Vilefiend becomes Summon Charhound and learns the following ability: Infernal Presence Cloaked in the ever-burning flames of the abyss, dealing (15.9865% of Spell Power) Fire damage to enemies within 10 yards every 1 sec.
Dominion of Arguspassive · rank 0/4Summoning your Demonic Tyrant leaves open a portal to Argus for 15 sec, causing every 2 casts of Hand of Gul'dan to summon a subjugated demon that serves you for 10 sec.

Fel Dominationactive · rank 0/1Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 90%.
Soul Leechpassive · rank 0/1All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 5 / Demon Skin : 10 / Illhoof's Design : 20 / Fortified Soul : 10 % of maximum health.
Burning Rushactive · rank 0/1Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until canceled.
Fel Pactpassive · rank 0/1Reduces the cooldown of Fel Domination by 60 sec.
Demon Skinpassive · rank 0/2Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb an additional 5% of maximum health. Increases your armor by 45%.
Fel Armorpassive · rank 0/2When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 5 sec. Reduces damage taken by 1.5%.
Fiendish Stridepassive · rank 0/1Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%.
Demonic Embracepassive · rank 0/1Stamina increased by 10%.
Option ANightmareIncreases the amount of damage required to break your fear effects by 60%.Option BHorrifyYour Fear causes the target to tremble in place instead of fleeing in fear.
Demonic Fortitudepassive · rank 0/1Increases you and your pets' maximum health by 5%.
Banishactive · rank 0/1Banishes an enemy Demon, Aberration [ Greater Banish : Undead ], or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
Curse of Exhaustionactive · rank 0/1Reduces the target's movement speed by 50% for 12 sec. Curses: A warlock can only have one Curse active per target.
Curse of Tonguesactive · rank 0/1Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min. Curses: A warlock can only have one Curse active per target.
Infernal Beneficiarypassive · rank 0/1Healing done by Drain Life also heals your primary demon at 400% effectiveness.
Mortal Coilactive · rank 0/1Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health.
Pact of the Annihilanpassive · rank 0/1Increases your critical strike chance by 2%.
Demonic Circleactive · rank 0/1Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects. [ Kilrogg's Cunning : If you cast Demonic Circle: Summon while controlling an Eye of Kilrogg, the circle will appear where the eye is located ] You also learn: Demonic Circle: Teleport Teleports you to your Demonic Circle and removes all movement slowing effects.
Pact of the Satyrpassive · rank 0/1Increases your haste by 2%.
Improved Mortal Coilpassive · rank 0/1Increases the range of Mortal Coil by 10 yds and Mortal Coil now heals for an additional 5% of maximum health.
Dark Pactactive · rank 0/1Sacrifices 20% of your current health to shield you for 200% of the sacrificed health plus an additional (Spell Power * 2.5) for 20 sec. Usable while suffering from control impairing effects.
Foul Mouthpassive · rank 0/1Casting Curse of Exhaustion, Curse of Tongues, or Curse of Weakness now curses all enemies within 10 yds of the target.
Empowered Healthstonepassive · rank 0/1Healthstones heal you for an additional 5% additional health.
Abyss Walkerpassive · rank 0/1Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 sec.
Fortified Soulpassive · rank 0/1Soul Leech may now absorb an additional 5% of your maximum health.
Teachings of the Black Harvestpassive · rank 0/1Affliction, Destruction Your primary pets gain a bonus effect. Imp : Successful Singe Magic casts grant the target 4% damage reduction for 5 sec. Voidwalker : Reduces the cooldown of Shadow Bulwark by 30 sec. Felhunter : Reduces the cooldown of Devour Magic by 5 sec. Sayaad : Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon. Demonology Your primary pets gain a bonus effect. Imp : Successful Singe Magic casts grant the target 4% damage reduction for 5 sec. Voidwalker : Reduces the cooldown of Shadow Bulwark by 30 sec. Felhunter : Reduces the cooldown of Devour Magic by 5 sec. Sayaad : Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon. Felguard : Reduces the cooldown of Pursuit by 5 sec and increases its maximum range by 5 yards.
Gorefiend's Avaricepassive · rank 0/1Drain Life now channels 100% faster and restores health 100% faster.
Option AIchor of DevilsDark Pact sacrifices only 5% of your current health for the same shield value.Option BFrequent DonorReduces the cooldown of Dark Pact by 15 sec.
Pact of the Eredarpassive · rank 0/1Increases your Intellect by 3%.
Pact of the Nathrezimpassive · rank 0/1Increases your Leech by 2%.
Demonic Resiliencepassive · rank 0/1Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Empowered Drain Lifepassive · rank 0/1Drain Life heals for an additional 200% of damage dealt and grants Soul Leech equal to 10% of damage dealt.
Option AStrength of WillUnending Resolve reduces damage taken by an additional 15%.Option BDark AccordReduces the cooldown of Unending Resolve by 45 sec.
Demonic Gatewayactive · rank 0/1Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 90 sec.
Option AHowl of TerrorLet loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.Option BShadowfuryStuns all enemies within 8 yds for 3 sec.
Swift Artificepassive · rank 0/1Reduces the cast time of Soulstone and Create Healthstone by 50%.
Soul Linkpassive · rank 0/2Demonology 5% of all damage you take is taken by your demon pet instead. Affliction, Destruction 5% of all damage you take is taken by your demon pet instead. While Grimoire of Sacrifice is active, your Stamina is increased by 3%.
Frequent Travelerpassive · rank 0/1Reduces the cast time of Demonic Gateway by 0.5 sec and you can now use Demonic Gateways twice before triggering a cooldown.
Fel Synergypassive · rank 0/2Soul Leech also heals you for 8% and your pet for 25% of the absorption it grants.
Oppressive Darknesspassive · rank 0/1Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yds. Reduces the cooldown of Howl of Terror by 5 sec and it now fears 5 additional enemies.
Pact of Gluttonypassive · rank 0/1Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded. Demonic Healthstone Instantly restores 25% health [ Empowered Healthstone : plus an additional 30% over 6 sec / .] 60 sec cooldown.
Soulburnactive · rank 0/1Consumes a Soul Shard, unlocking the hidden power of your spells. Demonic Circle: Teleport : Increases your movement speed by 50% and makes you immune to snares and roots for 6 sec. Demonic Gateway : Can be cast instantly. Drain Life : Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health. Healthstone : Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
Option ABlight of WeaknessCall forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing the time between their attacks by 100% and reducing their critical strike chance by 10% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target.Option BBlight of TonguesCall forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing their casting time of all spells by 100% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target.
Hellcaller
Witheractive · rank 0/1Destruction Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing (19.8375% of Spell Power) Shadowflame damage immediately and an additional (296.544% of Spell Power) Shadowflame damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Replaces Immolate. Affliction Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing (19.8375% of Spell Power) Shadowflame damage immediately and an additional (296.544% of Spell Power) Shadowflame damage over 18 sec. Replaces Corruption.
Xalan's Ferocitypassive · rank 0/1Destruction Fire damage dealt by your spells and abilities is increased by 5% and your Fire spells gain 10% more critical strike chance from all sources. Affliction Fire damage dealt by your spells and abilities is increased by 6% and your Fire spells gain 10% more critical strike chance from all sources.
Blackened Soulpassive · rank 0/1Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal (99.6334% of Spell Power) Shadowflame damage to its host until 1 stack remains.
Xalan's Crueltypassive · rank 0/1Destruction Shadow damage dealt by your spells and abilities is increased by 5% and your Shadow spells gain 10% more critical strike chance from all sources. Affliction Shadow damage dealt by your spells and abilities is increased by 6% and your Shadow spells gain 10% more critical strike chance from all sources.
Through the Felvinepassive · rank 0/1Destruction Increases the damage of Chaos Bolt by 35% and Rain of Fire by 6%. This effect is doubled while Malevolence is active. Affliction Increases the damage of Unstable Affliction by 8% and Seed of Corruption by 4%. This effect is doubled while Malevolence is active.
Option ACurse of the SatyrCurse of Weakness is empowered and transforms into Curse of the Satyr. Curse of the Satyr Increases the time between an enemy's attacks by 20% and the casting time of all spells by 30% for 2 min. Curses: A warlock can only have one Curse active per target.Option BAura of EnfeeblementWhile Unending Resolve is active, enemies within 30 yds are affected by Curse of Tongues and Curse of Weakness at 100% effectiveness.
Option AHatefury RitualsWither deals 30% increased periodic damage but its duration is 15% shorter.Option BBleakheart TacticsWither damage increased 20%. When Wither gains a stack from Blackened Soul, it has a chance to gain an additional stack.
Option AZevrim's ResilienceDark Pact heals you for (164.583% of Spell Power) every 1 sec while active.Option BIllhoof's DesignSacrifice 10% of your maximum health. Soul Leech now absorbs an additional 15% of your maximum health.
Devil Fruitpassive · rank 0/1Periodic damage dealt by Wither has a chance to grant Malevolence for 8 sec.
Mark of Xaviuspassive · rank 0/1[ Agony : Agony damage increased by 30% / Wither damage increased by 25%.] Blackened Soul deals 2% increased damage per stack of Wither.
Seeds of Their Demisepassive · rank 0/1Destruction After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals (99.6334% of Spell Power) Shadowflame damage to its host every 1 sec until 1 stack remains. When Blackened Soul deals damage, you have a chance to gain 2 stacks of Flashpoint. Affliction After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals (99.6334% of Spell Power) Shadowflame damage to its host every 1 sec until 1 stack remains. When Blackened Soul deals damage, you have a chance to gain Shard Instability.
Mark of Peroth'arnpassive · rank 0/1Critical strike damage dealt by Wither is increased by 10%. Wither has a chance to gain a stack when it critically strikes. Stacks gained this way do not activate Blackened Soul.
Alzzin's Iniquitypassive · rank 0/1Malevolence grants an additional 4% Haste and when cast increases the stack count of active Withers by an additional 2 stacks.
Malevolenceactive · rank 0/1Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take (1265.51% of Spell Power) Shadowflame damage and increase its stack count by 6. While corrupted your Haste is increased by 8% and spending Soul Shards on damaging spells grants 1 additional stack of Wither.
Chaos Boltactive · rank 0/1Unleashes a devastating blast of chaos, dealing a critical strike for [2 * (408.618% of Spell Power)] Chaos damage. Damage is further increased by your critical strike chance.
Conflagrateactive · rank 0/1Triggers an explosion on the target, dealing (359.309% of Spell Power) Fire damage. [ Backdraft : Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec ] Generates 5 Soul Shard Fragments.
Option ARain of FireCalls down a rain of hellfire the target location, dealing [(45.9162% of Spell Power) * 8] Fire damage over 8 sec to enemies in the area. This spell is cast at a selected location.Option BRain of FireCalls down a rain of hellfire upon your target, dealing [(45.9162% of Spell Power) * 8] Fire damage over 8 sec to enemies in the area. This spell is cast at your target.
Improved Conflagratepassive · rank 0/1Conflagrate gains an additional charge.
Backdraftpassive · rank 0/1Conflagrate reduces the cast time of your next Incinerate, Chaos Bolt, or Soul Fire by 30%. Maximum [ Flashover : 4 / 2] charges.
Practiced Chaospassive · rank 0/1Increases Mastery by 2%.
Roaring Blazepassive · rank 0/1Increases Conflagrate damage by 10%. Conflagrate now erupts the target's Immolate, spreading it up to 3 nearby enemies.
Explosive Potentialpassive · rank 0/1Reduces the cooldown of Conflagrate by 2 sec.
Option AMayhemYour single target spells have a 35% chance to apply Havoc to a nearby enemy for 5.0 sec. Havoc Marks a target with Havoc for 5.0 sec, causing your single target spells to also strike the Havoc victim for 60% of the damage dealt.Option BHavocMarks a target with Havoc for 15 sec, causing your single target spells to also strike the Havoc victim for 60 / Gloom of Nathreza : 67 / Improved Havoc : 70 % of the damage dealt.
Scalding Flamespassive · rank 0/1Increases the damage of Immolate by 25% and its duration by 3 sec.
Shadowburnactive · rank 0/1Blasts a target for (496.8% of Spell Power) Shadowflame damage. Only usable on enemies that have less than 20% health. Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Backlashpassive · rank 0/2Increases your critical strike chance by 2%. Physical attacks against you have a 20% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Improved Havocpassive · rank 0/1Increases the duration of Havoc by 5 sec and increases the damage Havoc victims are dealt by an additional 10%.
Ashen Remainspassive · rank 0/2Chaos Bolt, Shadowburn, and Incinerate deal 3% increased damage to targets afflicted by Immolate.
Cataclysmactive · rank 0/1Calls forth a cataclysm at the target location, dealing (364.5% of Spell Power) Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate.
Fiendish Crueltypassive · rank 0/1Critical strikes dealt by Chaos Bolt, Conflagrate, or Incinerate have a 10% chance to make your next cast of Shadowburn within 30 sec cost no Soul Shards and usable on any target regardless of health.
Chaotic Infernopassive · rank 0/1Increases Chaos Bolt damage by 5% and Chaos Bolt now has a 25% chance to make your next Incinerate instant.
Flashpointpassive · rank 0/1When your Immolate deals periodic damage to a target above 80% health, gain 2% Haste for 10 sec. Stacks up to 3 times.
Summon Infernalactive · rank 0/1Summons an Infernal from the Twisting Nether, impacting for (60% of Spell Power) Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing [(55% of Spell Power) * (100) / 100] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 1 sec.
Emberstormpassive · rank 0/1Increases the damage done by your Fire spells by 2% and reduces the cast time of your Incinerate spell by 20%.
Fire and Brimstonepassive · rank 0/1Incinerate now also hits all enemies near your target for 25% damage.
Lake of Firepassive · rank 0/1Cataclysm now leaves behind a lake of fire that deals [(60% of Spell Power) * 10] Fire damage to enemies within it over 10 sec. Immolate deals 20% increased damage to enemies within the lake of fire.
Option AReverse EntropyYour spells have a chance to grant you 15% Haste for 8 sec.Option BInternal CombustionChaos Bolt consumes up to 5 sec of Immolate's damage over time effect on your target, instantly dealing that much damage.
Option ACrashing ChaosSummon Infernal increases the damage of your next 8 casts of Chaos Bolt by 25% or your next 8 casts of Rain of Fire by 35%.Option BRain of ChaosWhile your initial Infernal is active, every Soul Shard you spend has a 15% chance to summon an additional Infernal that lasts 8 sec.
Option ASummoner's EmbraceIncreases the damage dealt by your spells and your demon by 3%.Option BGrimoire of SacrificeSacrifices your demon pet for power, gaining its command demon ability, and causing your spells to sometimes also deal (37.1875% of Spell Power) additional Shadow damage. Lasts until canceled or until you summon a demon pet.
Ruinpassive · rank 0/2Increases the critical strike damage of your Destruction spells by 15%.
Improved Chaos Boltpassive · rank 0/1Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 sec.
Destructive Rapiditypassive · rank 0/1Increases how quickly Rain of Fire deals damage by 25% and how quickly your Infernal's Immolation deals damage by 10%.
Devastationpassive · rank 0/2Increases the critical strike chance of your Destruction spells by 3%.
Option ADimensional RiftChaos Bolt and Shadowburn have a 10% chance to rip open a hole in space and time, opening a random portal that damages your target: Shadowy Tear Deals [(105.487% of Spell Power) * 7] Shadow damage over 14 sec. Unstable Tear Deals [(26.3718% of Spell Power) * 24] Chaos damage over 6 sec. Chaos Tear Fires a Chaos Bolt, dealing (326.508% of Spell Power) Chaos damage. This Chaos Bolt always critically strikes and your critical strike chance increases its damage. Generates 10 Soul Shard Fragments.Option BSoul FireBurns the enemy's soul, dealing (2667.17% of Spell Power) Fire damage and applying Immolate. Generates 1 Soul Shard.
Chaos Incarnatepassive · rank 0/1Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies.
Conflagration of Chaospassive · rank 0/1Conflagrate and Shadowburn have a 100% chance to guarantee your next cast of either ability to critically strike, and increase its damage by your critical strike chance.
Diabolic Emberspassive · rank 0/1Incinerate now generates 100% additional Soul Shard Fragments.
Option ADemonfire InfusionPeriodic damage from Immolate has a 4% chance to fire a Demonfire bolt at 100% increased effectiveness. Incinerate has a 25% chance to fire a Demonfire bolt at 100% increased effectiveness.Option BChannel DemonfireLaunches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (39.355% of Spell Power) Fire damage to the target and (19.5657% of Spell Power) Fire damage to nearby enemies.
Avatar of Destructionpassive · rank 0/1Casting Soul Fire summons an Overfiend. Opening a Dimensional Rift has a chance to summon an Overfiend instead. Summon Overfiend Generates 1 Soul Shard Fragment every 1 sec and casts Chaos Bolt at 80% effectiveness at its summoner's target. Lasts 8 sec.
Infernopassive · rank 0/1Reduces the cooldown of Summon Infernal by 30.0 sec and increases your Mastery by 3%.
Alythess's Irepassive · rank 0/1Rain of Fire has a 20% chance to reduce the cost of your next Rain of Fire within 8 sec by 100%.
Raging Demonfirepassive · rank 0/1Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.5 sec.
Embers of Nihilampassive · rank 0/4Casting Incinerate has a chance to evoke an echo of the Dark Titan's power. Echo of Sargeras Hurl an ember torn from Nihilam at the target, dealing (187.5% of Spell Power) Shadowflame damage and an additional (162.5% of Spell Power) Shadowflame damage to all enemies within 10 yds. Damage reduced beyond 8 targets.


Chain Healactive · rank 0/1Heals the friendly target for (231% of Spell Power), then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Lava Burstactive · rank 0/1Hurls molten lava at the target, dealing (138.996% of Spell Power) Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
Chain Lightningactive · rank 0/1Hurls a lightning bolt at the enemy, dealing (73.025% of Spell Power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
Earth Shieldactive · rank 0/1Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for [(73% of Spell Power) * (1.2)] when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges. [ Elemental Orbit : Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them / Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.]
Ancestral Wolf Affinitypassive · rank 0/1Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Fire and Icepassive · rank 0/1Increases all Fire and Frost damage you deal by 3%.
Option ASpirit WolfWhile transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.Option BThunderous PawsGhost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Frost Shockactive · rank 0/1Enhancement, Restoration Chills the target with frost, causing (72.45% of Spell Power) Frost damage and reducing the target's movement speed by 50% for 6 sec. Elemental Chills the target with frost, causing (72.45% of Spell Power) Frost damage and reducing the target's movement speed by 50% for 6 sec.
Elemental Orbitpassive · rank 0/1Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.
Option ASpirit WalkRemoves all movement impairing effects and increases your movement speed by 60% for 8 sec.Option BGust of WindA gust of wind hurls you forward.
Astral Shiftactive · rank 0/1Shift partially into the elemental planes, taking 40% less damage for 12 sec.
Nature's Guardianpassive · rank 0/1When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
Option AEncasing ColdIncreases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.Option BArctic SnowstormEnemies within 10 yds of your Frost Shock are snared by 30%.
Healing Stream Totemactive · rank 0/1Summons a totem at your feet for 15 sec that heals [ Rushing Streams : two injured party or raid members / an injured party or raid member] within 40 yards for (67.68% of Spell Power) every 2 sec. If you already know Healing Stream Totem , instead gain 1 additional charge of Healing Stream Totem .
Winds of Al'Akirpassive · rank 0/2Increases your movement speed by 5% and the movement speed bonus of Ghost Wolf by an additional 5%.
Option APlanes TravelerReduces the cooldown of Astral Shift by 30 sec.Option BAstral BulwarkAstral Shift reduces damage taken by an additional 20%.
Brimming with Lifepassive · rank 0/2Stamina increased by 8%. While you are at full health, Reincarnation cools down 50% faster.
Wind Shearactive · rank 0/1Elemental, Enhancement, Restoration Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Elemental Resistancepassive · rank 0/1Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
Earthgrab Totemactive · rank 0/1Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Capacitor Totemactive · rank 0/1Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
Spiritual Awakeningpassive · rank 0/1Mastery increased by 3%.
Enhanced Imbuespassive · rank 0/1Restoration The effects of your weapon and shield imbues are increased by 20%. Elemental The effects of your weapon and shield imbues are increased by 30%. Enhancement The effects of your weapon imbues are increased by 15%.
Windveilpassive · rank 0/1Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
Refreshing Waterspassive · rank 0/1Enhancement Your Healing Surge is 25% more effective on yourself. Elemental Your Healing Surge is 30% more effective on yourself. Restoration Your Healing Wave is 25% more effective on yourself.
Cleanse Spiritactive · rank 0/1Removes all Curse effects from a friendly target.
Static Chargepassive · rank 0/2Reduces the cooldown of Capacitor Totem by 15 sec.
Wind Rush Totemactive · rank 0/1Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Earth Elementalactive · rank 0/1Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
Option APurgePurges the enemy target, removing 1 beneficial Magic effect.[Successfully purging a target grants a stack of Maelstrom Weapon.]Option BGreater PurgePurges the enemy target, removing 2 beneficial Magic effects.
Nature's Furypassive · rank 0/2Increases the critical strike chance of your Nature spells and abilities by 2%.
Option AAscending AirWind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.Option BJet StreamWind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Primordial Bondpassive · rank 0/1Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
Hexactive · rank 0/1Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Spiritwalker's Graceactive · rank 0/1Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
Totemic Projectionactive · rank 0/1Relocates your active totems to the specified location.
Elemental Wardingpassive · rank 0/1Reduces all magic damage taken by 8%.
Totemic Focuspassive · rank 0/1Restoration Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush Totems by 3.0 sec. Elemental, Enhancement Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
Option AGraceful SpiritReduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.Option BSpiritwalker's AegisWhen you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Mana Springpassive · rank 0/1Restoration Your Lava Burst and Riptide casts restore 188 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers. Elemental Your Lava Burst casts restore 125 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers. Enhancement Your Lava BurstStormstrike casts restore 188 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Option ATremor TotemSummons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.Option BPoison Cleansing TotemSummons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Option ATherazane's ResilienceRestoration Earth Shield and Water Shield no longer lose charges and are 115% effective. Elemental, Enhancement Earth Shield no longer loses charges and is 115% effective.Option BReactive WardingElemental, Enhancement When refreshing Earth Shield, your target is healed for (218.663% of Spell Power) for each stack of Earth Shield they are missing. Additionally, Earth Shield can consume charges 1.0 sec faster. Restoration When refreshing Earth Shield, your target is healed for (218.663% of Spell Power) for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 357 mana for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1.0 sec faster.
Voodoo Masterypassive · rank 0/1Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec.
Nature's Swiftnessactive · rank 0/1Your next healing or damaging Nature spell is instant cast and costs no mana.
Totemic Surgepassive · rank 0/1Reduces the cooldown of most totems by 5 sec.
Instinctive Imbuementspassive · rank 0/1Enhancement Lightning Shield increases your Agility by 3%. Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent. Elemental Lightning Shield increases your Intellect by 3%. Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent. Restoration Water Shield increases your Intellect by 3%. Casting Water Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Stormbringer
Tempestpassive · rank 0/1Enhancement Each Maelstrom Weapon spent has a 2.00% chance to upgrade your next Lightning Bolt to Tempest. Tempest 0.2% of base mana 40 yd range 2 sec cast Requires Shaman Calls down a tremendous lightning strike that deals (388.125% of Spell Power) Nature damage to your target and [(388.125% of Spell Power) * 65 / 100] Nature damage to enemies within 8 yds of your target. Damage reduced beyond 5 targets. Elemental Each Maelstrom spent has a 0.30% chance to upgrade your next Lightning Bolt to Tempest. Tempest 0.2% of base mana 40 yd range 2 sec cast Requires Shaman Calls down a tremendous lightning strike that deals (388.125% of Spell Power) Nature damage to your target and [(388.125% of Spell Power) * 65 / 100] Nature damage to enemies within 8 yds of your target. Damage reduced beyond 5 targets.
Unlimited Powerpassive · rank 0/1Enhancement Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec. Multiple applications may overlap. Elemental Spending Maelstrom grants you 1% haste for 15 sec. Multiple applications may overlap.
Stormcallerpassive · rank 0/1Enhancement Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 10%. Elemental Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
Option ALightning ConduitYou have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate.Option BElectroshockTempest increases your movement speed by 20% for 5 sec.
Stormwellpassive · rank 0/1Elemental Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom. Enhancement Windfury Weapon damage increased by 10%. When Crash Lightning hits a single enemy, it activates Windfury Weapon.
Option AStorm SwellTempest grants (5 * $mas)% Mastery for 6 sec.Option BSuperchargeEnhancement Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks. Elemental Lightning Bolt, Tempest, and Chain Lightning have a 50% chance to cause an additional Elemental Overload.
Arc Dischargepassive · rank 0/1Elemental Casting Tempest grants a charge of Stormkeeper. Enhancement Tempest causes your next Chain Lightning to be instant cast, deal 40% increased damage, and cast an additional time. Can accumulate up to 2 charges.
Rolling Thunderpassive · rank 0/1Enhancement Doom Winds summons a Nature Feral Spirit for 12 sec. Feral Spirit An Elemental Spirit infused with Nature magic, granting the summoner with 5% increased Nature damage and 5% Physical damage for 12 sec. Elemental Reduces the cooldown of Stormkeeper by 15 sec.
Natural Giftpassive · rank 0/1Elemental Nature damage is increased by 2% Enhancement Nature damage is increased by 6%
Voltaic Surgepassive · rank 0/1Enhancement Crash Lightning and Chain Lightning damage increased by 20%. Elemental Earthquake and Chain Lightning damage increased by 5%.
Conductive Energypassive · rank 0/1Enhancement Gain the effects of the Lightning Rod talent: Lightning Rod [ Tempest : Tempest ] [ Elemental : Earth Shock, Elemental Blast, and Earthquake / Lightning Bolt and Chain Lightning] make your target a Lightning Rod for 8 sec. Lightning Rods take 8% of all damage you deal with [ Tempest : Tempest, Lightning Bolt / Lightning Bolt] and Chain Lightning. Elemental Lightning Rod targets now also take 10% of the damage that Tempest deals, and Tempest also applies Lightning Rod effect.
Option ANature's ProtectionLightning Shield reduces the damage you take by 3%.Option BSurging CurrentsCasting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%, up to 80%.
Descending Skiespassive · rank 0/1Enhancement Ascendance upgrades your next Lightning Bolt to Tempest. Elemental Casting Ascendance upgrades your next Lightning Bolt to Tempest.
Awakening Stormspassive · rank 0/1Elemental Each Maelstrom spent has an additional 0.30% chance to upgrade your next Lightning Bolt to Tempest. Enhancement Stormstrike has a small chance to upgrade your next Lightning Bolt to Tempest.
Option AEarth ShockInstantly shocks the target with concussive force, causing (790.005% of Spell Power) Nature damage.Option BElemental BlastEnhancement Harnesses the raw power of the elements, dealing (201.25% of Spell Power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec. Elemental Harnesses the raw power of the elements, dealing (201.25% of Spell Power) Elemental damage and increasing your Critical Strike or Haste by 8% or Mastery by (8 * 1.875)% for 10 sec.
Option AEarthquakeCauses the earth within 8 yards of your target to tremble and break, dealing [6 * (63.25% of Spell Power)] Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at your target.Option BEarthquakeCauses the earth within 8 yards of the target location to tremble and break, dealing [6 * (63.25% of Spell Power)] Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at a selected location.
Elemental Furypassive · rank 0/1Your damaging critical strikes deal (50 / Primordial Fury : 75 / Feedback Loop : 75 + 200)% damage instead of the usual 200%.
Echo of the Elementspassive · rank 0/1Elemental Lava Burst has an additional charge. Restoration Riptide and Lava Burst have an additional charge.
Flash of Lightningpassive · rank 0/1Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
Option ATectonic CollapseEarth Shock, Elemental Blast, and Earthquake deal 20% increased damage.Option BAftershockEarth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.
Option AMolten WrathLava Burst deals 15% additional damage.Option BMaster of the ElementsCasting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 15%.
Lightning Capacitorpassive · rank 0/1While Lightning Shield is active, your Nature damage dealt is increased by 8%.
Stormkeeperactive · rank 0/1Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightings to be instant cast and trigger an Elemental Overload on every target.
Flametongue Weaponactive · rank 0/1Enhancement Imbue your weapon with the element of Fire for 1 hour, causing each of your attacks to deal (3.96% of Attack Power) additional Fire damage. Elemental Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
Storm Frenzypassive · rank 0/1Reduces the cast time of Lightning Bolt [ Tempest : Tempest ] and Chain Lightning by 15%.
Swelling Maelstrompassive · rank 0/1Increases your maximum Maelstrom by 50. Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.
Primordial Furypassive · rank 0/1Elemental Fury increases critical strike damage by an additional 25%.
Option AFury of the StormsCasting Stormkeeper summons a Greater Storm Elemental to hurl gusts of wind at your enemies for 10 sec.Option BHerald of the StormsReduces the cooldown of Stormkeeper by 15 sec.
Flames of the Cauldronpassive · rank 0/1Reduces the cooldown of Flame Shock and Voltaic Blaze by 1.5 sec. Flame Shock deals damage 15% faster.
Amped Uppassive · rank 0/1Increases your haste by 3%.
Option AElemental ResonanceAll Elemental damage increased by 3%.Option BThunderstrike WardImbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for (71.5% of Spell Power) Nature damage.
Path of the Seerpassive · rank 0/1Increases your Intellect by 3%.
Elemental Unitypassive · rank 0/1While a Fire Elemental is active, your Fire damage dealt is increased by 6%. While a Storm Elemental is active, your Nature damage dealt is increased by 6%.
Searing Flamespassive · rank 0/1Flame Shock damage has a chance to generate 2 Maelstrom.
Power of the Maelstrompassive · rank 0/1Casting Lava Burst has a 15% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.
Earthshatterpassive · rank 0/1Increases Earth Shock and Earthquake damage by 8% and the stat bonuses granted by Elemental Blast by 25%.
Storm Infusionpassive · rank 0/1Elemental Resonance All elemental damage is increased by an additional 2%. Thunderstrike Ward Increases the chance for Thunderstrikes to occur by 30% and increases Thunderstrike damage by 75%.
Echo Chamberpassive · rank 0/1Increases the damage dealt by your Elemental Overloads by 25%.
Everlasting Elementspassive · rank 0/1Increases the duration of your Elementals by 20%.
Earthen Ragepassive · rank 0/1Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (42.471% of Spell Power) Nature damage to your most recently attacked target.
Lava Flowspassive · rank 0/1Lava Burst damage increased by 5%. Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.
Fusion of Elementspassive · rank 0/1Consuming Power of the Maelstrom additionally fires an Elemental Blast at your target at 40% effectiveness.
Eye of the Stormpassive · rank 0/1Reduces the Maelstrom cost of Earth Shock and Earthquake by 5. Reduces the Maelstrom cost of Elemental Blast by 10.
Ascendanceactive · rank 0/1Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 75% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
Inferno Arcpassive · rank 0/1Lightning Bolt, Chain Lightning, Earth Shock, Elemental Blast, and Earthquake deal 10% increased damage to targets affected by Flame Shock.
Flames of the Firelordpassive · rank 0/1Flame Shock damage increased by 100%.
Lightning Rodpassive · rank 0/1Enhancement ( Enhancement Shaman ) Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 8% of all damage you deal with Lightning Bolt and Chain Lightning. Elemental [ Tempest : Tempest ] [ Elemental : Earth Shock, Elemental Blast, and Earthquake / Lightning Bolt and Chain Lightning] make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with [ Tempest : Tempest, Lightning Bolt / Lightning Bolt] and Chain Lightning.
Mountains Will Fallpassive · rank 0/1Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness. Overloaded Earthquakes do not knock enemies down.
Call of Firepassive · rank 0/1Ascendance summons a Greater Fire Elemental to rain destruction on your enemies for 20 sec. While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer.
Voltaic Blazeactive · rank 0/1Elemental Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing (400% of Spell Power) Nature damage. Always critically strikes. Generates 1 stack of Maelstrom Weapon. Enhancement Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing (400% of Spell Power) Nature damage. Always critically strikes. Generates 1 stack of Maelstrom Weapon.
Charged Conduitpassive · rank 0/1Increases the duration of Lightning Rod by 4 sec and its damage bonus by 25%.
Option AFirst AscendantRestoration The cooldown of Ascendance and Healing Tide Totem is reduced by 60 sec. Elemental The cooldown of Ascendance is reduced by 60 sec.Option BPreeminenceElemental Your haste is increased by 20% during Ascendance and its duration is increased by 3 sec. Restoration Your haste is increased by 25% while Ascendance or Healing Tide Totem is active and their durations are increased by 3 sec.
Primal Elementalistpassive · rank 0/1Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over your Primal Fire Elemental.
Crackling Furypassive · rank 0/2Voltaic Blaze's cooldown is reduced by 3 sec and its instant damage is increased by 50%.
Purging Flamespassive · rank 0/1Voltaic Blaze unleashes volcanic rage, causing your next Lava Burst to also fire at 5 additional targets with your Flame Shock at 80% effectiveness with reduced Maelstrom generation. Lava Burst damage increased by 10%.
Feedback Looppassive · rank 0/4Elemental Overload damage increased by 35%.

Chain Healactive · rank 0/1Heals the friendly target for (231% of Spell Power), then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Lava Lashactive · rank 0/1Charges your off-hand weapon with lava and burns your target, dealing (207.58% of Attack Power) Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. [ Molten Assault : Lava Lash will spread Flame Shock from your target to 0 nearby targets ] [ Lashing Flames : Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec ]
Chain Lightningactive · rank 0/1Hurls a lightning bolt at the enemy, dealing (73.025% of Spell Power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
Earth Shieldactive · rank 0/1Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for [(73% of Spell Power) * (1.2)] when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges. [ Elemental Orbit : Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them / Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.]
Ancestral Wolf Affinitypassive · rank 0/1Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Fire and Icepassive · rank 0/1Increases all Fire and Frost damage you deal by 3%.
Option ASpirit WolfWhile transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.Option BThunderous PawsGhost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Frost Shockactive · rank 0/1Enhancement, Restoration Chills the target with frost, causing (72.45% of Spell Power) Frost damage and reducing the target's movement speed by 50% for 6 sec. Elemental Chills the target with frost, causing (72.45% of Spell Power) Frost damage and reducing the target's movement speed by 50% for 6 sec.
Elemental Orbitpassive · rank 0/1Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.
Option ASpirit WalkRemoves all movement impairing effects and increases your movement speed by 60% for 8 sec.Option BGust of WindA gust of wind hurls you forward.
Astral Shiftactive · rank 0/1Shift partially into the elemental planes, taking 40% less damage for 12 sec.
Nature's Guardianpassive · rank 0/1When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
Option AEncasing ColdIncreases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.Option BArctic SnowstormEnemies within 10 yds of your Frost Shock are snared by 30%.
Healing Stream Totemactive · rank 0/1Summons a totem at your feet for 15 sec that heals [ Rushing Streams : two injured party or raid members / an injured party or raid member] within 40 yards for (67.68% of Spell Power) every 2 sec. If you already know Healing Stream Totem , instead gain 1 additional charge of Healing Stream Totem .
Winds of Al'Akirpassive · rank 0/2Increases your movement speed by 5% and the movement speed bonus of Ghost Wolf by an additional 5%.
Option APlanes TravelerReduces the cooldown of Astral Shift by 30 sec.Option BAstral BulwarkAstral Shift reduces damage taken by an additional 20%.
Brimming with Lifepassive · rank 0/2Stamina increased by 8%. While you are at full health, Reincarnation cools down 50% faster.
Wind Shearactive · rank 0/1Elemental, Enhancement, Restoration Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Elemental Resistancepassive · rank 0/1Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
Earthgrab Totemactive · rank 0/1Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Capacitor Totemactive · rank 0/1Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
Spiritual Awakeningpassive · rank 0/1Mastery increased by 3%.
Enhanced Imbuespassive · rank 0/1Restoration The effects of your weapon and shield imbues are increased by 20%. Elemental The effects of your weapon and shield imbues are increased by 30%. Enhancement The effects of your weapon imbues are increased by 15%.
Windveilpassive · rank 0/1Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
Refreshing Waterspassive · rank 0/1Enhancement Your Healing Surge is 25% more effective on yourself. Elemental Your Healing Surge is 30% more effective on yourself. Restoration Your Healing Wave is 25% more effective on yourself.
Cleanse Spiritactive · rank 0/1Removes all Curse effects from a friendly target.
Static Chargepassive · rank 0/2Reduces the cooldown of Capacitor Totem by 15 sec.
Wind Rush Totemactive · rank 0/1Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Earth Elementalactive · rank 0/1Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
Option APurgePurges the enemy target, removing 1 beneficial Magic effect.[Successfully purging a target grants a stack of Maelstrom Weapon.]Option BGreater PurgePurges the enemy target, removing 2 beneficial Magic effects.
Nature's Furypassive · rank 0/2Increases the critical strike chance of your Nature spells and abilities by 2%.
Option AAscending AirWind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.Option BJet StreamWind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Primordial Bondpassive · rank 0/1Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
Hexactive · rank 0/1Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Spiritwalker's Graceactive · rank 0/1Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
Totemic Projectionactive · rank 0/1Relocates your active totems to the specified location.
Elemental Wardingpassive · rank 0/1Reduces all magic damage taken by 8%.
Totemic Focuspassive · rank 0/1Restoration Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush Totems by 3.0 sec. Elemental, Enhancement Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
Option AGraceful SpiritReduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.Option BSpiritwalker's AegisWhen you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Mana Springpassive · rank 0/1Restoration Your Lava Burst and Riptide casts restore 188 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers. Elemental Your Lava Burst casts restore 125 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers. Enhancement Your Lava BurstStormstrike casts restore 188 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Option ATremor TotemSummons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.Option BPoison Cleansing TotemSummons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Option ATherazane's ResilienceRestoration Earth Shield and Water Shield no longer lose charges and are 115% effective. Elemental, Enhancement Earth Shield no longer loses charges and is 115% effective.Option BReactive WardingElemental, Enhancement When refreshing Earth Shield, your target is healed for (218.663% of Spell Power) for each stack of Earth Shield they are missing. Additionally, Earth Shield can consume charges 1.0 sec faster. Restoration When refreshing Earth Shield, your target is healed for (218.663% of Spell Power) for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 357 mana for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1.0 sec faster.
Voodoo Masterypassive · rank 0/1Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec.
Nature's Swiftnessactive · rank 0/1Your next healing or damaging Nature spell is instant cast and costs no mana.
Totemic Surgepassive · rank 0/1Reduces the cooldown of most totems by 5 sec.
Instinctive Imbuementspassive · rank 0/1Enhancement Lightning Shield increases your Agility by 3%. Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent. Elemental Lightning Shield increases your Intellect by 3%. Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent. Restoration Water Shield increases your Intellect by 3%. Casting Water Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Totemic
Surging Totemactive · rank 0/1Enhancement Summons a totem at the target location that creates a Tremor immediately and every 6 sec for (122.382% of Attack Power) Flamestrike damage. Damage reduced beyond 5 targets. Lasts 25 sec. Restoration Summons a totem at the target location that maintains Healing Rain with 20% increased effectiveness for 25 sec. Replaces Healing Rain.
Totemic Reboundpassive · rank 0/1Restoration Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last target, causing the totem to cast Chain Heal on an injured ally within 30 yards for (220.5% of Spell Power). Jumps to 2 nearby targets within 20 yards. Enhancement Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by 10%, and then redirecting the bolt to your target for (161% of Attack Power) Nature damage. The damage bonus effect can stack.
Option AAmplification CoreWhile Surging Totem is active, your damage and healing done is increased by 3%.Option BOversurgeSurging Totem deals 50% more damage while Ascendance or Healing Tide Totem is active.
Lively Totemspassive · rank 0/1Enhancement Lava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal (65.205% of Spell Power) Fire damage to a nearby enemy. Lasts 8 sec. Lava Lash and Voltaic Blaze cause your Searing Totems to shoot a Searing Volley at up to 5 nearby enemies for (92.736% of Spell Power) Fire damage. Restoration When you summon a Healing Tide Totem, Healing Stream Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
Totemic Momentumpassive · rank 0/1Enhancement Lava Lash damage increased by 10%. Each stack of Maelstrom Weapon consumed increases the duration of an active Hot Hand by 0.20 sec. Restoration Reduces the cooldown of Healing Stream Totem by 3 sec.
Option AOversized TotemsIncreases the size and radius of your totems by 15%, and the health of your totems by 30%.Option BSwift RecallSuccessfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec. Cannot occur more than once every 20 sec per totem.
Wind Barrierpassive · rank 0/1If you have a totem active, your totem grants you a shield absorbing (Total Health * 6 / 100) damage for 30 sec every 30 sec.
Splitstreampassive · rank 0/1Enhancement While Hot Hand is active Lava Lash shatters the earth, causing a Sundering at 80% effectiveness. Restoration Your Healing Stream Totems heals an additional ally at 30% effectiveness. Healing Tide Totem healing increased by 25%.
Elemental Attunementpassive · rank 0/1Mastery increased by 2%.
Imbuement Masterypassive · rank 0/1Enhancement Increases the chance for Windfury Weapon to trigger by 5% and increases its damage by 8%. When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing 300% of its damage to all nearby enemies. Restoration Increases the duration of your Earthliving effect by 3 sec.
Option APulse CapacitorEnhancement Increases the damage of Surging Totem by 18%. Restoration Increases the healing done by Surging Totem by 25%.Option BSupportive ImbuementsEnhancement Increases the critical strike chance of Flametongue Weapon by 25%, and its critical strike damage by 100%. Restoration Learn a new weapon imbue, Tidecaller's Guard. Tidecaller's Guard Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem is increased by 3.0 sec.
Option ATotemic CoordinationRestoration Chain Heals from Lively Totem and Totemic Rebound are 25% more effective. Enhancement Increases the critical strike chance of your Searing Totem's attacks by 15%, and its critical strike damage by 30%.Option BEarthsurgeRestoration Allies affected by your Earthliving effect receive 15% increased healing from you. Enhancement Casting Sundering within 40 yards of your Surging Totem causes it to create a Tremor at 125% effectiveness at the target area.
Primal Catalystpassive · rank 0/1Enhancement After casting Surging Totem, your next Lava Lash casts again at 150% effectiveness. Restoration Healing Stream Totem and Healing Tide Totem healing has a 8% chance to apply Earthliving to allies it heals.
Whirling Elementspassive · rank 0/1Enhancement Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Air: [ Enhancement : Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem / Elemental, Restoration The cast time of your next healing spell is reduced by 40% ] Earth: [ Enhancement : Your next Sundering deals 100% increased damage and summons a Searing Totem / Elemental, Restoration Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit ] Fire: Your next Lava Lash grants you Hot Hand for 8 sec. Restoration Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 50% effectiveness. Air: [ Enhancement : Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem / Elemental, Restoration The cast time of your next healing spell is reduced by 40% ] Earth: [ Enhancement : Your next Sundering deals 100% increased damage and summons a Searing Totem / Elemental, Restoration Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit ]
Maelstrom Weaponpassive · rank 0/1When you deal damage with a melee weapon, you have a chance to generate Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next Lightning Bolt or Chain Lightning by 20% and increases its damage by 20%.
Windfury Weaponactive · rank 0/1Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 15% chance to trigger [ Unruly Winds : three / two] extra attacks, dealing (27.945% of Attack Power)% Physical damage each.
Flametongue Weaponactive · rank 0/1Enhancement Imbue your weapon with the element of Fire for 1 hour, causing each of your attacks to deal (3.96% of Attack Power) additional Fire damage. Elemental Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
Forceful Windspassive · rank 0/1Windfury has a 10% additional chance to trigger and its damage is increased by 50%.
Crash Lightningactive · rank 0/1Electrocutes all enemies in front of you, dealing (183.617% of Attack Power) Nature damage. Enhances your weapons for 12 sec, causing Stormstrike and Lava Lash to discharge (97.7592% of Attack Power) Nature damage split between up to 5 enemies in front of you. [ Storm Unleashed : Multiple applications may overlap ]
Molten Assaultpassive · rank 0/1Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 5 nearby enemies.
Unruly Windspassive · rank 0/1Windfury Weapon has a 100% chance to trigger a third attack.
Overflowing Maelstrompassive · rank 0/1Maelstrom Weapon can now stack 5 additional times. Each Maelstrom Weapon stacks consumed grants Overflowing Maelstrom, reducing the cast time of your next Healing Surge or Chain Heal by 10%, and increasing their healing by 10% up to 10 times. This effect can be accumulated up to 20 times.
Ashen Catalystpassive · rank 0/1When Lava Lash strikes a target affected by your Flame Shock, its cooldown is reduced by 2.0 sec.
Stormblastpassive · rank 0/1Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times.
Overchargepassive · rank 0/1The critical strike damage of your Nature abilities are increased by 40% of your critical strike chance.
Raging Maelstrompassive · rank 0/1Lightning Bolt and Chain Lightning can consume up to 10 Maelstrom Weapon stacks.
Flurrypassive · rank 0/1Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability.
Hot Handpassive · rank 0/2Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 25% and increase the damage of Lava Lash by 20% for 8 sec. May not occur during an active Hot Hand.
Storm's Wrathpassive · rank 0/1Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by 150%.
Elemental Tempopassive · rank 0/1Elemental damage increased by 10%. Each stack of Maelstrom Weapon consumed reduces the cooldown of Stormstrike by 0.3 sec and Lava Lash by 0.3 sec.
Voltaic Blazeactive · rank 0/1Elemental Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing (400% of Spell Power) Nature damage. Always critically strikes. Generates 1 stack of Maelstrom Weapon. Enhancement Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing (400% of Spell Power) Nature damage. Always critically strikes. Generates 1 stack of Maelstrom Weapon.
Chaining Stormspassive · rank 0/1Chain Lightning now jumps to 2 additional targets and deals 10% increased damage.
Converging Stormspassive · rank 0/1Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks.
Stormflurrypassive · rank 0/1Stormstrike has a 20% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.
Stormbindpassive · rank 0/1Critical strikes of your Nature abilities reduce the target's movement speed by 60% for 5 sec.
Elemental Weaponspassive · rank 0/1Each active weapon imbue increases all Fire, Frost, and Nature damage dealt by 5.0%.
Fire Novapassive · rank 0/1Voltaic Blaze generates 2 additional Maelstrom Weapon and has a 30% chance to cause a Fire Nova. Fire Nova Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing (99.682% of Attack Power) Volcanic damage to up to 6 targets within 8 yds of your Flame Shock targets.
Lashing Flamespassive · rank 0/1Lava Lash and Sundering increases the damage of Flame Shock on its target by 100% for 20 sec.
Ride the Lightningpassive · rank 0/1Stormstrike and Lava Lash unleash a Chain Lightning at 100% effectiveness that deals 20% reduced damage with each jump.
Doom Windsactive · rank 0/1Unleash a devastating storm around yourself, dealing (120% of Attack Power) Stormstrike damage every 1 sec to nearby enemies for 8 sec. Increases your chance to activate Windfury Weapon by 100%, and the damage of Windfury Weapon by 20%.
Sunderingactive · rank 0/1Shatters a line of earth in front of you with your main hand weapon, causing (253.92% of Attack Power) Flamestrike damage to any enemy hit.
Lightning Strikespassive · rank 0/1Consuming 10 stacks of Maelstrom Weapon increases the damage of your next Stormstrike or Lava Lash by 25% and causes them to generate a stack of Maelstrom Weapon.
Elemental Assaultpassive · rank 0/1Stormstrike damage is increased by 20%, and Stormstrike and Lava Lash have a 100% chance to generate 1 stack of Maelstrom Weapon.
Static Accumulationpassive · rank 0/2During Doom Winds or Ascendance, you generate 1 Maelstrom Weapon stack every 1 sec.
Feral Spiritpassive · rank 0/1Casting Sundering summons 1 Fire Feral Spirit and Doom Winds summons 1 Nature Feral Spirit by your side for 8 sec. Feral Spirit An Elemental Spirit [ Glyph of Spirit Raptors : Raptor / Wolf] infused with Fire or Nature magic, granting the summoner with 5% increased Fire or Nature damage and 5% Physical damage for 8 sec.
Surging Elementspassive · rank 0/1Casting Sundering grants you 15% Haste for 12 sec, and generates 5 stacks of Maelstrom Weapon.
Thunder Capacitorpassive · rank 0/1Lightning Bolt and Chain Lightning deal 20% increased damage and have a 20% chance to refund the Maelstrom Weapon spent.
Option ADeeply Rooted ElementsRestoration Casting Riptide has a 7% chance to activate Ascendance for 6.0 sec. Ascendance Immediately heals for (1287.72% of Spell Power) split between allies within 20 yds and transforms into a Water Ascendant for 15 sec. While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional ally at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%. Enhancement Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec. Ascendance Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.Option BAscendanceTransform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range. Maelstrom Weapon spenders have a 0.5% chance to unleash Doom Winds per Maelstrom Weapon spent while Ascendance is not active.
Thorim's Invocationpassive · rank 0/1Doom Winds and Deeply Rooted Elements last 2 sec longer, and the cooldown of Ascendance is reduced by 60 sec. During Doom Winds or Ascendance, Stormstrike and Crash Lightning consume up to 10 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.
Primordial Stormpassive · rank 0/1Sundering transforms into a single use Primordial Storm for 15 sec after it is cast. Primordial Storm Devastate nearby enemies with a Primordial Storm dealing (118.8% of Attack Power) Flamestrike, (118.8% of Attack Power) Froststrike, (118.8% of Attack Power) Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at 150% effectiveness. Deals reduced damage beyond 5 targets. Consumes Maelstrom Weapon for increased damage.
Storm Unleashedpassive · rank 0/4Each Maelstrom Weapon spent has a 2% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.

Chain Healactive · rank 0/1Heals the friendly target for (231% of Spell Power), then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Lava Burstactive · rank 0/1Hurls molten lava at the target, dealing (138.996% of Spell Power) Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
Chain Lightningactive · rank 0/1Hurls a lightning bolt at the enemy, dealing (73.025% of Spell Power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
Earth Shieldactive · rank 0/1Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for [(73% of Spell Power) * (1.2)] when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges. [ Elemental Orbit : Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them / Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.]
Ancestral Wolf Affinitypassive · rank 0/1Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Fire and Icepassive · rank 0/1Increases all Fire and Frost damage you deal by 3%.
Option ASpirit WolfWhile transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.Option BThunderous PawsGhost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Frost Shockactive · rank 0/1Enhancement, Restoration Chills the target with frost, causing (72.45% of Spell Power) Frost damage and reducing the target's movement speed by 50% for 6 sec. Elemental Chills the target with frost, causing (72.45% of Spell Power) Frost damage and reducing the target's movement speed by 50% for 6 sec.
Elemental Orbitpassive · rank 0/1Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.
Option ASpirit WalkRemoves all movement impairing effects and increases your movement speed by 60% for 8 sec.Option BGust of WindA gust of wind hurls you forward.
Astral Shiftactive · rank 0/1Shift partially into the elemental planes, taking 40% less damage for 12 sec.
Nature's Guardianpassive · rank 0/1When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
Option AEncasing ColdIncreases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.Option BArctic SnowstormEnemies within 10 yds of your Frost Shock are snared by 30%.
Healing Stream Totemactive · rank 0/1Summons a totem at your feet for 15 sec that heals [ Rushing Streams : two injured party or raid members / an injured party or raid member] within 40 yards for (67.68% of Spell Power) every 2 sec. If you already know Healing Stream Totem , instead gain 1 additional charge of Healing Stream Totem .
Winds of Al'Akirpassive · rank 0/2Increases your movement speed by 5% and the movement speed bonus of Ghost Wolf by an additional 5%.
Option APlanes TravelerReduces the cooldown of Astral Shift by 30 sec.Option BAstral BulwarkAstral Shift reduces damage taken by an additional 20%.
Brimming with Lifepassive · rank 0/2Stamina increased by 8%. While you are at full health, Reincarnation cools down 50% faster.
Wind Shearactive · rank 0/1Elemental, Enhancement, Restoration Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Elemental Resistancepassive · rank 0/1Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
Earthgrab Totemactive · rank 0/1Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Capacitor Totemactive · rank 0/1Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
Spiritual Awakeningpassive · rank 0/1Mastery increased by 3%.
Enhanced Imbuespassive · rank 0/1Restoration The effects of your weapon and shield imbues are increased by 20%. Elemental The effects of your weapon and shield imbues are increased by 30%. Enhancement The effects of your weapon imbues are increased by 15%.
Windveilpassive · rank 0/1Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
Refreshing Waterspassive · rank 0/1Enhancement Your Healing Surge is 25% more effective on yourself. Elemental Your Healing Surge is 30% more effective on yourself. Restoration Your Healing Wave is 25% more effective on yourself.
Improved Purify Spiritpassive · rank 0/1Purify Spirit additionally removes all Curse effects.
Static Chargepassive · rank 0/2Reduces the cooldown of Capacitor Totem by 15 sec.
Wind Rush Totemactive · rank 0/1Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Earth Elementalactive · rank 0/1Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
Option APurgePurges the enemy target, removing 1 beneficial Magic effect.[Successfully purging a target grants a stack of Maelstrom Weapon.]Option BGreater PurgePurges the enemy target, removing 2 beneficial Magic effects.
Nature's Furypassive · rank 0/2Increases the critical strike chance of your Nature spells and abilities by 2%.
Option AAscending AirWind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.Option BJet StreamWind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Primordial Bondpassive · rank 0/1Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
Hexactive · rank 0/1Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Spiritwalker's Graceactive · rank 0/1Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
Totemic Projectionactive · rank 0/1Relocates your active totems to the specified location.
Elemental Wardingpassive · rank 0/1Reduces all magic damage taken by 8%.
Totemic Focuspassive · rank 0/1Restoration Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush Totems by 3.0 sec. Elemental, Enhancement Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
Option AGraceful SpiritReduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.Option BSpiritwalker's AegisWhen you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Mana Springpassive · rank 0/1Restoration Your Lava Burst and Riptide casts restore 188 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers. Elemental Your Lava Burst casts restore 125 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers. Enhancement Your Lava BurstStormstrike casts restore 188 mana to you and 4 allies nearest to you within 40 yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Option ATremor TotemSummons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.Option BPoison Cleansing TotemSummons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Option ATherazane's ResilienceRestoration Earth Shield and Water Shield no longer lose charges and are 115% effective. Elemental, Enhancement Earth Shield no longer loses charges and is 115% effective.Option BReactive WardingElemental, Enhancement When refreshing Earth Shield, your target is healed for (218.663% of Spell Power) for each stack of Earth Shield they are missing. Additionally, Earth Shield can consume charges 1.0 sec faster. Restoration When refreshing Earth Shield, your target is healed for (218.663% of Spell Power) for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 357 mana for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1.0 sec faster.
Voodoo Masterypassive · rank 0/1Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by 15 sec.
Nature's Swiftnessactive · rank 0/1Your next healing or damaging Nature spell is instant cast and costs no mana.
Totemic Surgepassive · rank 0/1Reduces the cooldown of most totems by 5 sec.
Instinctive Imbuementspassive · rank 0/1Enhancement Lightning Shield increases your Agility by 3%. Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent. Elemental Lightning Shield increases your Intellect by 3%. Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent. Restoration Water Shield increases your Intellect by 3%. Casting Water Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Totemic
Surging Totemactive · rank 0/1Enhancement Summons a totem at the target location that creates a Tremor immediately and every 6 sec for (122.382% of Attack Power) Flamestrike damage. Damage reduced beyond 5 targets. Lasts 25 sec. Restoration Summons a totem at the target location that maintains Healing Rain with 20% increased effectiveness for 25 sec. Replaces Healing Rain.
Totemic Reboundpassive · rank 0/1Restoration Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last target, causing the totem to cast Chain Heal on an injured ally within 30 yards for (220.5% of Spell Power). Jumps to 2 nearby targets within 20 yards. Enhancement Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by 10%, and then redirecting the bolt to your target for (161% of Attack Power) Nature damage. The damage bonus effect can stack.
Option AAmplification CoreWhile Surging Totem is active, your damage and healing done is increased by 3%.Option BOversurgeSurging Totem deals 50% more damage while Ascendance or Healing Tide Totem is active.
Lively Totemspassive · rank 0/1Enhancement Lava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal (65.205% of Spell Power) Fire damage to a nearby enemy. Lasts 8 sec. Lava Lash and Voltaic Blaze cause your Searing Totems to shoot a Searing Volley at up to 5 nearby enemies for (92.736% of Spell Power) Fire damage. Restoration When you summon a Healing Tide Totem, Healing Stream Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
Totemic Momentumpassive · rank 0/1Enhancement Lava Lash damage increased by 10%. Each stack of Maelstrom Weapon consumed increases the duration of an active Hot Hand by 0.20 sec. Restoration Reduces the cooldown of Healing Stream Totem by 3 sec.
Option AOversized TotemsIncreases the size and radius of your totems by 15%, and the health of your totems by 30%.Option BSwift RecallSuccessfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec. Cannot occur more than once every 20 sec per totem.
Wind Barrierpassive · rank 0/1If you have a totem active, your totem grants you a shield absorbing (Total Health * 6 / 100) damage for 30 sec every 30 sec.
Splitstreampassive · rank 0/1Enhancement While Hot Hand is active Lava Lash shatters the earth, causing a Sundering at 80% effectiveness. Restoration Your Healing Stream Totems heals an additional ally at 30% effectiveness. Healing Tide Totem healing increased by 25%.
Elemental Attunementpassive · rank 0/1Mastery increased by 2%.
Imbuement Masterypassive · rank 0/1Enhancement Increases the chance for Windfury Weapon to trigger by 5% and increases its damage by 8%. When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing 300% of its damage to all nearby enemies. Restoration Increases the duration of your Earthliving effect by 3 sec.
Option APulse CapacitorEnhancement Increases the damage of Surging Totem by 18%. Restoration Increases the healing done by Surging Totem by 25%.Option BSupportive ImbuementsEnhancement Increases the critical strike chance of Flametongue Weapon by 25%, and its critical strike damage by 100%. Restoration Learn a new weapon imbue, Tidecaller's Guard. Tidecaller's Guard Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem is increased by 3.0 sec.
Option ATotemic CoordinationRestoration Chain Heals from Lively Totem and Totemic Rebound are 25% more effective. Enhancement Increases the critical strike chance of your Searing Totem's attacks by 15%, and its critical strike damage by 30%.Option BEarthsurgeRestoration Allies affected by your Earthliving effect receive 15% increased healing from you. Enhancement Casting Sundering within 40 yards of your Surging Totem causes it to create a Tremor at 125% effectiveness at the target area.
Primal Catalystpassive · rank 0/1Enhancement After casting Surging Totem, your next Lava Lash casts again at 150% effectiveness. Restoration Healing Stream Totem and Healing Tide Totem healing has a 8% chance to apply Earthliving to allies it heals.
Whirling Elementspassive · rank 0/1Enhancement Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Air: [ Enhancement : Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem / Elemental, Restoration The cast time of your next healing spell is reduced by 40% ] Earth: [ Enhancement : Your next Sundering deals 100% increased damage and summons a Searing Totem / Elemental, Restoration Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit ] Fire: Your next Lava Lash grants you Hot Hand for 8 sec. Restoration Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 50% effectiveness. Air: [ Enhancement : Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem / Elemental, Restoration The cast time of your next healing spell is reduced by 40% ] Earth: [ Enhancement : Your next Sundering deals 100% increased damage and summons a Searing Totem / Elemental, Restoration Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit ]
Riptideactive · rank 0/1Restorative waters wash over a friendly target, healing them for (480.288% of Spell Power) and an additional (239.057% of Spell Power) over 18 sec.
Healing Rainactive · rank 0/1Blanket the target area in healing rains, restoring [(90% of Spell Power) * 6 * 2 / 2] health to up to 5 allies over 18 sec.
Healing Stream Totemactive · rank 0/1Summons a totem at your feet for 15 sec that heals [ Rushing Streams : two injured party or raid members / an injured party or raid member] within 40 yards for (67.68% of Spell Power) every 2 sec. If you already know Healing Stream Totem , instead gain 1 additional charge of Healing Stream Totem .
Soothing Rainpassive · rank 0/1Increases the healing done by Healing Rain by 10% and reduces its cast time by 0.5 sec.
Acid Rainpassive · rank 0/1Deal [(67.25% of Spell Power)] Nature damage every 1 sec to up to 5 enemies inside of your Healing Rain.
Option AAscendanceImmediately heals for (1287.72% of Spell Power) split between allies within 20 yds and transforms into a Water Ascendant for 15 sec. While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional ally at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.Option BHealing Tide TotemSummons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for (514.5% of Spell Power). Healing reduced beyond 5 targets.
Water Totem Masterypassive · rank 0/1Reduces the cooldown of Healing Stream Totem by 5 sec.
Overflowing Shorespassive · rank 0/1Healing Rain instantly restores (75.6756% of Spell Power) health to 5 allies within its area, and its radius is increased by 2 yards.
Ancestral Vigorpassive · rank 0/2Targets you heal with Healing Wave, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.
Option AFirst AscendantRestoration The cooldown of Ascendance and Healing Tide Totem is reduced by 60 sec. Elemental The cooldown of Ascendance is reduced by 60 sec.Option BPreeminenceElemental Your haste is increased by 20% during Ascendance and its duration is increased by 3 sec. Restoration Your haste is increased by 25% while Ascendance or Healing Tide Totem is active and their durations are increased by 3 sec.
Resurgencepassive · rank 0/1Your direct heal criticals refund a percentage of your maximum mana: 0.80% from Healing Wave, 0.48% from Riptide, and 0.20% from Chain Heal.
Living Streampassive · rank 0/1Healing Stream Totem heals for 100% more, decaying over its duration.
Current Controlpassive · rank 0/1Reduces the mana cost of Healing Wave by 15%.
White Waterpassive · rank 0/1Your critical heals have 215% effectiveness instead of the usual 200%.
Wavespeaker's Blessingpassive · rank 0/2Increases Riptide's duration by 6.0 sec and its healing over time by 15%.
Quickstreampassive · rank 0/1Healing Stream Totem heals 15% more often.
Rip Currentpassive · rank 0/1Reduces the cooldown of Riptide by 1.0 sec.
Crashing Wavespassive · rank 0/1Healing Wave's critical strike chance is increased by 12%.
Unleash Lifeactive · rank 0/1Unleash elemental forces of Life, healing a friendly target for (609.991% of Spell Power). Increases the healing of your next Riptide, Chain Heal, or Healing Wave by 25% and reduces its cast time by 30%.
Torrentpassive · rank 0/1Riptide's initial heal is increased 20% and has a 10% increased critical strike chance.
Earthliving Weaponactive · rank 0/1Imbue your weapon with the element of Earth for 1 hour. Your Riptide, Healing Wave, and Chain Heal healing has a 20% chance to trigger Earthliving on the target, healing for (138.915% of Spell Power) over 6 sec.
Earthweaverpassive · rank 0/1Increases Earth Shield healing by 40%.
Delugepassive · rank 0/1Healing Wave and Chain Heal heal for an additional 15% on targets affected by your Healing Rain or Riptide.
Earthen Accordpassive · rank 0/1Unleash Life heals for 30% more and its bonus healing effect is increased by 20%.
Tidal Wavespassive · rank 0/1Casting Riptide grants 1 stack of Tidal Waves. Tidal Waves reduces the cast time of your next Healing Wave or Chain Heal by 20%. Can accumulate up to 2 stacks.
Improved Earthliving Weaponpassive · rank 0/1Earthliving receives 150% additional benefit from Mastery: Deep Healing. Healing Wave always triggers Earthliving on its target.
Option AAncestral ReachChain Heal bounces an additional time and its healing is increased by 8%.Option BFlow of the TidesChain Heal bounces an additional time and casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.
Downpouractive · rank 0/1Casting Healing Rain grants a use of Downpour for 16 sec. Downpour A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for (323.4% of Spell Power).
Echo of the Elementspassive · rank 0/1Elemental Lava Burst has an additional charge. Restoration Riptide and Lava Burst have an additional charge.
Spirit Link Totemactive · rank 0/1Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 1 sec, the health of all affected players is redistributed evenly.
Earthen Harmonypassive · rank 0/1Earth Shield reduces damage taken by 3% and its healing is increased by up to 150% as its target's health decreases. Maximum benefit is reached below 50% health.
Water Expulsionpassive · rank 0/1Increases Downpour healing by 20%.
Ancestral Awakeningpassive · rank 0/2When you heal with your Healing Wave or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 15% of the amount healed. Critical strikes increase this chance to 60%.
Tidewaterspassive · rank 0/1When you cast Healing Rain, each ally with your Riptide on them is healed for (264.6% of Spell Power).
Undercurrentpassive · rank 0/2For each Riptide active on an ally, your heals are 0.5% more effective.
Spouting Spiritspassive · rank 0/1Spirit Link Totem reduces damage taken by an additional 5%, and it restores (1146.6% of Spell Power) health to all nearby allies 1 second after it is dropped. Healing reduced beyond 5 targets.
Swelling Tidespassive · rank 0/1Healing Stream Totem extends the duration of your active Riptides by 3.0 sec.
Double Dippassive · rank 0/1Healing Rain grants an additional use of Downpour.
Primal Tide Corepassive · rank 0/1Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target.
Coalescing Waterpassive · rank 0/1Healing Wave and Chain Heal increase the initial healing of your next Riptide by 30%, stacking up to 2 times.
Deeply Rooted Elementspassive · rank 0/1Restoration Casting Riptide has a 7% chance to activate Ascendance for 6.0 sec. Ascendance Immediately heals for (1287.72% of Spell Power) split between allies within 20 yds and transforms into a Water Ascendant for 15 sec. While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional ally at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%. Enhancement Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec. Ascendance Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
Stormstream Totempassive · rank 0/4Riptide has a 6% chance to upgrade your next Healing Stream Totem to Stormstream Totem which heals for 10% more, heals 1 additional ally at 100% effectiveness, and heals 2 injured allies for (1323% of Spell Power) healing when used.

Soothing Mistactive · rank 0/1Heals the target for (1680% of Spell Power) over 8 sec. While channeling, Enveloping Mist [ Surging Mist : Surging Mist ] [ Zen Pulse : Zen Pulse ] and Vivify may be cast instantly on the target.
Paralysisactive · rank 0/1Incapacitates the target for 1 min. Limit 1. Damage may cancel the effect.
Staggeractive · rank 0/1You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Affects magical attacks at 58% effectiveness. [ Training of Niuzao : Gain up to 15% Mastery based on your current level of Stagger. ]
Elusive Mistspassive · rank 0/1Reduces all damage taken by you and your target while channeling Soothing Mists by 6%.
Tiger's Lustactive · rank 0/1Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares.
Option ACrashing MomentumTargets you Roll through are snared by 40% for 5 sec.Option BDisableReduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks. [ Disable : Targets already snared will be rooted for 8 sec instead ]
Fast Feetpassive · rank 0/1Blackout Kick deals 20% increased damage. Spinning Crane Kick deals 10% additional damage.
Grace of the Cranepassive · rank 0/1Increases all healing taken by 6%.
Bounding Agilitypassive · rank 0/1Roll and Chi Torpedo travel a small distance further.
Calming Presencepassive · rank 0/1Reduces all damage taken by 3%.
Wind's Reachpassive · rank 0/1The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%.
Detoxactive · rank 0/1Removes all Poison and Disease effects from the target.
Vivacious Vivificationpassive · rank 0/1Brewmaster After casting Keg Smash, your next Vivify becomes instant cast. This effect also reduces the energy cost of Vivify by 75%. Mistweaver After casting Rising Sun Kick, your next Vivify becomes instant cast. Windwalker After casting Rising Sun Kick, your next Vivify becomes instant cast. This effect also reduces the energy cost of Vivify by 75%.
Silent Sanctuarypassive · rank 0/1While no enemies are within 15 yds, you heal for (300% of Spell Power) every 3 sec.
Jade Walkpassive · rank 0/1While out of combat, your movement speed is increased by 15%.
Pressure Pointspassive · rank 0/1Paralysis now removes all Enrage effects from its target.
Spear Hand Strikeactive · rank 0/1Jabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for 5 sec.
Reinvigorationpassive · rank 0/1After Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 sec.
Ancient Artspassive · rank 0/2Reduces the cooldown of Paralysis by 15 sec and the cooldown of Leg Sweep by 10 sec.
Option AChi WaveBrewmaster Every 15 sec, your next Keg Smash or Vivify releases a wave of Chi energy that flows through friends and foes, dealing (20% of Attack Power) Nature damage or (60% of Attack Power) healing. Bounces up to 7 times to targets within 25 yards. Mistweaver Every 15 sec, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing (20% of Attack Power) Nature damage or (60% of Attack Power) healing. Bounces up to 7 times to targets within 25 yards. Windwalker Every 15 sec, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing (20% of Attack Power) Nature damage or (60% of Attack Power) healing. Bounces up to 7 times to targets within 25 yards.Option BChi BurstWindwalker, Mistweaver Hurls a torrent of Chi energy up to 40 yds forward, dealing (280% of Attack Power) Nature damage to all enemies, and (220% of Attack Power) healing to the Monk and all allies in its path. Healing and damage reduced beyond 5 targets. Brewmaster Hurls a torrent of Chi energy up to 40 yds forward, dealing (280% of Attack Power) Nature damage to all enemies, and (220% of Attack Power) healing to the Monk and all allies in its path. Healing and damage reduced beyond 5 targets. Casting Chi Burst does not prevent avoiding attacks.
Transcendenceactive · rank 0/1Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit.
Energy Transferpassive · rank 0/1Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec.
Option ACelerityReduces the cooldown of Roll by 5 sec and increases its maximum number of charges by 1.Option BChi TorpedoTorpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times.
Stillstep Coilpassive · rank 0/1Leg Sweep applies Disable for 5.0 sec when it ends.
Option AQuick FootedThe duration of snare effects on you is reduced by 20%.Option BHasty ProvocationProvoked targets move towards you at 50% increased speed.
Ferocity of Xuenpassive · rank 0/2Increases all damage dealt by 2%.
Option ARing of PeaceForm a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring.Option BSong of Chi-JiConjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec.
Spirit's Essencepassive · rank 0/1Transcendence: Transfer snares targets within 10 yds by 70% for 4 sec when cast.
Tiger Tail Sweeppassive · rank 0/1Increases the range of Leg Sweep by 4 yds.
Improved Touch of Deathpassive · rank 0/1Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.
Vigorous Expulsionpassive · rank 0/1Expel Harm's healing increased by 5% and critical strike chance increased by 15%.
Yu'lon's Gracepassive · rank 0/1Find resilience in the flow of chi in battle, gaining a magic absorb shield for 1.0% of your max health every 3 sec in combat, stacking up to 10%.
Peace and Prosperitypassive · rank 0/1Reduces the cooldown of Ring of Peace by 5 sec and Song of Chi-Ji's cast time is reduced by 0.5 sec.
Fortifying Brewactive · rank 0/1Turns your skin to stone for 15 sec [ Fortifying Brew: Determination : increasing the effectiveness of Stagger by 15% ][, and Staggering 20% of incoming damage].
Dance of the Windpassive · rank 0/1Your dodge chance is increased by 5%.
Save Them Allpassive · rank 0/1Your healing is increased by up to 10%, based on the current health of your target. Lower health targets are healed for more.
Swift Artpassive · rank 0/1Roll removes a snare effect once every 30 sec.
Option AStrength of SpiritExpel Harm's healing is increased by up to 100%, based on your missing health.Option BProfound RebuttalExpel Harm's critical healing is increased by 50%.
Summon Black Ox Statueactive · rank 0/1Summons a Black Ox Statue at the target location for 15 min, pulsing threat to all enemies within 20 yards. You may cast Provoke on the statue to taunt all enemies near the statue.
Option AIronshell BrewIncreases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.Option BExpeditious FortificationFortifying Brew cooldown reduced by 30 sec.
Diffuse Magicpassive · rank 0/1Activating Fortifying Brew transfers all currently active harmful magical effects on you back to their original caster if possible.
Celestial Determinationpassive · rank 0/1While your Celestial is active, you cannot be slowed below 90% normal movement speed.
Chi Proficiencypassive · rank 0/2Magical damage done increased by 5% and healing done increased by 5%.
Healing Windspassive · rank 0/1Transcendence: Transfer immediately heals you for 10% of your maximum health.
Windwalkingpassive · rank 0/1You and your allies within 10 yards have 10% increased movement speed. Stacks with other similar effects.
Chi Transferpassive · rank 0/1Touch of Death now heals you for 50% of its damage done.
Martial Instinctspassive · rank 0/2Increases your Physical damage done by 5% and Avoidance increased by 2%.
Lighter Than Airpassive · rank 0/1Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec.
Flow of Chipassive · rank 0/1You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.
Option AEscape from RealityAfter you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.Option BTranscendence: Linked SpiritsTranscendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally's location.
Fatal Touchpassive · rank 0/1Touch of Death's cooldown is reduced by 90 sec.
Rushing Reflexespassive · rank 0/1Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within 10 yards after you Roll.
Shado-Pan
Flurry Strikespassive · rank 0/1Windwalker Your auto attacks have a chance to generate 1-2 Flurry Charges. When you cast Fists of Fury, unleash all Flurry Charges, dealing (60% of Attack Power) Physical damage per charge. Brewmaster Your auto attacks have a chance to generate 1-2 Flurry Charges. When you cast Keg Smash, unleash all Flurry Charges, dealing (60% of Attack Power) Physical damage per charge.
Option APride of PandariaFlurry Strikes have 15% additional chance to critically strike.Option BHigh ImpactEnemies who die within 10 sec of being damaged by a Flurry Strike explode, dealing (100% of Attack Power) physical damage to uncontrolled enemies within 8 yds.
Veteran's Eyepassive · rank 0/1Haste increased by 5%.
Martial Precisionpassive · rank 0/1Your attacks penetrate 12% armor.
Shado Over the Battlefieldpassive · rank 0/1Flurry Strikes deal (52% of Attack Power) Nature damage to all enemies within 6 yds, reduced beyond 8 targets.
Option ACombat StanceThe cooldown of Roll is decreased by 10%.Option BInitiator's EdgeMovement speed is increased by 50% for the first 8 sec of combat.
One Versus Manypassive · rank 0/1Brewmaster Auto attack critical strikes generate double the amount of Flurry Charges. Keg Smash damage increased by 35%. Windwalker Auto attack critical strikes generate double the amount of Flurry Charges. Fists of Fury damage increased by 50%.
Option AWhirling SteelWhen your health drops below 50%, summon Whirling Steel, increasing your parry chance and avoidance by 15% for 6 sec. This effect can not occur more than once every 180 sec.Option BPredictive TrainingWindwalker When you dodge or parry an attack, reduce all damage taken by 10% for the next 6 sec. Brewmaster When you dodge or parry an attack, reduce all damage taken by 8% for the next 6 sec.
Stand Readypassive · rank 0/1Brewmaster Activating Invoke Niuzao, the Black Ox instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 70% effectiveness. Windwalker Activating Zenith instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 70% effectiveness.
Against All Oddspassive · rank 0/1Your agility is increased by 4%.
Efficient Trainingpassive · rank 0/1Brewmaster Energy spenders deal an additional 20% damage. The cooldown of Invoke Niuzao, the Black Ox is reduced by 25 sec. Windwalker Energy spenders deal an additional 20% damage. The cooldown of Zenith is reduced by 10 sec.
Vigilant Watchpassive · rank 0/1Blackout Kick deals an additional 30% critical damage.
Weapons of the Wallpassive · rank 0/1Brewmaster Invoke Niuzao, the Black Ox's stomp damage increased by 20%. Windwalker Zenith Stomp damage increased by 20%.
Wisdom of the Wallpassive · rank 0/1Brewmaster Invoke Niuzao, the Black Ox causes Breath of Fire to launch 3 Flurry Strikes. Windwalker Zenith causes Rising Sun Kick and Spinning Crane Kick to launch 3 Flurry Strikes.
Keg Smashactive · rank 0/1Smash a keg of brew, dealing [(190% of Attack Power) * (1.5)] Physical damage to your primary target and (190% of Attack Power) Physical damage to all other enemies within 8 yds, and reducing their movement speed by 20% for 15 sec. Deals reduced damage beyond 5 targets.
Purifying Brewactive · rank 0/1Clears 50% of your Staggered damage, or a minimum of 8% of your maximum health.
Shufflepassive · rank 0/1Niuzao's teachings allow you to shuffle during combat, increasing the effectiveness of your Stagger by 100%. Shuffle is granted by attacking enemies with your Keg Smash, Blackout Kick, and Spinning Crane Kick. Stagger : You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Affects magical attacks at 58% effectiveness. [ Training of Niuzao : Gain up to 15% Mastery based on your current level of Stagger. ]
August Blessingpassive · rank 0/1When you would be healed above maximum health, you instead convert an amount equal to 40% of your critical strike chance to a heal over time effect.
Option AStaggering StrikesWhen you Blackout Kick, your Stagger is reduced by (Attack Power * 600 / 100), increased by up to 200% based on your missing health.Option BQuick SipPurify 5% of your Staggered damage each time you gain 3 sec of Shuffle duration.
Elixir of Determinationpassive · rank 0/1When you fall below 40% health, you gain an absorb for 30% of your recently Purified damage, or a minimum of 8% of your maximum health. Cannot occur more than once every 15 sec.
Improved Blackout Kickpassive · rank 0/1Blackout Kick deals 20% increased damage.
Swift as a Coursing Riverpassive · rank 0/1Drinking from a Brew increases your movement speed by 15% and your auto-attack speed by 10% for 15 sec.
Gift of the Oxpassive · rank 0/1When you take damage, you have a chance to summon a Healing Sphere. Healing Sphere : Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for (330% of Attack Power).
Option ASpecial DeliveryDrinking from your Brews has a 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing (100% of Attack Power) Physical damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.Option BRushing Jade WindSummons a whirling tornado around you, causing [(9) * (13.3% of Attack Power)] Physical damage over 6 sec to all enemies within 8 yards. Deals reduced damage beyond 5 targets.
Spirit of the Oxpassive · rank 0/1Blackout Kick has a chance to summon a Healing Sphere. Healing Sphere : Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for (330% of Attack Power).
Jade Flashpassive · rank 0/1Crackling Jade Lightning deals its damage in 75% less time, costs 75% less Energy, and strikes 4 additional targets, but has a 60 sec cooldown.
Option ACelestial BrewA swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing 0 damage.Option BCelestial InfusionA strong herbal brew that coalesces purified chi escaping your body into a celestial guard, absorbing 30% of incoming damage, up to [(Attack Power * 22.68) * (1 + Versatility)] total.
Niuzao's Resolvepassive · rank 0/1Healing Spheres now heal over 10 sec, and their healing is increased by up to 80% based on your missing health.
Celestial Flamespassive · rank 0/1Drinking from Brews has a 30% chance to coat you with Celestial Flames for 6 sec. While Celestial Flames is active: Special Delivery : Kegs thrown by Special Delivery are ignited and splash upon landing, dealing (100% of Attack Power) Fire damage to up to 5 nearby enemies. Rushing Jade Wind : Rushing Jade Wind becomes a firestorm, increasing its radius by 30% and causing it to deal Fire damage.
Option AShadowboxing TreadsBlackout Kick's damage increased by 20% and it strikes an additional 2 targets.Option BFluidity of MotionBlackout Kick's cooldown is reduced by 1 sec.
Elusive Footworkpassive · rank 0/1Blackout Kick deals an additional 5% damage. Blackout Kick critical hits grant an additional 1 stack of Elusive Brawler.
One With the Windpassive · rank 0/1You have a 10% chance to not reset your Elusive Brawler stacks after a successful dodge.
Breath of Fireactive · rank 0/1Breathe fire on targets in front of you, causing (100% of Attack Power) Fire damage. Deals reduced damage to secondary targets. Targets affected by Keg Smash will also burn, taking (66% of Attack Power) Fire damage and dealing 5% reduced damage to you for 12 sec.
Gai Plin's Imperial Brewpassive · rank 0/1Purifying Brew instantly heals you for 25% of the Staggered damage it clears.
Option ALight BrewingReduces the cooldown of Purifying Brew, Celestial Brew, and Celestial Infusion by 20%.Option BTraining of NiuzaoGain up to 15% Mastery based on your current level of Stagger.
Pretense of Instabilitypassive · rank 0/1Drinking a Brew grants you 10% dodge for 5 sec.
Option AScalding BrewKeg Smash deals an additional 20% damage to targets affected by Breath of Fire.Option BSal'salabim's StrengthWhen you use Keg Smash, the remaining cooldown on Breath of Fire is reset.
Fortifying Brew: Determinationactive · rank 0/1Fortifying Brew increases Stagger effectiveness by 15% while active. Combines with other Fortifying Brew effects.
Option ABob and WeaveIncreases the duration of Stagger by 5.0 sec, causing Staggered damage to be dealt to you more gradually.Option BBlack Ox BrewChug some Black Ox Brew, which instantly refills your Energy, Purifying Brew charges, and grants one charge of Celestial Brew or Celestial Infusion.
Walk with the Oxpassive · rank 0/2Your damaging abilities have a chance to invoke Niuzao, causing him to charge to your target's location and Stomp, dealing (400% of Attack Power) Physical damage to your target and reduced damage to secondary targets.
Zen Statepassive · rank 0/1The effectiveness of your Stagger is increased by up to 15%, based on your missing health.
Tranquil Spiritpassive · rank 0/1When you consume a Healing Sphere, you clear 5% of your currently Staggered damage.
Face Palmpassive · rank 0/1Tiger Palm's damage is increased by 100% and reduces the remaining cooldown of your Brews by 0.5 additional sec.
Option ADragonfire BrewBreath of Fire deals 100% increased damage, and after using Breath of Fire, you breathe fire 2 additional times, each dealing (20% of Attack Power) Fire damage.Option BCharred PassionsYour Breath of Fire ignites your right leg in flame for 8 sec, causing your Blackout Kick and Spinning Crane Kick to deal 50% additional damage as Fire damage and refresh the duration of your Breath of Fire on the target.
High Tolerancepassive · rank 0/2Stagger is 5% more effective at delaying damage. Purifying Brew refunds 4.0 sec of its cooldown if cast at Elevated Stagger .
Option APress the AdvantageYour main hand auto attacks reduce the cooldown on your Brews by 0.50 sec and block your target's chi, dealing (30% of Attack Power) additional Nature damage. After 10 attacks, the next casts Tiger Palm at 100% effectiveness.Option BBlackout ComboBlackout Kick also empowers your next ability: Tiger Palm: Damage increased by 100%. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec.
Anvil and Stavepassive · rank 0/2Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5 sec. Effect reduced by 50% for each additional recent attacker, up to 5.
Counterstrikepassive · rank 0/1Each time you dodge or an enemy misses you, your next Tiger Palm or Spinning Crane Kick deals 100% increased damage.
Exploding Kegactive · rank 0/1Hurls a flaming keg at the target location, dealing (380% of Attack Power) Fire damage to nearby enemies, causing your attacks against them to deal (30% of Attack Power) additional Fire damage, and causing their melee attacks to deal 100% reduced damage for the next 3 sec. Resets the cooldown of Keg Smash.
Ox Stancepassive · rank 0/1Casting Purifying Brew grants a charge of Ox Stance. When you take damage that is greater than 60% of your current health, a charge is consumed to increase the amount you Stagger.
Option AAwakening SpiritPurifying Brew also surrounds you with protective energies for 15 sec. When Staggered damage would be dealt to you, you instead absorb up to 50%, until [(Attack Power * 6) * (1 + Versatility)] has been prevented.Option BVital FlameHeal for 40% of all Fire or Nature damage dealt by your spells and abilities.
Invoke Niuzao, the Black Oxactive · rank 0/1Summons an effigy of Niuzao, the Black Ox for 25 sec that attacks your primary target and Stomps when you cast Blackout Kick, damaging all nearby enemies. While active, 40% of damage delayed by Stagger is instead Staggered by Niuzao, and Niuzao is healed for 100% of your purified Stagger.
Fuel on the Firepassive · rank 0/1Exploding Keg also causes your next 2 casts of Keg Smash to summon a whirl of flame which spirals outwards, dealing (200% of Attack Power) additional Fire damage to each enemy struck.
Empty the Cellarpassive · rank 0/1Exploding Keg can be reactivated within 20 sec to throw 5 additional kegs at nearby targets, each dealing (200% of Attack Power) Physical damage and reducing the cooldown of your Brews by 3.0 sec.
Stormstout's Last Kegpassive · rank 0/1Keg Smash deals 50% additional damage to its primary target, has 1 additional charge, and its range is increased by 10 yards.
Heart of the Oxpassive · rank 0/1Mastery increased by 5%. Double this effect while Invoke Niuzao, the Black Ox is active.
Mighty Stomppassive · rank 0/1While active, Invoke Niuzao, the Black Ox can be recast to cause Niuzao to stomp mightily and knock nearby enemies into the air.
Bring Me Anotherpassive · rank 0/4Drinking a Brew has a 20% chance to leave you with an Empty Barrel, which is tossed along with your next Keg Smash to deal (300% of Attack Power) Physical damage to your target. Ricochets up to 4 times at 80% effectiveness.

1/1Soothing Mistactive · rank 1/1Heals the target for (1680% of Spell Power) over 8 sec. While channeling, Enveloping Mist [ Surging Mist : Surging Mist ] [ Zen Pulse : Zen Pulse ] and Vivify may be cast instantly on the target.
1/1Paralysisactive · rank 1/1Incapacitates the target for 1 min. Limit 1. Damage may cancel the effect.
1/1Rising Sun Kickactive · rank 1/1Windwalker Kick upwards, dealing [(143.8% of Attack Power) * [(Attack Power * 0.98)][((Attack Power + Offhand Attack Power) * 2 / 3)] -- 2H, DW / Attack Power] Physical damage. Brewmaster Kick upwards, dealing (143.8% of Attack Power) Physical damage. Mistweaver Kick upwards, dealing (143.8% of Attack Power) Physical damage.
1/1Elusive Mistspassive · rank 1/1Reduces all damage taken by you and your target while channeling Soothing Mists by 6%.
1/1Tiger's Lustactive · rank 1/1Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares.
Option ACrashing MomentumTargets you Roll through are snared by 40% for 5 sec.Option BDisableReduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks. [ Disable : Targets already snared will be rooted for 8 sec instead ]
1/1Fast Feetpassive · rank 1/1Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage.
1/1Grace of the Cranepassive · rank 1/1Increases all healing taken by 6%.
1/1Bounding Agilitypassive · rank 1/1Roll and Chi Torpedo travel a small distance further.
1/1Calming Presencepassive · rank 1/1Reduces all damage taken by 3%.
Wind's Reachpassive · rank 0/1The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%.
Improved Detoxpassive · rank 0/1Detox additionally removes all Poison and Disease effects.
1/1Option AVivacious VivificationBrewmaster After casting Keg Smash, your next Vivify becomes instant cast. This effect also reduces the energy cost of Vivify by 75%. Mistweaver After casting Rising Sun Kick, your next Vivify becomes instant cast. Windwalker After casting Rising Sun Kick, your next Vivify becomes instant cast. This effect also reduces the energy cost of Vivify by 75%.Option BSerene SurgeAfter casting Enveloping Mist, your next [ Sheilun's Gift / Vivify] becomes instant cast.
Silent Sanctuarypassive · rank 0/1While no enemies are within 15 yds, you heal for (300% of Spell Power) every 3 sec.
Jade Walkpassive · rank 0/1While out of combat, your movement speed is increased by 15%.
Pressure Pointspassive · rank 0/1Paralysis now removes all Enrage effects from its target.
1/1Chi Wardingpassive · rank 1/1You heal for 3% of all magical damage taken.
Reinvigorationpassive · rank 0/1After Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 sec.
2/2Ancient Artspassive · rank 2/2Reduces the cooldown of Paralysis by 15 sec and the cooldown of Leg Sweep by 10 sec.
1/1Chi Wavepassive · rank 1/1Brewmaster Every 15 sec, your next Keg Smash or Vivify releases a wave of Chi energy that flows through friends and foes, dealing (20% of Attack Power) Nature damage or (60% of Attack Power) healing. Bounces up to 7 times to targets within 25 yards. Mistweaver Every 15 sec, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing (20% of Attack Power) Nature damage or (60% of Attack Power) healing. Bounces up to 7 times to targets within 25 yards. Windwalker Every 15 sec, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing (20% of Attack Power) Nature damage or (60% of Attack Power) healing. Bounces up to 7 times to targets within 25 yards.
1/1Transcendenceactive · rank 1/1Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit.
1/1Option ACelerityReduces the cooldown of Roll by 5 sec and increases its maximum number of charges by 1.Option BChi TorpedoTorpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times.
Stillstep Coilpassive · rank 0/1Leg Sweep applies Disable for 5.0 sec when it ends.
Option AQuick FootedThe duration of snare effects on you is reduced by 20%.Option BHasty ProvocationProvoked targets move towards you at 50% increased speed.
2/2Ferocity of Xuenpassive · rank 2/2Increases all damage dealt by 2%.
1/1Option ARing of PeaceForm a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring.Option BSong of Chi-JiConjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec.
Spirit's Essencepassive · rank 0/1Transcendence: Transfer snares targets within 10 yds by 70% for 4 sec when cast.
1/1Tiger Tail Sweeppassive · rank 1/1Increases the range of Leg Sweep by 4 yds.
Improved Touch of Deathpassive · rank 0/1Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.
1/1Mist Callerpassive · rank 1/1Vivify and Sheilun's Gift trigger a Gust of Mist on yourself.
1/1Yu'lon's Gracepassive · rank 1/1Find resilience in the flow of chi in battle, gaining a magic absorb shield for 1.0% of your max health every 3 sec in combat, stacking up to 10%.
1/1Peace and Prosperitypassive · rank 1/1Reduces the cooldown of Ring of Peace by 5 sec and Song of Chi-Ji's cast time is reduced by 0.5 sec.
1/1Fortifying Brewactive · rank 1/1Turns your skin to stone for 15 sec [ Fortifying Brew: Determination : increasing the effectiveness of Stagger by 15% ][, and Staggering 20% of incoming damage].
1/1Dance of the Windpassive · rank 1/1Your physical damage taken is reduced by 10% and an additional 10% every 4 sec until you receive a physical attack.
1/1Save Them Allpassive · rank 1/1Your healing is increased by up to 10%, based on the current health of your target. Lower health targets are healed for more.
Swift Artpassive · rank 0/1Roll removes a snare effect once every 30 sec.
1/1Vital Claritypassive · rank 1/1Vivify and Sheilun's Gift critical strike chances are increased by 15% on yourself.
1/1Option AJade InfusionThunder Focus Tea summons a Jade Serpent Statue at your location. When you channel Soothing Mist, the statue will also begin to channel Soothing Mist on your target, healing for (560% of Spell Power) over 8 sec.Option BSummon Jade Serpent StatueSummons a Jade Serpent Statue at the target location. When you channel Soothing Mist, the statue will also begin to channel Soothing Mist on your target, healing for (560% of Spell Power) over 8 sec.
1/1Option AIronshell BrewIncreases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.Option BExpeditious FortificationFortifying Brew cooldown reduced by 30 sec.
Diffuse Magicpassive · rank 0/1Activating Fortifying Brew transfers all currently active harmful magical effects on you back to their original caster if possible.
Celestial Determinationpassive · rank 0/1While your Celestial is active, you cannot be slowed below 90% normal movement speed.
2/2Chi Proficiencypassive · rank 2/2Magical damage done increased by 5% and healing done increased by 5%.
Healing Windspassive · rank 0/1Transcendence: Transfer immediately heals you for 10% of your maximum health.
Windwalkingpassive · rank 0/1You and your allies within 10 yards have 10% increased movement speed. Stacks with other similar effects.
Chi Transferpassive · rank 0/1Touch of Death now heals you for 50% of its damage done.
2/2Martial Instinctspassive · rank 2/2Increases your Physical damage done by 5% and Avoidance increased by 2%.
1/1Lighter Than Airpassive · rank 1/1Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec.
1/1Flow of Chipassive · rank 1/1You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.
Option AEscape from RealityAfter you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.Option BTranscendence: Linked SpiritsTranscendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally's location.
1/1Fatal Touchpassive · rank 1/1Touch of Death's cooldown is reduced by 90 sec.
Rushing Reflexespassive · rank 0/1Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within 10 yards after you Roll.
Conduit of the Celestials
1/1Celestial Conduitactive · rank 1/1Brewmaster, Windwalker The August Celestials empower you, causing you to radiate [(220% of Attack Power) * 5] Nature damage onto enemies and [(1100% of Spell Power) * 5] healing onto up to 5 injured allies within 15 yds over 4 sec, reduced beyond 5 targets. You may move while channeling, but casting other healing or damaging spells cancels this effect. Mistweaver The August Celestials empower you, causing you to radiate [(1100% of Spell Power) * 5] healing onto up to 5 injured allies and [(220% of Attack Power) * 5] Nature damage onto enemies within 20 yds over 4 sec, reduced beyond 5 targets. You may move while channeling, but casting other healing or damaging spells cancels this effect.
1/1Option ATemple TrainingWindwalker Fists of Fury and Spinning Crane Kick deal 10% more damage. Mistweaver The healing of Enveloping Mist, Vivify, and Sheilun's Gift is increased by 6%.Option BXuen's GuidanceTeachings of the Monastery has a 15% chance to refund a charge when consumed. The damage of Tiger Palm is increased by 10%.
1/1Courage of the White Tigerpassive · rank 1/1Windwalker Tiger Palm has a chance to cause Xuen to claw your target for (337.5% of Attack Power) Physical damage, healing a nearby ally for 100% of the damage done. Invoke Xuen, the White Tiger guarantees your next cast activates this effect. Mistweaver Tiger Palm, Vivify, and Sheilun's Gift have a chance to cause Xuen to claw a nearby enemy for (337.5% of Attack Power) Physical damage, healing a nearby ally for 100% of the damage done. Invoke Yu'lon, the Jade Serpent or Invoke Chi-Ji, the Red Crane guarantees your next cast activates this effect.
1/1Option ARestore BalanceWindwalker Damage increased by 5% while Xuen, the White Tiger is active. Mistweaver Healing increased by 5% while Chi-Ji, the Red Crane or Yu'lon, the Jade Serpent is active.Option BYu'lon's KnowledgeRising Sun Kick damage increased by 15%.
1/1Heart of the Jade Serpentpassive · rank 1/1Windwalker Strike of the Windlord and Whirling Dragon Punch call upon Yu'lon to increase the cooldown recovery rate of Fists of Fury, Strike of the Windlord, Rising Sun Kick, and Whirling Dragon Punch by 75% for 8 sec. The channel time of Fists of Fury is reduced by 50% while Yu'lon is active. Mistweaver Thunder Focus Tea calls upon Yu'lon to increase the cooldown recovery rate of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec.
1/1Chi-Ji's Swiftnesspassive · rank 1/1Your movement speed is increased by 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial.
1/1Strength of the Black Oxpassive · rank 1/1Windwalker After Xuen assists you, your next Blackout Kick refunds 2 stacks of Teachings of the Monastery and causes Niuzao to stomp at your target's location, dealing (200% of Attack Power) damage to nearby enemies, reduced beyond 5 targets. Mistweaver After Xuen assists you, your next Enveloping Mist's cast time is reduced by 50% and causes Niuzao to grant an absorb shield to 5 nearby allies for 0.
1/1Path of the Falling Starpassive · rank 1/1Celestial Conduit's healing and damage is increased by 100% when striking a single target. Each addtional target reduces this bonus by 20%.
1/1Yu'lon's Avatarpassive · rank 1/1Windwalker Heart of the Jade Serpent additionally triggers for 4 sec at 100% effectiveness after you cast Zenith. Mistweaver Vivify and Sheilun's Gift have a chance to trigger Heart of the Jade Serpent for 4 sec at 100% effectiveness.
1/1Option ANiuzao's ProtectionFortifying Brew grants you an absorb shield for 25% of your maximum health.Option BJade SanctuaryYou heal for 10% of your maximum health instantly when you activate Celestial Conduit and receive 15% less damage for its duration. This effect lingers for an additional 8 sec after Celestial Conduit ends.
1/1Stampede of the Ancientspassive · rank 1/1Strength of the Black Ox's effect is 400% more effective on your primary target.
1/1Inner Compasspassive · rank 1/1You switch between alignments every 8 sec, increasing a corresponding secondary stat by 2%. Crane Stance : Haste Tiger Stance : Critical Strike Ox Stance : Versatility Serpent Stance : Mastery
1/1Flowing Wisdompassive · rank 1/1Heart of the Jade Serpent increases your haste by 10% while active.
1/1Unity Withinpassive · rank 1/1Celestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness. Unity Within is automatically cast when Celestial Conduit ends if not used before expiration.
1/1Enveloping Mistactive · rank 1/1Wraps the target in healing mists, healing for (748.8% of Spell Power) over 6 sec / Mist Wrap : 7 sec / Invoke Yu'lon, the Jade Serpent : 10 sec / Invoke Chi-Ji, the Red Crane : 10 sec , and increasing healing received from your other spells by 10%.
1/1Thunder Focus Teaactive · rank 1/1Receive a jolt of energy, empowering your next spell cast: Enveloping Mist : Immediately heals for (748.8% of Spell Power) and is instant cast. Renewing Mist : Duration increased by 10 sec. Rising Sun Kick : Cooldown reduced by 9 sec. [ Thunderous Focus Tea : Crackling Jade Lightning : Knockback applied immediately. Roll : Refund a charge and heal yourself for (240% of Attack Power) ]
1/1Misty Coalescencepassive · rank 1/1Renewing Mist healing is increased by up to 300% in proportion to its coverage on yourself and your allies.
1/1Life Cocoonactive · rank 1/1Encases the target in a cocoon of Chi energy for 12 sec, absorbing [Total Health * 48 / 100 * (1 + Versatility)] damage and increasing all healing over time received by 50%.
1/1Mana Teaactive · rank 1/1For every 0 Mana you spend, you gain 1 stack of Mana Tea, with a chance equal to your critical strike chance to generate 1 extra stack. Mana Tea : Consumes 1 stack of Mana Tea per 0.5 sec to restore 5400 Mana. Can be cast while moving, but movement speed is reduced by 40% while channeling.
1/1Invigorating Mistspassive · rank 1/1Vivify heals all allies with your Renewing Mist active for (323.18% of Spell Power). Sheilun's Gift's healing is increased by 500% on its primary target.
1/1Crane Stylepassive · rank 1/1Rising Sun Kick now kicks up a Gust of Mist to heal 2 allies within 40 yds for (0.1% of Spell Power). Spinning Crane Kick and Blackout Kick have a chance to kick up a Gust of Mist to heal 1 ally within 40 yds for (0.1% of Spell Power).
1/1Option ARevivalHeals all party and raid members within 40 yds for (5988.28% of Spell Power) and clears them of 3 harmful Magic, all Poison, and all Disease effects. Healing reduced beyond 5 targets.Option BRestoralHeals all party and raid members within 40 yds for (5988.28% of Spell Power) and clears them of all harmful Poison and Disease effects. Castable while stunned. Healing reduced beyond 5 targets.
1/1Healing Elixirpassive · rank 1/1You consume a healing elixir when you drop below 40% health or generate excess healing elixirs, instantly healing you for 15% of your maximum health. You generate 1 healing elixir every 30 sec, stacking up to 2 times.
1/1Option ACalming CoalescenceThe absorb amount of Life Cocoon is increased by 80%.Option BRefreshmentLife Cocoon grants up to 5 stacks of Mana Tea and applies 2 stacks of Healing Elixir to its target.
Uplifted Spiritspassive · rank 0/1The cooldown of [ Restoral / Revival] is reduced by 30 sec and [ Restoral / Revival] healing increased by 15%.
1/1Option AWay of the Serpent[ Sheilun's Gift / Vivify] healing increased by 15% and Renewing Mist's healing is increased by 30%.Option BWay of the CraneTiger Palms strike twice, Blackout Kicks strike an additional 2 targets at 20% effectiveness, and Spinning Crane Kick heals 1 nearby allies for 340% of the damage done.
1/1Option AEnergizing BrewMana Tea now channels 50% faster and generates 20% more Mana.Option BLifecycles[ Sheilun's Gift / Vivify] has a 20% chance to cause your next Rising Sun Kick or Enveloping Mist to generate 1 stack of Mana Tea. Enveloping Mist and Rising Sun Kick have a 20% chance to cause your next [ Sheilun's Gift / Vivify] to generate 1 stack of Mana Tea.
Zen Pulsepassive · rank 0/1Renewing Mist's heal over time has a chance to cause your next [ Sheilun's Gift / Vivify] to also trigger a Zen Pulse on its target and all allies with Renewing Mist, healing them for (160% of Spell Power) increased by 6% per Renewing Mist active, up to 30%.
1/1Mists of Lifepassive · rank 1/1Life Cocoon applies Renewing Mist and Enveloping Mist to the target.
Overflowing Mistspassive · rank 0/1Your Enveloping Mists heal the target for [(300% of Spell Power) * 2] each time they take direct damage.
1/1Option AInvoke Yu'lon, the Jade SerpentSummons an effigy of Yu'lon, the Jade Serpent for 25 sec. Yu'lon will heal injured allies with Soothing Breath, healing the target and up to 2 allies for (210% of Spell Power) over 4.5 sec. Enveloping Mist costs 50% less mana while Yu'lon is active.Option BInvoke Chi-Ji, the Red CraneSummon an effigy of Chi-Ji for 25 sec that kicks up 3 Gust of Mists when you Blackout Kick, Rising Sun Kick, or Spinning Crane Kick, healing up to 2 allies for [(0.1% of Spell Power) * 50 / 100]. Chi-Ji's presence makes you immune to movement impairing effects, makes Enveloping Mist instant cast, and reduces the mana cost of Enveloping Mist by 20%.
Deep Claritypassive · rank 0/1After you fully consume Thunder Focus Tea, your next Vivify triggers Zen Pulse.
2/2Rapid Diffusionpassive · rank 2/2Rising Sun Kick and Enveloping Mist apply Renewing Mist for 6 seconds to an ally within 40 yds.
1/1Option AChrysalisReduces the cooldown of Life Cocoon by 45 sec.Option BBurst of LifeWhen Life Cocoon expires, it releases a burst of mist that restores (806% of Spell Power) health to 3 nearby allies.
Yu'lon's Whisperpassive · rank 0/1While channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for (91% of Spell Power) every 0.5 sec.
1/1Mist Wrappassive · rank 1/1Increases Enveloping Mist's duration by 1 sec and its healing bonus by 10%.
1/1Celestial Harmonypassive · rank 1/1When activated, Yu'lon and Chi-Ji apply Chi Cocoons to 5 targets within 40 yds, absorbing [Total Health * 24 / 100 * (1 + Versatility)] damage for 10 sec. Chi-Ji grants 4 stacks of Teachings of the Monastery when invoked. Yu'lon reduces the cast speed of Enveloping Mist by 30%.
Option ADancing MistsRenewing Mist has a 8% chance to immediately spread to an additional target when initially cast or when traveling to a new target.Option BVital ExpenditureSoothing Mist healing increased by 300%, but its mana cost is increased by 200%.
1/1Lotus Infusionpassive · rank 1/1Allies with Renewing Mist receive 6% more healing from you and Renewing Mist's duration is increased by 2 sec.
Amplified Rushpassive · rank 0/1The healing of Gusts of Mist caused by Renewing Mist is increased by 100%.
1/1Pool of Mistspassive · rank 1/1Renewing Mist now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1.0 sec. Rising Sun Kick now reduces the remaining cooldown of Renewing Mist by 1.0 sec.
1/1Option AJade BondChi Cocoons now apply Enveloping Mist for 4 sec when they expire or are consumed, and Chi-Ji's Gusts of Mists healing is increased by 20% and Yu'lon's Soothing Breath healing is increased by 500%.Option BGift of the CelestialsReduces the cooldown of [ Invoke Chi-Ji, the Red Crane / Invoke Yul'on, the Jade Serpent] by 1 min, but decreases its duration to 12 sec.
1/1Option AJade EmpowermentCrackling Jade Lightning's damage is increased by 300% and now chains to 4 additional enemies at 25% effectiveness.Option BMorning BreezeRising Sun Kick's damage is increased by your Mastery rating and Thunder Focus Tea resets its cooldown.
1/1Focused Thunderpassive · rank 1/1Thunder Focus Tea now empowers your next 2 spells.
1/1Sheilun's Giftactive · rank 1/1Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for (416.96% of Spell Power) and an additional [(416.96% of Spell Power) * 5 / 100] per cloud absorbed. A cloud of mist is generated every 8 sec while in combat.
1/1Option AJadefire TeachingsAncient Teachings transfers an additional 270% damage to healing. Your Stamina is increased by 8%.Option BRushing Wind KickBrewmaster, Windwalker Kick up a powerful gust of wind, dealing (179.75% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%. Mistweaver Kick up a powerful gust of wind, dealing (179.75% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%. Heals up to 5 allies affected by your heal over time effects for (500% of Spell Power).
Resplendent Mistpassive · rank 0/2Gust of Mists has a 30% chance to do 100% more healing.
2/2Secret Infusionpassive · rank 2/2After using Thunder Focus Tea, your next spell gives 4% of a stat. Only one stat increase may be active at once: Enveloping Mist : Critical strike Renewing Mist : Haste Rising Sun Kick : Versatility
Misty Peakspassive · rank 0/2Renewing Mist's heal over time effect has a 5.0% chance to apply Enveloping Mist for 2 sec.
Peaceful Mendingpassive · rank 0/1Allies targeted by Soothing Mist receive 40% more healing from your Enveloping Mist and Renewing Mist effects.
1/1Option AVeil of PrideIncreases Sheilun's Gift cloud of mist generation to every 4 sec.Option BTranquil TeaConsuming Mana Tea generates 1 cloud of mist.
1/1Emperor's Elixirpassive · rank 1/1Thunder Focus Tea now empowers Enveloping Mist and Rising Sun Kick further. Enveloping Mist : Begins a channel of Soothing Mist onto your target. Rising Sun Kick : Releases a Jadefire Stomp infront of you that transfers damage into Ancient Teachings at 20% effectiveness. Jadefire Stomp : You release a Jadefire Stomp, dealing (100% of Attack Power) damage to 5 enemies in front of you.
1/1Dance of Chi-Jipassive · rank 1/1Your spells and abilities have a chance to make your next Spinning Crane Kick deal an additional 400% damage.
1/1Mistlinepassive · rank 1/1Renewing Mist's healing is increased by 500% on your lowest health ally with its effect.
1/1Option ATear of MorningYour [ Sheilun's Gift / Invigorating Mist] healing is increased by [ Sheilun's Gift : 20% / 20%] and your Enveloping Mist also heals allies with Renewing Mist for 8% of its healing. The duration of Enveloping Mist is increased by 4 sec while you have a celestial summoned.Option BRising MistRising Sun Kick extends your Renewing Mist and Enveloping Mist effects by 4 sec, up to 100% of their original duration.
1/1Option ALegacy of WisdomSheilun's Gift heals 2 additional allies and its cast time is reduced by 0.5 sec.Option BEmperor's FavorSheilun's Gift's healing is increased by 20% and its cast time is reduced by 100%, but it now only heals a single ally.
Spiritfontpassive · rank 0/4Rising Sun Kick and Vivify have a chance to activate Spiritfont, causing your next Enveloping Mist's cast time to be reduced by 50% and channel Soothing Mist from you onto up to 5 allies at 20% effectiveness for 8 sec. If Spiritfont's Soothing Mists heal a full health target, they will jump to another injured ally or split its healing into your remaining Soothing Mists.

Soothing Mistactive · rank 0/1Heals the target for (1680% of Spell Power) over 8 sec. While channeling, Enveloping Mist [ Surging Mist : Surging Mist ] [ Zen Pulse : Zen Pulse ] and Vivify may be cast instantly on the target.
Paralysisactive · rank 0/1Incapacitates the target for 1 min. Limit 1. Damage may cancel the effect.
Rising Sun Kickactive · rank 0/1Windwalker Kick upwards, dealing [(143.8% of Attack Power) * [(Attack Power * 0.98)][((Attack Power + Offhand Attack Power) * 2 / 3)] -- 2H, DW / Attack Power] Physical damage. Brewmaster Kick upwards, dealing (143.8% of Attack Power) Physical damage. Mistweaver Kick upwards, dealing (143.8% of Attack Power) Physical damage.
Elusive Mistspassive · rank 0/1Reduces all damage taken by you and your target while channeling Soothing Mists by 6%.
Tiger's Lustactive · rank 0/1Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares.
Option ACrashing MomentumTargets you Roll through are snared by 40% for 5 sec.Option BDisableReduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks. [ Disable : Targets already snared will be rooted for 8 sec instead ]
Fast Feetpassive · rank 0/1Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage.
Grace of the Cranepassive · rank 0/1Increases all healing taken by 6%.
Bounding Agilitypassive · rank 0/1Roll and Chi Torpedo travel a small distance further.
Calming Presencepassive · rank 0/1Reduces all damage taken by 3%.
Wind's Reachpassive · rank 0/1The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%.
Detoxactive · rank 0/1Removes all Poison and Disease effects from the target.
Vivacious Vivificationpassive · rank 0/1Brewmaster After casting Keg Smash, your next Vivify becomes instant cast. This effect also reduces the energy cost of Vivify by 75%. Mistweaver After casting Rising Sun Kick, your next Vivify becomes instant cast. Windwalker After casting Rising Sun Kick, your next Vivify becomes instant cast. This effect also reduces the energy cost of Vivify by 75%.
Silent Sanctuarypassive · rank 0/1While no enemies are within 15 yds, you heal for (300% of Spell Power) every 3 sec.
Jade Walkpassive · rank 0/1While out of combat, your movement speed is increased by 15%.
Pressure Pointspassive · rank 0/1Paralysis now removes all Enrage effects from its target.
Spear Hand Strikeactive · rank 0/1Jabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for 5 sec.
Reinvigorationpassive · rank 0/1After Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 sec.
Ancient Artspassive · rank 0/2Reduces the cooldown of Paralysis by 15 sec and the cooldown of Leg Sweep by 10 sec.
Tiger Fangpassive · rank 0/1Your auto attack critical strike chance is increased by 15%.
Transcendenceactive · rank 0/1Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit.
Energy Transferpassive · rank 0/1Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec.
Option ACelerityReduces the cooldown of Roll by 5 sec and increases its maximum number of charges by 1.Option BChi TorpedoTorpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times.
Stillstep Coilpassive · rank 0/1Leg Sweep applies Disable for 5.0 sec when it ends.
Option AQuick FootedThe duration of snare effects on you is reduced by 20%.Option BHasty ProvocationProvoked targets move towards you at 50% increased speed.
Ferocity of Xuenpassive · rank 0/2Increases all damage dealt by 2%.
Option ARing of PeaceForm a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring.Option BSong of Chi-JiConjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec.
Spirit's Essencepassive · rank 0/1Transcendence: Transfer snares targets within 10 yds by 70% for 4 sec when cast.
Tiger Tail Sweeppassive · rank 0/1Increases the range of Leg Sweep by 4 yds.
Improved Touch of Deathpassive · rank 0/1Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.
Vigorous Expulsionpassive · rank 0/1Expel Harm's healing increased by 5% and critical strike chance increased by 15%.
Yu'lon's Gracepassive · rank 0/1Find resilience in the flow of chi in battle, gaining a magic absorb shield for 1.0% of your max health every 3 sec in combat, stacking up to 10%.
Peace and Prosperitypassive · rank 0/1Reduces the cooldown of Ring of Peace by 5 sec and Song of Chi-Ji's cast time is reduced by 0.5 sec.
Fortifying Brewactive · rank 0/1Turns your skin to stone for 15 sec [ Fortifying Brew: Determination : increasing the effectiveness of Stagger by 15% ][, and Staggering 20% of incoming damage].
Dance of the Windpassive · rank 0/1Your physical damage taken is reduced by 10% and an additional 10% every 4 sec until you receive a physical attack.
Save Them Allpassive · rank 0/1Your healing is increased by up to 10%, based on the current health of your target. Lower health targets are healed for more.
Swift Artpassive · rank 0/1Roll removes a snare effect once every 30 sec.
Option AStrength of SpiritExpel Harm's healing is increased by up to 100%, based on your missing health.Option BProfound RebuttalExpel Harm's critical healing is increased by 50%.
Zenith Stomppassive · rank 0/1Activating Zenith causes you to release a powerful stomp, dealing (1000% of Attack Power) Nature damage to nearby enemies, reduced beyond 5 targets. Generates 2 Chi.
Option AIronshell BrewIncreases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.Option BExpeditious FortificationFortifying Brew cooldown reduced by 30 sec.
Diffuse Magicpassive · rank 0/1Activating Fortifying Brew transfers all currently active harmful magical effects on you back to their original caster if possible.
Celestial Determinationpassive · rank 0/1While your Celestial is active, you cannot be slowed below 90% normal movement speed.
Chi Proficiencypassive · rank 0/2Magical damage done increased by 5% and healing done increased by 5%.
Healing Windspassive · rank 0/1Transcendence: Transfer immediately heals you for 10% of your maximum health.
Windwalkingpassive · rank 0/1You and your allies within 10 yards have 10% increased movement speed. Stacks with other similar effects.
Chi Transferpassive · rank 0/1Touch of Death now heals you for 50% of its damage done.
Martial Instinctspassive · rank 0/2Increases your Physical damage done by 5% and Avoidance increased by 2%.
Lighter Than Airpassive · rank 0/1Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec.
Flow of Chipassive · rank 0/1You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.
Option AEscape from RealityAfter you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.Option BTranscendence: Linked SpiritsTranscendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally's location.
Fatal Touchpassive · rank 0/1Touch of Death's cooldown is reduced by 90 sec.
Rushing Reflexespassive · rank 0/1Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within 10 yards after you Roll.
Conduit of the Celestials
Invoke Xuen, the White Tigeractive · rank 0/1Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (25.7% of Attack Power) Nature damage. [ Empowered Tiger Lightning : Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 4% of the damage you have dealt to those targets in the last 4 sec ]
Option ATemple TrainingWindwalker Fists of Fury and Spinning Crane Kick deal 10% more damage. Mistweaver The healing of Enveloping Mist, Vivify, and Sheilun's Gift is increased by 6%.Option BXuen's GuidanceTeachings of the Monastery has a 15% chance to refund a charge when consumed. The damage of Tiger Palm is increased by 10%.
Courage of the White Tigerpassive · rank 0/1Windwalker Tiger Palm has a chance to cause Xuen to claw your target for (337.5% of Attack Power) Physical damage, healing a nearby ally for 100% of the damage done. Invoke Xuen, the White Tiger guarantees your next cast activates this effect. Mistweaver Tiger Palm, Vivify, and Sheilun's Gift have a chance to cause Xuen to claw a nearby enemy for (337.5% of Attack Power) Physical damage, healing a nearby ally for 100% of the damage done. Invoke Yu'lon, the Jade Serpent or Invoke Chi-Ji, the Red Crane guarantees your next cast activates this effect.
Option ARestore BalanceWindwalker Damage increased by 5% while Xuen, the White Tiger is active. Mistweaver Healing increased by 5% while Chi-Ji, the Red Crane or Yu'lon, the Jade Serpent is active.Option BXuen's BondInvoke Xuen, the White Tiger's damage is increased by 30% and its cooldown is reduced by 30 sec.
Heart of the Jade Serpentpassive · rank 0/1Windwalker Strike of the Windlord and Whirling Dragon Punch call upon Yu'lon to increase the cooldown recovery rate of Fists of Fury, Strike of the Windlord, Rising Sun Kick, and Whirling Dragon Punch by 75% for 8 sec. The channel time of Fists of Fury is reduced by 50% while Yu'lon is active. Mistweaver Thunder Focus Tea calls upon Yu'lon to increase the cooldown recovery rate of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec.
Chi-Ji's Swiftnesspassive · rank 0/1Your movement speed is increased by 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial.
Strength of the Black Oxpassive · rank 0/1Windwalker After Xuen assists you, your next Blackout Kick refunds 2 stacks of Teachings of the Monastery and causes Niuzao to stomp at your target's location, dealing (200% of Attack Power) damage to nearby enemies, reduced beyond 5 targets. Mistweaver After Xuen assists you, your next Enveloping Mist's cast time is reduced by 50% and causes Niuzao to grant an absorb shield to 5 nearby allies for 0.
Path of the Falling Starpassive · rank 0/1Celestial Conduit's healing and damage is increased by 100% when striking a single target. Each addtional target reduces this bonus by 20%.
Yu'lon's Avatarpassive · rank 0/1Windwalker Heart of the Jade Serpent additionally triggers for 4 sec at 100% effectiveness after you cast Zenith. Mistweaver Vivify and Sheilun's Gift have a chance to trigger Heart of the Jade Serpent for 4 sec at 100% effectiveness.
Option ANiuzao's ProtectionFortifying Brew grants you an absorb shield for 25% of your maximum health.Option BJade SanctuaryYou heal for 10% of your maximum health instantly when you activate Celestial Conduit and receive 15% less damage for its duration. This effect lingers for an additional 8 sec after Celestial Conduit ends.
Celestial Conduitpassive · rank 0/1After Invoking Xuen, the White Tiger you may cast Celestial Conduit within 1 min. Celestial Conduit : [ Mistweaver : The August Celestials empower you, causing you to radiate [(1100% of Spell Power) * 5] healing onto up to 5 injured allies and [(220% of Attack Power) * 5] Nature damage onto enemies within 20 yds over 4 sec, reduced beyond 5 targets ] You may move while channeling, but casting other healing or damaging spells cancels this effect.
Inner Compasspassive · rank 0/1You switch between alignments every 8 sec, increasing a corresponding secondary stat by 2%. Crane Stance : Haste Tiger Stance : Critical Strike Ox Stance : Versatility Serpent Stance : Mastery
Flowing Wisdompassive · rank 0/1Heart of the Jade Serpent increases your haste by 10% while active.
Unity Withinpassive · rank 0/1Celestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness. Unity Within is automatically cast when Celestial Conduit ends if not used before expiration.
Fists of Furyactive · rank 0/1Pummels all targets in front of you, dealing [5 * (260.82% of Attack Power)] Physical damage to your primary target and [5 * (260.82% of Attack Power) * 60 / 100] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving.
Momentum Boostpassive · rank 0/1Fists of Fury's damage is increased by 100% of your haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends.
Combat Wisdompassive · rank 0/1While out of combat, your Chi balances to 2 instead of depleting to empty. Every 15 sec, your next Tiger Palm also casts Expel Harm. Expel Harm Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. [ Expel Harm : Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm ] [ Reverse Harm : Generates [(120% of Spell Power) + 30] Chi. ]
Sharp Reflexespassive · rank 0/1Blackout Kick reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec.
Touch of the Tigerpassive · rank 0/1Tiger Palm damage increased by 50%.
Ferociousnesspassive · rank 0/2Critical Strike chance increased by 2%. This effect is increased by 100% while Xuen, the White Tiger is active.
Hardened Solespassive · rank 0/2Blackout Kick critical strike chance increased by 10% and critical damage increased by 18%.
Ascensionpassive · rank 0/1Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%.
Dual Threatpassive · rank 0/1Your auto attacks have a 30% chance to instead kick your target dealing (372.6% of Attack Power) Physical damage. Damage increased while using a two-handed weapon.
Teachings of the Monasterypassive · rank 0/1Tiger Palm causes your next Blackout Kick to strike an additional time dealing (84.7% of Attack Power) Physical damage, stacking up to 4. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick.
Glory of the Dawnpassive · rank 0/1Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing (50% of Attack Power) Physical damage and restoring 1 Chi.
Crane Vortexpassive · rank 0/1Spinning Crane Kick damage increased by 15% and its radius is increased by 15%.
Meridian Strikespassive · rank 0/1The cooldown of Touch of Death is reduced by 45 sec. Touch of Death deals an additional 15% damage.
Rising Starpassive · rank 0/1Rising Sun Kick damage increased by 15% and critical strike damage increased by 10%.
Zenithactive · rank 0/1Chi costs are reduced by 1 and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec for 15 sec. Activating Zenith resets the remaining cooldown on Rising Sun Kick.
Hit Combopassive · rank 0/1Each successive attack that triggers Combo Strikes in a row grants 1% increased damage, stacking up to 5 times.
Brawler's Intensitypassive · rank 0/1The cooldown of Rising Sun Kick is reduced by 1.0 sec and the damage of Blackout Kick is increased by 12%.
Jade Ignitionpassive · rank 0/1Spinning Crane Kick detonates into a Chi Explosion, dealing (180% of Attack Power) Nature damage to all enemies within 8 yards, reduced beyond 5 targets.
Option ACyclone's DriftYou gain 10% more Haste from all sources of Haste.Option BCrashing FistsThe damage of Fists of Fury is increased by 20%.
Option ADrinking Horn CoverThe duration of Zenith is extended by 5 sec.Option BSpiritual FocusThe cooldown of Zenith is reduced by 20 sec.
Obsidian Spiralpassive · rank 0/1During Zenith, Blackout Kick generates 1 Chi.
Combo Breakerpassive · rank 0/1You have a 8% chance when you Tiger Palm to cause your next Blackout Kick to cost no Chi within 15 sec.
Dance of Chi-Jipassive · rank 0/1Spending Chi has a chance to make your next Spinning Crane Kick cost no Chi.
Shadowboxing Treadspassive · rank 0/1Blackout Kick damage increased by 5% and strikes an additional 2 targets at 80% effectiveness.
Option AStrike of the WindlordStrike with both fists at all enemies in front of you, dealing [(1008% of Attack Power) + (504% of Attack Power)] Physical damage and reducing movement speed by 50% for 6 sec. Deals reduced damage to secondary targets.Option BWhirling Dragon PunchPerforms a devastating whirling upward strike, dealing [3 * (241.5% of Attack Power)] damage to all nearby enemies and an additional (450% of Attack Power) damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.
Energy Burstpassive · rank 0/1When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi.
Inner Peacepassive · rank 0/1Increases maximum Energy by 30. Tiger Palm's Energy cost reduced by 5.
Sequenced Strikespassive · rank 0/1You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji.
Sunfire Spiralpassive · rank 0/1Rising Sun Kick gains 40% additional effectiveness from Mastery: Combo Strikes.
Communion With Windpassive · rank 0/1Strike of the Windlord and Whirling Dragon Punch have their cooldowns reduced by 5 sec and their damage is increased by 20%.
Option ARevolving WhirlStrike of the Windlord and Whirling Dragon Punch have a 100% chance to activate Dance of Chi-Ji.Option BEcho TechniqueCasting Strike of the Windlord or Whirling Dragon Punch grants Blackout Kick!.
Universal Energypassive · rank 0/1Your magical damage is increased by 8%.
Memory of the Monasterypassive · rank 0/1Tiger Palm's chance to activate Blackout Kick! is increased by 75% and Tiger Palm's damage is increased by 30%.
Rushing Wind Kickpassive · rank 0/1After consuming Blackout Kick!, Rising Sun Kick has a 60% chance to become Rushing Wind Kick. Rushing Wind Kick : Kick up a powerful gust of wind, dealing (179.75% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%. [ Mistweaver : Heals up to 5 allies affected by your heal over time effects for (500% of Spell Power) ]
Xuen's Battlegearpassive · rank 0/1Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 4 sec. Spinning Crane Kick reduces the cooldown of Fists of Fury by 0.5 sec for each unique target struck, up to 2.5 sec. The critical strike chance of Rising Sun Kick is increased by 20%.
Thunderfistpassive · rank 0/1Strike of the Windlord and Whirling Dragon Punch grant you 4 stacks of Thunderfist and an additional stack for each additional enemy struck. Thunderfist discharges upon melee strikes, dealing (161% of Attack Power) Nature damage.
Weapon of Windpassive · rank 0/1Your damage during Zenith is increased by 10%.
Knowledge of the Broken Templepassive · rank 0/1Strike of the Windlord and Whirling Dragon Punch grant 4 stacks of Teachings of the Monastery. Teachings of the Monastery can now stack up to 8 times.
Slicing Windsactive · rank 0/1Envelop yourself in razor-sharp winds, then lunge forward dealing (448% of Attack Power) Nature damage to enemies in your path. Damage reduced beyond 5 enemies. Hold to increase lunge distance.
Jadefire Stomppassive · rank 0/1At the end of your Fists of Fury channel, you release a Jadefire Stomp, dealing (100% of Attack Power) damage to 5 enemies in front of you and increasing your movement speed by 20% for 3 sec.
Skyfire Heelpassive · rank 0/1Rising Sun Kick's critical strike chance is increased by 4% for each nearby enemy, up to 5 enemies. 10% of Rising Sun Kick's damage splashes onto nearby enemies. Damage is reduced beyond 5 targets.
Harmonic Combopassive · rank 0/1Fists of Fury's Chi cost is reduced by 1, but its damage is reduced by 10%.
Flurry of Xuenpassive · rank 0/1Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [(54.88% of Attack Power) * 10] Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen.
Martial Agilitypassive · rank 0/1Your melee attack speed is increased by 30%. This bonus is increased to 60% during Zenith.
Option AAirborne RhythmSlicing Winds now generates 1 Chi when cast.Option BHurricane's VaultSlicing Winds now costs 2 Chi to cast, but its damage is increased by 40%.
Option APath of JadeIncreases the damage of Jadefire Stomp by 10% per target hit by that damage, up to a maximum of 50% additional damage.Option BSingularly Focused JadeJadefire Stomp now strikes 1 target, but deals 300% increased damage and healing.
Tigereye Brewpassive · rank 0/4Every 3 Chi spent generates Tigereye Brew. Zenith consumes up to 20 Tigereye Brew stacks to increase your critical strike chance for its duration by 1% per stack. Generates quickly up to 10 stacks while out of combat and may generate up to a maximum of 30 stacks.



































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World of Warcraft

Icebound Fortitudeactive · rank 0/1Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
Death Strikeactive · rank 0/1Blood, Unholy Focuses dark power into a strike that deals (153.12% of Attack Power) Physical damage and heals you for (20 / Voracious : 21 / Improved Death Strike : 32 )% of all damage taken in the last 5 sec, minimum 7.0% of maximum health. Frost Focuses dark power into a strike with both weapons, that deals a total of [(153.12% of Attack Power) + (29.835% of Attack Power)] Physical damage and heals you for (20 / Voracious : 21 / Improved Death Strike : 32 )% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Raise Deadactive · rank 0/1Raises a [ Glyph of the Geist : geist / ghoul] to fight by your side.  You can have a maximum of one [ Glyph of the Geist : geist / ghoul] at a time. Lasts 1 min.
Runic Attenuationpassive · rank 0/1Auto attacks have a chance to generate 3 Runic Power.
Improved Death Strikepassive · rank 0/1Frost, Unholy Death Strike's cost is reduced by 10, and its healing is increased by 60%. Blood Death Strike's cost is reduced by 5, and its healing is increased by 15%.
Cleaving Strikespassive · rank 0/1Frost Frostscythe deals 20% increased damage during Remorseless Winter. Blood Heart Strike hits up to 3 additional enemies while you remain in Death and Decay. When leaving your Death and Decay you retain its bonus effects for 4 sec. Unholy Scourge Strike and Festering Strike deal 10% increased damage.
Mind Freezeactive · rank 0/1Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
Blinding Sleetactive · rank 0/1Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
Gloom Wardpassive · rank 0/2Absorbs are 15% more effective on you.
Option AMarch of DarknessDeath's Advance grants an additional 25% movement speed over the first 3 sec. [ Price of Progress : Movement speed while using Price of Progress is increased by 5% ]Option BWraith WalkEmbrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.
Unholy Momentumpassive · rank 0/2Increases Haste by 2%.
Control Undeadactive · rank 0/1Dominates the target undead creature up to level 38, forcing it to do your bidding for 5 min.
Enfeeblepassive · rank 0/1Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
Coldthirstpassive · rank 0/1Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
Proliferating Chillpassive · rank 0/1Chains of Ice affects 1 additional nearby enemy.
Permafrostpassive · rank 0/1Frost, Unholy Your auto attack damage grants you an absorb shield equal to 30% of the damage dealt.
Veteran of the Third Warpassive · rank 0/1Frost, Unholy Stamina increased by 12%. Blood Stamina increased by 20%.
Death Pactactive · rank 0/1Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Brittlepassive · rank 0/1Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
Blood Bondpassive · rank 0/1While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
Icy Talonspassive · rank 0/1Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
Death Notespassive · rank 0/1Raise Ally costs 30 less Runic Power.
Anti-Magic Zoneactive · rank 0/1Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
Death Defiancepassive · rank 0/1The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
Unholy Bondpassive · rank 0/1Increases the effectiveness of your Runeforge effects by 20%.
Ice Prisonpassive · rank 0/1Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
Option AAsphyxiateLifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.Option BDeath's ReachIncreases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
Assimilationpassive · rank 0/1The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
Anti-Magic Barrierpassive · rank 0/1Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Grip of the Deadpassive · rank 0/1[ Defile / Death and Decay] reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Suppressionpassive · rank 0/1Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
Blood Scentpassive · rank 0/1Increases Leech by 3%.
Unholy Endurancepassive · rank 0/1Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
Osmosispassive · rank 0/1Anti-Magic Shell increases healing received by 15%.
Insidious Chillpassive · rank 0/1Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
Runic Protectionpassive · rank 0/1Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
Blood Drawpassive · rank 0/1When you fall below 30% health you drain (120% of Attack Power) health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 2 min.
Rune Masterypassive · rank 0/2Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
Subduing Grasppassive · rank 0/1When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
Will of the Necropolispassive · rank 0/2Damage taken below 30% Health is reduced by 20%.
Null Magicpassive · rank 0/1Frost, Unholy Magic damage taken is reduced by 5% and the duration of harmful Magic effects against you are reduced by 35%. Blood Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
Unyielding Willpassive · rank 0/1Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
Death's Echopassive · rank 0/1Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Vestigial Shellpassive · rank 0/1Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 0 magic damage and reduces the duration of harmful Magic effects against them by 50%.
San'layn
Vampiric Strikepassive · rank 0/1Blood Your Death Coil and Death Strike have a 35% chance to make your next Heart Strike become Vampiric Strike. Vampiric Strike heals you for 1% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 2.0%, up to 10.0% for 20 sec. Unholy Your Death Coil, Epidemic and Death Strike have a 25% chance to make your next become Vampiric Strike. Vampiric Strike heals you for 2% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec.
Option ANewly TurnedRaise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health.Option BVampiric SpeedDeath's Advance and Wraith Walk movement speed bonuses are increased by 10%. Activating Death's Advance or Wraith Walk increases 4 nearby allies movement speed by 20% for 5 sec.
Option ABlood-Soaked GroundWhile you are within your Death and Decay, your physical damage taken is reduced by 5% and your chance to gain Vampiric Strike is increased by 5%.Option BDesecrateDeath and Decay deals its damage 100% faster.
Option AVampiric AuraYour Leech is increased by 2%. While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 allies within 12 yds.Option BBloody FortitudeIcebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health. Killing an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by 3 sec.
Thrill of Bloodpassive · rank 0/1Unholy Essence of the Blood Queen additionally increases your Mastery by 0.2% per stack. Dread Plague deals 10% and Virulent Plague deals 10% increased damage. Blood Essence of the Blood Queen additionally increases your Mastery by 1.0% per stack. Blood Plague deals 5% increased damage.
Infliction of Sorrowpassive · rank 0/1Blood When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 3.0 sec, and deals 20% of the remaining damage to the enemy. Unholy When Vampiric Strike damages an enemy affected by your plagues, it extends the duration of the plagues by 3.0 sec, and erupts them with 30% increased effectiveness.
Frenzied Bloodthirstpassive · rank 0/1Unholy Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 3%, and Epidemic by 5% per stack. Blood Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 6% per stack.
The Blood is Lifepassive · rank 0/1Unholy summons a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 15% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets. Blood Dancing Rune Weapon summons a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 25% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.
Visceral Strengthpassive · rank 0/1Blood When Crimson Scourge is consumed, you gain 12% Strength for 12 sec. Unholy When Sudden Doom is consumed, you gain 4% Strength for 5 sec.
Inevitablepassive · rank 0/1Blood Blood Plague deals up to 30% increased damage based on the target's missing health. Unholy Your plagues deal up to 30% increased damage based on the target's missing health. Vampiric Strike grants maximum stacks of Clawing Shadows.
Incite Terrorpassive · rank 0/1Unholy Vampiric Strike and cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec. Vampiric Strike benefits from Incite Terror at 400% effectiveness. Blood Vampiric Strike and Heart Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec. Vampiric Strike benefits from Incite Terror at 400% effectiveness.
Option APact of the San'laynYou store 10% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.Option BSanguine ScentBlood Your Death Coil and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health. Unholy Your Death Coil, Epidemic and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health.
Transfusionpassive · rank 0/1Unholy Vampiric Strike increases the damage of the Lesser Ghoul it summons by 10%. Blood Vampiric Strike increases the damage of your Dancing Rune Weapons by 20% for 8 sec. Multiple applications may overlap.
Gift of the San'laynpassive · rank 0/1Blood While Dancing Rune Weapon is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 200%, and Vampiric Strike replaces your Heart Strike for the duration. Unholy While Dark Transformation is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 80%, and Vampiric Strike replaces your for the duration.
Outbreakactive · rank 0/1Inflicts the target with Dread Plague and Virulent Plague. Dread Plague A malicious plague that deals (439.11% of Attack Power) Shadow damage over 24 sec. Explodes for (184.5% of Attack Power) Shadow damage to nearby enemies and infects one when the host dies. Can only be applied to 1 host at a time. Virulent Plague An infectious plague that spreads to all nearby enemies, dealing (200.35% of Attack Power) Shadow damage over 24 sec.
Scourge Strikeactive · rank 0/1An unholy strike that deals (135% of Attack Power) Shadow damage and causing your plagues on the target to erupt, dealing their damage an additional time at 35% effectiveness. Applies Virulent Plague or spreads it to a nearby enemy.
Sudden Doompassive · rank 0/1Dread Plague has a 35% chance to exhilarate you, making your next Death Coil or Epidemic cost 15 less Runic Power and deal 35% increased damage.
Clawing Shadowspassive · rank 0/1Shadows guide your strikes, increasing the damage of your Scourge Strike by 25%, and causing it to grant you Clawing Shadows up to 4 times. For each stack of Clawing Shadows, your Scourge Strike chains to an additional enemy. Each subsequent chain deals 20% reduced damage.
Putrefyactive · rank 0/1Summon a Lesser Ghoul to strike the enemy for (234.9% of Attack Power) Shadow damage and have them explode for (121.5% of Attack Power) Shadow damage to nearby enemies.
Dark Transformationactive · rank 0/1Corrupt and evolve your Ghoul into a Monstrosity, greatly empowering its abilities for 15 sec. Death Coil and Epidemic extends the duration of this effect by 1.0 sec.
Foul Infectionspassive · rank 0/1Your diseases deal 10% more damage and have a 5% increased chance to critically strike.
Option APlague MasteryCritical strike damage of your diseases is increased by 25%Option BGrave MasteryCritical strike damage of your minions is increased by 15%
Necromancer's Cunningpassive · rank 0/1When your Lesser Ghouls expire, they explode in viscera, dealing [0.21 * ((200% of Attack Power)) * (1 + Versatility) * 1] Shadow damage to enemies nearby.
Ebon Feverpassive · rank 0/1Plagues deal 15% more damage over time in 75% of their duration.
Festering Scythepassive · rank 0/1Festering Strike now follows up with a Festering Scythe that costs no Runes. Festering Scythe Slashes through all enemies within 14 yds in front of you, dealing (101.25% of Attack Power) Shadow damage and hastening all of your plagues on targets hit to deal damage 35% faster for 25 sec.
Superstrainpassive · rank 0/1Dread Plague deals damage to an additional nearby enemy at 75% effectiveness and has a chance to grant you 4 Runic Power.
Soul Reaperactive · rank 0/1Rupture the soul of your enemy, dealing (450% of Attack Power) Shadowfrost damage and causing the foe to take 20% increased damage from your diseases and minions for 8 sec. Only usable on enemies below 35% maximum health. Consumes up to 2 available charges to cast Putrefy.
Magus of the Deadpassive · rank 0/1Dark Transformation and Army of the Dead summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec.
Infected Clawspassive · rank 0/1The infected claws of your ghouls have a chance to sicken the foe, dealing (20.79% of Attack Power) Shadow damage over 12 sec. When reapplied, any remaining damage is added to the new effect.
Cycle of Deathpassive · rank 0/1Putrefy reduces the cooldown of Death and Decay by 1.0 sec. Death and Decay reduces the cooldown of Putrefy by 0.3 sec for each enemy it damages, up to 3.0 sec.
Coil of Devastationpassive · rank 0/1Death Coil deals 10% increased damage and causes the target to take an additional 30% of the direct damage dealt over 4 sec.
Army of the Deadactive · rank 0/1Summons a legion of 8 empowered Lesser Ghouls that last for 15 sec [ Raise Abomination : and an Abomination ] [ Summon Gargoyle : and a Gargoyle ] to swarm your enemies. Generates 40 Runic Power.
Reapingpassive · rank 0/1Scourge Strike, Festering Strike, and Death Coil deal 30% additional damage to enemies below 35% health. Dark Transformation resets Soul Reaper's cooldown and allows it to be used on any target.
Menacing Maguspassive · rank 0/1Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 8 nearby enemies.
Ghoulish Frenzypassive · rank 0/1Dark Transformation increases the attack speed and damage of you and your Monstrosity by 5% for 15 sec.
Morbiditypassive · rank 0/1Diseased enemies take 1% increased damage from you per disease they are affected by.
Harbinger of Doompassive · rank 0/1Sudden Doom triggers 30% more often and can accumulate up to 2 charges. Summoning a Lesser Ghoul with Scourge Strike reduces the cooldown of Putrefy by 2.5 sec.
Option ARaise AbominationArmy of the Dead now raises an Abomination for 30 sec to attack enemies while emitting a disease cloud, dealing (35% of Attack Power) Plague damage to nearby enemies every 2 sec.Option BSummon GargoyleArmy of the Dead now summons a Gargoyle into the battlefield to bombard your enemies for 25 sec. The Gargoyle gains 1% increased damage for every 1 Runic Power you spend and always critically strikes.
Unholy Devotionpassive · rank 0/1Putrefy causes your permanent Ghoul to go on an unholy frenzy, increasing its attack speed and energy regeneration by 25% for 12 sec. Multiple applications may overlap.
All Will Servepassive · rank 0/1Raise Dead summons an additional skeletal archer at your command that shoots Blighted Arrows. Blighted Arrow An unholy arrow that deals (34% of Attack Power) Shadow damage. When consuming Sudden Doom, your Death Coil commands your archer to fire an additional Blighted Arrow at 80% effectiveness. Epidemic will instead cause Blighted Arrow to ricochet and hit up to 5 additional targets.
Blightburstpassive · rank 0/1The explosion effect of Putrefy extends the duration of your plagues by 4.5 sec and deals 35% of the damage they would deal over that time instantly. Putrefy now applies your plagues to unaffected targets.
Putrid Echoespassive · rank 0/1Putrefy deals 20% increased damage, has 2 additional charges and consumes up to 2 available charges.
Doomed Biddingpassive · rank 0/1Consuming Sudden Doom summons forth a Lesser Ghoul to assist you for 6 sec.
Scourgingpassive · rank 0/2Scourge Strike now causes your Plagues to erupt at 50% effectiveness. Clawing Shadows can now stack 1 additional times.
Ancient Powerpassive · rank 0/2Spending Runic Power increases your Strength by 0.50% for 20 sec. Multiple applications may overlap.
Unholy Aurapassive · rank 0/2Each Magus of the Dead under your command grants you 1.0% Haste.
Commander of the Deadpassive · rank 0/2Dark Transformation empowers your [ Dark Arbiter / Gargoyle], Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 25%. The duration of Lesser Ghouls are increased by 0% of your Mastery.
Blightfallpassive · rank 0/1Dark Transformation grants access to Blightfall. Blightfall Consume 100% of your plagues around you and deal 100% of their remaining damage instantly. Grants 1 charge of Putrefy.
Lord of the Deadpassive · rank 0/1When you Putrefy a Lesser Ghoul, it has a 100% chance to reanimate as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec. Magus of the Dead Frostbolts and Shadow Bolts deal 25% increased damage.
Outnumberpassive · rank 0/1Each Lesser Ghoul increases the damage of your permanent Ghoul by 10%, and Dark Transformation additionally empowers the Claw attacks of your Lesser Ghouls to Sweeping Claws. Sweeping Claws Rakes an enemy with deformed claws, dealing  [(Attack Power * 0.2484) * (1 + Versatility) * 2 * 1.144] Shadow damage to the target and  [(Attack Power * 0.17155125) * (1 + Versatility) * 2 * 1.144] Shadow damage to nearby enemies.
Forbidden Knowledgepassive · rank 0/4Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 30 sec. Necrotic Coil Unleash a vortex of necrotic energy and bone, dealing (219.375% of Attack Power) Shadowstrike damage up to 3 foes and (69% of Attack Power) Shadow damage to all pierced enemies. Graveyard The dead erupt beneath all foes with Virulent Plague, dealing (95.4678% of Attack Power) Shadow damage and (38.1876% of Attack Power) Shadow damage to enemies nearby.

Blazing Barrieractive · rank 0/1Shields you in flame, absorbing [30 / 100 * Total Health * (1 + Versatility)] damage [ Molten Skin : and reducing Physical damage taken by 0% ] for 1 min. Melee attacks against you cause the attacker to take (14.375% of Spell Power) Fire damage.
Alter Timeactive · rank 0/1Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. Effect negated by long distance or death.
Ice Blockactive · rank 0/1Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Option ATime WalkAlter Time resets the cooldown of Blink and Shimmer when you return to your original location.Option BTemporal RealignmentUpon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 50% of your maximum health.
Master of Timepassive · rank 0/2Reduces the cooldown of Alter Time by 5 sec.
Winter's Protectionpassive · rank 0/2The cooldown of Ice Block is reduced by 30 sec.
Frost Conditioningpassive · rank 0/1Hypothermia's duration is reduced by 10 sec.
Arcane Wardingpassive · rank 0/2Reduces magic damage taken by 4%.
Inspired Intellectpassive · rank 0/1Arcane Intellect grants you an additional 2% Intellect.
Mirror Imageactive · rank 0/1Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate
Spellstealactive · rank 0/1Steals [ Kleptomania : all beneficial magic effects from the target. These effects lasts a maximum of 2 min / a beneficial magic effect from the target. This effect lasts a maximum of 2 min].
Quick Wittedpassive · rank 0/1Counterspell's cooldown is reduced by 5 sec.
Option ADragon's BreathEnemies in a 12 yd cone in front of you take (66.99% of Spell Power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.Option BSupernovaPulses arcane energy around the target enemy or ally, dealing (34.5% of Spell Power) Arcane damage to all enemies within 8 yds, and knocking them upward. A primary enemy target will take 100% increased damage.
Remove Curseactive · rank 0/1Removes all Curses from a friendly target.
Improved Conjurationpassive · rank 0/2Mirror Image's cooldown is reduced by 30 sec.
Improved Spellstealpassive · rank 0/1Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.0 sec.
Option AShimmerTeleports you 20 yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.Option BImproved Blink[ Shimmer / Blink]'s cooldown is reduced by 2 sec.
Improved Counterspellpassive · rank 0/1Counterspell prevents casting for an additional 1.0 sec.
Overflowing Energypassive · rank 0/1Arcane Each time your Arcane Barrage fails to critically strike, it gains 10% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes. Fire Each time your Fireball fails to critically strike, it gains 20% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes. Frost Each time your Frostbolt fails to critically strike, it gains 10% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes.
Improved Remove Cursepassive · rank 0/1Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by 20 sec.
Greater Invisibilityactive · rank 0/1Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect.
Option AImproved Frost NovaFrost Nova duration is increased by 2 sec.Option BIce WardFrost Nova now has 2 charges.
Captured Thoughtspassive · rank 0/1Frost The duration of Brain Freeze is increased by 15 sec. Arcane The duration of Clearcasting is increased by 10 sec. Fire The duration of Hot Streak is increased by 15 sec.
Tome of Rhoninpassive · rank 0/1Increases critical strike chance by 2%.
Improved Wardingpassive · rank 0/1Damage taken from area of effect attacks reduced by 4%.
Tome of Antonidaspassive · rank 0/1Increases Haste by 2%.
Incantation of Swiftnesspassive · rank 0/2[ Greater Invisibility : Greater ]Invisibility increases your movement speed by 20% for 6 sec.
Master of Escapepassive · rank 0/1Reduces the cooldown of Invisibility by 60 sec.
Charm of Aegwynnpassive · rank 0/1The critical strike damage of your spells is increased by 5%.
Brainstormpassive · rank 0/1Frost Gaining Brain Freeze increases your Intellect by 1% for 8 sec. Multiple instances may overlap. Arcane Gaining Clearcasting increases your Intellect by 1% for 8 sec. Multiple instances may overlap. Fire Gaining Hot Streak increases your Intellect by 1% for 8 sec. Multiple instances may overlap.
Flow of Timepassive · rank 0/1The cooldowns of Blink and Shimmer are reduced by 3 sec.
Mana Confluencepassive · rank 0/1Your mana costs are reduced by 5%.
Charm of Medivhpassive · rank 0/1Your Mastery is increased by 3%.
Permafrost Baublepassive · rank 0/1The cooldown of Ice Block and Ice Cold are reduced by 30 sec.
Option AFreezing ColdEnemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.Option BIce NovaCauses a whirl of icy wind around the enemy, dealing (138% of Spell Power) Frost damage to the target and all other enemies within 8 yds, freezing them in place for 2 sec. Damage reduced beyond 8 targets.
Time Manipulationpassive · rank 0/1The cooldown of your loss of control spells are reduced by 5 sec.
Option ARing of FrostSummons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.Option BMass PolymorphTransforms all enemies within 10 yards into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.
Energized Barrierspassive · rank 0/1Casting your barrier removes all snare effects.
Mass Invisibilityactive · rank 0/1You and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect. Does not affect allies in combat.
Barrier Diffusionpassive · rank 0/1When your Barrier is removed, reduce its cooldown by 5 sec.
Ice Coldpassive · rank 0/1Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
Option ASpatial Manipulation[ Shimmer / Blink] gains an additional charge.Option BReflectionAfter casting [ Shimmer / Blink], it is replaced with Reflection for 8 sec. Reflection Teleports you back to where you last [ Shimmer : Shimmered / Blinked]. Castable while casting and unaffected by the global cooldown.
Improved Blazing Barrierpassive · rank 0/1Blazing Barrier's damage is increased by 200% and it now cauterizes your wounds, healing you for 15% of the damage it absorbs.
Sunfury
Spellfire Spherespassive · rank 0/1Arcane Casting a damaging spell has a 12% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 1.0%. Stacks up to 3 times. Fire Consuming Hot Streak has a 25% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 1.0%. Stacks up to 3 times.
Mana Cascadepassive · rank 0/1Arcane Casting Arcane Blast or Arcane Barrage grants you 0.5% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap. Fire Consuming Hot Streak grants you 0.5% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap.
Invocation: Arcane Phoenixpassive · rank 0/1Arcane When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle.   Arcane Phoenix Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells. Fire When you cast Combustion, summon an Arcane Phoenix to aid you in battle.   Arcane Phoenix Your Arcane Phoenix aids you for the duration of your Combustion, casting random Arcane and Fire spells.
Burden of Powerpassive · rank 0/1Arcane Arcane Blast damage increased by 30%. Arcane Pulse damage increased by 20%. Fire Pyroblast damage increased by 3%. Flamestrike damage increased by 3%.
Glorious Incandescencepassive · rank 0/1Arcane Arcane Barrage summons 1 Meteorite for every 6 Arcane Salvo stacks consumed. Meteorite Calls down a meteorite which lands at the target location after 3 sec, dealing (102% of Spell Power) Fire damage to all enemies hit, reduced beyond 8 targets. Fire Generating a Spellfire Sphere causes your next cast of Fire Blast to call down a storm of 4 Meteorites on its target. Meteorite Calls down a meteorite which lands at the target location after 3 sec, dealing (102% of Spell Power) Fire damage to all enemies hit, reduced beyond 8 targets.
Option AMerely a SetbackArcane The bonuses provided by your Barrier spells persist an additional 8 sec after your Barrier is removed. Fire The bonuses provided by your Barrier spells persist an additional 8 sec after your Barrier is removed. Additionally, Cauterize no longer deals damage to you.Option BTime TwistThe cooldown of Alter Time is reduced by 10 sec.
Codex of the Sunstriderspassive · rank 0/1Arcane When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Arcane Surge by 1% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration. Fire When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Combustion by 2% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration.
Option ALessons in DebilitationYour Arcane Phoenix has picked up a few tricks, and will Spellsteal when it is summoned and when it expires.Option BExplosive PotentialArcane After casting Arcane Surge, your next Blink will cause a Blast Wave at your previous location, dealing (54.3375% of Spell Power) Fire damage, knocking enemies back 8 yds, and slowing them by 70% for 6 sec. Fire After casting Combustion, your next Blink will cause a Blast Wave at your previous location, dealing (54.3375% of Spell Power) Fire damage, knocking enemies back 8 yds, and slowing them by 70% for 6 sec.
Pyrocosmpassive · rank 0/1Fire Damage from Fireball has a 20% chance to summon a Meteorite. When a Meteorite lands, the cooldown of Fire Blast is reduced by 0.5 sec. Arcane Each wave of Arcane Missiles has a 10% chance to summon a Meteorite. When a Meteorite lands, you have a 5% chance to gain Clearcasting.
Option ASavor the MomentArcane When you cast Arcane Surge, its duration is extended by 0.4 sec for each Spellfire Sphere you have, up to 2.0 sec. Fire When you cast Combustion, its duration is extended by 0.4 sec for each Spellfire Sphere you have, up to 2.0 sec.Option BSunfury ExecutionArcane Arcane Barrage deals 5% increased damage to enemies affected by your Touch of the Magi. Fire Pyroclasm's damage bonus is increased by 20% and Meteor grants Pyroclasm if talented.
Ashes of Inspirationpassive · rank 0/1When your Arcane Phoenix expires, it grants you Lesser Time Warp for 6 sec. Lesser Time Warp Warp the flow of time, increasing your haste by 15%.
Rondurmancypassive · rank 0/1Spellfire Spheres can now stack up to 5 times.
Spellfire Salvopassive · rank 0/1Arcane Arcane Salvo can stack 5 additional times. Meteorite damage increased by 15%. Fire Fire Blast cooldown reduced by 1.0 sec. Meteorite damage increased by 15%.
Memory of Al'arpassive · rank 0/1Arcane During Arcane Surge, you gain twice as many stacks of Mana Cascade. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 4.0 sec. Arcane Soul : Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Each cast of Arcane Barrage grants 5 stacks of Arcane Salvo and casting Arcane Barrage does not consume Arcane Salvo. Fire During Combustion, you gain twice as many stacks of Mana Cascade. When your Arcane Phoenix expires, it empowers you, granting Hyperthermia for 4.0 sec. Hyperthermia : Pyroblast and Flamestrike have no cast time, are guaranteed to critically strike, and increase the damage of Pyroblast and Flamestrike by 15%.
Pyroblastactive · rank 0/1Hurls an immense fiery boulder that causes (600% of Spell Power) Fire damage.
Fire Blastactive · rank 0/1Blasts the enemy, critically striking for [(98.625% of Spell Power) * 2] Fire damage. Castable while casting other spells.
Firestarterpassive · rank 0/1Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.
Option AFlamestrikeCalls down a pillar of fire, burning all enemies within the area for (300% of Spell Power) Fire damage. Deals reduced damage beyond 8 targets. This spell is cast at a selected location.Option BFlamestrikeCalls down a pillar of fire on your target, burning all enemies within the area for (300% of Spell Power) Fire damage. Deals reduced damage beyond 8 targets. This spell is cast at your target.
Ignitionpassive · rank 0/1Fire Blast now spreads 50% of your target's Ignite to 1 enemy. Flamestrike applies 15% more Ignite.
Combustionactive · rank 0/1Engulfs you in flames for 10 sec, increasing your spells' critical strike chance by 100%. [ Additionally, increases your spell damage by 0%.] Castable while casting other spells.
Fuel the Firepassive · rank 0/1Flamestrike has a chance equal to 100% of your spell critical strike chance to build up to a Hot Streak. Flamestrike deals 5% increased damage for each enemy it damages, up to 25%.
Fervent Flickeringpassive · rank 0/1Fire Blast gains 1 additional charge and its damage is increased by 25%.
Cauterizepassive · rank 0/1Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec. While burning, movement slowing effects are suppressed and your movement speed is increased by 150%. This effect cannot occur more than once every 6 min.
Meteoractive · rank 0/1Calls down a meteor which lands at the target location after 3 sec, dealing (900% of Spell Power) Fire damage to all enemies, and burns the ground, dealing [8 * (52% of Spell Power)] Fire damage over 4 sec to all enemies in the area. Damage reduced beyond 8 targets.
Scorchactive · rank 0/1Scorches an enemy for (100% of Spell Power) Fire damage. When cast on a target below 30% health, Scorch is a guaranteed critical strike. Castable while moving.
Flame Onpassive · rank 0/1Fire Blast gains 1 additional charge and its cooldown is reduced by 2.0 sec.
Kindlingpassive · rank 0/1Combustion's cooldown is reduced by 60 sec.
Critical Masspassive · rank 0/2Your spells have a 4% increased chance to deal a critical strike. You gain 10% more of the Critical Strike stat from all sources.
Deep Impactpassive · rank 0/1The enemy closest to the center of Meteor's impact takes 75% increased damage.
Heat Shimmerpassive · rank 0/1While Combustion is not active, damage from Ignite has a small chance to make your next Scorch instant, deal 100% increased damage, and deal damage as though your target was below 30% health.
Scaldpassive · rank 0/1Fireball always critically strikes enemies below 30% health. When Fireball or Scorch damage an enemy below 30% health, Fireball deals 25% increased damage and Scorch deals 250% increased damage.
Controlled Destructionpassive · rank 0/1Damaging an enemy with Fireball, Pyroblast, or Flamestrike increases the damage it receives from Ignite by 0.2%. Stacks up to 50 times.
Mote of Flamepassive · rank 0/1All Fire damage dealt increased by 3%.
Blast Zonepassive · rank 0/1Meteor's cooldown is reduced by 15 sec.
Conflagrationpassive · rank 0/1Fire Blast deals (40% of Spell Power) additional Fire damage to up to 8 nearby enemies.
Intensifying Flamepassive · rank 0/1While Ignite is on 3 or fewer enemies it flares up dealing an additional 30% of its damage to affected targets.
Spontaneous Combustionpassive · rank 0/2Casting Combustion refreshes up to 1 charge of Fire Blast.
Molten Furypassive · rank 0/1Damage dealt to targets below 30% health is increased by 15%.
Inflamepassive · rank 0/1Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 25%.
Wildfirepassive · rank 0/2Fire Blast damage increased by 10% and it now spreads Ignite to 1 additional target.
Fevered Incantationpassive · rank 0/2Each consecutive critical strike you deal increases critical strike damage you deal by 1%, up to 4% for 6 sec.
Fire's Irepassive · rank 0/2Your spell critical strike chance is increased by 2.5%. Combustion increases your critical strike damage by 2.5%.
Master of Flamepassive · rank 0/1Ignite deals 15% more damage when Combustion is not active. Fire Blast now spreads an additional 50% of your Ignite.
From the Ashespassive · rank 0/1Fire Blast damage increased by 15%. Your direct damage spells reduce the cooldown of Fire Blast by 0.50 sec.
Fiery Rushpassive · rank 0/1While Combustion is active, Fire Blast recharges 50% faster.
Flame Accelerantpassive · rank 0/1The cast time of Pyroblast and Flamestrike is reduced by 20%.
Pyromaniacpassive · rank 0/1Casting Pyroblast or Flamestrike while Hot Streak is active has a 6% chance to repeat the spell cast at 50% effectiveness. This effect counts as consuming Hot Streak.
Burnoutpassive · rank 0/1When Combustion expires, all of your active Ignites explode, dealing 75% of their remaining damage.
Feel the Burnpassive · rank 0/1Fire Blast increases your mastery by 2% for 4 sec. Multiple applications may overlap.
Option ASlow BurnCombustion grants mastery equal to 75% of your Critical Strike stat. Combustion causes your spells to apply Ignite at 15% increased effectiveness.Option BBurn It AllCombustion grants you 10% increased spell damage plus an additional 20% of your critical strike chance as spell damage.
Pyroclasmpassive · rank 0/1Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast or Flamestrike cast within 15 sec deal 230% additional damage. Maximum 2 stacks.
Cinderstormpassive · rank 0/1Casting Pyroblast or Flamestrike has a 8% chance to summon a storm of 5 cinders that pursue your target. Upon reaching your target, each cinder deals (200% of Spell Power) Fire damage, applies Ignite at 100% effectiveness, and spreads 50% of your Ignite to up to 1 nearby target.
Fired Uppassive · rank 0/4Consuming Hot Streak has a 20% chance to grant you a stack of Fired Up, increasing your Fire damage by 4% for 12 sec. Multiple applications may overlap.



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